I can be creative...<br><br>But, browse some past threads. We had many ideas on how to improve RL games, create new monsters, and the like...<br><br>In the ...
5883
Frost_Wolf
Jul 26, 2001 4:51 pm
*laughs*<br><br>I like it.<br><br>FW...
5884
Frost_Wolf
Jul 26, 2001 4:52 pm
Welcome!<br><br>I feel honored to have you here. We've already discovered ARNS, and (in my *opinion*), it's the heir apparent to RL News. Good...
5885
colinvdb
Jul 27, 2001 11:09 am
Most people in here will have ideas for the content of the game - I remeber it getting quite heated when we have had similar discussions in the past. But there...
5886
colinvdb
Jul 27, 2001 11:10 am
I like that a lot........... <GRIN>.<br><br>Take 10 minutes over the next one and who knows what you will produce.......<br><br>C....
5887
Tiezu
Jul 27, 2001 11:40 am
Not bad....
5888
Tiezu
Jul 27, 2001 11:45 am
Right. I have lots of ideas too, but I'd prefer to have some specific questions so my abundant ramblings don't go over the comprehending capacities of mere...
5889
diwil83
Jul 27, 2001 1:31 pm
Alright... So, what I need for my roguelike, is first, a NAME... I have like no idea what to call it. Though, that will come in later, when I make up a plot ...
5890
colinvdb
Jul 27, 2001 4:23 pm
OK firstly name - if you look back in the archives you will find a LOT of name suggestions - basically we all got our heads on and started thinking up ...
5891
colinvdb
Jul 27, 2001 4:27 pm
Also if you are going to use the AD&D rules why not utilise some of the tables in the books for item generation - if not then a radom generation would be quite...
5892
diwil83
Jul 29, 2001 12:08 am
Ok... I stumbled across a weird problem, while doing a timer routine for my roguelike. I guess I need to blaim DJGPP, because the routine seemed to work fine...
5893
i0lanthe
Jul 29, 2001 6:19 am
ask yourself "self,<br>am I doing integer division or floating-point division here?" ;-)...
5894
taffy451
Jul 29, 2001 8:23 am
I wouldn't go too overboard on number generators.. they're a double-edged blade imo. It can be frustrating that no matter how good you are, you can't finish a...
5895
diwil83
Jul 29, 2001 10:52 am
well, i found out that i can't divide a number in c, which is less than 1... like, you can't divide anything, if it's like 0.5 (which would be the same as x * ...
5896
diwil83
Jul 29, 2001 6:46 pm
Argh. I really, REALLY hate C... It seemed that even though I used the float-points in that timer-routine, it didn't seem to work, but when I fixed it just a...
5897
Shalira
Jul 30, 2001 8:45 am
Try using a float or a double instead of an integer...<br><br>8-)<br>Caitlin...
5898
Shalira
Jul 30, 2001 8:47 am
Hi all!<br><br>Can anyone tell me if the Venus Flytrap does damage or just holds the PC?<br><br>8-)<br>Caitlin...
5899
Shalira
Jul 30, 2001 8:48 am
My choice... so far it is working out fine. I've created my first PC's and killed my first kestral. No dungeon generated yet, but I'm working on it... I'm ...
5900
Shalira
Jul 30, 2001 8:52 am
Can I have the Caverns of Despair name, please? I'm building a totally Rogue-clone to begin with... so it is despair for me, as I've never made it past level...
5901
Shalira
Jul 30, 2001 8:53 am
Using the DMG item generator would be an idea... I'm an AD&D 2.nd edition nerd myself.<br><br>8-)<br>Caitlin...
5902
Shalira
Jul 30, 2001 8:54 am
Thanks - I'm slow in replying because I had it set up to deliver mail, but... guess what, it did not.<br><br>8-)...
5903
Shalira
Jul 30, 2001 8:57 am
Hi all!<br><br>Do any of you know of a version of Rogue, where the save game (and consequently, load game) functions work?<br><br>That's the piece of...
5904
diwil83
Jul 30, 2001 10:25 am
Ummm... I do have a version of rogue, where the save functions work. But making savegames isn't that hard. :)<br>Here's one (simple) way to do it...<br>First,...
5905
ugetab
Jul 30, 2001 11:40 am
I just thought up an idea...<br>Instead of making a totally graphical rouge-like, just make the scenery graphical.<br><br>Have the whole alphabet fighting next...
5906
xinn_it
Jul 30, 2001 1:12 pm
I'm creating an ascii-looking rouge-like game but with real lighting and shadows. what have I done till now looks cool but it requires another bit of work to...
5907
Tiezu
Jul 31, 2001 10:58 am
Magical items? Here's a few:<br>Gloves of Melting: lots of melee damage, but can't wield weapons or shields (they get damaged). <br>Cloak of Blizzards: protect...
5908
diwil83
Jul 31, 2001 11:28 am
Heh... Thanx! Some of those ideas just rule, and I'm surely gonna add a few of those... Expecially that lamp of "true sight". ;)<br>Also, the Frozen Lightning...
5909
Tiezu
Aug 1, 2001 11:19 am
No problem, I'll post some more stuff when I'm not feeling quite as tired as I am now....
5910
colinvdb
Aug 2, 2001 8:27 am
No problem - I haven't trade marked any of them........ yet !!!!<br><br>And as for the problem of getting past level 18 then ask some questions..... that's...
5911
colinvdb
Aug 2, 2001 8:32 am
Also you should try the game now - you have a power number in the posting now............<br><br>Read back over the past messages to see how successful they...