Search the web
Sign In
New User? Sign Up
risustalk
? Already a member? Sign in to Yahoo!

Yahoo! Groups Tips

Did you know...
Message search is now enhanced, find messages faster. Take it for a spin.

Best of Y! Groups

   Check them out and nominate your group.
Having problems with message search? Fill out this form to ensure your group is one of the first to be migrated to the new message search system.

Messages

  Messages Help
Advanced
Messages 4174 - 4203 of 4714   Oldest  |  < Older  |  Newer >  |  Newest
Messages: Simplify | Expand   (Group by Topic) Author Sort by Date ^
4174
I've not much looked at fan-produced stuff on Superhero-Risus versions. I'm without full web-access right now and so cant look, but Are they mostly using funky...
jonfreeman2000
Offline Send Email
Jul 12, 2007
9:53 am
4175
You could reset the target numbers. Make them at intervals of 3 instead of 5, or whatever floats your boat. Guy ... -- "Did you know 'Moby Dick' can be recited...
Guy Hoyle
guyhoyle1
Online Now Send Email
Jul 12, 2007
12:00 pm
4176
... That's what I ended up doing. There's a rescaled table in the Companion/Deluxe that makes the job a lot easier. The only real issue with doing it this...
Robb Neumann
robbneu
Offline Send Email
Jul 12, 2007
12:12 pm
4177
In defense of Funky Dice, that's the way you want to go if you want to have trained human types adventuring alongside of the mountain-punchers. Guy -- "Did you...
Guy Hoyle
guyhoyle1
Online Now Send Email
Jul 12, 2007
2:06 pm
4178
If you re-scale target numbers thats good for TN rolls, but doesnt help with "combat" type one off and multiple contested rolls, surely? ... Jon F ... skills....
jonfreeman2000
Offline Send Email
Jul 13, 2007
10:57 pm
4179
I suppose I wanted to maintain the "purity" and simplicity of d6 risus. I didnt so much want mountain punching superpowers anyway. Pondering now. There must be...
jonfreeman2000
Offline Send Email
Jul 13, 2007
11:02 pm
4180
... I guess I'm a little confused by your question. If you re-scale your target numbers you're also going to re-scale the number of dice being used with...
Robb Neumann
robbneu
Offline Send Email
Jul 14, 2007
2:36 am
4181
I still maintain that funky dice and rescaling are unnecessary, "This can be subjective, and anybody can *try* anything: Crossing a chasm by swinging on a...
Stefan Shirley
risusmacaque
Offline Send Email
Jul 14, 2007
2:47 pm
4182
Ah ok, I obviously missed the point of rescaling cliche numbers as well. I thought it was just the TN that were being changed... Doh! Thanks Jon ... your ... ...
jonfreeman2000
Offline Send Email
Jul 15, 2007
8:53 pm
4183
Thanks for the feedback I feel in my waters that funky dice should not be necessary, but in terms of your eg... I am going to try to use target number rolls as...
jonfreeman2000
Offline Send Email
Jul 15, 2007
8:57 pm
4184
More random game-wishes Wouldnt a Risus super-spy game a-la Alias be great? Go on, you know it would be great! Such a setting could be quit versatile; it could...
jonfreeman2000
Offline Send Email
Jul 15, 2007
9:01 pm
4185
... Yep... I think Risus Alias would be very, very cool. Let's see... Sydney would look like: Sydney Biscoe Best college aged spy ever 4 Different look, but...
Robb Neumann
robbneu
Offline Send Email
Jul 16, 2007
12:14 am
4186
ah! I see. I like TNs and would use contested rolls less often. "There's no wrong way to play!" Actually, a game with nothing but contested rolls sounds like...
Stefan Shirley
risusmacaque
Offline Send Email
Jul 16, 2007
11:30 am
4187
two options for making super charicters without using funky dice. any cliche that has the words god or super in them gets to reroll one dice each roll each...
spiderfish
spider_fish_...
Offline Send Email
Jul 16, 2007
3:03 pm
4188
It seems as if Funky Dice are the red-headed stepchild of Risus. I haven't used them much, but I don't really see what's wrong with them. Why are so many...
Guy Hoyle
guyhoyle1
Online Now Send Email
Jul 16, 2007
3:05 pm
4189
A new spy show, that could be easily adapted for Risus, is USA Network's 'Burn Notice.' There are some easy cliches to be ripped, er, adapted. ... -- Hank...
Hank Harwell
inisliath
Offline Send Email
Jul 16, 2007
3:07 pm
4190
For me, it simply boils down to complexity. If you have all the same kind of dice, you know how they balance out without doing extra math or consulting...
Eric Chris Garrison
ecgarrison
Offline Send Email
Jul 16, 2007
3:27 pm
4191
... Hmm. I never really think of "balance" when running a Risus game. ... How many starting points were you allowing these players? 4d20 costs 80 starting...
Guy Hoyle
guyhoyle1
Online Now Send Email
Jul 16, 2007
4:31 pm
4192
... I don't know. I like 'em myself. -- chuk...
Chuk Goodin
chuk_e_dad
Offline Send Email
Jul 16, 2007
5:36 pm
4193
... I can't speak for anyone other than myself, Guy, but for me it just has to do with consistency and keeping things simple. It's very easy to compare 4d6...
Robb Neumann
robbneu
Offline Send Email
Jul 16, 2007
6:29 pm
4194
I havent used Funky dice in practice, so I dont speak from experience of testing the balance... but of course (being a roleplayer) I can and will still have an...
jonfreeman2000
Offline Send Email
Jul 16, 2007
9:13 pm
4195
Seems to be pretty much a matter of taste, I guess, rather than some inherent flaw in the Funky Dice mechanic? Guy ... -- "Did you know 'Moby Dick' can be...
Guy Hoyle
guyhoyle1
Online Now Send Email
Jul 16, 2007
11:52 pm
4196
... Why would you have to "compare" 4d6 to 2d8? Just roll the dice and the high one wins. If for some reason you need to consider an "average", a normal...
Karl Paananen
karlpaananen
Offline Send Email
Jul 17, 2007
4:10 pm
4197
... This puzzles me, too. I know there's a great concern about balancing encounters in D&D, but that doesn't really apply much to Risus. You'd need a formula...
Guy Hoyle
guyhoyle1
Online Now Send Email
Jul 17, 2007
5:02 pm
4198
... Well, you want the encounters to be a challenge to the player characters, don't you? In the supers game I was running, I had a Giant Cyber Zombie Gator...
Eric Chris Garrison
ecgarrison
Offline Send Email
Jul 17, 2007
5:35 pm
4199
... Chris made my point for me. So, thanks Chris, for standing up for me. When I'm GMing, I have a lot more on my mind than "Will a Slobbering Beast From Mars...
Robb Neumann
robbneu
Offline Send Email
Jul 17, 2007
7:28 pm
4200
... Nothing wrong with that. ... People are jumpy. 80-million year old coelocanths are surfacing again, giant fossil tropical needle-nosed penguins have been...
Guy Hoyle
guyhoyle1
Online Now Send Email
Jul 18, 2007
2:03 am
4201
... The average of a d12 is 6.5, the average of a d20 is 10.5 6 x 6.5 = 39 4 x 10.5 = 42 So in Risus combat I would bet on the 4d20 guy over the 6d12 monster. ...
Karl Paananen
karlpaananen
Offline Send Email
Jul 18, 2007
1:23 pm
4202
... Easy. The average of a d6 is 3.5, the average of a d12 is 6.5. 4 x 3.5 = 14 3 x 6.5 = 19.5 So in Risus 3d12 has a significant advantage over 4d6. I can do...
Karl Paananen
karlpaananen
Offline Send Email
Jul 18, 2007
1:28 pm
4203
... Hi Karl, Tone doesn't come through in email very well. To me, this sounded really snarky and condescending. Hopefully I am just misinterpreting your...
Eric Chris Garrison
ecgarrison
Offline Send Email
Jul 18, 2007
1:38 pm
Messages 4174 - 4203 of 4714   Oldest  |  < Older  |  Newer >  |  Newest
Advanced
Add to My Yahoo!      XML What's This?

Copyright © 2009 Yahoo! Inc. All rights reserved.
Privacy Policy - Terms of Service - Guidelines - Help