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Messages 3173 - 3202 of 4490   Oldest  |  < Older  |  Newer >  |  Newest
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3173
Hi! This is the hopefully not-too-annoying monthly mailer for the Risustalk mailing list, where we prattle on about Risus: the Anything RPG, by S. John Ross (a...
risustalk@yahoogroups...
Send Email
Nov 1, 2006
8:59 pm
3174
If anyone is good at seeing inside the maths of games systems, and seeing what the mechanics of a system mean in player / resolution terms, and can explain...
jonfreeman2000
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Nov 6, 2006
10:46 am
3175
Allright, I've got Rogue Risus up and ready to go. http://risusiverse.wetpaint.com/page/Rogue+Risus It's a way to emulate rogue dungeons (like NetHack or...
dantopia5
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Nov 11, 2006
1:52 am
3176
Just wanted to let you know that due to a merger, takeover, whatever, the original home for Adventure Street Labs is now defunct. I have since begun a...
Hank Harwell
inisliath
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Nov 26, 2006
2:39 am
3177
Just a friendly reminder...if you have trouble with your host and are looking for a viable backup solution, feel free to cross post your stuff over at...
Bullock, Larry A
rumn8tr
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Nov 27, 2006
12:38 pm
3178
Yeah, I need to do that for the Risus Stuff. I have hopes that the site will be a repository for other stuff as well.... Hank Harwell, IOR #43 Brother...
cleireac@...
inisliath
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Nov 27, 2006
3:45 pm
3179
Hi, I've been interested in Risus for quite a while but haven't had the opportunity to try it out yet. I'm thinking about converting my Star Wars (d6) campaign...
mattypr70
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Nov 29, 2006
12:35 pm
3180
Welcome to Risus. ... You forget that the loser of the first round can always switch cliches to a) change the style of the fight and b) hold his main cliche in...
Joe Mucchiello
jmucchiello
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Nov 29, 2006
1:39 pm
3181
Joe Mucchiello <why@...> wrote: Welcome to Risus. ... You forget that the loser of the first round can always switch...
Will Douglas
willdouglas2002
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Nov 29, 2006
8:17 pm
3182
I tend to allow cliche modifications for great ideas. So the Young Jedi gets beat up and drops to 3, but then uses the environment in a particularly creative...
Jay Shaffstall
jshaffstall
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Nov 29, 2006
8:47 pm
3183
... I think this might be because the examples for Inappropriate Cliche use are generally comedic/bizarre, which seems to not fit in a more realistic setting....
Kurt Rauscher
armchair_gamer
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Nov 29, 2006
9:35 pm
3184
... I think this might be because the examples for Inappropriate Cliche use are generally comedic/bizarre, which seems to not fit in a more realistic setting....
Will Douglas
willdouglas2002
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Nov 29, 2006
10:41 pm
3185
On 11/29/06, Will Douglas <willdouglas2002@...> wrote: <snip> ... Excellent example! I'll remember to use that one in the future! -- Kurt Rauscher -:-...
Kurt Rauscher
armchair_gamer
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Nov 29, 2006
11:11 pm
3186
I don't know if anyone has tried this before but I have thought about incorporating a concept from the savage world system called acing. That is when a die...
BJ Pickerign
cloth_frog
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Nov 30, 2006
1:38 am
3187
This is the same as the "Boxcars and Breakthroughs" method from the Risus Companion. Guy ... about incorporating a concept from the savage world system called...
Guy Hoyle
guyhoyle1
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Nov 30, 2006
2:50 am
3188
Thanks everyone for your suggestions so far. I must admit, I dismissed the Inappropriate Cliche rule as belonging in a comedic game only. Now I begin...
mattypr70
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Nov 30, 2006
6:50 am
3189
There is a certain Zen to Risus. Most people who see it for the first time immediately try to add things to it because it is so simple it just can't be...
Joe Mucchiello
jmucchiello
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Nov 30, 2006
4:03 pm
3190
... That's not a bad idea. Were you thinking the winner would be the best of 5 or something else? Perhaps you could keep track of the damage taken, and have...
Kurt Rauscher
armchair_gamer
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Nov 30, 2006
4:07 pm
3191
Wetpaint has made a pretty nifty addition to their tool, now you can attach files to a page (Word, PDF, whatever). Nice way to add extras to the site (maybe...
Bullock, Larry A
rumn8tr
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Nov 30, 2006
4:33 pm
3192
I've been terribly busy with work and the baby as of late... but this made me stand up and take notice. Way to go Larry, this is pretty darn cool. It reminds...
Risus Monkey
darntjonax
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Dec 1, 2006
2:12 am
3193
Hi! This is the hopefully not-too-annoying monthly mailer for the Risustalk mailing list, where we prattle on about Risus: the Anything RPG, by S. John Ross (a...
risustalk@yahoogroups...
Send Email
Dec 1, 2006
10:36 am
3194
... Good, Bad -- I'm the guy with the saber-deflection-proof sticky-bomb launcher....
xandermathews
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Dec 2, 2006
1:32 am
3195
as Joe Mucchiello mentioned, having to defeat 4 with 3 more than once is harder than doing it just once. If you want a mechanic that favors the underdog by way...
xandermathews
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Dec 2, 2006
3:01 am
3196
Hello, Well I thought maybe some other variant might also be appropriate, like the Last Man Standing from the Companion or this other one (I don't remember...
A Z
tristevoix
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Dec 2, 2006
10:40 am
3197
Hiya folks For variant dice mechanics, that makes the steps between the cliché levels smaller, S.John has written down several in this post: ...
Lille Drage
lilledrage
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Dec 2, 2006
1:23 pm
3198
I should have been a bit more clear when I mentioned a "best of 5" system. I meant it to be used in the context of the lightsaber duel I mentioned in my first...
mattypr70
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Dec 2, 2006
8:42 pm
3199
... Nah, my bad -- distracted myself with the underdog concept. ... So the first person to be smacked (N-1)/2 + 1 times loses one from their cliche, and when...
xandermathews
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Dec 4, 2006
8:02 pm
3200
Interesting variants, so how does each of these variants change the odds? which is best for which situation? Additionally: Is there some mechanic we can think...
jonfreeman2000
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Dec 4, 2006
10:49 pm
3201
Hi all. Has enyone think about using "looky Shots" in these situations? What about use "bonus dice" for good roleplaying? Not to mention the "pump cliche"...
Francisco Aguirre
furancisuco
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Dec 5, 2006
4:42 pm
3202
... All three put a massive spike at getting a 6; the funkier two have very lumpy distributions following the spike. My guess: noticably higher chances of...
xandermathews
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Dec 5, 2006
9:27 pm
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