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Messages 3656 - 3685 of 4714   Oldest  |  < Older  |  Newer >  |  Newest
Messages: Simplify | Expand   (Group by Topic) Author Sort by Date ^
3656
Dude (?) I think you're overthinking it all, really. Maybe step back, take a deep breath, and then take another think at it. -jason ... From: "John Risus"...
Jason
lazarusgone
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Apr 1, 2007
7:08 am
3657
Well, I wouldn't be SURE funky dice are necessary... because they're optional ;P They can also be really fun, especially for things that could have a wide...
Jason
lazarusgone
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Apr 1, 2007
7:15 am
3658
Hi! This is the hopefully not-too-annoying monthly mailer for the Risustalk mailing list, where we prattle on about Risus: the Anything RPG, by S. John Ross (a...
risustalk@yahoogroups...
Send Email
Apr 1, 2007
9:09 am
3659
Chris, thanks; your "why not include any elements you like" advice reminded me of an important point that I hadn't mentioned at the start of my...
jonfreeman2000
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Apr 1, 2007
9:42 am
3660
JonF, Well, I guess I'd think the real issue is expectations. If I say "We are in the Firefly universe", my players (who are naturally nitpickers) would balk ...
Chris Garrison
ecgarrison
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Apr 1, 2007
12:07 pm
3661
... Interesting. I've certainly been opposed to the Funky Dice because of the potential wild results, but you make an excellent case for them. That'll give...
Robb Neumann
robbneu
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Apr 1, 2007
12:16 pm
3662
First of all, DO cross the genres, if that's what you want to do. SHADOWRUN was one of the first games whose setting intentionally crossed genres (Heroic...
Karl Paananen
karlpaananen
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Apr 1, 2007
4:50 pm
3663
Alrighty. I think I can answer this for you. First, crossing genres can *potentially* take away from the original feel of, well, the original. However, one...
gra1matter@...
graimatter
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Apr 1, 2007
7:21 pm
3664
You make a good point. What does define a genre? Is it Good v. Evil, or is it something more? I prefer to think of these things in more of a setting-esque kind...
gra1matter@...
graimatter
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Apr 1, 2007
7:31 pm
3665
Just had to simplify it didn't you? :D John Risus <RisusRules@...> wrote: To further elaborate... Steam-Punk. Sure once upon a time there was a...
gra1matter@...
graimatter
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Apr 1, 2007
7:34 pm
3666
Too...many...numbers...*gurg*...can't...think... =)) John Risus <RisusRules@...> wrote: It's me again Margarette! Hate me yet for filling your...
gra1matter@...
graimatter
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Apr 1, 2007
7:40 pm
3667
Lol, did I really? Actually simplify it? I mean, deciding what the genre with my thoughts seems to compound my own frustration in the matter. John ... -- John...
John Risus
opfor32
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Apr 1, 2007
8:11 pm
3668
Oh I LIKE this! It has been pointed out that I over think things and this is the nail that drives it home! Too simple, too elegant, too Risus! I LIKEY! Now if...
John Risus
opfor32
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Apr 1, 2007
8:13 pm
3669
Yes. Agreed. I do at times have bad days and worse ideas. I... can't... break... the.. habit. *Slaps back of hands vigorously* Feel free to disregard any and...
John Risus
opfor32
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Apr 1, 2007
8:15 pm
3670
Well, really, Firefly was so short-lived, that you could call it Firefly and still add in themes from other space setting without really losing anything....
gra1matter@...
graimatter
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Apr 1, 2007
8:51 pm
3671
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the risustalk group. File :...
risustalk@yahoogroups...
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Apr 1, 2007
9:12 pm
3672
Actually, Sidekicks and Shieldmates are a 3-1 investment. Also, when someone begins to advance past the 6-dice 'master' cap, the conventional wisdom usually...
Hank Harwell
inisliath
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Apr 1, 2007
9:15 pm
3673
Fair enough. I'll wait (sigh, if I gotta'...). :D John Risus <RisusRules@...> wrote: I might roll it all up into a diverse settings/rules...
gra1matter@...
graimatter
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Apr 1, 2007
9:15 pm
3674
Let me point you to two great resources for designing Risus cliches: 1. The Anatomy of a Cliche < http://unclebear.com/comments.php?id=406_0_1_0_C>, by the...
Hank Harwell
inisliath
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Apr 1, 2007
9:17 pm
3675
I'd also like to encourage you to post it to Risusiverse < http://risusiverse.wetpaint.com/> Thanks! It's a great list! ... -- Hank Harwell, IOR #43 Brother...
Hank Harwell
inisliath
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Apr 1, 2007
9:18 pm
3676
Postmortem: Things I learned when running Risus Supers today. 1. It's hard to run a superhero game with the entire Justice League travelling as a team. Should...
Chris Garrison
ecgarrison
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Apr 1, 2007
11:10 pm
3677
Ah, yes. The ever popular Group So Big The GM Is Overwhelmed (7). Next time, throw in a bunch 'o kryptonite...that'll slow 'em down...heh, heh. -Sam, Evil GM...
gra1matter@...
graimatter
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Apr 1, 2007
11:17 pm
3678
That's all good advice, Chris. I'm a long-time superhero gamer, back since V&V, but have been looking at Risus lately. I'm planning on a very small PBEM...
Robb Neumann
robbneu
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Apr 1, 2007
11:20 pm
3679
Robb, I would be interested in a Superhero PBEM game, so when you fire it off give me a holler. Chris, thanks for sharing. John ... -- John Risus -...
John Risus
opfor32
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Apr 1, 2007
11:28 pm
3680
Hi I need to get in touch with Kenneth Coble. Are you watching the list Kenneth? Or does anyone have contact details for him or can they pass on mine so he can...
Donald
donnysmurf
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Apr 2, 2007
3:47 am
3681
Hi Don again, Now I'm looking for Manu Saxana. Same deal, I want to incorporate some of his work into my Sleepwalkers adaptation. Can you contact me off list,...
Donald
donnysmurf
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Apr 2, 2007
3:47 am
3682
... travelling as a team. Should probably have fewer players than a D&D adventure. (there were 7 players, when 5 were expected... surprise!) I feel for you,...
Will Douglas
willdouglas2002
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Apr 2, 2007
6:05 am
3683
Hi Don, just sent you a private email; let me know if you didn't get it. Best, Manu ... From: Donald To: risustalk@yahoogroups.com Sent: 4/1/2007 8:47:56 PM ...
Yoda
qidoctor
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Apr 2, 2007
10:21 am
3684
And why none of those three need go hand in hand. Let us revisit Ye Olde Testamente for a moment. "This can be subjective, and anybody can *try* anything:...
Stefan Shirley
risusmacaque
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Apr 2, 2007
12:19 pm
3685
Got it :) Thanks a bunch! ... -- "Chicks dig the tentacles. That's why I keep 'em where they can see 'em." The great Old One - Cthulhu Donald Lamont ...
Donald Lamont
donnysmurf
Offline Send Email
Apr 2, 2007
12:20 pm
Messages 3656 - 3685 of 4714   Oldest  |  < Older  |  Newer >  |  Newest
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