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210
For anyone who cares, I put up a pIRCd (tiny IRC server with decent functionality) as well as an applet on my website for the Risus game I'll be running online...
Zamiel Al'Shaitan
leimaz
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Oct 1, 2002
9:19 pm
211
Some of you may remember this, others need to be introduced. In any case, it's still there. Show your Risus fandom in a way only the truly dedicated know: ...
Hollis McCray
strangething
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Oct 4, 2002
6:16 am
212
Hi y'all Has anyone tried gaming with something similar to the following? Some hooks are given a cliché rating. The character will then in certain situations...
Lille Drage
lilledrage
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Oct 4, 2002
3:58 pm
213
Hi. New poster Andy here, but I've been lurking for a bit and managed to read rearly all the discussion that's taken place in Risustalk, and I may take a...
aluddy_alt
Offline Send Email
Oct 25, 2002
7:45 pm
214
... I think you would need to specify that this option is only available for people who have three dice to lose. How about letting a player specify before they...
Karl Paananen
karlpaananen
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Oct 26, 2002
11:24 pm
215
... require a ... for ... they are ... also ... Good ideas. Let it be so. - when a player declares that he/she is "Risking it All", they may declare the...
aluddy_alt
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Oct 30, 2002
4:22 am
216
For Risking It All, I just use normal pumping, but the amount of dice pumped equals the amount of dice in damage to the opposing cliche (if you win). But then,...
Bullock, Larry A
larry.bullock@...
Send Email
Oct 31, 2002
4:09 pm
217
We haven't had a good conversation going here in awhile, so in the attempt to stimulate further conversation: What have you been doing with Risus lately? If...
Guy Hoyle
guyhoyle
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Nov 15, 2002
4:47 am
218
GH> What have you been doing with Risus lately? I developed it. GH> So, drop us a line. What's going on in your neck of the woods? So, these are my options fo...
Malicious
malicious_st...
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Nov 15, 2002
6:37 am
219
... Evaluating and decided that 'any cliche' is not for the taste of my group. They need a (false) sense of playbalance so as GM I will introduce a few ...
Thijs Krijger
jmkrijger
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Nov 15, 2002
8:51 am
220
... This sounds like a very good idea to me. I was always irritated, that most combats are decided once there ist a difference of 2 Dice between the partys....
Stefan Schoberth
dragonorc
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Nov 15, 2002
2:42 pm
221
risustalk@yahoogroups.com wrote: From: "Guy Hoyle" Subject: Bored bored bored! What have you been doing with Risus lately? Hum... In July I showed Risus to a...
Armington Lewis
armingtonlewis
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Nov 15, 2002
3:21 pm
222
... SS> This sounds like a very good idea to me. I am glad, that this option will help somebody else... SS> It also works with funky dice and pumping! I know...
Malicious
malicious_st...
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Nov 15, 2002
4:26 pm
223
Has anyone toyed with the idea of critical success/failure for Risus? Here's what I've been thinking: Critical failure: If they roll all 1s, not only do they...
Hollis McCray
strangething
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Nov 15, 2002
4:50 pm
224
HM> Thoughts? That's good... -- We'll carry all our dreams on a single dream of light... Malicious mailto:malicious@......
Malicious
malicious_st...
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Nov 16, 2002
5:35 am
225
risustalk@yahoogroups.com wrote: From: Hollis McCray Subject: Critical Hits Critical failure: If they roll all 1s, [...] It would be fine with medium-high...
Armington Lewis
armingtonlewis
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Nov 16, 2002
10:54 am
226
... I'm afraid I disagree. This sounds like a "lets turn Risus into D&D" idea to me. S. John Ross admits that the combat system in Risus was based on that of...
Karl Paananen
karlpaananen
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Nov 16, 2002
2:42 pm
227
... Or it might make the game more interesting. The rules say, in the character creation section, "Three dice is professional. Six dice is mastery. One die...
Karl Paananen
karlpaananen
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Nov 16, 2002
3:06 pm
228
... A little too complicated, I think. The idea is to keep it simple, fast, and furious. Look at it this way: Someone with only one die is bad at what they do,...
Hollis McCray
strangething
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Nov 16, 2002
4:18 pm
229
<snip> ... Always a good thing. I was also always annoyed at the underdog never really having a chance... ... I like it for combat too, however... It isn't...
Nilssen
exar81
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Nov 16, 2002
7:20 pm
230
... Lots! I'm running a campaign... A serious (or should I say serisus?) one even... It's going pretty well. Apart from that, trying to balance it so low level...
Nilssen
exar81
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Nov 16, 2002
7:20 pm
231
One thing I forgot in the original post: Grunt-Squads are not affected by critical success/failure. Over the group, it tends to even out. ===== Hollis McCray ...
Hollis McCray
strangething
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Nov 16, 2002
9:01 pm
232
N> If I understood it correctly, the suggestion was to go from: d6=>>d6-1, 2d6=>2d6-2, 3d6=>3d6-3 and so on? Yes... You are correct. -- We'll carry all our...
Malicious
malicious_st...
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Nov 17, 2002
11:30 am
233
... I have been using "all 1's" for keeping score of ammo. "all 1's" means running out of ammo with need to reload. At first I thought that running out of ammo...
Lille Drage
lilledrage
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Nov 17, 2002
12:07 pm
234
... and then just add the current cliche level to that. It's swifter, and this far I haven't seen any big problems with it. Target numbers have to be modified...
Lille Drage
lilledrage
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Nov 17, 2002
12:13 pm
235
1) Critical stuff ... [...] ... I tend towards "critical failure upon low roll, low is subjective and depends on the game masters gusto" 1 is low for 1 die,...
Stefan Schoberth
dragonorc
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Nov 18, 2002
8:50 am
236
... This "psychological effect" is exactly what I am objecting to. I have known, and know, players who ALWAYS say "hey we have a 5% chance of success, let's...
Karl Paananen
karlpaananen
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Nov 19, 2002
3:28 am
237
... Ok, if you have players like that, it might be a good thing for underdogs to always loose. In my RISUS games I have repeatedly encountered the problem,...
Stefan Schoberth
dragonorc
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Nov 19, 2002
10:11 am
238
Battles and morals The Epic Approach: At fight of two heroes (usually hand-to-hand) it is possible to find a difference between their rolls. If...
Malicious
malicious_st...
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Nov 20, 2002
11:04 am
239
I'm sorry, but I don't, where to ask for this... Is somebody know free PBeM (just e-mail!) projects, bulding on simple free systems (Risus, Window,...
Malicious
malicious_st...
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Nov 20, 2002
9:18 pm
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