Hey,
I just GMed my first Risus game. I'm impressed, it really brought roleplaying
and fun front and center. Risus uses just the right mix of GM and Player
descriptions. This joint narration did the one thing I've been trying to do for
a while, get the players to use story element combat. I will encourage more
story element combat. Thanks to Risus, I believe it will catch on and come to
some of our other games.
Thanks
Adam