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Messages 1110 - 1139 of 4714   Oldest  |  < Older  |  Newer >  |  Newest
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1110
Hi! This is the hopefully not-too-annoying monthly mailer for the Risustalk mailing list, where we prattle on about Risus: the Anything RPG, by S. John Ross (a...
risustalk@yahoogroups...
Send Email
Sep 1, 2004
12:06 pm
1111
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the risustalk group. File : /Courier...
risustalk@yahoogroups...
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Sep 4, 2004
10:05 pm
1112
Hi all. I just took the plunge and writ my first solo adventure "Courier Service" I used the Risus rule set (url is included in the document. I posted it...
inisliath
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Sep 4, 2004
10:06 pm
1113
... I read the intro, it ends with the phone ringing and tells me to make a roll. I beat a five, so the intro tells me to go to para 13. I go and read para...
Karl Paananen
karlpaananen
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Sep 4, 2004
10:45 pm
1114
On Sat, 04 Sep 2004 18:45:07 -0400 "Karl Paananen" ... No, actually that's fine -- I figured that there would probably be mistakes riddled throughout the...
Hank Harwell
inisliath
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Sep 5, 2004
11:25 am
1115
Ok, having reviewed the numbers, paragraph 13's options should be: Go to 7. In addition, paragraph 25 should also be corrected from "go to 4" to "go to 7." All...
inisliath
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Sep 5, 2004
9:41 pm
1116
Oh, and one more thing, I'll probably post a corrected pdf tomorrow......
inisliath
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Sep 5, 2004
9:42 pm
1117
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the risustalk group. File : /Courier...
risustalk@yahoogroups...
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Sep 6, 2004
9:48 pm
1118
OK, I've uploaded the corrected copy, and toned the background down some for easier reading. Anyone who tries it out and gets back to me with feedback will ...
inisliath
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Sep 6, 2004
9:51 pm
1119
Sorry about the late reply... ... Wouldn't it ... Uleria ... I like the adjectives and other descriptors. I'd also allow the titles to change with cliché...
florian_kalenda
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Sep 15, 2004
12:03 pm
1120
... That sounds good to me, too. How I'll work that into the cliche list remains to be seen; adapting Risus to Glorantha and vive versa is likely to be a...
Guy Hoyle
guyhoyle1
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Sep 15, 2004
12:16 pm
1121
I've redesigned the Unearthed Risus site - http://homepage.mac.com/unearthed/risus/ and would appreciate any feedback anyone has. Thanks in advance, Larry...
Bullock, Larry A
larry.bullock@...
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Sep 15, 2004
4:12 pm
1122
I was just wondering how folks here handle the question of cliche healing rates. An example I thought of as a test runs something like this: Zorro, using his...
inisliath
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Sep 15, 2004
4:15 pm
1123
1) According to the rules, a cliche is healed at a rate specified by the GM...if you want him healed instantly after defeating the Sergeant, why not? He is...
Bullock, Larry A
larry.bullock@...
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Sep 15, 2004
4:28 pm
1124
... by the ... why not? ... I get that SJR (in his infinite wisdom) left a lot of room for GM interpretation/fiat. I guess what I was asking is how others...
inisliath
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Sep 15, 2004
7:06 pm
1125
... I agree with everyone who says "It's a GM's call." It would really depend on how the damage was described. If you were playing the combat and said "The...
Karl Paananen
karlpaananen
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Sep 16, 2004
12:51 am
1126
I'm working on a one-shot entitled "Bronto Busters!" Professor Archimedes Earp's shipment of rare dinosaurs from the Inner Earth (or Skartaris or whatever you...
Robert Barrett
maltesechang...
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Sep 16, 2004
7:00 am
1127
ooooooo... Dinosaurs! I LOVE dinosaurs! I think both of your options are fine. Funky dice make them "tougher" than someone using normal dice... but that...
Ryan Gigliotti
tothehilt_99
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Sep 16, 2004
5:57 pm
1128
... In most RPG adventures, the challenges need to be on the same scale as the stats of the player characters, unless you want the player characters to lose (I...
Karl Paananen
karlpaananen
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Sep 16, 2004
8:48 pm
1129
On Thu, Sep 16, 2004 at 01:57:55PM -0400, Ryan Gigliotti wrote: [a bunch of great stuff responding to some other great stuff] Wow, that was some cool stuff! I...
Chuk Goodin
chuk_e_dad
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Sep 16, 2004
9:03 pm
1130
... I'm with you here, Chuck--Karl's "Funky Dice" solution is quite nice as well, but I think "Someone Can't Participate" is all I'll really need. Thanks,...
Robert Barrett
maltesechang...
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Sep 16, 2004
9:13 pm
1131
Okay, I have an idea for a Risus campaign. Basically, I want to use Risus for what it was designed for: light, silly, fun roleplaying. The campaign is called...
Brian
billionsix
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Sep 18, 2004
2:59 am
1132
Anyone use both of these options, and if so how? Like Deadlands "Aces"? Where you re-roll if the dice come up maxed (all 6s or 8s or 10s etc)... Or rolls of...
Stefan
peregrine13820
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Sep 30, 2004
2:57 pm
1133
I've put my conflict simulator up online, but I would like a bit more testing before I announce it on the regular Risus list. It requires that you have...
Bullock, Larry A
larry.bullock@...
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Sep 30, 2004
5:27 pm
1134
Hi! This is the hopefully not-too-annoying monthly mailer for the Risustalk mailing list, where we prattle on about Risus: the Anything RPG, by S. John Ross (a...
risustalk@yahoogroups...
Send Email
Oct 1, 2004
12:58 pm
1135
I just saw this link at the Fudge Factor page. http://www.fudgefactor.org/2004/06/01/funds.html Its an article on how to handle money in Fudge. Is this...
inisliath
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Oct 1, 2004
5:57 pm
1136
Hey, Guy! I was just visiting your Risus Pieces site and saw you are working on a "weird west" setting. I thought you might want to check out a 1955 pulp...
inisliath
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Oct 1, 2004
7:29 pm
1137
I used to check Fudge Factor regularly, so I can't believe I missed this article. I was trying to think of something similar for a Risus game, but I got...
Tim Ballew
darntjonax
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Oct 1, 2004
8:23 pm
1138
I was at a library book sale and picked up a copy of Bureau 13: Judgment Night. The background for the book came from a late 80's rpg called Bureau 13, which...
inisliath
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Oct 2, 2004
11:29 pm
1139
I've heard of Bureau 13, but have never played it. Thanks for the info! Guy...
Guy Hoyle
guyhoyle1
Online Now Send Email
Oct 3, 2004
9:45 pm
Messages 1110 - 1139 of 4714   Oldest  |  < Older  |  Newer >  |  Newest
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