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Messages 3193 - 3222 of 4714   Oldest  |  < Older  |  Newer >  |  Newest
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3193
Hi! This is the hopefully not-too-annoying monthly mailer for the Risustalk mailing list, where we prattle on about Risus: the Anything RPG, by S. John Ross (a...
risustalk@yahoogroups...
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Dec 1, 2006
10:36 am
3194
... Good, Bad -- I'm the guy with the saber-deflection-proof sticky-bomb launcher....
xandermathews
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Dec 2, 2006
1:32 am
3195
as Joe Mucchiello mentioned, having to defeat 4 with 3 more than once is harder than doing it just once. If you want a mechanic that favors the underdog by way...
xandermathews
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Dec 2, 2006
3:01 am
3196
Hello, Well I thought maybe some other variant might also be appropriate, like the Last Man Standing from the Companion or this other one (I don't remember...
A Z
tristevoix
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Dec 2, 2006
10:40 am
3197
Hiya folks For variant dice mechanics, that makes the steps between the cliché levels smaller, S.John has written down several in this post: ...
Lille Drage
lilledrage
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Dec 2, 2006
1:23 pm
3198
I should have been a bit more clear when I mentioned a "best of 5" system. I meant it to be used in the context of the lightsaber duel I mentioned in my first...
mattypr70
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Dec 2, 2006
8:42 pm
3199
... Nah, my bad -- distracted myself with the underdog concept. ... So the first person to be smacked (N-1)/2 + 1 times loses one from their cliche, and when...
xandermathews
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Dec 4, 2006
8:02 pm
3200
Interesting variants, so how does each of these variants change the odds? which is best for which situation? Additionally: Is there some mechanic we can think...
jonfreeman2000
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Dec 4, 2006
10:49 pm
3201
Hi all. Has enyone think about using "looky Shots" in these situations? What about use "bonus dice" for good roleplaying? Not to mention the "pump cliche"...
Francisco Aguirre
furancisuco
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Dec 5, 2006
4:42 pm
3202
... All three put a massive spike at getting a 6; the funkier two have very lumpy distributions following the spike. My guess: noticably higher chances of...
xandermathews
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Dec 5, 2006
9:27 pm
3203
Sorry, as I said before I am statistic-challenged so there are a few ... the ... Or do you mean that the opponents score in a contest IS the TN? ... in ... 10...
jonfreeman2000
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Dec 6, 2006
5:52 pm
3204
... If you rolled, say, (6,5,5,5), then your High Die is 6, and it "hides" the better result of 5,5,5 = 15, which is what your result could have been if the 6...
Kurt Rauscher
armchair_gamer
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Dec 6, 2006
7:43 pm
3205
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the risustalk group. File :...
risustalk@yahoogroups...
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Dec 8, 2006
8:17 pm
3206
... Anyone who knows me will assert it has nothing to do with statistics -- When trying to convey "Would you like Thai?" in 30 words or less, I usually get the...
xandermathews
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Dec 9, 2006
1:22 am
3207
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the risustalk group. File :...
risustalk@yahoogroups...
Send Email
Dec 9, 2006
1:42 am
3208
... another "secondary" cliche. If pc and npc uses several cliches in a match, the constest win in emotion, and nothing is certainly known... ... You're right,...
mattypr70
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Dec 9, 2006
6:24 pm
3209
I just posted a simple mechanic for invoking sanity a la Call of Cthulhu in a Risus game using the existing combat mechanic. You can find it at my LiveJournal...
Hank Harwell
inisliath
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Dec 20, 2006
8:54 pm
3210
A nice, much more detailed summary of what S. John mentioned in the companion (or was it on the list?). Since you asked for a new title: Oh The Insanity! ...
Bullock, Larry A
rumn8tr
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Dec 21, 2006
12:47 pm
3211
... Or rather, you posted a proposal not to use any special mechanics for sanity at all :) Yes, I've been thinking about handling SAN that way, too. It may ...
florian_kalenda
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Dec 21, 2006
1:11 pm
3212
... Thanks for the nice compliment. As for the title, LOVE IT! Thanks! Hank...
Hank Harwell
inisliath
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Dec 21, 2006
10:47 pm
3213
My thinking on this is that you could use an idea that has been kicked around on this list. Reading a Mythos tome? Assign it some cliche dice, like Big Musty...
Hank Harwell
inisliath
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Dec 21, 2006
10:48 pm
3214
... Yeah, well. As I said before: No special rules = more work for the Keeper. Special rules = extra stuff for the GM (and players) to remember, but less stuff...
florian_kalenda
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Dec 22, 2006
1:16 pm
3215
Just wanted to send out a note to let everyone know about some updates with Risusiverse... The page editing tool now lets you change font sizes and fonts (if ...
rumn8tr
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Dec 22, 2006
6:15 pm
3216
Just some thoughts on the idea of sanity with Risus rules. Let's set Sanity as an extra cliche all by itself, starting at (6) for the average person. When...
Kurt Rauscher
armchair_gamer
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Dec 22, 2006
8:26 pm
3217
... I'm loath to do this, as a rule, for a couple of reasons. Cliches, in Risus, represent far more than a single stat (see "Anatomy of a Cliche", for a...
Guy Hoyle
guyhoyle1
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Dec 22, 2006
9:26 pm
3218
I agree with Guy, and my original version was to take vanilla Risus and apply it to a situation that others have wrestled with in their attempts to convert...
Hank Harwell
inisliath
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Dec 22, 2006
11:20 pm
3219
... I guess this is what i get for skimming the responses and misinterpreting everything to be referring to a single cliche representing sanity, and then...
Kurt Rauscher
armchair_gamer
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Dec 23, 2006
3:57 am
3220
Kurt, No worries. I appreciate feedback -- it helps to clarify my thinking, something which I need to do every so often. Hank ... -- "We're in the 21st...
Hank Harwell
inisliath
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Dec 23, 2006
4:18 am
3221
Fun thread, so far. But now I feel like I have to throw in my two cents: Joe Investigator, investigating the strange disappearance of faculty members of...
Will Douglas
willdouglas2002
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Dec 23, 2006
7:53 am
3222
Just wanted to take a moment to introduce myself to the group. So, Hello and salutations. I older and wanted to refurbish my role-playing. I began playing back...
john doe
opfor32
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Dec 23, 2006
1:18 pm
Messages 3193 - 3222 of 4714   Oldest  |  < Older  |  Newer >  |  Newest
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