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Messages 23456 - 23486 of 25712   Oldest  |  < Older  |  Newer >  |  Newest
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23456
... I dont think that way, Steal sword is different form steal armor, and is this case, the steal ability is cracked in little pieces, I was talking about...
chicago666@...
Send Email
Dec 1, 2001
1:43 pm
23457
... and ... and ... This goes against the fundamental way every FFRPG Job is set out -- no Ability should ever make a previous Ability redundant. Weaker ...
M R Sachs
hyujs
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Dec 1, 2001
2:07 pm
23458
... Sorry about that, I can see where I confused people. I meant, why does the Dragoon need to drain MP in the FFRPG? Unless they have an SA equipped, or...
Killer B
returnerpaga...
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Dec 1, 2001
2:28 pm
23459
... He ... can ... 37 ... Possibly in your case, but you're comparing apples and oranges here. A d20 class is *not* equivalent to an FFRPG Job; the power level...
M R Sachs
hyujs
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Dec 1, 2001
2:54 pm
23460
... Not everyone thinks the same way, man. This is kind of the rationale behind Throw, Steal, and even Charge being one ability and not six (Charge being...
Killer B
returnerpaga...
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Dec 1, 2001
3:11 pm
23461
Well, since you nailed everything right on the money, there's not much feedback I can offer from what you stated except kudos, since you explained it a lot ...
Killer B
returnerpaga...
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Dec 1, 2001
3:15 pm
23463
Idle point of curiosity which may provoke some responses: given the changes made to this edition, should we considering increase Initiative Penalties levelled...
M R Sachs
hyujs
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Dec 1, 2001
5:27 pm
23464
http://groups.yahoo.com/group/returners/files/playtest.txt Complete list of Accessories as of this time. More may be added or removed depending on our needs....
M R Sachs
hyujs
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Dec 1, 2001
7:07 pm
23465
These are the items to be discussed at tomorrow's Returners' dev chat. If you feel anything should be added, please make it known. 1. Possible Initiative...
Adam Hebert
persona_fanboy
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Dec 1, 2001
9:29 pm
23466
... Adam, Add these to the list: 7. Movement and ability ranges. 8. Haste/Slow revisions. 9. ...anything else discussed on the list this week that's not...
Killer B
returnerpaga...
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Dec 1, 2001
9:49 pm
23467
... ...only with appropriate stat boosters, as players can't go past their max in Speed. ... The mechanics of Haste/Slow might change, though. Then again, only...
Killer B
returnerpaga...
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Dec 1, 2001
10:02 pm
23468
That's kind of a shock. ^^ Used to play there, a LOOOONG time ago. But, that's what made me so despise MUDs and go into MUSHing....
Elmer Gilbert
egilbert@...
Send Email
Dec 2, 2001
1:31 am
23469
In a message dated 11/30/01 10:56:17 PM Eastern Standard Time, ... Are you sure their entry is correct?... Except for the name and admin e-mail, that looks...
NHogue@...
Send Email
Dec 2, 2001
2:53 am
23470
In a message dated 12/1/01 8:44:43 AM Eastern Standard Time, ... A Dragoon doesn't have MP for it to drain unless the SA system or Traveler job are being...
NHogue@...
Send Email
Dec 2, 2001
2:55 am
23471
The main thing to consider with initiative penalties is this: if it forces the player to take an extra turn every time they use it, it essenitially halves the...
David Smelser
jojothedog_y1k
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Dec 2, 2001
6:04 am
23472
whelp I guess I responded too late, so I'll take the other side of the issue... For attacks at least, doing double damage by waiting two turns actually works...
David Smelser
jojothedog_y1k
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Dec 2, 2001
6:11 am
23473
... Considering that I may not be there until a lot later on today (I've just upgraded my computer to an AMD Thunderbird XP 1.8 GHz, and I'm trying to iron...
returnerpagangod@...
returnerpaga...
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Dec 2, 2001
2:47 pm
23474
... I thought this one was obvious. Equipping two swords does not grant two stasis swords. Is there someone out there who thinks otherwise, especially since my...
Alex Millar
angelalex242
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Dec 2, 2001
6:42 pm
23475
... Ok, I don't mean to get angry, but WILL YOU QUIT THINKING PALADIN FOR ONCE?!!! Of course it doesn't work with those kinds of powers because you're not ...
Killer B
returnerpaga...
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Dec 2, 2001
9:45 pm
23476
In a message dated 12/2/01 9:50:33 AM Eastern Standard Time, ... I thought that was already stated in the skill/ability description. _________________________ ...
NHogue@...
Send Email
Dec 2, 2001
10:18 pm
23477
... It may have, originally. Unfortunately, I don't have the old FFRPG Skills chart with me at work. However, ... Two Weapons [AGI] Two Weapons is a special...
Killer B
returnerpaga...
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Dec 2, 2001
10:41 pm
23478
... I ended up having to rewrite that particular Skill slightly. The new entry looks like this: Two Weapons [AGI] Two Weapons is a special Skill which allows a...
M R Sachs
hyujs
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Dec 2, 2001
10:59 pm
23479
For those who haven't heard, the @Home service provider went into Chapter 11 recently. Because of this, I no longer have a home internet connection. My...
eldersphinx@...
eldarsphinx
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Dec 3, 2001
12:36 am
23480
... This will work, if Chapter 1 clarifies the various Actions. Otherwise, we'll just have munchkins (and GMs that misinterpret the importance of the ...
Killer B
returnerpaga...
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Dec 3, 2001
4:25 am
23481
This is just a thought and some one may have come up with it already, but having missed the last few days of the digest--my Viper program deleted them--i would...
Mike Kelly
hylem_chi
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Dec 3, 2001
1:40 pm
23482
In a message dated 12/3/01 8:41:46 AM Eastern Standard Time, Draigonsi23@... writes: << What if you allowed a class to change at every power up (i.e....
Wraith760@...
swordwraith00
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Dec 3, 2001
7:33 pm
23483
This message has been cross-posted to the forums in case anyone is wondering why it's showing up both on the list and here. One of the nice things about our...
Robert Pool
mechaboy
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Dec 4, 2001
12:56 am
23484
... I already provided my feedback last night in IRC. However, from the sounds of it, I fear that I'm probably one of the few here that has actually played/ran...
Killer B
returnerpaga...
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Dec 4, 2001
3:22 am
23485
... How about this, the basis of this being the SA system: As the SA system allows you to have another Job ability (or part of one), and 1/5 of the XP you get...
Killer B
returnerpaga...
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Dec 4, 2001
3:27 am
23486
to Jeff. Whatever any one decides about the class change system, changing class is by far a munchkinish idea any way. at least in this idea the player is ...
Mike Kelly
hylem_chi
Offline Send Email
Dec 4, 2001
2:29 pm
Messages 23456 - 23486 of 25712   Oldest  |  < Older  |  Newer >  |  Newest
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