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#2170 From: bi529
Date: Fri Apr 16, 2004 1:16 am
Subject: Come get me, Dirty Tremere! by Antero Leppänen
bi529
 
This one is "weenified version" of the original deck idea. It uses
Matthias and thus it has some other strategies such as Spirit
Marionette. In fact, the main idea in using Matthias is his +1
intercept and the fact, that there be no smaller vampires with
AUS/FOR. Also a little more Thaumaturgy as I need thse Master:
Thaumaturgy too. Fortitude discipline cards can be give to the prey's
vampires if needed ;)

So, minions come out earlier, but they need more setup than in
Bindusara's case. Prerange Lessons are good in this case too as they
can ber used to thwart combat defence, or make next round's Spirit
Marionette easier. Again, comments appreciated.

Deck Name: Come get me, Dirty Tremere!
Created by: Antero Leppänen - nomutta@...
Description: Matthias fights fire with fire.

4 Matthias AUS DOM OBE nec 7, Salubri
2 Eugenio Estevez dom for AUS THA 6, Tremere
2 Marlene, The Infernalist dem for tha AUS DOM 6, !Ventrue
2 Vincent Day, Paladin and Paragon aus dom for pot tha 5, !Ventrue
1 Peter Blaine aus dom for 4, !Ventrue
1 Maldavis for pre AUS 4, Caitiff

Library (85)

Master (15)
3 Blood Doll
1 Corporate Hunting Ground
1 Dreams of the Sphinx
2 Effective Management
3 Fortitude
2 Storage Annex
3 Thaumaturgy

Action (11)
2 Ecstatic Agony
2 Magic of the Smith
2 Revelations
5 Spirit Marionette

Action Modifier (14)
3 Conditioning
4 Daring the Dawn
4 Freak Drive
3 Repulsion

Combat (25)
2 Anesthetic Touch
5 Hidden Strength
5 Lessons in the Steel
3 Rolling with the Punches
2 Taste of Vitae
5 Weather Control
3 Weighted Walking Stick

Equipment (3)
1 Ivory Bow
1 Veneficorum Artum Sanguinis
1 Sport Bike

Reaction (18)
5 Eagle's Sight
3 Enhanced Senses
7 Forced Awakening
3 Telepathic Misdirection

#2171 From: bi529
Date: Fri Apr 16, 2004 1:15 am
Subject: Bindusara, the Harsh Teacher by Antero Leppänen
bi529
 
This deck's star player is one of those less used Ventrue (ie. fattie
w/o obfuscate): Bindusara, Historian of the Kindred.

Bindusara and others strip the opponents from their defences via
Lessons in the Steel/Revelations and try to keep prey from bloating.

Storage Annexes are there to build the oust combo
(GtU/Daring/PC/Conditioning). Vincent, for example, can be sacrificed
for the Greater Good.

Weather Control will result to prerange Lessons. If there be much
crap, Bindusara can Majesty himself out.

Comments? Opinions? Suggestions? Under this deck is another, which
uses Matthias to lessen the number of reactions and weenify the crypt,
but it has maybe more moving parts.

Deck Name: Bindusara, the Harsh Teacher.
Created by: Antero Leppänen - nomutta@...
Description: An attempt to use Bindusara.

Crypt (12)
5 Bindusara, Historian of the Kindred tha AUS DOM FOR PRE 9, Ventrue
2 Eugenio Estevez dom for AUS THA 6, Tremere
2 Marlene, The Infernalist dem for tha AUS DOM 6, !Ventrue
2 Vincent Day, Paladin and Paragon aus dom for pot tha 5, !Ventrue
1 Peter Blaine aus dom for 4, !Ventrue


Library(85)

Master (11)
3 Blood Doll
2 Dreams of the Sphinx
2 Fortitude
1 Giant's Blood
2 Storage Annex
1 KRCG News Radio

Action (11)
2 Ecstatic Agony
6 Govern the Unaligned
3 Revelations

Action Modifier (12)
3 Conditioning
2 Daring the Dawn
5 Freak Drive
2 Perfect Clarity

Combat (27)
4 Hidden Strength
5 Lessons in the Steel
3 Majesty
3 Rolling with the Punches
3 Taste of Vitae
2 Telepathic Tracking
4 Weather Control
3 Weighted Walking Stick

Reaction (24)
2 Deflection
4 Eagle's Sight
3 Enhanced Senses
3 Spirit's Touch
5 Telepathic Misdirection
7 Wake with Evening´s Freshness

#2172 From: bi529
Date: Fri Apr 16, 2004 1:19 am
Subject: Director of Juvenile Delinquents by Antero Leppänen
bi529
 
A BH deck that uses Ezekiel as its main star. Has worked well in the
past, but lacks ousting power somewhat.

Strategy: Get a pack of BH vampires to go forward, bloat via
Reunion/Blood Doll/Tribute. Weathered Thuggees (that fall down to 1
life) deserve to be Towered, and in case some of your vampires (Piotr)
gets too much attention (Fame) up to Towers... In those cases I have
gotten Fame on one of my minions, others have managed to secure him
long enough, that is, to my untap.

Combat is light, but has proved to be enough. Certainly, a dedicated
combat will get me, but if I have enough vampires, I can wear them
down. Long range combat is also something that I can't fight against
(Zip Guns are there mainly to shoot down annoying Retainers).

There is only 80 cards in a library, so if you have useful suggestions
which cards I could/should add, please tell. Or other hints that might
help this one. I even might try this in tournament, although I'm
fairly positive that I'll be a bleed sink and in worst case, contest
too...

-Antero


Deck Name: Director of Juvenile Delinquents.
Created by: Antero Leppänen - nomutta@...
Description: A standard BH Reunion deck with some twists.

Crypt (12), all BH.
1 Teresita, The Grandmother for ANI OBF POT 7, !Nosferatu
3 Ezekiel, Lord of Montreal obf pot PRE SER 6, Follower of Red Ninja
1 Ingram Frizer ani pot AUS OBF 6, !Nosferatu
1 Banjoko obt pot DOM 5, Lasombra
1 Skryta Zyleta obf pot pro CEL 5, !Gangrel
1 The Colonel cel dem obf AUS 5, !Malkavian
1 Wah Chun-Yuen cel dom pre POT 5, !Brujah
1 Mariano Pomposo aus cel pot 4, !Brujah
1 Roger Farnsworth aus OBF 4, !Malkavian
1 Piotr Andreikov aus 2, Tzimisce


Library (80)

Master (19)
3 Blood Doll
6 Corporal Reservoir
2 Dreams of the Sphinx
2 Information Highway
2 Khobar Towers, Al-Khubar
3 Tribute to the Master
1 Weeping Stone

Action (16)
5 Bloodwork
2 Form of Corruption
9 Reunion Kamut

Action Modifier (13)
2 Art of Memory, The
2 Circumspect Revelation
3 Cloak the Gathering
2 Faceless Night
2 Lost in Crowds
2 Spying Mission

Ally (7)
1 Amam the Devourer
6 Marijava Thuggee

Combat (15)
2 Chiram's Hold (Earth Meld now you wanker-you know who I mean)
3 Disarm
3 Pulled Fangs
5 Weighted Walking Stick
2 Zip Gun

Equipment (1)
1 Local 1111

Reaction (9)
5 Ministry
4 Wake with Evening's Freshness

#2173 From: bi529
Date: Fri Apr 16, 2004 1:24 am
Subject: Celerispex by Alexander Gyhlesten
bi529
 
Swedish EC Qualifier tournament
Swedish Open tournament
April 10th, 2004
38 players

Tournament winning deck:
Created by: Alexander Gyhlesten

Crypt:
1 x Sarah Brando
2 x Dorian Strack
1 x Felicia Mostrom
2 x Isabel de Leon
2 x Colin Flynn
2 x Zöe
1 x Victoria
1 x Brazil

Library:
1 x Dreams of the Sphinx
1 x Smiling Jack the Anarch
1 x Haven Uncovered
1 x Life Boon
1 x Art Museum
1 x Asylum Hunting Ground
1 x Society Hunting Ground
3 x Celerity
5 x Blood Doll
1 x Dragon Breath Rounds
6 x Concealed Weapon
6 x Pursuit
4 x Blur
5 x Flash
4 x Side Strike
4 x Aura Reading
1 x Fast Hands
1 x Mr. Winthrop
1 x Revelations
3 x Nose of the Hound
6 x .44 Magnum
5 x Spirit's Touch
4 x Eagle's Sight
4 x Quicken Sight
1 x Enhanced Senses
3 x Telepathic Misdirection
3 x My Enemy's Enemy
6 x Forced Awakening

#2174 From: bi529
Date: Fri Apr 16, 2004 1:30 am
Subject: Stop Glaring At Me! by sleeveboy
bi529
 
This month's deck is a first draft at a Giangaleazzo/Iron Glare-based
vote n' bleed deck.  It's untested, and a little preemptory (who knows
what other good vampires Gehenna will offer for this sort of deck!),
but it'll get you thinking in the right direction.  Comments and
feedback are encouraged.

Deck Name:   Stop Glaring At Me!
Created By:  sleeveboy - sleeveboy76@...
Description: Use the Iron Glares to keep your prey on his toes.  Bleed
when you've got an opening.  If things go bad, use a Majesty to untap
and call a vote instead.

Crypt: (12 cards, Min: 13, Max: 32, Avg: 5.50)
----------------------------------------------
4  Giangaleazzo        dom OBT POT PRE          8,  Lasombra:4, Prince
2  Sir Ralph Hamilton  cel POT PRE ser          6,  Brujah:3
1  Wah Chun-Yuen       cel dom pre POT          5,  Brujah antitribu:3
1  Earl                dom for pot              4,  Ventrue:3
1  Diana Vick          dom pre                  3,  Ventrue:3
1  Mazz                cel pre                  3,  Brujah:3
1  Hester Reed         obt pot                  3,  Lasombra:3
1  Allison Maller      cel pot pre              4,  Brujah:3

Library: (80 cards)
-------------------
Master (16 cards)
4  Blood Doll
1  Creepshow Casino
1  Dreams of the Sphinx
2  Dummy Corporation
1  Elysian Fields
3  Minion Tap
1  Political Hunting Ground
3  Presence

Action (8 cards)
6  Enchant Kindred
2  Legal Manipulations

Action Modifier (28 cards)
2  Bewitching Oration
4  Conditioning
8  Iron Glare
2  Seduction
4  Shadow Play
4  Shroud of Night
4  Voter Captivation

Political Action (8 cards)
1  Ancilla Empowerment
2  Conservative Agitation
1  Disputed Territory
1  Domain Challenge
1  Kindred Restructure
2  Kine Resources Contested

Reaction (8 cards)
4  Deflection
2  Second Tradition: Domain, The
2  Wake with Evening's Freshness

Combat (12 cards)
2  Entombment
2  Flash
8  Majesty

#2175 From: bi529
Date: Fri Apr 16, 2004 1:18 am
Subject: Matthias' Lessons by Antero Leppänen
bi529
 
Note that Superior Vitae Block+Alejandro/Weather Control will put
vampires with 3 or less blood (or in best case with 4 blood) in torpor
before range is determined. Should be not so hard in mid/late game...

The combat seems to be the most problematic part. Should I concentrate
purely on Alejandro/WC/Lessons/Anesthetic Touch, or keep some general
combat?

Deck Name: Matthias' Lessons.
Created by: Antero Leppänen - nomutta@...
Description: Matthias' pony of 3 tricks.

4 Matthias AUS DOM OBE nec 7, Salubri
2 Eugenio Estevez dom for AUS THA 6, Tremere
2 Marlene, The Infernalist dem for tha AUS DOM 6, !Ventrue
3 Alejandro Aguirre ani aus dom tha 5, !Tremere
1 Billy dom for AUS, !Ventrue

Library (85)

Master (12)
3 Blood Doll
1 Corporate Hunting Ground
1 Dreams of the Sphinx
2 Effective Management
3 Fortitude
2 Thaumaturgy

Action (10)
1 Ecstatic Agony
2 Magic of the Smith
2 Revelations
5 Spirit Marionette

Action Modifier (15)
4 Conditioning
4 Daring the Dawn
4 Freak Drive
2 Repulsion

Combat (27)
3 Anesthetic Touch
5 Hidden Strength
5 Lessons in the Steel
3 Rolling with the Punches
4 Vitae Block
4 Weather Control
4 Weighted Walking Stick

Equipment (3)
1 Ivory Bow
1 Veneficorum Artum Sanguinis
1 Sport Bike

Reaction (18)
5 Eagle's Sight
3 Enhanced Senses
7 Forced Awakening
3 Telepathic Misdirection

#2176 From: bi529
Date: Sat Apr 17, 2004 1:15 am
Subject: Red Legion by Sten During
bi529
 
I've been playing around with a Legion deck, and based on Toreadors at
that. It's currently more fun than good, but it does take an
occcasional game win now and then.


Name: Red Legion

Description:
Meddling of Semsith paired with Legion ought to keep your library
existing for a while longer and prevent your prey and predator the
opportunity to handle all your small ones.
Toreador Grand Ball to make key actions unblockable, and Rutor's Hand
for making them doubly so.

Author: Yappo


Crypt Cards 	 Total: 12
Min: 12      Max: 38      Avg: 6.17


Name 		 Amount

Emerson Wilkershire III  1
Fleurdumal 	 2
Helena 		 2
Isabel de Leon 	 1
Klaus van der Veken  2
Michael Luther 	 2
Sir Henry Johnson  1
Yvette, The Hopeless  1


Library Cards 	 Total: 90

Name 		 Amount

Master 		 Total: 26

Art Museum 	 1
Auspex 		 1
Blood Doll 	 6
Celerity 	 1
Elysium: The Arboretum  1
Elysium: The Palace of Versailles 1
Fortitude 	 2
Giant's Blood 	 1
KRCG News Radio 	 1
Presence 	 1
Secure Haven 	 1
Society Hunting Ground  1
Thaumaturgy 	 3
Toreador Grand Ball  5

Action 		 Total: 10

Arson 		 1
Entrancement 	 1
Kaymakli Barrier  1
Legion 		 4
Rutor's Hand 	 3

Political Action  Total: 11

Consanguineous Boon  4
Praxis Seizure: Monaco  1
Praxis Seizure: Paris  1
The Meddling of Semsith  4
Toreador Justicar  1

Action Modifier 	 Total: 11

Aire of Elation 	 1
Bewitching Oration  5
Voter Captivation  5

Combat 		 Total: 8

Majesty 		 4
Sideslip 	 4

Reaction 	 Total: 17

Eagle's Sight' 	 1
Forced Awakening  7
Precognition 	 1
Second Tradition: Domain 2
Telepathic Misdirection  6

Equipment 	 Total: 5

Assault Rifle 	 2
IR Goggles 	 1
Palatial Estate 	 1
Veneficorum Artum Sanguis 1

Retainer 	 Total: 2

Mr. Winthrop 	 1
Resplendent Protector  1


		 Sten During

#2177 From: bi529
Date: Sat Apr 17, 2004 3:45 am
Subject: Call the Third Eye by Patrick van der Reest
bi529
 
The Great Beast deck I promised in the last newsletter. To cope
with the high cost of infernalism, it uses a fair amount of reaction
cards so the Great Beast can pound twice per turn, as it were.
Renewed Vigor combines neatly with Daring the Dawn (outferior RV) as
well as Minion Tap (superior RV), and hopefully that will generate
enough pool to stay alive as well as crack some skulls.
Spirit Marionette can be used in all three modes by this deck, so
Huitzi, Matthias and Billy can bleed some when the opportunity arises.
So can the Great Beast, of course (inferior Obeah).
The same goes for Sense the Sin, which doubles as intercept as well as
bleed modifier.
Between Vitae Block, the Great Beast's free damage prevention and
Anesthetic Touch damage prevention is not a great necessity, but the
Freak Drives could be replaced by some fortitude combat cards such as
Unflinching Persistence; Lessons in the Steel is another interesting
option for those card slots.

Deck Name:   Call the Third Eye
Created By:  Patrick van der Reest - samyamu@...
Description: Call the Great Beast deck using AUS, DAI, for and OBE.

Crypt: (12 cards, Min: 19, Max: 40, Avg: 7.75)
----------------------------------------------
6 Huitzilopochtli  AUS DAI DOM OBF PRE POT  10, Baali:2
3 Matthias         AUS FOR nec OBE          7,  Salubri:2
1 Maldavis         for pre AUS              4,  Caitiff:3
1 Isabel de Leon   AUS                      3,  Toreador:2
1 Billy            AUS dom for              5,  Ventrue Antitribu:2

Library: (90 cards)
-------------------
Master (17 cards)
1 Dreams of the Sphinx
5 Fortitude
1 Giant's Blood
1 Golconda: Inner Peace
7 Minion Tap
2 Path of Evil Revelations

Action (18 cards)
6 Call the Great Beast
6 Renewed Vigor
6 Spirit Marionette

Action Modifier (12 cards)
4 Daring the Dawn
4 Freak Drive
4 Repulsion

Reaction (19 cards)
3 Eagle's Sight
8 Forced Awakening
3 Melange
5 Telepathic Misdirection

Combat (18 cards)
5 Anesthetic Touch
4 Conflagration
4 Telepathic Tracking
5 Vitae Block

Combo (6 cards)
6 Sense the Sin

#2178 From: bi529
Date: Sat Apr 17, 2004 3:46 am
Subject: Gather the Unaligned by Patrick van der Reest
bi529
 
Influence your highest-capacity Gangrel up and use UtBS and Gather
down to the rest. Refill with Renewed Vigor from Matthias, but be
careful not to bring him up until you can afford both a big Gangrel
and him. If necessary, transfer back from the uncontrolled area to
your pool.  The Auspex is in the library to tweak the capacity of the
vampire playing Gather and to allow superior Read the Winds.

I realize that Ingrid Rossler is probably superior to Torvus in this
crypt, but she's Camarilla, and that just doesn't gel.

Deck Name:   Gather the Unaligned
Created By:  Patrick van der Reest - samyamu@...

Crypt: (12 cards, Min: 25, Max: 39, Avg: 7.83)
----------------------------------------------
1 Bothwell             ani for                  3,  Gangrel:3
1 Dr. Allan Woodstock  PRO ani aus for          5,  Gangrel:3
1 Antonino             FOR ani pre pro          6,  Gangrel:3
1 Danielle Diron       chi for ANI PRO          7,  Gangrel:3, 1 vote
3 Matthias             AUS FOR nec OBE          7,  Salubri:2
2 Nadima               ani aus FOR PRO SER      8,  Gangrel:3
1 Torvus Bloodbeard    pot ANI FOR OBF PRO      9,  Gangrel:3
1 Xaviar               ANI aus cel FOR pot PRO  10, Gangrel:3, 2 Votes
1 Zayyat               aus qui tha ANI FOR PRO  10, Gangrel:3, 2 votes

Library: (90 cards)
-------------------
Master (17 cards)
3 Auspex
1 Barrens, The
4 Blood Doll
1 Dreams of the Sphinx
1 Ecoterrorists
3 Effective Management
1 Giant's Blood
1 Rumor Mill, Tabloid Newspaper, The
1 Sight Beyond Sight
1 Zoo Hunting Ground

Action (20 cards)
2 Army of Rats
4 Gather
7 Renewed Vigor
3 Tier of Souls
4 Unburdening the Bestial Soul

Action Modifier (4 cards)
4 Freak Drive

Reaction (21 cards)
4 Cats' Guidance
3 Eagle's Sight
6 Forced Awakening
4 Read the Winds
4 Telepathic Misdirection

Combat (24 cards)
4 Carrion Crows
3 Lessons in the Steel
4 Rolling with the Punches
5 Taste of Vitae
4 Unflinching Persistence
4 Vitae Block

Retainer (4 cards)
1 Mr. Winthrop
3 Raven Spy

#2179 From: bi529
Date: Sun Apr 18, 2004 1:25 pm
Subject: Tin Soldiers by Antero Leppänen
bi529
 
Just before Gehenna will bring end to all decks Weenie, I present thee
a !Salubri based weenie deck.

Scheme: bring out a steady swarm of Sabbat weenies. Tribute for pool
gain, Zillah/Bleed/Lederjacka/whatever; untap via BotN, do something
else or stay untapped in order to block. Sense vitality to those brave
warriors who will sooner or later (odds are that sooner)fall. It´s
quite heavy in actions/equip actions, but 19 out of 35 give untap one
way or another.

Valeren combat is limited to some Swords/Vengeances; ani/pot weenies
can cycle 'em at outferior too. Emergency Skin of Steels, but
otherwise it's just Leather Jackets or, go in a Blaze of Glory. Some
intercept/bounce just because there is AUS/aus in a crypt.
Whaddayathink? Comments? Vitriol? Suggestions?

-Antero


Deck Name: Tin Soldiers.
Created by: Antero Leppänen - nomutta@...
Description: Sabbat weenie semi-multi-action (?) deck. Or something
like that.

Crypt (12) Min: 14, Max: 22, Avg: 3,6.
2 Adonai for AUS VAL 7, !Salubri
1 Remilliard, Devout Crusader pre AUS 4, !Toreador
1 Thomas Steed, The Angry ani aus val 4, !Salubri
1 Wolf Valentine for VAL 4, !Salubri
1 Juan Cali aus for 3, !Ventrue
1 Leon ani for 3, !Gangrel
2 Kervos the Lieutenant aus val 3, !Salubri
1 Tom for pot san 3, Blood Brother
1 Tommy ani pot 3, !Nosferatu
1 Doris McMillon val 2, !Salubri

Library (90 )

Master (14 )
2 Dreams of the Sphinx
4 Effective Management
2 Haven Uncovered
6 Tribute to the Master

Action (30 )
9 Blessing of the Name
6 Fiendish Tongue
4 Nose of the Hound
5 Sense Vitality
6 Zillah's Tears

Action Modifier (3 )
3 Change of Target

Combat (30 )
5 Fake Out
3 Pulled Fangs
3 Skin of Steel
4 Sword of the Righteous
3 Taste of Vitae
4 Vengeance of Samiel
8 Weighted Walking Stick

Equipment (5 )
5 Leather Jacket

Reaction (8 )
2 Enhanced Senses
4 Telepathic Misdirection
2 Wake with Evening's Freshness

#2180 From: bi529
Date: Sun Apr 18, 2004 4:37 pm
Subject: "Tremere Blood Farm" by Jay Davis
bi529
 
Mummify: Ithaca!
Ithaca, New York
April 16th, 2004
10 players

Tournament Winning Deck

"Tremere Blood Farm" by Jay Davis

Crypt:
1x Blythe Candeleria (3)
1x Masika St. John (3)
1x Ehrich Weiss (3)
1x Martin Franckel (3)
1x Pieter van Dorn (4)
1x Kyoko Shinsegawa (5)
1x Aisling Sturbridge (5)
1x Eugenio Estevez (6)
1x Valois Sang, The Watcher (6)
1x Carna, The Princess Witch (7)
1x Muaziz, Archon of Ulugh Beg (7)
1x Erichtho (8)
1x Anastaszdi Zagreb (8)
1x Ardan Lane (8)
1x Spiridonas (9)
1x Lille Haake (9)
1x Oliver Thrace (9)
1x Lucas Halton (10)
1x Etrius (11)

Deck:
1x Academic Hunting Ground
1x Arcane Library
1x Chantry
1x Wasserchloss Anif, Austria
1x Tremere Convocation
1x Infromation Highway
1x Fragment of the Book of Nod
1x Secure Haven
4x Blood Doll
2x Minion Tap
2x Sudden Reversal
1x Auspex
1x Dominate

1x Thadius Zho
1x Charnas the Imp
1x Ankara Citadel, Turkey
1x Palatial Estate
1x Grave Robbing
1x Far Mastery
2x Dominate Kine
4x Govern the Unaligned
4x Scouting Mission
4x Bonding
4x Seduction
4x Obedience
2x Deflection
8x Movement of the Mind
8x Theft of Vitae
8x Cryptic Mission
2x Seeds of Corruption
2x Rutors Hand
2x Revelations
2x Pulse of the Canaille
4x Telepathic Counters
4x Enhanced Senses
2x Telepathic Misdirection

#2181 From: bi529
Date: Mon Apr 19, 2004 11:59 pm
Subject: Thrown Junk & Sexy Tricks (TM) by Izaak Havelaar
bi529
 
Vendetta
Utrecht, Netherlands
April 18th, 2004
18 players

Deck Name:   Thrown Junk & Sexy Tricks (TM)
Created By:  Izaak Havelaar
Description: Decklist for "Vendetta", april 18, Utrecht

This deck doesn't really need a lot of description; it's full forward
motion CEL/pot combat with a few sexy tricks (credit goes to Peter
Bakija). It has decent bloat and small minions, so having 4 or 5 out
is not uncommon. Bleeding for 4-5 a turn is something very few decks
can deal with, so it ousts fairly fast as well.

Since some people asked why I added that last part to the name, so
here it is:
Sexy Trick #1: The Waste Management Operation / Al's Army Apparatus
shuffle tech
Sexy Trick #2: The lone Contract
Sexy Trick #3: The Fast Hands

I'm sure Tobias will do a short report of the finals, so I'll leave
that out.
Ironically, the first two cards of the first prize booster I opened
were a Bum's Rush and a Thrown Sewer Lid. Ah, irony.

Crypt: (12 cards, Min: 15, Max: 24, Avg: 4,92)
----------------------------------------------
2  Jalal Sayad      CEL pot QUI      6,  Assamite:2
2  Volker           CEL pot          5,  Brujah:2, Prince
2  Black Cat        CEL pot pre      5,  Brujah:1
1  Julian Sanders   CEL pot PRE      6,  Brujah Antitribu:2
1  Jacob Bragg      cel pot          3,  Brujah Antitribu:2
1  Dre              cel pot          3,  Brujah:1
1  Rigby            aus CEL pot PRE  5,  Brujah Antitribu:2
1  Bianca           CEL pot pre      6,  Brujah:1
1  Victor Tolliver  CEL pot          4,  Brujah Antitribu:2

Library: (90 cards)
-------------------
Master (14 cards)
1  Al's Army Apparatus
5  Blood Doll
1  Contract
1  Direct Intervention
1  Fame
3  Haven Uncovered
1  Specialization
1  Waste Management Operation

Action (15 cards)
3  Ambush
6  Bum's Rush
6  Computer Hacking

Combat (60 cards)
6  Blur
1  Fast Hands
6  Flash
5  Psyche!
8  Pursuit
3  Side Strike
6  Sideslip
6  Taste of Vitae
15 Thrown Sewer Lid
4  Zip Gun

Equipment (1 cards)
1  .44 Magnum

About the deck.

Of course, after the discussion about Sewer Lids and Celerity in
general I felt inclined to play this today.
Except for the finals, the flow was absolutely great. I got stuck on
Masters *once* and that was when I drew all three Haven Uncovereds AND
the Waste Management Operation in my opening hand. Go figure.

Even with a POT/ANI Drawing out the Beast deck at every table I
played, there was no deck that trumped my combat. Period. Celerity is
just the bomb when it comes to combat control. CEL is so incredibly
versatile, it's not even funny. The Zip guns served me well and that
one point of damage is not really a problem is you're tasting it all
back and Sideslip prevents it nicely if needed.

It's probably a better deck if I ditch the sexyness and the .44 in
exchange for more red cards, but I like it the way it is and it
actually did its job.
I have had one chance to play Fast Hands (on a .44 in Theo Bell's
hands), but it got DI'd and as a result I got beaten up horribly
(being at close range sucks...).
The WMO/AAA tech actually gained me 2 VP's in the third round, as I
was almost decked and could constantly put computer hacks back into it
so I could oust my prey *JUST* before the table timed out. In the
second round, it was "useful", as I was decked in that round and could
just "create my own hand" with it.
The contract helped me kill Leandro in the final round, so it has done
its job as well.

Oh, and Specialization is absolutely an incredible card. It gains you
pool, it lets you cycle to useful stuff, it's free, it's just
fabulous. Especially for a deck like this.

#2182 From: bi529
Date: Tue Apr 20, 2004 12:00 am
Subject: With a little help from my friends by Tim Eijpe and Emile Bosman
bi529
 
Winner of the most original deck at Vendetta Utrecht.
deckname  : With a little help from my friends.
Created by: Tim Eijpe and Emile Bosman

Bloodbrother Ambush deck

Crypt(12 cards)
1  Jacko            CEL obt POT PRE  8,  Brujah Antitribu
1  Antonio Veradas  CEL obf POT PRE  8,  Brujah antitribu, Bishop
2  Miguel Santo Dom PRE POT for cel  7,  Brujah antitribu
2  Amelia           CEL POT PRE      7,  Brujah Antitribu, Bishop
1  Jeremiah Noble   POT CEL pre obt  6,  Brujah antitribu
1  Sela             cel obt POT PRE  6,  Brujah Antitribu, Bishop
1  Julian Sanders   CEL pot PRE      6,  Brujah Antitribu
1  Wah Chun-Yuen    POT pre dom cel  5,  Brujah antitribu
1  Rigby            aus CEL pot PRE  5,  Brujah Antitribu
1  Evangeline       cel pot pre      4,  Brujah Antitribu


Library (90 cards)
Master ( cards)
1 Gang Territory
1 Archon Investigation
1 Festivo dello Estinto
1 Amusement Park Hunting Ground
1 Rumor Mill, The
1 KRCG News Radio
1 Dummy Corporation
5 Blood Doll

Minion (78 cards)
Action (11 cards)
5 Enchant Kindred
6 Legal Manipulation

Action Modifier (12 cards)
2 Iron Glare
10 Blood Brother Ambush

Combat (46 cards)
7 Pushing the Limit
6 Immortal Grapple
8 Torn Signpost
6 Staredown
6 Blur
8 Trap
5 Taste of Vitae

Reaction (9 cards)
3 Vendetta
6 Forced Awakening

#2183 From: bi529
Date: Tue Apr 20, 2004 12:09 am
Subject: Cocky PTO by David Wilson
bi529
 
Crypt: (12 cards, Min: 26, Max: 44, Avg: 8.67)
----------------------------------------------
5  Arika         aus cel DOM FOR OBF PRE  11, Ventrue:2, Inner Circle
3  Carlotta Giovanni  dom NEC obf POT          7,  Giovanni:2
2  Raful al-Zarqa     AUS dom nec obf          6,  Nagaraja:2
2  Pochtli            cel dom NEC OBF POT      8,  Giovanni:2

Library: (90 cards)
-------------------
Master (15 cards)
2  Dreams of the Sphinx
1  Giant's Blood
1  Golconda: Inner Peace
2  Heidelberg Castle, Germany
6  Minion Tap
2  Necromancy
1  Secure Haven

Action (19 cards)
5  Clan Impersonation
6  Daemonic Possession
8  Mind Rape

Action Modifier (36 cards)
5  Awe
3  Bewitching Oration
3  Elder Impersonation
6  Forgotten Labyrinth
6  Freak Drive
6  Lost in Crowds
7  Voter Captivation

Political Action (13 cards)
2  Dramatic Upheaval
11 Protect Thine Own

Combat (7 cards)
3  Rolling with the Punches
4  Superior Mettle

#2184 From: bi529
Date: Mon Apr 19, 2004 11:48 pm
Subject: Black Hand Hybrid by Legbiter
bi529
 
DECK: Black Hand Hybrid
SPAWNED BY: Legbiter
COMMENTS: A cross between 2 Jalan Aajav decks, one due to Jeff
"Lasombra" Thompson, the other to Smiling Tom [Almadeva, IIUC]. Fairly
functional deck [2 outings, swept once, lost once] but still needs
some work [eg Wolf Claws should all be Claws of the Dead or Bone Spur,
2 masters should be removed/replaced by Elder Library or Dreams of the
Sphinx, and number of action cards needs reducing to 16 or so, thereby
creating space for 2 Mythic Forms and 1 more ritual]. Requires careful
playing - build your hand and mount surgical strike [Grapple, agg
strike, decapitate, ritual].

CRYPT [12 vampires]:
Jalan-Aajav x 4
Soldat x 4
Skryta Zyleta x 4

LIBRARY [90 cards]
MASTER [17]
The Admonitions
Blood Doll x 6
Campground HG
Communal Haven: Cathedral
Corporal Reservoir x 2
Fame
The Path of the Feral Heart
Shakar
Talons of the Dead
Watchtower: Four Ride Forth
Weeping Stone
MINION [73]
ACTIONS [19]
Ambush x 3
Bloodwork x 6
Harass x 3
Reunion Kamut x 7
COMBAT [35]
Body Flare
Claws of the Dead x 5
Decapitate x 7
Flesh of Marble x 7
Immortal Grapple x 11
Wolf Claws x 4
COMBO [6]
Ritual of the Bitter Rose  x 6
EQUIPMENT [1]
Eye of Hazimel
REACTIONS [12]
Forced Awakening x 5
Ministry x 6
WWEF

#2185 From: bi529
Date: Tue Apr 20, 2004 12:06 am
Subject: Toreador Princes with Guns by Jay Kristoff
bi529
 
Great Lakes Qualifier
Glen Ellyn, Illinois
April 17, 2004
48 players

Tournament Winning Deck

Winning Deck:
"Toreador Princes with Guns"
Designed by Jay Kristoff

Crypt (12)
5x Anson
2x Marcellus
2x Anneke
2x Francois Villon
Klaus van der Veken

Library (90)
The Barrens
3x Blood Doll
Club Zombie
Depravity
Direct Intervention
2x Dreams of the Sphinx
Fame
Giant's Blood
Golconda
Guardian Angel
Heidelberg Castle, Germany
2x Slave Auction
Storage Annex
Society Hunting Ground

Anarchist Uprising
Ancilla Empowerment
2x Archon
Kindred Restructure
Parity Shift
Political Stranglehold

Blood Hunt
2x Nose of the Hound
2x Entrancement

5x .44 Magnum
Sire's Index Finger

Amaranth
6x Blur
4x Concealed Weapon
Fast Hands
4x Flash
5x Psyche!
6x Pursuit
Riposte
6x Sideslip
6x Taste of Vitae

10x Second Tradition: Domain
2x Telepathic Misdirection

#2186 From: bi529
Date: Tue Apr 20, 2004 1:22 am
Subject: Hamburg, Germany Weenie Presence Horde
bi529
 
Hamburg, Germany
Weenie Presence Horde

Crypt: (12 cards, Min: 5, Max: 13, Avg: 2,42)
---------------------------------------------
1  Igo the Hungry      pre pro  1,  Caitiff:1
1  Angela Decker       pre      1,  Pander:2
1  Antoinette DuChamp  cel pre  1,  Caitiff:2
1  Delilah Easton      pre      2,  Toreador:1
1  Frederick the Weak  pre      2,  Brujah Antitribu:2
1  Gideon Fontaine     PRE      3,  Ventrue:1
1  Khalil Anvari       pre ser  3,  Followers of Set:2
1  Uma Hatch           cel pre  3,  Brujah:1
1  Celeste             mel pre  3,  Daughters of Cacophony:2
1  Roland Loussarian   for pre  3,  Ventrue:1
1  Itzahk Levine       cel pre  3,  Ventrue:2
1  Violette Prentiss   dom PRE  4,  Ventrue:1

Library: (70 cards)
-------------------
Master (20 cards)
2  Barrens, The
6  Effective Management
1  Powerbase: Chicago
9  Presence
2  Uptown Hunting Ground

Action (28 cards)
28 Social Charm

Action Modifier (4 cards)
4  Aire of Elation

Political Action (1 cards)
1  Ancient Influence

Combat (17 cards)
9  Catatonic Fear
8  Staredown

#2187 From: bi529
Date: Wed Apr 21, 2004 3:52 am
Subject: Third Eye Blind by Norman S. Brown, Jr
bi529
 
Deck Name:   Third Eye Blind
Created By:  Norman S. Brown, Jr
Description: The idea is to have your !Salubri become anarchs and then
firebrand.  This will allow you to untap during your minion phase, as
well as mitigate the "do not untap" effect of Blessings of the Name.

Crypt: (12 cards, Min: 6, Max: 22, Avg: 3.50)
---------------------------------------------
2  Doris McMillon  val          2,  Salubri Antitribu:2
2  Kervos          aus val      3,  Salubri Antitribu:2
2  Wolf Valentine  for VAL      4,  Salubri Antitribu:2
2  Thomas Steed    ani aus val  4,  Salubri Antitribu:2
2  Adonai          AUS for VAL  7,  Salubri Antitribu:2
1  Navar McClaren  ani          1,  Caitiff:1
1  March Halcyon   for          1,  Pander:2

Library: (90 cards)
-------------------
Master (21 cards)
1  Anarch Free Press, The
3  Anarch Revolt
4  Blood Doll
2  Fortitude
6  Galaric's Legacy
2  Seattle Committee
3  Smiling Jack, The Anarch

Action (23 cards)
8  Blessing of the Name
5  Computer Hacking
1  Fee Stake: Boston
1  Fee Stake: Corte
1  Fee Stake: Los Angeles
1  Fee Stake: New York
1  Fee Stake: Perth
1  Fee Stake: Seattle
4  Sanguine Instruction

Political Action (12 cards)
5  Anarch Salon
7  Firebrand

Reaction (8 cards)
8  Forced Awakening

Combat (26 cards)
6  Diversion
6  Pulled Fangs
6  Sword of the Righteous
8  Weighted Walking Stick


--
Comments Welcome,
Norman S. Brown, Jr
XZealot
Archon of the Swamp

#2188 From: bi529
Date: Wed Apr 21, 2004 3:53 am
Subject: It works best, when you get the right cards .. by Harold Stiege
bi529
 
040404
Hannover, Germany  Old Europe
8 Players

Deck: It works best, when you get the right cards ..
Created by Harold Stiege

Crypt:
1 Angela Decker
1 Horatio
1 Lolita Houston
1 Creamy Jade
1 The Rose
1 Cornine Marcón
3 Velya, The Flayer
3 Lambach

Master:
1 Succubus Club
1 Library Hunting Ground
1 Rumor Mill
1 Rack
1 Anarch Troublemaker
1 Rötschreck
1 Powerbase Madrid
1 Path of Methamorphosis
1 Minion Tap
2 Presence
4 Blood Doll

Vote:
1 Meddling of Semsith
1 Banishment
1 Crusade: Chicago
1 Domain Challenge
1 Dramatic Upheaval
5 Kine Resources Contested

Reaction:
7 Wake
7 Telepathic Misdirection

Combat:
2 Breath of the Dragon
2 Kraken's Kiss
3 Horrid Form
2 Taste fo Vitae
3 Inner Essence
4 Majesty
5 Chiropteran Marauder

Action Modifier:
2 Awe
3 Bewitching Oration
5 Voter Captivation
5 Changeling
1 Cryptic Rider

Combo:
5 Plasmic Form

Stuff:
1 Living Manse
1 IR Goggles
1 War Ghoul
1 Entrancement
2 Creation Rites
3 Revenant

#2189 From: bi529
Date: Tue Apr 20, 2004 2:33 am
Subject: Cameron's Ventrue PTO
bi529
 
Cameron's Ventrue PTO

CRYPT:  [avg=10.4]

4 Arika
1 Leandro
3 Lucinde Alastor
2 Marcus Vitel
2 Queen Anne

DECK:

Masters:

7 Minion Tap
5 Zillah's Valley
1 Info Highway
1 Giant's Blood

Actions:

9 Govern the Unaligned
4 Mind Rape

Votes:

1 Anarchist Uprising
1 Ancient Influence
1 Political Stranglehold
2 Kindred Restructure
10 Protect Thine Own

Action Mods:

2 Awe
3 Bewitching Oration
4 Elder Impersonation
6 Forgotten Labyrinth
3 Swallowed by the Night
8 Voter Captivation
6 Freak Drive

Reactions:

6 Deflection
3 Obedience
4 WwEF

Combat:
4 Rolling with the Punches

90 Cards

Biggest issues I saw with your deck David: (I was its prey with a
Lasombra deck):

1) the table really hated you... so you needed more table votes before
pulling out PTO's, and perhaps to make the irony clearer to my prey
before trying to use the card against me. <grin>

2) you needed more pool gain

3) you needed more actions

1 can usually be dealt with by dealing effeciently with 2-3 and simply
getting out more vampires.  Those vampires really need to be titled.
The recursion thing is cute, but not really viable in a deck with so
many moving parts already.

2 is solved by Govern the Unaligned, it gets you table votes, and
things that you can minion tap and in a pinch is pool gain.

3 is freak drive.  I should add more to my deck.  I really should

#2190 From: bi529
Date: Thu Apr 22, 2004 1:52 am
Subject: smooth ride by Henrik Tegman
bi529
 
Anarch Revolt Umea
Umea, Sweden
April 18, 2004
16 players


Winning Deck:

Deck Name:   smooth ride
Created By:  Henrik Tegman

Crypt: (12 cards, Min: 18, Max: 28, Avg: 5,67)
----------------------------------------------
1  Sheila Mezarin  AUS cel for PRE  6,  Toreador Antitribu
1  Greta Kircher   AUS CEL obf PRE  7,  Toreador Antitribu
2  Jost Werner     ani AUS PRE      6,  Toreador Antitribu
2  Mercy           AUS cel dom pre  5,  Toreador Antitribu
1  Lachlan         AUS CEL dom PRE  8,  Toreador Antitribu, Archbishop
2  Creamy Jade     aus cel PRE vic  5,  Toreador antitribu
1  Jessica         AUS CEL OBT PRE  7,  Toreador Antitribu, Bishop
2  Remilliard      AUS pre          4,  Toreador Antitribu

Library: (78 cards)
-------------------
Master (11 cards)
6  Blood Doll
1  Dreams of the Sphinx
3  Palla Grande
1  Secure Haven

Action (29 cards)
4  Art Scam
5  Enchant Kindred
1  Media Influence
2  Mind Numb
5  Patronage
8  Social Charm
4  Summoning, The

Action Modifier (4 cards)
4  Aire of Elation

Reaction (14 cards)
4  Telepathic Counter
4  Telepathic Misdirection
6  Wake with Evening's Freshness

Combat (13 cards)
3  Flash
10 Majesty

Retainer (7 cards)
7  Marijava Ghoul

#2191 From: bi529
Date: Thu Apr 22, 2004 1:59 am
Subject: Anarch pre + diversion by Tobias
bi529
 
Still dies to a SB predator, has a decent chance against some combat
decks but loses out to others, no real defense against vote either.
The gigantic speed option of pure weenie presence bleed is gone, IMHO.

Optionally, lower the concealed/.44 angle to 6 each, and swap out
presence bleed for presence vote. (In which case, adding a ventrue and
the Ventrue HQ might be an idea, as well upping the cap so you can
have a few barons.)

Other option: slim the combat/equipment section down to 25 cards, and
use the remainder to boost the speed of this deck - or find a way to
get bounce. (Wich starts me thinking on 'Toreadors (with fortitude?)'
gun decks as a way to use diversion in combination with presence).

Deck Name:   Anarch pre + diversion
Created By:  Tobias - tobiasopdenbrouw@...
Description:

Crypt: (12 cards, Min: 6, Max: 15, Avg: 2,67)
---------------------------------------------
1  Angela Decker       pre          1,  Pander:2
1  Antoinette DuChamp  cel pre      1,  Caitiff:2
1  Delilah Easton      pre          2,  Toreador:1
1  Frederick the Weak  pre          2,  Brujah Antitribu:2
1  Vasilis             pre          2,  Brujah:2
1  Gideon Fontaine     PRE          3,  Ventrue:1
1  Itzahk Levine       cel pre      3,  Ventrue:2
1  Lolita              for pre      3,  Toreador Antitribu:2
1  Roland Loussarian   for pre      3,  Ventrue:1
1  Uma Hatch           cel pre      3,  Brujah:1
1  Mariana Gilbert     cel PRE      4,  Toreador:1
1  Brachah             for CEL PRE  5,  Brujah:2

Library: (90 cards)
-------------------
Master (21 cards)
1  Anarch Free Press, The
1  Anarch Railroad
2  Anarch Troublemaker
5  Blood Doll
2  Dreams of the Sphinx
4  Galaric's Legacy
1  Heidelberg Castle, Germany
1  Hospital Food
1  Powerbase: Montreal
2  Presence
1  Seattle Committee

Action (23 cards)
5  Enchant Kindred
5  Entrancement
3  Go Anarch
5  Mind Numb
5  Social Charm

Action Modifier (4 cards)
4  Aire of Elation

Combat (30 cards)
8  Concealed Weapon
11 Diversion
6  Fake Out
5  Taste of Vitae

Retainer (2 cards)
1  J. S. Simmons, Esq.
1  Tasha Morgan

Equipment (10 cards)
8  .44 Magnum
2  Laptop Computer

Oh, and I like the idea of using 3ways as 'either' cards, instead of
'both'. But it too has difficulties.

As to the versatility concept we talked about earlier - yes, minions
may gain added versatility if they have more than 1 discipline present
on the threeway. Your deck/active vampires may gain versatility
through access to multiple options. However, you are, in a way, also
restricting your options when some vampires have cel, and some have
for. Say you have out a few vampires with the previous deck. How often
would you find yourself in the situation of 'well, this card can be
used offensively by these 2 guys, but 1 of them needs to hunt, and the
other one doesn't have the laptop yet, and I could also go forward
with all 4, but not the one guy with the defensive discipline spread,
unless I have enough wakes'.

#2192 From: bi529
Date: Thu Apr 22, 2004 1:56 am
Subject: Protected Might of the Camarilla by David Wilson
bi529
 
It is my personal mission to bring people to hate PTO, so here is my
latest attempt, comments are welcome.
Deck Name:   Protected Might of the Camarilla
Created By:  David Wilson
Description: this deck is largely based on my Might of the Camarilla
Deck in which I bring out many minions very cheaply with the
possesion combo.  The deck needs bounce, and it probably needs to be
sped up with Zillah's and Information Highway


Crypt: (12 cards, Min: 40, Max: 44, Avg: 10.58)
-----------------------------------------------
3  Arika      aus cel DOM FOR OBF PRE  11, Ventrue:2, Inner Circle
1  Harrod     ANI aus CEL OBF POT pre  11, Nosferatu:2, Inner Circle
3  Leandro    AUS cel dom OBF PRE      11, Malkavian:2, Inner Circle
2  Jaroslav Pascek  CEL for obf POT PRE      10, Brujah:3, Justicar
3  Lucinde Alastor  DOM FOR obf pot PRE tha  10, Ventrue:3, Justicar

Library: (90 cards)
-------------------
Master (15 cards)
2  Dreams of the Sphinx
1  Giant's Blood
1  Heidelberg Castle, Germany
6  Minion Tap
2  Redeem the Lost Soul
1  Secure Haven
2  Ventrue Headquarters

Action (5 cards)
5  Possession

Action Modifier (34 cards)
5  Awe
4  Bewitching Oration
3  Elder Impersonation
6  Forgotten Labyrinth
5  Freak Drive
4  Lost in Crowds
7  Voter Captivation

Political Action (23 cards)
5  Banishment
2  Dramatic Upheaval
8  Might of the Camarilla
8  Protect Thine Own

Combat (9 cards)
2  Majesty
3  Rolling with the Punches
4  Superior Mettle

Equipment (3 cards)
3  Sargon Fragment, The

Combo (1 cards)
1  Swallowed by the Night

#2193 From: bi529
Date: Thu Apr 22, 2004 1:58 am
Subject: Might of the Camarilla by David Oros
bi529
 
The Deck Winner from Fear of Mehket
November 2nd, 2003
Ann Arbor, Michigan
17 people

Deck Name:   Might of the Camarilla
Created By:  David Oros
Description: Winning Deck from Fear of Mehket Nov-02-2003.
I voluntarily took out PTO since I feel the card needs to be more
balanced. After all the Ravnos I saw, I wish I had them.  Bring out 1
IC, call Might, Possession, Repeat.  Doubles as a Stealth Bleed in a
Pinch.

Crypt: (12 cards, Min: 37, Max: 44, Avg: 10.25)
-----------------------------------------------
1  Marcus Vitel       DOM FOR OBF OBT PRE      10, Ventrue, Prince
1  Queen Anne         aus DOM FOR obf PRE      10, Ventrue, Prince
3  Lucinde Alastor    DOM FOR obf pot PRE tha  10, Ventrue, Justicar
3  Leandro        AUS cel dom OBF PRE      11, Malkavian, Inner Circle
1  Carlotta Giovanni  dom NEC obf POT          7,  Giovanni
3  Arika          aus cel DOM FOR OBF PRE  11, Ventrue, Inner Circle

Library: (80 cards)
-------------------
Master (15 cards)
1  Giant's Blood
3  Information Highway
4  Minion Tap
2  Redeem the Lost Soul
1  Vast Wealth
4  Zillah's Valley

Action (7 cards)
3  Govern the Unaligned
4  Possession

Action Modifier (17 cards)
2  Elder Impersonation
3  Forgotten Labyrinth
4  Freak Drive
4  Lost in Crowds
4  Voter Captivation

Political Action (22 cards)
1  Anarchist Uprising
1  Ancient Influence
5  Banishment
2  Dramatic Upheaval
4  Kine Resources Contested
8  Might of the Camarilla
1  Political Stranglehold

Reaction (13 cards)
4  Deflection
4  Obedience
5  Wake with Evening's Freshness

Combat (3 cards)
3  Majesty

Equipment (2 cards)
2  Sargon Fragment, The

Combo (1 cards)
1  Swallowed by the Night

If I wanted to go the route of Etrius, I could just as well use
Lucinde and Magic of the Smith, which isn't bad, just different.

#2194 From: bi529
Date: Sat Apr 24, 2004 2:57 am
Subject: Operation Seize Your Slaughterhouses by Emmit Svenson
bi529
 
Deck Name:   Operation Seize Your Slaughterhouses
Created By:  Emmit Svenson - emmitsvenson@...
Description: A Prophecy League Deck

Crypt: (12 cards, Min: 23, Max: 40, Avg: 8.25)
----------------------------------------------
3  Count Ormonde dom OBF pre ser          5,  Followers of Set:2
1  Kephamos   dom obf pre SER          8,  Followers of Set:2, 2 votes
1  Kahina nec pre AUS DOM OBF SER 9, Followers of Set:3, 1 vote
3  Khay'tall  aus DOM OBF PRE SER      9,  Followers of Set:2
3  Nefertiti  cel DOM OBF pot PRE SER  10, Followers of Set:2
1  Kemintiri  aus dom OBF PRE SER THA  10, Followers of Set:2

Library: (89 cards)
-------------------
Master (16 cards)
1  Giant's Blood
3  Information Highway
2  Life in the City
7  Minion Tap
2  Opium Den
1  Secure Haven

Action (13 cards)
5  Charming Lobby
2  Form of Corruption
3  Night Moves
3  Temptation

Action Modifier (26 cards)
2  Awe
4  Bewitching Oration
2  Elder Impersonation
6  Forgotten Labyrinth
6  Lost in Crowds
6  Voter Captivation

Political Action (14 cards)
4  Disputed Territory
2  Dramatic Upheaval
6  Free States Rant
2  Kine Resources Contested

Reaction (14 cards)
4  Deflection
4  Obedience
6  Wake with Evening's Freshness

Combat (4 cards)
4  Majesty

Ally (2 cards)
1  Amam the Devourer (Bane Mummy)
1  Gregory Winter

#2195 From: bi529
Date: Sun Apr 25, 2004 12:08 am
Subject: Gargoyle Lords of Wind and Stone by Norman S. Brown, Jr.
bi529
 
This month I am going to print one of my pet decks.  This deck has
been in development for quite a few years and has weathered many a
stormy table (read 3 stealth bleeders) to take the table win.  It is
a wall deck and make no doubt about it, it is going to get the last
two vp's on just about any table.  The key is whether you can get
that elusive 3rd V.P. to ensure the game win.

So with much ado I present to you...

Deck Name:   Gargoyle Lords of Wind and Stone
Created By:  Norman S. Brown, Jr.
Description:

Crypt: (12 cards, Min: 18, Max: 30, Avg: 6.17)
----------------------------------------------
2  Luma        aus FOR pot vis  5,  Gargoyle:2
2  Ublo-Satha  cel FOR POT VIS  7,  Gargoyle:2
2  Saxum       FOR pot pre VIS  6,  Gargoyle:2
2  Muaziz      aus dom for THA  7,  Tremere:2
2  Rebekka     AUS pot PRE THA  8,  Tremere:2
2  Fidus       for tha vis      4,  Gargoyle:2

Library: (90 cards)
-------------------
Master (16 cards)
2  Auspex
6  Blood Doll
3  Dreams of the Sphinx
1  Mob Connections
1  Presence
3  Smiling Jack, The Anarch

Action (7 cards)
1  Defender of the Haven
3  Magic of the Smith
3  Pulse of the Canaille

Action Modifier (6 cards)
3  Aire of Elation
3  Freak Drive

Reaction (22 cards)
1  Burnt Offerings
1  Eagle's Sight
1  Enhanced Senses
11 Forced Awakening
2  Melange
2  My Enemy's Enemy
2  Precognition
2  Telepathic Misdirection

Combat (32 cards)
13 High Ground
5  Resilience
4  Rolling with the Punches
10 Thrown Sewer Lid

Retainer (5 cards)
5  Razor Bat

Equipment (2 cards)
1  Ivory Bow
1  Mark V

#2196 From: bi529
Date: Tue Apr 27, 2004 1:19 am
Subject: German Championship TWD by Ruben Van Cauwenberghe
bi529
 
German Championship 2004 Constructed
German Qualifier for Continental Championships 2004
Essen, Germany
April 25, 2004
68 players

Tournament Winning Deck by Ruben Van Cauwenberghe

3 Arika
2 Lucinde
3 Leandro
3 Maris Streck
1 Etrius

5 Minion Tap
5 Zillah's Valley
4 Infohighway
3 Dreams Of The Sphinx
1 Giants Blood
1 Metro Underground
1 Golconda
20 Masters

5 Parity Shift
6 Banishment
4 Protect Thine Own
1 Reigns of Power
1 Ancient Influence
1 Political Stranglehold
2 Voter Captivation
2 Far Mastery
22 Actions

5 Lost In Crowds
4 Faceless Night
4 Spying Mission
4 Elder Impersonation
3 Forgotten Labyrinth
20 Mods

5 Wake With Evenings Freshness
5 Majesty
4 Obedience
6 Deflection

For those interested: I didn't PTO a single vampire in any of me 4
games :D

It plays fairly simple. Get out a justicar quickly, parity shift to
recover, bring out Arika or Leandro. Tap him, and start bleeding. In
essention it kills by bleeding, but the votes allow you an enourmous
impact on the table. I never got more then 3 points with this deck, so
in the future I would add more ousting power.

#2197 From: bi529
Date: Tue Apr 27, 2004 1:09 am
Subject: Blocking Fighting Setites by John Alston
bi529
 
Deck Name:   Blocking Fighting Setites
Created By:  John Alston - jrandco@...
Description: Try to get into a fight by blocking, attempting a couple
of unpleasant actions (ie temptation/form) and eventually rushing via
shakar/eye.  Temptations are mainly to untap my vamps but a side idea
was to steal my prey's minions via temptations/form and then use the
Erciyes Fragments to play cards with them from his/her ash heap.
Combat is fairly simple: trap, 1 or more typhonic beasts, grapple
then taste.  Oust prey by bleeding for 1 mostly (more if my prey is
playing dom or pre :) )

Crypt: (12 cards, Min: 15, Max: 29, Avg: 5.67)
----------------------------------------------
2  Tarbaby Jack        dom ser ANI OBF POT  8,  Nosferatu antitribu:3
1  Murat               OBF POT ser          7,  Nosferatu:2, Prince
1  Sir Ralph Hamilton  cel POT PRE ser      6,  Brujah:3
1  Samat Ramal-Ra      OBF pre ser tha      6,  Followers of Set:2
3  Ezekiel             obf pot PRE SER      6,  Followers of Set:3
1  Dedefra             nec obf SER          5,  Followers of Set:2
1  Count Ormonde       dom OBF pre ser      5,  Followers of Set:2
1  Celine Chevalier    obf ser              3,  Followers of Set:2
1  Lalitha             ser                  2,  Followers of Set:2

Library: (90 cards)
-------------------
Master (14 cards)
1  Archon Investigation
2  Blood Doll
1  Erciyes Fragments
1  KRCG News Radio
1  Path of Typhon, The
2  Potence
1  Rack, The
2  Shakar
1  Temple Hunting Ground
1  Vast Wealth
1  Weeping Stone
1  WMRH Talk Radio

Action (6 cards)
4  Form of Corruption
2  Temptation

Action Modifier (2 cards)
2  Forgotten Labyrinth

Reaction (18 cards)
8  Forced Awakening
4  Ministry
6  Watch Commander

Combat (42 cards)
2  Disarm
8  Immortal Grapple
6  Taste of Vitae
8  Trap
18 Typhonic Beast

Ally (1 cards)
1  Amam the Devourer (Bane Mummy)

Retainer (1 cards)
1  Mr. Winthrop

Equipment (3 cards)
1  Eye of Hazimel
1  Hand of Conrad
1  Sport Bike

Combo (2 cards)
2  Swallowed by the Night

#2198 From: bi529
Date: Tue Apr 27, 2004 11:31 pm
Subject: Typhonic Beast by Daniel Figueiredo
bi529
 
Setite Serpentis+Potence deck
omino@... (Daniel Figueiredo)

Crypt: (12 cards)

1 Sutekh
1 Nefertiti
1 Intisar
2 Synesyos
1 Tarbaby Jack
1 Danny Larkshill
1 Murat
2 Ezekiel
1 Samat Ramal Ra
1 Sir Ralph Hamilton

Library: (90 cards)

Masters (20)
2 Fame
2 Tension in the Ranks
2 Temple Hunting Ground
2 Path of typhon
4 Blood Doll
2 Serpentis
2 Potence
1 Depravity
1 Path of Death and the Soul
1 KRCG
1 Opium Den

Allies: (2)
1 Amam the Devourer
1 Gregory Winter

Equipment: (2)
2Leather Jacket

Actions: (12)
2 Bum´s Ruch
6 Ambush
2 Dismemberment of Osiris
2 Mark of Damnation

Action Modifiers: (8)
4 Swallowed by the Night
4 Forgotten Labyrinth

Combo: (2)
2 Form of the Serpent

Combat: (44)
6 Trap
6 Taste of Vitae
6 Skin of the Adder
6 Typhonic Beast
8 Immortal Grapple
4 Torn Signpost
2 Fists of Death
2 Disarm
4 Mighty Grapple

Comments:

Usually gets at least 1vp and has swept tables before. Fame and
Tension can oust pretty well when used together. Between Samat, Amam,
Gregory and Dismemberment of Osiris, diablerie is certainly NOT a
problem. Obviously has problems with S&B and vote defense. But this is
not a tournament deck. The variety of both Skin of the Adder and
Typhonic Beast works well. With the Path of Typhon in play ALL cards
except the Fists of Death and Forgotten Labyrinth are FREE, so once I
get two Blood Dolls out, the Hunting Ground and Taste are usually
enough to keep my vampires with enough blood. Cycles quickly, never
had a problem with master jam. Path of Death and The Soul and
diableries let me use my discipline masters without having to use them
during my master phase, so it doesn´t really have 20 master slots. And
since NO vmapire currently in the game has POT+SER, anyone can learn
the disicplines. Great moments with this deck included a blled for one
blocked by my prey´s Stanislava, who gloated about her Flesh of
Marble, only to de Disarmed after I prevented her aggro poke with a
measly inferior Skin of the Adder from Synesios. Samat, Depraved, I
might add, hastily made short work of her topid body hehe...

Daniel.

#2199 From: bi529
Date: Tue Apr 27, 2004 11:25 pm
Subject: Malkavian Judgment by Emiliano Imeroni
bi529
 
Deck: Malkavian Judgment
Created by: Emiliano Imeroni - E.Imeroni@...

Crypt (12)

2 Gilbert Duane
2 Greger Anderssen
2 Isabel de Leon
2 Ozmo
2 Victoria
2 Zoe

Library (80)

Master (14)
3 Anarch Revolt
Asylum Hunting Ground
4 Blood Doll
Direct Intervention
Life Boon
3 Secret Passage
Secure Haven

Action (11)
7 Judgment: Camarilla Segregation
2 Fifth Tradition: Hospitality
2 Fourth Tradition: The Accounting

Political Action (10)
4 Kindred Restructure
Malkavian Justicar
2 Parity Shift
Praxis Seizure: Barcelona
Praxis Seizure: Berlin
Praxis Seizure: Glasgow

Action Modifier (21)
2 Cloak the Gathering
2 Elder Impersonation
2 Faceless Night
3 Foreshadowing Destruction
5 Forgotten Labyrinth
3 Lost in Crowds
4 Telepathic Vote Counting

Reaction (19)
3 Malkavian Rider Clause
3 Second Tradition: Domain
7 Telepathic Misdirection
6 Wake with Evening's Freshness

Combat (5)
5 Gemini's Mirror

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