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#6395 From: "Nero" <nrgrmss@...>
Date: Wed Aug 1, 2012 12:26 am
Subject: Re: Hi!
nrgrmss
Send Email Send Email
 
Hi.
--- In risustalk@yahoogroups.com, "nvdaydreamer" <nvdaydreamer@...> wrote:
>
> Thanks, kindly, y'all. Bit of background: Technical writer, model rocketeer,
genre fiction fan (except horror and romance), and roleplaying gamer (since
1981). Dabbled in RPG writing, editing, designing. Also parent, husband, etc.
>
> I've been acquainted with S. John since our days on the GURPSnet-L mailing
list in the early 1990s. I haven't made him mad yet ... so far ... so that's
good.
>
> Bob P
>
> --- In risustalk@yahoogroups.com, "dantopia5" <dsuptic@> wrote:
> >
> > Welcome to the group!
> >
> > --- In risustalk@yahoogroups.com, "nvdaydreamer" <nvdaydreamer@> wrote:
> > >
> > > I'm new yet old.
> > >
> > > Bob Portnell
> > > Sparks, NV
> > >
> >
>

#6396 From: Guy Hoyle <guy.hoyle@...>
Date: Wed Aug 1, 2012 4:37 pm
Subject: Re: Re: Hi!
guyhoyle1
Send Email Send Email
 
Good to have you here, Bob! So, do you have any Risus stories to tell,
questions to ask, observations to relate, or house rules to share?

Guy

On Fri, Jul 27, 2012 at 5:18 PM, nvdaydreamer <nvdaydreamer@...>wrote:

> **
>
>
> Thanks, kindly, y'all. Bit of background: Technical writer, model
> rocketeer, genre fiction fan (except horror and romance), and roleplaying
> gamer (since 1981). Dabbled in RPG writing, editing, designing. Also
> parent, husband, etc.
>
> I've been acquainted with S. John since our days on the GURPSnet-L mailing
> list in the early 1990s. I haven't made him mad yet ... so far ... so
> that's good.
>
> Bob P
>
>
> --- In risustalk@yahoogroups.com, "dantopia5" <dsuptic@...> wrote:
> >
> > Welcome to the group!
> >
> > --- In risustalk@yahoogroups.com, "nvdaydreamer" <nvdaydreamer@> wrote:
> > >
> > > I'm new yet old.
> > >
> > > Bob Portnell
> > > Sparks, NV
> > >
> >
>
>
>



--
Guy Hoyle

‘Live a good life. If there are gods and they are just, then they will not
care how devout you have been, but will welcome you based on the virtues
you have lived by. If there are gods, but unjust, then you should not want
to worship them. If there are no gods, then you will be gone, but will have
lived a noble life that will live on in the memories of your loved ones.’

Marcus Aurelius, Roman Emperor 161 to 180 AD


[Non-text portions of this message have been removed]

#6397 From: Mark Schmidt <aravine@...>
Date: Wed Aug 1, 2012 4:51 pm
Subject: Re: Re: Hi!
aravine
Send Email Send Email
 
Hey all,

Like Bob, I am new yet old. I known Bob and S. John as online
presences for a LONG time.

I'm finishing up a long break from roleplaying and looking at Risus
and Fate as good ways back into the game: simple (with hidden
complexity) and fun. I've been a technical writer/editor, consultant,
etc. RP gamer since the mid-70s. Dad, Hubby, cook, etc. I share of LOT
of interests with Bob and S. John including taking John's advice on
sourdough.

I don't think I have made either of them mad, but I am willing to keep
working at that. ;)

--
Mark A. Schmidt
aravine@... - www.schmidthaus.net - www.procrastisoft.com

#6398 From: "nvdaydreamer" <nvdaydreamer@...>
Date: Wed Aug 1, 2012 6:04 pm
Subject: Re: Hi!
nvdaydreamer
Send Email Send Email
 
Hey, Mark! Good to see you. I'm expecting Risus for all my gaming needs in the
future, 'cause ... I just don't have energy for anything more elaborate. Not
even for my own homemade Fudge variant.

Bob P

--- In risustalk@yahoogroups.com, Mark Schmidt <aravine@...> wrote:
>
> Hey all,
>
> Like Bob, I am new yet old. I known Bob and S. John as online
> presences for a LONG time.
>
> I'm finishing up a long break from roleplaying and looking at Risus
> and Fate as good ways back into the game: simple (with hidden
> complexity) and fun. I've been a technical writer/editor, consultant,
> etc. RP gamer since the mid-70s. Dad, Hubby, cook, etc. I share of LOT
> of interests with Bob and S. John including taking John's advice on
> sourdough.
>
> I don't think I have made either of them mad, but I am willing to keep
> working at that. ;)
>
> --
> Mark A. Schmidt
> aravine@... - www.schmidthaus.net - www.procrastisoft.com
>

#6399 From: "nvdaydreamer" <nvdaydreamer@...>
Date: Wed Aug 1, 2012 6:06 pm
Subject: Re: Hi!
nvdaydreamer
Send Email Send Email
 
Alas, no stories yet. Except for blatantly stealing cliches and sticking them
into my homemade Fudge variant. And running "Ring of Thieves" with some success
for my younger daughter. I want to try it again with my older daughter (who has
autism) and see if she takes to it.

Bob P

--- In risustalk@yahoogroups.com, Guy Hoyle <guy.hoyle@...> wrote:
>
> Good to have you here, Bob! So, do you have any Risus stories to tell,
> questions to ask, observations to relate, or house rules to share?
>
> Guy
>

#6400 From: Mark Schmidt <aravine@...>
Date: Wed Aug 1, 2012 6:09 pm
Subject: Re: Re: Hi!
aravine
Send Email Send Email
 
On Wed, Aug 1, 2012 at 1:04 PM, nvdaydreamer <nvdaydreamer@...> wrote:

> **
>
> I'm expecting Risus for all my gaming needs in the future, 'cause ... I
> just don't have energy for anything more elaborate. Not even for my own
> homemade Fudge variant.
>
I can understand the energy issue. I suspect I will fall the same way,
maybe ripping bits of Fate out and shoving them where they fit (Fate/Fudge
dice and Ladder vs Risus dice, treat Cliches as Aspects and use Fate
points, other Evil(tm) as assigned.

Seeing as I tend to play fast and loose with the rules in the first place,
a rules-light game seems almost redundant in my case. ;)

--
Mark A. Schmidt
aravine@... - www.schmidthaus.net - www.procrastisoft.com
573-355-4070 (Verizon)


[Non-text portions of this message have been removed]

#6401 From: Brent Wolke <brent.wolke@...>
Date: Wed Aug 1, 2012 7:00 pm
Subject: Re: Re: Hi!
thwaak
Send Email Send Email
 
Bob, whereabouts are you in Sparks? I'm up in Truckee, and there is a
gaming dead zone here. Would love some face-to-face gaming.

On Wed, Aug 1, 2012 at 11:06 AM, nvdaydreamer <nvdaydreamer@...>wrote:

> **
>
>
> Alas, no stories yet. Except for blatantly stealing cliches and sticking
> them into my homemade Fudge variant. And running "Ring of Thieves" with
> some success for my younger daughter. I want to try it again with my older
> daughter (who has autism) and see if she takes to it.
>
> Bob P
>
>
> --- In risustalk@yahoogroups.com, Guy Hoyle <guy.hoyle@...> wrote:
> >
> > Good to have you here, Bob! So, do you have any Risus stories to tell,
> > questions to ask, observations to relate, or house rules to share?
> >
> > Guy
> >
>
>
>



--
Brent Wolke
Husband/Father - Freemason


[Non-text portions of this message have been removed]

#6402 From: "Nero" <nrgrmss@...>
Date: Thu Aug 2, 2012 12:32 am
Subject: Re: Starting Risus, Some Questions
nrgrmss
Send Email Send Email
 
He could always make the right tools.

The troll stomps him as a Burly Barbarian (4) meaning he loses Manly Broadsword;
so he changes cliche, snaps a leg from a stool and attacks the troll with "a
makeshift belaying pin." After that he can grab a broom and "wield it as a
spear".

The narrative of the game takes place in a real setting. In Highway from Hell I
build zombie traps out of the abandoned cars.

--- In risustalk@yahoogroups.com, " Thomas O. Magann Jr." <tmagann@...> wrote:
>
> Yes, assuming the right tools. The Axe or 2 handed sword he3 was likely using
as a barbarian isn't a pirate weapon, usually.  He'd need a dagger, cutlass,
belaying pin, or the like.
>
> And, after pirate is 1, there's always outdoors man with a bow, hand axe,
skinning knife, or whatever.
>
>
> >1. Say Ratgor the barbarian has a barbarian cliche of 4 and a pirate cliche
of 4 and an outdoorsman cliche of 2.  He gets into a combat with a troll using
his barbarian cliche but is soon reduced to 1 in barbarian.  Can he switch to
his pirate cliche and attack at cliche 4?
> >
> >
> >
>

#6403 From: "Nero" <nrgrmss@...>
Date: Fri Aug 3, 2012 3:38 am
Subject: Well, Waddaya Know...
nrgrmss
Send Email Send Email
 
I'm converting characters from Risus, I just noticed that on template
characters, particularly D20, I seldom use back-story. I do the math and fill in
the blanks.

Where do skills come from? Does the stork bring them? Do the characters
find them in cabbage patches?

How far back in a character's life can a skill be usable? I'd hate to
have to saddle and ride a horse after all these years.

In a zombie game all the survivor seem to be Ex-SWAT, or Spec ops, or have had
super secret government zombie killer training.

What combat skills do most people have without special training?

Would Hillbilly Farm Girl (3) have the same zombie brawling level as Burly
Outlaw Biker (3)?

#6404 From: " Thomas O. Magann Jr." <tmagann@...>
Date: Fri Aug 3, 2012 3:47 am
Subject: Re: Well, Waddaya Know...
doting_father
Send Email Send Email
 
>Would Hillbilly Farm Girl (3) have the same zombie brawling level as Burly
Outlaw Biker (3)?
>

Yes, but the tools are different. Farm implements vs a bike chain or brass
knuckles. Tractor vs motorcycle. Squirrel rifle vs sawed off shotgun. Knee to
the groin vs chair tot he back of the head.

The skills work out the same mechanically, but the implementation varies.

#6405 From: Karl Paananen <karlpaananen@...>
Date: Fri Aug 3, 2012 1:12 pm
Subject: RE: Well, Waddaya Know...
karlpaananen
Send Email Send Email
 
Nero asked about converting Risus characters to other games.

I won't claim to know the answers to all his questions, but I do know that a
certain subjectivity is going to be called for.  Sometimes you will have to just
go with your "gut".  A character will need to be able to succeed at whatever
they suceeded at in a Risus game, so they will just need whatever skills, stats,
whatever will give them that.

He does ask:


>
> What combat skills do most people have without special training?
>


Every game answers this question differently.  Risus has the "when somebody
can't participate" rules.  A Risus character who has NO cliches usable in combat
(and so fights with the "when somebody can't participate" rules) would have
whatever the game their being translated to considers the "default" for a basic
human.

>
> Would Hillbilly Farm Girl (3) have the same zombie brawling level as Burly
Outlaw Biker (3)?
>


Depends how your gaming group defines these cliches.  Thomas Magann wrote and
said that he thought that a Hillbilly Farm Girl would be a match for a Burly
Outlaw Biker, that's his image of a Hillbilly Farm Girl.  I think (I am not
certain) that the Hillbilly Farm Girl cliche was defined by the character of
Daisy Mae in the comic strip Li'l Abner.  Later Hillbilly Farm Girls seem to
have been based on her--Ellie Mae Clampitt on "The Beverly Hillbillies", Daisy
Duke, many female characters on "Hee Haw" and so on.  Personally, I don't think
these types of characters could brawl as well as a Burly Outlaw Biker, they
usually relied on the male characters to defend them when the fists started
flying.  But maybe the cliche has changed in recent years, and these days these
sorts of characters are given brawling skills.  Of course Li'l Abner also had
the character of Mammy Yokum, Abner's mother, who was a champion bareknuckle
fighter, and I think the best combatant in the Li'l Abner "universe".  But
although she certainly was a hillbilly and a farmer, I think she was too old to
be called a "girl".

But ultimately it is up to the Risus GM and the gaming group to define
particular cliches.  So you can define a "Hillbilly Farm Girl" the way Thomas
does, the way I do, or a different way altogether.

Karl

[Non-text portions of this message have been removed]

#6406 From: " Thomas O. Magann Jr." <tmagann@...>
Date: Fri Aug 3, 2012 5:17 pm
Subject: RE: Well, Waddaya Know...
doting_father
Send Email Send Email
 
You might want to give Beverly Hillbillies and Dukes f Hazard another look. Your
two examples, Ellie Mae Clampett and Daisy Duke  both did their share of
fighting.  Ellie Mae was a much less than lady like tomboy that was willing to
wrastle all comers, and Daisy the barmaid was prone to punching out drunks that
got too handsey.

They were both in my mind when I gave my original answer, in fact. Fighting Farm
girls. far from shrinking violets.

Lil Abner's hillbilly sweetheart I don't remember well enough to comment on.



>Depends how your gaming group defines these cliches.  Thomas Magann wrote and
said that he thought that a Hillbilly Farm Girl would be a match for a Burly
Outlaw Biker, that's his image of a Hillbilly Farm Girl.  I think (I am not
certain) that the Hillbilly Farm Girl cliche was defined by the character of
Daisy Mae in the comic strip Li'l Abner.  Later Hillbilly Farm Girls seem to
have been based on her--Ellie Mae Clampitt on "The Beverly Hillbillies", Daisy
Duke, many female characters on "Hee Haw" and so on.  Personally, I don't think
these types of characters could brawl as well as a Burly Outlaw Biker, they
usually relied on the male characters to defend them when the fists started
flying.  But maybe the cliche has changed in recent years, and these days these
sorts of characters are given brawling skills.  Of course Li'l Abner also had
the character of Mammy Yokum, Abner's mother, who was a champion bareknuckle
fighter, and I think the best combatant in the Li'l Abner "universe".  But
although she certainly was a hillbilly and a farmer, I think she was too old to
be called a "girl".
>

#6407 From: Brandon Blackmoor <bblackmoor@...>
Date: Fri Aug 3, 2012 6:09 pm
Subject: Re: Well, Waddaya Know...
bblackmoor
Send Email Send Email
 
On Fri, Aug 3, 2012, at 13:17,  Thomas O. Magann Jr. wrote:
>
> You might want to give Beverly Hillbillies and Dukes f Hazard another
> look. Your two examples, Ellie Mae Clampett and Daisy Duke  both did
> their share of fighting.


Ellie Mae was very much able to defend herself. :)

There is also this email that used to make the rounds back in the old
days before posting photos of kittens on Facebook replaced chain emails.


Dear Ma and Pa:

I am well. Hope you are. Tell Brother Walt and Brother Elmer the Marine
Corps beats working for old man Minch by a mile. Tell them to join up
quick before maybe all of the places are filled. I was restless at first
because you got to stay in bed till nearly 6 a.m., but am getting so I
like to sleep late.

Tell Walt and Elmer all you do before breakfast is smooth your cot and
shine some things. No hogs to slop, feed to pitch, mash to mix, wood to
split, fire to lay. Practically nothing. Men got to shave but it is not
so bad, there's warm water.

Breakfast is strong on trimmings like fruit juice, cereal, eggs, bacon,
and stuff, but kind of weak on chops, potatoes, ham, steak, fried
eggplant, pie and other regular food. But tell Walt and Elmer you can
always sit by two city boys that live on coffee. Their food plus yours
holds you till noon, when you get fed again. It's no wonder these city
boys can't walk much.

We go on "route" marches, which the Platoon Sergeant says are long walks
to harden us. If he thinks so, it is not my place to tell him different.
A "route march" is about as far as to our mailbox at home. Then the city
guys get sore feet and we all ride back in trucks. The country is nice,
but awful flat.

The Sergeant is like a schoolteacher. He nags some. The Capt. is like
the school board. Majors and Colonels just ride around and frown. They
don't bother you none.

This next will kill Walt and Elmer with laughing. I keep getting medals
for shooting. I don't know why. The bulls-eye is near as big as a
chipmunk head and don't move. And it ain't shooting at you, like the
Higgett boys at home. All you got to do is lie there all comfortable and
hit it. You don't even load your own cartridges. They come in little
metal boxes.

Then we have what they call hand-to-hand combat training. You get to
wrestle with them city boys. I have to be real careful though, they
break easy. It ain't like fighting with that ole bull at home. I'm about
the best they got in this except for that Tug Jordan from over in Silver
Lake. He joined up the same time as me. But I'm only 5'6" and 130 pounds
and he's 6'8" and weighs near 300 pounds dry.

Be sure to tell Walt and Elmer to hurry and join before other fellers
get onto this setup and come stampeding in.

Your loving daughter,
Gail


--
Kind regards,
Brandon Blackmoor
bblackmoor@...
2012-08-03

#6408 From: "obiegoth" <lmzimmerman@...>
Date: Fri Aug 3, 2012 8:09 pm
Subject: Re: Well, Waddaya Know...
obiegoth
Send Email Send Email
 
My grandmother was orphaned at an early age in rural Maryland, and when the
authorities found her looking after her 9(!) siblings all alone, she was sent to
live on a farm (seriously rural - no cars, no electricity, she drove a horse and
cart to town).  At first she was teased by some of the farmhands - they gave it
up when they discovered she could outshoot every one of them.  Serious,
practical, and thrifty, I'd pick her for a zombie siege over the stereotypical
biker any day (feisty, but not so level-headed).

Depending on your game, those kinds of farm-raised cliches could definitely
prevail over raw combat skill.  (And a very good head-shot capability with a
small-caliber weapon is not out of the question!)

Laura

--- In risustalk@yahoogroups.com, " Thomas O. Magann Jr." <tmagann@...> wrote:
>
> You might want to give Beverly Hillbillies and Dukes f Hazard another look.
Your two examples, Ellie Mae Clampett and Daisy Duke  both did their share of
fighting.  Ellie Mae was a much less than lady like tomboy that was willing to
wrastle all comers, and Daisy the barmaid was prone to punching out drunks that
got too handsey.
>
> They were both in my mind when I gave my original answer, in fact. Fighting
Farm girls. far from shrinking violets.
>
> Lil Abner's hillbilly sweetheart I don't remember well enough to comment on.
>
>
>
> >Depends how your gaming group defines these cliches.  Thomas Magann wrote and
said that he thought that a Hillbilly Farm Girl would be a match for a Burly
Outlaw Biker, that's his image of a Hillbilly Farm Girl.  I think (I am not
certain) that the Hillbilly Farm Girl cliche was defined by the character of
Daisy Mae in the comic strip Li'l Abner.  Later Hillbilly Farm Girls seem to
have been based on her--Ellie Mae Clampitt on "The Beverly Hillbillies", Daisy
Duke, many female characters on "Hee Haw" and so on.  Personally, I don't think
these types of characters could brawl as well as a Burly Outlaw Biker, they
usually relied on the male characters to defend them when the fists started
flying.  But maybe the cliche has changed in recent years, and these days these
sorts of characters are given brawling skills.  Of course Li'l Abner also had
the character of Mammy Yokum, Abner's mother, who was a champion bareknuckle
fighter, and I think the best combatant in the Li'l Abner "universe".  But
although she certainly was a hillbilly and a farmer, I think she was too old to
be called a "girl".
> >
>

#6409 From: "Gabe" <gabriel.carlson@...>
Date: Sat Aug 4, 2012 12:58 pm
Subject: Pirates vs. Ninjas: The Better Half
braydz101
Send Email Send Email
 
Hey all,

Every summer for the past few years two of my friends have put on a
mini-convention in lieu of birthday parties. This year, I and another friend are
running a tandem-session pirates vs. ninjas game. He runs the ninja side and I'm
running for the pirates, then at the end there's a big conflict between the
groups. I am expecting some serious fun and wanted to share it, so I've uploaded
my outline for the pirates session to the files section. It's called
"Risus-PvNpt2." I'll try to post an AP, too.

Keep Risusing!
-Gabe
I.O.R. #433

#6410 From: "Alessio" <alessioserini@...>
Date: Wed Aug 8, 2012 11:48 am
Subject: Superheroes
alessioserini
Send Email Send Email
 
Hi guys, is there anyone that ever tried to convert/create Marvel superheroes in
Risus format? (serious version, obviously)

#6411 From: " Thomas O. Magann Jr." <tmagann@...>
Date: Wed Aug 8, 2012 4:07 pm
Subject: Re: Superheroes
doting_father
Send Email Send Email
 
>Hi guys, is there anyone that ever tried to convert/create Marvel superheroes
in Risus format? (serious version, obviously)
>
>
>

Not Marvel, but super powers in general. Mostly just by using funky dice. The
cliche defines the broad strokes of powers for each hero, and you can use
whatever method suits to defines specifics, same as, say amage.

And really, is a mage or a dragon that much different from a super?

#6412 From: Larry Bullock <larry.bullock@...>
Date: Wed Aug 8, 2012 10:52 pm
Subject: Re: Superheroes
rumn8tr
Send Email Send Email
 
You might want to check out the original Risus Supers: 
http://www.angelfire.com/tx2/webgamer/supers.html

#6413 From: Alessio Serini <alessioserini@...>
Date: Thu Aug 9, 2012 8:07 am
Subject: R: Re: Superheroes
alessioserini
Send Email Send Email
 
Yeah, I know it but the rules aren't serious: it's sufficient to read the
clichés of Iron Man or Hulk (Armored Guys and Big Guy)   :(
The real problem is how to set a reference value for funky dices: how strong is
Hulk, taking him as the highest point of strenght? 5d20 or 5d12? Has he double
pumps? All this because if I'm able to fibd a bechmark, a starting point for the
main characteristics involved in superheroic action, it will be easy to convert
most of superheroes.
Intelligence of Reed Richards or Tony Stark; the strenght of Hulk or the Thing;
the speed of Flash; the martial arts supremacy of Batman versus the Iron Fist,
etc. etc.
Maybe another way to bypass the funky dices and have only a reference system for
converting these values is the the "Rescaled Risus" rule, pag. 53 of Risus
Companion: using 3 as scaling number I can have a wide range of target numbers
suitable above all for superheroes and partially for normal humans.



------------------------------
Il gio 9 ago 2012 00:52 CEST, Larry Bullock ha scritto:

>You might want to check out the original Risus Supers: 
http://www.angelfire.com/tx2/webgamer/supers.html

#6414 From: Karl Paananen <karlpaananen@...>
Date: Thu Aug 9, 2012 1:01 pm
Subject: RE: R: Re: Superheroes
karlpaananen
Send Email Send Email
 
I've been thinking about this myself recently.

Risus gives us some basic benchmarks.  3d6 is "professional" level.  I interpret
this as meaning that the majority of adult human beings will have a 3d6 cliche
in their primary vocation or career.  6d6 is a "master".

When we add funky dice, these things still stay the same, we have just moved out
into areas that don't exist in the real world.  The maximum now with "funky
dice" is 6d30.  So this gives you another benchmark.  The most powerful
superhero in the universe, therefore, has a score of 6d30 in their highest
cliche or cliches.  So just define which hero is the most powerful in the
universe, and you have a third benchmark.  You suggested the Hulk, so we give
the Hulk a "Big Guy" cliche at (6d30).

I think potentially, therefore, from these three benchmarks--3d6, 6d6, and 6d30,
we could theoretically scale all the other superheroes.

Remember, however, that comic book writers often seem to have only a vague idea
of exactly how strong, intelligent, fast, etc their characters are.  If we get
really geeky and read a whole lot of comic books, we discover that our favorite
heroes can do something in one issue that another issue says they can't do. 
This particularly results from a change of writers, but sometimes the same
writer doesn't pay too much attention to "continuity".

I don't like the double pump rule, it seems to me it unbalances the game.  But I
think its intention is to create a situation similar to a D&D spellcaster that
puts limits on how many times per day you can use certain powers.  So the Hulk
(seems to me) doesn't have a double pump for his "Big Guy" cliche, because he
uses that all the time.  Of course sometimes he does seem to pump his cliche,
and become even stronger . . .

(and I notice you have also thrown in a few DC characters into your last post,
so are you not limiting yourself to Marvel?)



> To: risustalk@yahoogroups.com
> From: alessioserini@...
> Date: Thu, 9 Aug 2012 09:07:32 +0100
> Subject: R: [risustalk] Re: Superheroes
>
>
> Yeah, I know it but the rules aren't serious: it's sufficient to read the
clichés of Iron Man or Hulk (Armored Guys and Big Guy) :(
> The real problem is how to set a reference value for funky dices: how strong
is Hulk, taking him as the highest point of strenght? 5d20 or 5d12? Has he
double pumps? All this because if I'm able to fibd a bechmark, a starting point
for the main characteristics involved in superheroic action, it will be easy to
convert most of superheroes.
> Intelligence of Reed Richards or Tony Stark; the strenght of Hulk or the
Thing; the speed of Flash; the martial arts supremacy of Batman versus the Iron
Fist, etc. etc.
> Maybe another way to bypass the funky dices and have only a reference system
for converting these values is the the "Rescaled Risus" rule, pag. 53 of Risus
Companion: using 3 as scaling number I can have a wide range of target numbers
suitable above all for superheroes and partially for normal humans.
>
>
>
> ------------------------------
> Il gio 9 ago 2012 00:52 CEST, Larry Bullock ha scritto:
>
> >You might want to check out the original Risus Supers:
http://www.angelfire.com/tx2/webgamer/supers.html
>
>
>
> ------------------------------------
>
> ---
> There Is No Wrong Way To Play.Yahoo! Groups Links
>
>
>


[Non-text portions of this message have been removed]

#6415 From: Alessio Serini <alessioserini@...>
Date: Thu Aug 9, 2012 1:26 pm
Subject: Re: R: Re: Superheroes
alessioserini
Send Email Send Email
 
Yeah Karl, yo're right. Realy I'm studying both Marvel and DC heroes but I'l not
use them in my campaign: I would use superheroes from Champions (Hero System)
but I need some well known benchmarks that only comicbook characters can give.

Absolutely agree with you with the Double Pump rule but, in fact, in the
comicbook the heroes very often push their limits (the Adrenaline Surge of Hulk
or the Solar Power Boost of Superman) or have a limited amount of energy
reservoir (Iron Man best weapons) so this rule, as "unpleasant", it's necessary
to explain this. But you're right: assuming famous cosmic entities as starting
point (Eternity, Death, Galactus) for which assign 5-6d100, lowering to god-like
beings as Thanos, Darkseid, etc. (who use 5-6d30) and, ok, creatures like Hulk
who we can assign without any problem 5-d20 on "Unearthly Strenght".




________________________________
  Da: Karl Paananen <karlpaananen@...>
A: risustalk XXXXX <risustalk@yahoogroups.com>
Inviato: Giovedì 9 Agosto 2012 15:01
Oggetto: RE: R: [risustalk] Re: Superheroes


 

I've been thinking about this myself recently.

Risus gives us some basic benchmarks.  3d6 is "professional" level.  I interpret
this as meaning that the majority of adult human beings will have a 3d6 cliche
in their primary vocation or career.  6d6 is a "master".

When we add funky dice, these things still stay the same, we have just moved out
into areas that don't exist in the real world.  The maximum now with "funky
dice" is 6d30.  So this gives you another benchmark.  The most powerful
superhero in the universe, therefore, has a score of 6d30 in their highest
cliche or cliches.  So just define which hero is the most powerful in the
universe, and you have a third benchmark.  You suggested the Hulk, so we give
the Hulk a "Big Guy" cliche at (6d30).

I think potentially, therefore, from these three benchmarks--3d6, 6d6, and 6d30,
we could theoretically scale all the other superheroes.

Remember, however, that comic book writers often seem to have only a vague idea
of exactly how strong, intelligent, fast, etc their characters are.  If we get
really geeky and read a whole lot of comic books, we discover that our favorite
heroes can do something in one issue that another issue says they can't do. 
This particularly results from a change of writers, but sometimes the same
writer doesn't pay too much attention to "continuity".

I don't like the double pump rule, it seems to me it unbalances the game.  But I
think its intention is to create a situation similar to a D&D spellcaster that
puts limits on how many times per day you can use certain powers.  So the Hulk
(seems to me) doesn't have a double pump for his "Big Guy" cliche, because he
uses that all the time.  Of course sometimes he does seem to pump his cliche,
and become even stronger . . .

(and I notice you have also thrown in a few DC characters into your last post,
so are you not limiting yourself to Marvel?)



> To: risustalk@yahoogroups.com
> From: alessioserini@...
> Date: Thu, 9 Aug 2012 09:07:32 +0100
> Subject: R: [risustalk] Re: Superheroes
>
>
> Yeah, I know it but the rules aren't serious: it's sufficient to read the
clichés of Iron Man or Hulk (Armored Guys and Big Guy) :(
> The real problem is how to set a reference value for funky dices: how strong
is Hulk, taking him as the highest point of strenght? 5d20 or 5d12? Has he
double pumps? All this because if I'm able to fibd a bechmark, a starting point
for the main characteristics involved in superheroic action, it will be easy to
convert most of superheroes.
> Intelligence of Reed Richards or Tony Stark; the strenght of Hulk or the
Thing; the speed of Flash; the martial arts supremacy of Batman versus the Iron
Fist, etc. etc.
> Maybe another way to bypass the funky dices and have only a reference system
for converting these values is the the "Rescaled Risus" rule, pag. 53 of Risus
Companion: using 3 as scaling number I can have a wide range of target numbers
suitable above all for superheroes and partially for normal humans.
>
>
>
> ------------------------------
> Il gio 9 ago 2012 00:52 CEST, Larry Bullock ha scritto:
>
> >You might want to check out the original Risus Supers:
http://www.angelfire.com/tx2/webgamer/supers.html
>
>
>
> ------------------------------------
>
> ---
> There Is No Wrong Way To Play.Yahoo! Groups Links
>
>
>


[Non-text portions of this message have been removed]




[Non-text portions of this message have been removed]

#6416 From: Charles Goodin <cgoodin@...>
Date: Thu Aug 9, 2012 4:08 pm
Subject: Re: Superheroes
chuk_e_dad
Send Email Send Email
 
Yeah, I ran a short PBEM and mostly just used funky dice and some double-pumps.

----- Original Message -----
>
>
>
>
>
>
> >Hi guys, is there anyone that ever tried to convert/create Marvel
> >superheroes in Risus format? (serious version, obviously)
> >
> >
> >
>
> Not Marvel, but super powers in general. Mostly just by using funky
> dice. The cliche defines the broad strokes of powers for each hero,
> and you can use whatever method suits to defines specifics, same as,
> say amage.
>
> And really, is a mage or a dragon that much different from a super?
>
>

#6417 From: Alessio Serini <alessioserini@...>
Date: Thu Aug 9, 2012 5:15 pm
Subject: Re: Superheroes
alessioserini
Send Email Send Email
 
Any character example, Charles?



------------------------------
Il gio 9 ago 2012 18:08 CEST, Charles Goodin ha scritto:

>Yeah, I ran a short PBEM and mostly just used funky dice and some double-pumps.
>
>----- Original Message -----
>>
>>
>>
>>
>>
>>
>> >Hi guys, is there anyone that ever tried to convert/create Marvel
>> >superheroes in Risus format? (serious version, obviously)
>> >
>> >
>> >
>>
>> Not Marvel, but super powers in general. Mostly just by using funky
>> dice. The cliche defines the broad strokes of powers for each hero,
>> and you can use whatever method suits to defines specifics, same as,
>> say amage.
>>
>> And really, is a mage or a dragon that much different from a super?
>>
>>

#6418 From: Alessio Serini <alessioserini@...>
Date: Thu Aug 9, 2012 5:16 pm
Subject: Re: Superheroes
alessioserini
Send Email Send Email
 
And, above all, does Risus fit well with the superheroic genre or you have added
comic features (as for original rules)?



------------------------------
Il gio 9 ago 2012 18:08 CEST, Charles Goodin ha scritto:

>Yeah, I ran a short PBEM and mostly just used funky dice and some double-pumps.
>
>----- Original Message -----
>>
>>
>>
>>
>>
>>
>> >Hi guys, is there anyone that ever tried to convert/create Marvel
>> >superheroes in Risus format? (serious version, obviously)
>> >
>> >
>> >
>>
>> Not Marvel, but super powers in general. Mostly just by using funky
>> dice. The cliche defines the broad strokes of powers for each hero,
>> and you can use whatever method suits to defines specifics, same as,
>> say amage.
>>
>> And really, is a mage or a dragon that much different from a super?
>>
>>

#6419 From: Charles Goodin <cgoodin@...>
Date: Thu Aug 9, 2012 5:31 pm
Subject: Re: Superheroes
chuk_e_dad
Send Email Send Email
 
I found that it fit well. We never tried doing any of the sillier rule options.
The only character writeups I can find are for PCs that were written by other
people, so I don't think I can post them without asking the players.

----- Original Message -----
>
>
>
>
>
>
> And, above all, does Risus fit well with the superheroic genre or you
> have added comic features (as for original rules)?
>
> ------------------------------
> Il gio 9 ago 2012 18:08 CEST, Charles Goodin ha scritto:
>
> >Yeah, I ran a short PBEM and mostly just used funky dice and some
> >double-pumps.
> >
> >----- Original Message -----
> >>
> >>
> >>
> >>
> >>
> >>
> >> >Hi guys, is there anyone that ever tried to convert/create Marvel
> >> >superheroes in Risus format? (serious version, obviously)
> >> >
> >> >
> >> >
> >>
> >> Not Marvel, but super powers in general. Mostly just by using
> >> funky
> >> dice. The cliche defines the broad strokes of powers for each
> >> hero,
> >> and you can use whatever method suits to defines specifics, same
> >> as,
> >> say amage.
> >>
> >> And really, is a mage or a dragon that much different from a
> >> super?
> >>
> >>
>
>
>

--
chuk

#6420 From: Charles Goodin <cgoodin@...>
Date: Thu Aug 9, 2012 5:47 pm
Subject: Re: Superheroes
chuk_e_dad
Send Email Send Email
 
This is good, too:
http://web.archive.org/web/20040203210008/http://www.scarletmars.com/RPGs/RisusS\
upers/

----- Original Message -----
>
>
>
>
>
>
> And, above all, does Risus fit well with the superheroic genre or you
> have added comic features (as for original rules)?
>
> ------------------------------
> Il gio 9 ago 2012 18:08 CEST, Charles Goodin ha scritto:
>
> >Yeah, I ran a short PBEM and mostly just used funky dice and some
> >double-pumps.
> >
> >----- Original Message -----
> >>
> >>
> >>
> >>
> >>
> >>
> >> >Hi guys, is there anyone that ever tried to convert/create Marvel
> >> >superheroes in Risus format? (serious version, obviously)
> >> >
> >> >
> >> >
> >>
> >> Not Marvel, but super powers in general. Mostly just by using
> >> funky
> >> dice. The cliche defines the broad strokes of powers for each
> >> hero,
> >> and you can use whatever method suits to defines specifics, same
> >> as,
> >> say amage.
> >>
> >> And really, is a mage or a dragon that much different from a
> >> super?
> >>
> >>
>
>
>

#6421 From: Alessio Serini <alessioserini@...>
Date: Thu Aug 9, 2012 6:10 pm
Subject: Re: Superheroes
alessioserini
Send Email Send Email
 
This sounds good, thanks Charles ;)



------------------------------
Il gio 9 ago 2012 19:47 CEST, Charles Goodin ha scritto:

>This is good, too:
>http://web.archive.org/web/20040203210008/http://www.scarletmars.com/RPGs/Risus\
Supers/
>
>----- Original Message -----
>>
>>
>>
>>
>>
>>
>> And, above all, does Risus fit well with the superheroic genre or you
>> have added comic features (as for original rules)?
>>
>> ------------------------------
>> Il gio 9 ago 2012 18:08 CEST, Charles Goodin ha scritto:
>>
>> >Yeah, I ran a short PBEM and mostly just used funky dice and some
>> >double-pumps.
>> >
>> >----- Original Message -----
>> >
>> >
>> >
>> >
>> >
>> >
>> > >Hi guys, is there anyone that ever tried to convert/create Marvel
>> > >superheroes in Risus format? (serious version, obviously)
>> > >
>> > >
>> > >
>> >
>> > Not Marvel, but super powers in general. Mostly just by using
>> > funky
>> > dice. The cliche defines the broad strokes of powers for each
>> > hero,
>> > and you can use whatever method suits to defines specifics, same
>> > as,
>> > say amage.
>> >
>> > And really, is a mage or a dragon that much different from a
>> > super?
>> >
>> >
>>
>>
>>

#6422 From: "djsuptic" <dsuptic@...>
Date: Thu Aug 9, 2012 6:34 pm
Subject: Re: Superheroes
djsuptic
Send Email Send Email
 
Another great option is the Rescaled Risus rules in the companion - this lets
you stay with using d6's only, by adjusting the world's power levels. Basically,
divide all normal TN's by 2 or 3, and limit the maximum normal-human ability to
either Cliché(2) or Cliché(3). Your players and your NPC supers still get to
have a max limit of Cliché(6), so they'll be able to do things and deal with
normals pretty much effortlessly.

I like this option since it avoids using Funky Dice. I've never personally used
Funky Dice myself, but I get the very distinct feeling that I wouldn't really
like them. That's personal taste of course - if you like Funky Dice and it works
well for you, by all means, do that :)

~Dan Suptic~

--- In risustalk@yahoogroups.com, Alessio Serini <alessioserini@...> wrote:
>
>
> This sounds good, thanks Charles ;)
>
>
>
> ------------------------------
> Il gio 9 ago 2012 19:47 CEST, Charles Goodin ha scritto:
>
> >This is good, too:
>
>http://web.archive.org/web/20040203210008/http://www.scarletmars.com/RPGs/Risus\
Supers/
> >
> >----- Original Message -----
> >>
> >>
> >>
> >>
> >>
> >>
> >> And, above all, does Risus fit well with the superheroic genre or you
> >> have added comic features (as for original rules)?
> >>
> >> ------------------------------
> >> Il gio 9 ago 2012 18:08 CEST, Charles Goodin ha scritto:
> >>
> >> >Yeah, I ran a short PBEM and mostly just used funky dice and some
> >> >double-pumps.
> >> >
> >> >----- Original Message -----
> >> >
> >> >
> >> >
> >> >
> >> >
> >> >
> >> > >Hi guys, is there anyone that ever tried to convert/create Marvel
> >> > >superheroes in Risus format? (serious version, obviously)
> >> > >
> >> > >
> >> > >
> >> >
> >> > Not Marvel, but super powers in general. Mostly just by using
> >> > funky
> >> > dice. The cliche defines the broad strokes of powers for each
> >> > hero,
> >> > and you can use whatever method suits to defines specifics, same
> >> > as,
> >> > say amage.
> >> >
> >> > And really, is a mage or a dragon that much different from a
> >> > super?
> >> >
> >> >
> >>
> >>
> >>
>

#6423 From: Alessio Serini <alessioserini@...>
Date: Thu Aug 9, 2012 6:54 pm
Subject: Re: Re: Superheroes
alessioserini
Send Email Send Email
 
Yes, I've thought to this rule of course, Dan, and I love it :)



________________________________
  Da: djsuptic <dsuptic@...>
A: risustalk@yahoogroups.com
Inviato: Giovedì 9 Agosto 2012 20:34
Oggetto: [risustalk] Re: Superheroes


 


Another great option is the Rescaled Risus rules in the companion - this lets
you stay with using d6's only, by adjusting the world's power levels. Basically,
divide all normal TN's by 2 or 3, and limit the maximum normal-human ability to
either Cliché(2) or Cliché(3). Your players and your NPC supers still get to
have a max limit of Cliché(6), so they'll be able to do things and deal with
normals pretty much effortlessly.

I like this option since it avoids using Funky Dice. I've never personally used
Funky Dice myself, but I get the very distinct feeling that I wouldn't really
like them. That's personal taste of course - if you like Funky Dice and it works
well for you, by all means, do that :)

~Dan Suptic~

--- In risustalk@yahoogroups.com, Alessio Serini <alessioserini@...> wrote:
>
>
> This sounds good, thanks Charles ;)
>
>
>
> ------------------------------
> Il gio 9 ago 2012 19:47 CEST, Charles Goodin ha scritto:
>
> >This is good, too:
>
>http://web.archive.org/web/20040203210008/http://www.scarletmars.com/RPGs/Risus\
Supers/
> >
> >----- Original Message -----
> >>
> >>
> >>
> >>
> >>
> >>
> >> And, above all, does Risus fit well with the superheroic genre or you
> >> have added comic features (as for original rules)?
> >>
> >> ------------------------------
> >> Il gio 9 ago 2012 18:08 CEST, Charles Goodin ha scritto:
> >>
> >> >Yeah, I ran a short PBEM and mostly just used funky dice and some
> >> >double-pumps.
> >> >
> >> >----- Original Message -----
> >> >
> >> >
> >> >
> >> >
> >> >
> >> >
> >> > >Hi guys, is there anyone that ever tried to convert/create Marvel
> >> > >superheroes in Risus format? (serious version, obviously)
> >> > >
> >> > >
> >> > >
> >> >
> >> > Not Marvel, but super powers in general. Mostly just by using
> >> > funky
> >> > dice. The cliche defines the broad strokes of powers for each
> >> > hero,
> >> > and you can use whatever method suits to defines specifics, same
> >> > as,
> >> > say amage.
> >> >
> >> > And really, is a mage or a dragon that much different from a
> >> > super?
> >> >
> >> >
> >>
> >>
> >>
>




[Non-text portions of this message have been removed]

#6424 From: Alessio Serini <alessioserini@...>
Date: Thu Aug 9, 2012 9:08 pm
Subject: Re: Re: Superheroes
alessioserini
Send Email Send Email
 
Charles, have you ever used a tactical scale during combat in your superheroic
PBEM?
Guys, any idea?


------------------------------
Il gio 9 ago 2012 20:54 CEST, Alessio Serini ha scritto:

>Yes, I've thought to this rule of course, Dan, and I love it :)
>
>
>
>________________________________
> Da: djsuptic <dsuptic@...>
>A: risustalk@yahoogroups.com
>Inviato: Giovedì 9 Agosto 2012 20:34
>Oggetto: [risustalk] Re: Superheroes
>
>
> 
>
>
>Another great option is the Rescaled Risus rules in the companion - this lets
you stay with using d6's only, by adjusting the world's power levels. Basically,
divide all normal TN's by 2 or 3, and limit the maximum normal-human ability to
either Cliché(2) or Cliché(3). Your players and your NPC supers still get to
have a max limit of Cliché(6), so they'll be able to do things and deal with
normals pretty much effortlessly.
>
>I like this option since it avoids using Funky Dice. I've never personally used
Funky Dice myself, but I get the very distinct feeling that I wouldn't really
like them. That's personal taste of course - if you like Funky Dice and it works
well for you, by all means, do that :)
>
>~Dan Suptic~
>
>--- In risustalk@yahoogroups.com, Alessio Serini <alessioserini@...> wrote:
>>
>>
>> This sounds good, thanks Charles ;)
>>
>>
>>
>> ------------------------------
>> Il gio 9 ago 2012 19:47 CEST, Charles Goodin ha scritto:
>>
>> >This is good, too:
>>
>http://web.archive.org/web/20040203210008/http://www.scarletmars.com/RPGs/Risus\
Supers/
>> >
>> >----- Original Message -----
>> >
>> >
>> >
>> >
>> >
>> >
>> > And, above all, does Risus fit well with the superheroic genre or you
>> > have added comic features (as for original rules)?
>> >
>> > ------------------------------
>> > Il gio 9 ago 2012 18:08 CEST, Charles Goodin ha scritto:
>> >
>> > >Yeah, I ran a short PBEM and mostly just used funky dice and some
>> > >double-pumps.
>> > >
>> > >----- Original Message -----
>> > >
>> > >
>> > >
>> > >
>> > >
>> > >
>> > > >Hi guys, is there anyone that ever tried to convert/create Marvel
>> > > >superheroes in Risus format? (serious version, obviously)
>> > > >
>> > > >
>> > > >
>> > >
>> > > Not Marvel, but super powers in general. Mostly just by using
>> > > funky
>> > > dice. The cliche defines the broad strokes of powers for each
>> > > hero,
>> > > and you can use whatever method suits to defines specifics, same
>> > > as,
>> > > say amage.
>> > >
>> > > And really, is a mage or a dragon that much different from a
>> > > super?
>> > >
>> > >
>> >
>> >
>> >
>>
>
>
>

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