For anyone who cares, I put up a pIRCd (tiny IRC server with decent functionality) as well as an applet on my website for the Risus game I'll be running online...
Some of you may remember this, others need to be introduced. In any case, it's still there. Show your Risus fandom in a way only the truly dedicated know: ...
Hi y'all Has anyone tried gaming with something similar to the following? Some hooks are given a cliché rating. The character will then in certain situations...
Hi. New poster Andy here, but I've been lurking for a bit and managed to read rearly all the discussion that's taken place in Risustalk, and I may take a...
... I think you would need to specify that this option is only available for people who have three dice to lose. How about letting a player specify before they...
... require a ... for ... they are ... also ... Good ideas. Let it be so. - when a player declares that he/she is "Risking it All", they may declare the...
For Risking It All, I just use normal pumping, but the amount of dice pumped equals the amount of dice in damage to the opposing cliche (if you win). But then,...
Bullock, Larry A
larry.bullock@...
Oct 31, 2002 4:09 pm
217
We haven't had a good conversation going here in awhile, so in the attempt to stimulate further conversation: What have you been doing with Risus lately? If...
GH> What have you been doing with Risus lately? I developed it. GH> So, drop us a line. What's going on in your neck of the woods? So, these are my options fo...
... Evaluating and decided that 'any cliche' is not for the taste of my group. They need a (false) sense of playbalance so as GM I will introduce a few ...
... This sounds like a very good idea to me. I was always irritated, that most combats are decided once there ist a difference of 2 Dice between the partys....
risustalk@yahoogroups.com wrote: From: "Guy Hoyle" Subject: Bored bored bored! What have you been doing with Risus lately? Hum... In July I showed Risus to a...
... SS> This sounds like a very good idea to me. I am glad, that this option will help somebody else... SS> It also works with funky dice and pumping! I know...
Has anyone toyed with the idea of critical success/failure for Risus? Here's what I've been thinking: Critical failure: If they roll all 1s, not only do they...
risustalk@yahoogroups.com wrote: From: Hollis McCray Subject: Critical Hits Critical failure: If they roll all 1s, [...] It would be fine with medium-high...
... I'm afraid I disagree. This sounds like a "lets turn Risus into D&D" idea to me. S. John Ross admits that the combat system in Risus was based on that of...
... Or it might make the game more interesting. The rules say, in the character creation section, "Three dice is professional. Six dice is mastery. One die...
... A little too complicated, I think. The idea is to keep it simple, fast, and furious. Look at it this way: Someone with only one die is bad at what they do,...
<snip> ... Always a good thing. I was also always annoyed at the underdog never really having a chance... ... I like it for combat too, however... It isn't...
... Lots! I'm running a campaign... A serious (or should I say serisus?) one even... It's going pretty well. Apart from that, trying to balance it so low level...
One thing I forgot in the original post: Grunt-Squads are not affected by critical success/failure. Over the group, it tends to even out. ===== Hollis McCray ...
N> If I understood it correctly, the suggestion was to go from: d6=>>d6-1, 2d6=>2d6-2, 3d6=>3d6-3 and so on? Yes... You are correct. -- We'll carry all our...
... I have been using "all 1's" for keeping score of ammo. "all 1's" means running out of ammo with need to reload. At first I thought that running out of ammo...
... and then just add the current cliche level to that. It's swifter, and this far I haven't seen any big problems with it. Target numbers have to be modified...
1) Critical stuff ... [...] ... I tend towards "critical failure upon low roll, low is subjective and depends on the game masters gusto" 1 is low for 1 die,...
... This "psychological effect" is exactly what I am objecting to. I have known, and know, players who ALWAYS say "hey we have a 5% chance of success, let's...
... Ok, if you have players like that, it might be a good thing for underdogs to always loose. In my RISUS games I have repeatedly encountered the problem,...