>
> I have a cleric in a typical swords and sorcery type world. I know that I can
probably have them do combat by using offensive cleric spells, but what if the
cleric wants to heal during combat? I would think that would be a TN, but I'm
not sure what would be a good number to use.
>
Just off the top of my head, I would assume that a good rule of thumb might be a
TN of 5 times the number of dice lost. If you make the roll, the patient heals
ONE die.
So if the Barbarian (4) has taken one die of damage, and is acting as a
Barbarian (3), the D&D-Style-Cleric would need to beat a TN of 5 to heal him
back to 4.
If a Barbarian (4) has taken TWO dice of damage, to Barbarian (2), the
D&D-Style-Cleric would need to beat a TN of 10 to heal him back to (3). (Then
on his next turn could beat a 5 to heal him fully)
But the GM would have to make sure that the dice lost and thus regained were
something that a cleric could heal. As someone else pointed out, Cliche dice
are not just Hit Points. If a character was losing dice because of loss of
ammo, or loss of a tactical advantage, I don't see how a Cleric could heal that.
Karl
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