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Working on a new setting...in SPACE!!!   Message List  
Reply | Forward Message #4618 of 4714 |
Re: [risustalk] Re: Working on a new setting...in SPACE!!!

I understand the desire to tinker and play with rules. It a lot of
fun to play with the rules to encourage the type of playing you want
to do. But after much thought and a little play testing, there is
only one thing I'd change with Risus. I found that the difference of
one die is large in combat, but it forces the characters to give a
little more thought to their action. So I added just one thing, Fate/
Style points. I give the characters Fate/Style points when they do an
action with style and good description, I also give them one when they
role play their hooks and goals. Then the players can spend their Fate/
Style points to add a die to any roll, or to make a small statement
about the gaming world. I found this helps encourage good
descriptions, and lets the players feel they have a little more
control in the gaming world, and finally when it comes time for their
big heroic actions, they have the dice to accomplish it.

I usually run more of a pulp action style game, and this fits in great.




On Jul 9, 2009, at 6:45 PM, Daniel wrote:

>
>
> > And don't forget: There is no wrong way to play!
>
> That's true! I'm just hoping that the house rules I'd like to
> implement
> for this setting have a high entertainment to effort ratio
>
>
>



[Non-text portions of this message have been removed]




Fri Jul 10, 2009 4:33 am

uncut_master
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Message #4618 of 4714 |
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Been working on converting a friend's space setting to Risus, and I've come up with some alternate rules I want to work into it. Let me know what you all...
Daniel
dantopia5
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Jul 9, 2009
10:23 pm

Here's my usual remarks. None of this seems necessary. This is just the "Let's change RISUS to make it the same as every other RPG" approach. Why don't you at...
Karl Paananen
karlpaananen
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Jul 9, 2009
10:40 pm

... other RPG" approach. ... I've done quite a few games with the rules written as they are, and you're right, there's nothing at all wrong with them as...
Daniel
dantopia5
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Jul 9, 2009
10:55 pm

And don't forget: There is no wrong way to play! ... [Non-text portions of this message have been removed]...
Brian Dean Jennings
bjennings76
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Jul 10, 2009
12:13 am

... That's true! I'm just hoping that the house rules I'd like to implement for this setting have a high entertainment to effort ratio...
Daniel
dantopia5
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Jul 10, 2009
12:45 am

I understand the desire to tinker and play with rules. It a lot of fun to play with the rules to encourage the type of playing you want to do. But after much...
Seth Surber
uncut_master
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Jul 10, 2009
10:26 am

There you go, using logic and reason - the Devil's tools! The righteous rely on abject fear and blind obedience. A boy's best friend is his dogma. ... Sorry,...
nrgrmss
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Jul 13, 2009
1:32 am

... Because we all carry emotional baggage from our early gaming life; and Risus, like any profound Truth, is too simple to be believed. My recent sojourn...
nrgrmss
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Jul 11, 2009
2:40 pm

As someone who once upon a time came up with a few alternative systems (see http://risusiverse.wetpaint.com/page/Ars+Incantâtio ), I would say that they are...
rumn8tr
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Jul 10, 2009
11:52 am

... (see http://risusiverse.wetpaint.com/page/Ars+Incantâtio ), I would say that they are usually not necessary (not that you can't, it's your game and...
Daniel
dantopia5
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Jul 10, 2009
4:24 pm

You might want to check out some of the Risus Firefly/Serenity stuff: http://webpages.charter.net/anjinm/g_risus.htm ...
rumn8tr
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Jul 10, 2009
5:21 pm

... <http://webpages.charter.net/anjinm/g_risus.htm> > http://www.arlecchino.org/pasquariello/risus/ <http://www.arlecchino.org/pasquariello/risus/> Those are...
Daniel
dantopia5
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Jul 10, 2009
6:01 pm

Like has been said ... there is no wrong way to play ... as free form is risus is ... the game purist metality seems out of place ... i add house rules to my...
grogthing
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Jul 10, 2009
9:11 pm

While I agree that most of this probably isn't necessary, I have experience with players who get off on rolling (lots of) dice, and when it comes down to it,...
Caedo
caedo_a_gremlin
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Jul 10, 2009
9:11 pm

From Caedo ... multiple targets unless you are going to split your dice pool between them. If all defenders roll against a single attack roll, adding extra ...
Daniel
dantopia5
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Jul 10, 2009
9:32 pm
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