... I dont think that way, Steal sword is different form steal armor, and is this case, the steal ability is cracked in little pieces, I was talking about...
chicago666@...
Dec 1, 2001 1:43 pm
23457
... and ... and ... This goes against the fundamental way every FFRPG Job is set out -- no Ability should ever make a previous Ability redundant. Weaker ...
... Sorry about that, I can see where I confused people. I meant, why does the Dragoon need to drain MP in the FFRPG? Unless they have an SA equipped, or...
... He ... can ... 37 ... Possibly in your case, but you're comparing apples and oranges here. A d20 class is *not* equivalent to an FFRPG Job; the power level...
... Not everyone thinks the same way, man. This is kind of the rationale behind Throw, Steal, and even Charge being one ability and not six (Charge being...
Well, since you nailed everything right on the money, there's not much feedback I can offer from what you stated except kudos, since you explained it a lot ...
Idle point of curiosity which may provoke some responses: given the changes made to this edition, should we considering increase Initiative Penalties levelled...
http://groups.yahoo.com/group/returners/files/playtest.txt Complete list of Accessories as of this time. More may be added or removed depending on our needs....
These are the items to be discussed at tomorrow's Returners' dev chat. If you feel anything should be added, please make it known. 1. Possible Initiative...
... Adam, Add these to the list: 7. Movement and ability ranges. 8. Haste/Slow revisions. 9. ...anything else discussed on the list this week that's not...
... ...only with appropriate stat boosters, as players can't go past their max in Speed. ... The mechanics of Haste/Slow might change, though. Then again, only...
That's kind of a shock. ^^ Used to play there, a LOOOONG time ago. But, that's what made me so despise MUDs and go into MUSHing....
Elmer Gilbert
egilbert@...
Dec 2, 2001 1:31 am
23469
In a message dated 11/30/01 10:56:17 PM Eastern Standard Time, ... Are you sure their entry is correct?... Except for the name and admin e-mail, that looks...
NHogue@...
Dec 2, 2001 2:53 am
23470
In a message dated 12/1/01 8:44:43 AM Eastern Standard Time, ... A Dragoon doesn't have MP for it to drain unless the SA system or Traveler job are being...
NHogue@...
Dec 2, 2001 2:55 am
23471
The main thing to consider with initiative penalties is this: if it forces the player to take an extra turn every time they use it, it essenitially halves the...
whelp I guess I responded too late, so I'll take the other side of the issue... For attacks at least, doing double damage by waiting two turns actually works...
... Considering that I may not be there until a lot later on today (I've just upgraded my computer to an AMD Thunderbird XP 1.8 GHz, and I'm trying to iron...
... I thought this one was obvious. Equipping two swords does not grant two stasis swords. Is there someone out there who thinks otherwise, especially since my...
... Ok, I don't mean to get angry, but WILL YOU QUIT THINKING PALADIN FOR ONCE?!!! Of course it doesn't work with those kinds of powers because you're not ...
In a message dated 12/2/01 9:50:33 AM Eastern Standard Time, ... I thought that was already stated in the skill/ability description. _________________________ ...
NHogue@...
Dec 2, 2001 10:18 pm
23477
... It may have, originally. Unfortunately, I don't have the old FFRPG Skills chart with me at work. However, ... Two Weapons [AGI] Two Weapons is a special...
... I ended up having to rewrite that particular Skill slightly. The new entry looks like this: Two Weapons [AGI] Two Weapons is a special Skill which allows a...
For those who haven't heard, the @Home service provider went into Chapter 11 recently. Because of this, I no longer have a home internet connection. My...
... This will work, if Chapter 1 clarifies the various Actions. Otherwise, we'll just have munchkins (and GMs that misinterpret the importance of the ...
This is just a thought and some one may have come up with it already, but having missed the last few days of the digest--my Viper program deleted them--i would...
In a message dated 12/3/01 8:41:46 AM Eastern Standard Time, Draigonsi23@... writes: << What if you allowed a class to change at every power up (i.e....
This message has been cross-posted to the forums in case anyone is wondering why it's showing up both on the list and here. One of the nice things about our...
... I already provided my feedback last night in IRC. However, from the sounds of it, I fear that I'm probably one of the few here that has actually played/ran...
... How about this, the basis of this being the SA system: As the SA system allows you to have another Job ability (or part of one), and 1/5 of the XP you get...
to Jeff. Whatever any one decides about the class change system, changing class is by far a munchkinish idea any way. at least in this idea the player is ...