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Working on a new setting...in SPACE!!!   Message List  
Reply | Forward Message #4625 of 4714 |
Re: Working on a new setting...in SPACE!!!

From Caedo

> I don't understand why you would add extra dice to a roll versus
multiple targets unless you are going to split your dice pool between
them. If all defenders roll against a single attack roll, adding extra
dice makes it unrealistically difficult for the defender to resist. I
can understand adding extra dice if, for example, you're firing all four
rockets at a single target, but why would it be more difficult for four
targets to dodge just because all four are being attacked
simultaneously? Am I reading the rule correctly?

Basically, getting something that hits multiple targets costs bonus
dice. So, a +1 die weapon would cost the same Game Money (whatever that
ends up being) as something that can hit 1 additional enemy, but has no
bonus dice when used. So you could have a super powerfull weapon that's
+5 dice that can hit 6 people all at once, but it'll end up costing the
same as a +10 dice weapon. In other words, really really expensive.

I hope that clears it up a bit, if not...maybe I need to re-write the
core mechanic itself some more :-)

From Gregory

>I like your attack/defend option .. i may do something like that in one
of my
games ... dont be dissuaded from experimenting and house ruling ... you
had some
good thoughts

Thanks! I'm going to get a group together this Sunday, and we're gonna
mess around with the combat mechanics and see if it could work. My
friends are pretty divisive on the idea of attacker vs defender. Some
think the core combat mechanic of Risus shouldn't be messed with, some
think it's good to change things to fit the setting, some think any
excuse to have more combat rounds and more dice rolling is good, and one
person believes that the setting should be done in Heros system instead
lol. I still need to get in contact with my friend who wrote the
original setting (set in GURPS), and see what ideas he likes.




[Non-text portions of this message have been removed]




Fri Jul 10, 2009 9:32 pm

dantopia5
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Message #4625 of 4714 |
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Been working on converting a friend's space setting to Risus, and I've come up with some alternate rules I want to work into it. Let me know what you all...
Daniel
dantopia5
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Jul 9, 2009
10:23 pm

Here's my usual remarks. None of this seems necessary. This is just the "Let's change RISUS to make it the same as every other RPG" approach. Why don't you at...
Karl Paananen
karlpaananen
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Jul 9, 2009
10:40 pm

... other RPG" approach. ... I've done quite a few games with the rules written as they are, and you're right, there's nothing at all wrong with them as...
Daniel
dantopia5
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Jul 9, 2009
10:55 pm

And don't forget: There is no wrong way to play! ... [Non-text portions of this message have been removed]...
Brian Dean Jennings
bjennings76
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Jul 10, 2009
12:13 am

... That's true! I'm just hoping that the house rules I'd like to implement for this setting have a high entertainment to effort ratio...
Daniel
dantopia5
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Jul 10, 2009
12:45 am

I understand the desire to tinker and play with rules. It a lot of fun to play with the rules to encourage the type of playing you want to do. But after much...
Seth Surber
uncut_master
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Jul 10, 2009
10:26 am

There you go, using logic and reason - the Devil's tools! The righteous rely on abject fear and blind obedience. A boy's best friend is his dogma. ... Sorry,...
nrgrmss
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Jul 13, 2009
1:32 am

... Because we all carry emotional baggage from our early gaming life; and Risus, like any profound Truth, is too simple to be believed. My recent sojourn...
nrgrmss
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Jul 11, 2009
2:40 pm

As someone who once upon a time came up with a few alternative systems (see http://risusiverse.wetpaint.com/page/Ars+Incantâtio ), I would say that they are...
rumn8tr
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Jul 10, 2009
11:52 am

... (see http://risusiverse.wetpaint.com/page/Ars+Incantâtio ), I would say that they are usually not necessary (not that you can't, it's your game and...
Daniel
dantopia5
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Jul 10, 2009
4:24 pm

You might want to check out some of the Risus Firefly/Serenity stuff: http://webpages.charter.net/anjinm/g_risus.htm ...
rumn8tr
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Jul 10, 2009
5:21 pm

... <http://webpages.charter.net/anjinm/g_risus.htm> > http://www.arlecchino.org/pasquariello/risus/ <http://www.arlecchino.org/pasquariello/risus/> Those are...
Daniel
dantopia5
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Jul 10, 2009
6:01 pm

Like has been said ... there is no wrong way to play ... as free form is risus is ... the game purist metality seems out of place ... i add house rules to my...
grogthing
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Jul 10, 2009
9:11 pm

While I agree that most of this probably isn't necessary, I have experience with players who get off on rolling (lots of) dice, and when it comes down to it,...
Caedo
caedo_a_gremlin
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Jul 10, 2009
9:11 pm

From Caedo ... multiple targets unless you are going to split your dice pool between them. If all defenders roll against a single attack roll, adding extra ...
Daniel
dantopia5
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Jul 10, 2009
9:32 pm
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