Sounds genious to me. I did think it's a bit uneven... Jacob "Just because I don't know anything doesn't mean I'm stupid...does it?" In a message dated Sat, 30...
Flibbitty@...
Oct 1, 2000 7:04 am
16547
Yeah, yeah...I just thought it could benefit. Still think it can be done...I'm gonna butcher what I can, though I may come up with some jack squat hodge podge...
Flibbitty@...
Oct 1, 2000 7:12 am
16548
You take the monsters chance to hit and subtract my defense, then if he hits you subtract it from my armor. Well with 14 defense and 11 armor as a L1 thief/L3...
ebbtide45@...
Oct 1, 2000 10:19 am
16549
... it... OK, initiating the discussion, then. I thought it would be best to run it by the list for ideas or criticism before playtesting it......
Shadow Hunter
shadowknight88@...
Oct 1, 2000 11:22 am
16550
... Backup. First of all, the only way to get those type of scores is wearing heavy duty armor- which neither a thief or white mage is capable of doing. 2nd of...
Robert Pool
mechaboy@...
Oct 1, 2000 12:43 pm
16551
Please Grace us with your system. I would like to see how you integrate it. I'm sure some of the group will protest, but let us see what results before we...
Trunks1243@...
Oct 1, 2000 6:37 pm
16552
... But you already did that once ;) _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail...
Myst Johnson
Flamedagger@...
Oct 2, 2000 12:49 am
16553
i may not say much but i have to agree with SephirothZ. FFRPG is a great alternative. and even though i love D&D i dont think you should make it like any other...
superitiotboy@...
Oct 2, 2000 1:11 am
16554
... And most Final Fantasy characters, based on my e-game experience, are greedy treasure hunters who seek to load up on as much gil and one-shot items as they...
Richard Gant
gantr@...
Oct 2, 2000 1:24 am
16555
... it ... Well, the discussion just sort of gradually stopped. Since the FFRPGC is going to be revised, I think we should decide now whether to make this ...
Shadow Hunter
shadowknight88@...
Oct 2, 2000 12:18 pm
16556
... True enough. But the counter argument is that dodging physical attacks is also extremely rare. Cactuars can do it, but I can't think of very many other...
Richard Gant
gantr@...
Oct 2, 2000 2:47 pm
16557
... I concede that point. ... But this list is, if you don't me saying it, rather expensive MP wise. If you consider that Fire 2 does 2 dice of damage more...
Robert Pool
mechaboy@...
Oct 2, 2000 4:15 pm
16558
... Originally I had MP costs as ~5 MP per spell level, adjusted for spell type. Damage spells increase much faster than indirect spell types because they...
Blair MacKenzie
a453j@...
Oct 2, 2000 4:31 pm
16559
... it ... might ... I know the cost increases more rapidly than the old chart. I did this according to the number of times a wizard would be able to cast a...
Shadow Hunter
shadowknight88@...
Oct 2, 2000 6:41 pm
16560
Hi, is SephirothZ again.. I think this is not a good moment to bring this up (mostly since there are lots of people fighting each other for slight things (and ...
Alexander Barquero
bareli@...
Oct 3, 2000 12:33 am
16561
... It can give magi (except for Callers and Blue Magi) extra spells per spell level. (Covered in the 'learning spells' section...) ...
Sam the Tenebrous Dev...
Nonconformant@...
Oct 3, 2000 1:28 am
16562
Hey! Well then! As I've said, right now it's mostly in the idea stage, but when I get something written up, I'd be glad to share it with those interested....
Flibbitty@...
Oct 3, 2000 4:24 am
16563
Ah, don't worry about it. We're all just grumpy role players :) Just kidding, just kidding. Wouldn't want to make anyone else mad. :) I take full ...
Flibbitty@...
Oct 3, 2000 4:34 am
16564
The way I see the Magic Lore skill working is for identifying special spell components, reading Magic Runes, Figuring out the Formula for a Potion, determining...
Trunks1243@...
Oct 3, 2000 4:35 pm
16565
I just had an idea on how to solve the problem some people have brought up concerning weapon damage, and how a 2d* weapon can deal the same, or less, damage...
Shadow Hunter
shadowknight88@...
Oct 4, 2000 1:01 pm
16566
Not bad at all...though maybe we can use different bonuses for different weapons, such as having the bonus go up by 1 1/2 per level for swords, and only 1/2...
Flibbitty@...
Oct 4, 2000 3:27 pm
16567
... Well, it would work for 1 1/2; just round it (+0, +2, +3, +5...), but for just going up by halves it wouldn't work... however, making swords, for instance,...
Shadow Hunter
shadowknight88@...
Oct 4, 2000 3:42 pm
16568
... if ... 11 ... You're using incredibly crappy monsters, methinks... According to the MCS, even a first-level monster (an opponent for your Level 1 Thief)...
Monk
rburns@...
Oct 4, 2000 8:21 pm
16569
... different ... swords, and ... may get ... but for ... for ... damage done ... There's a little itch about this idea that worries me... namely, how the...
Monk
rburns@...
Oct 4, 2000 8:43 pm
16570
... Let me make sure I'm getting you right- 1d weapons would go from 1d to 1d+5, 2d weapons would go from 2d+2 to 2d+7, and 3d weapons would go from 3d+4 to ...
Shadow Hunter
shadowknight88@...
Oct 4, 2000 11:07 pm
16571
I've only tried the Returners RPG once, and honestly didnt like it much. Today I thought about trying it again, so I looked at the rules and saw the...
Kaj Sotala
Tspro@...
Oct 5, 2000 8:48 am
16572
I have noticed a problem with the way the problem of weapon damage is being approached, many people seem to be trying to cover up the problem rather than...
Myst Johnson
Flamedagger@...
Oct 5, 2000 10:50 am
16573
... Sounds like a variation of Streetwise, or Survival if not in a city... ... Maj handles most of this, we have Lores for what it doesn't... ... How does...
Myst Johnson
Flamedagger@...
Oct 5, 2000 12:31 pm
16574
... [snip all the math] ... I dunno. That gets a little complex. I still think altering the damage progression so the dice go: 1d*, 1d*+1, 1d*+2, 1d*+3,...
Richard Gant
gantr@...
Oct 5, 2000 1:20 pm
16575
... Actually, how strong you are *does* affect how good a sword you make. Without the Bessemer process (invented in the 19th century) or the tuyer-using...