I have found a few problems with the Rulebook, and I would like to share this. 1) Weapon Masteries: In the skill section, it tells you how to get your first...
Tolarus Wright
tolarus@...
Jul 1, 2000 7:05 am
15819
... To emphasise that magic is not like the natuaral world, that it is something extraordinary. Weapons have a smooth progression. Armor has a smooth ...
Myst Johnson
Flamedagger@...
Jul 1, 2000 8:08 am
15820
... Remember, that's the *minimum* damage. I believe it was caused by going from a 2d10+5 weapon to a 3d10 weapon. ...
Shadow Hunter
shadowknight88@...
Jul 1, 2000 12:24 pm
15821
... Then why is there a pattern to the way mages gain new spells? Why do they gain a new spell every 3 levels? Why not just roll a d6 and add it to your ...
Shadow Hunter
shadowknight88@...
Jul 1, 2000 2:17 pm
15822
... Okay. By that reasoning, we can make fire 1 deal 10d6 damage because it isn't like the natural world and is something extraordinary, right? Just because...
Jeff Sowers
sowers@...
Jul 1, 2000 4:47 pm
15823
This may be slightly premature, but I propose that the following changes be made to the FFRPG for purposes of balance: 1) Remove the Two Swords ninja ability. ...
Shadow Hunter
shadowknight88@...
Jul 1, 2000 5:10 pm
15824
In a message dated 7/1/00 1:11:55 PM Eastern Daylight Time, ... Yeah, just one. No....
PrzBlucher@...
Jul 1, 2000 6:57 pm
15825
... Why not remove the ninja in it's entirity? After all, it would only have half steal and throw after that, and Mystic Ninjas have both. Besides, it 'was in...
Sam the Tenebrous Dev...
Nonconformant@...
Jul 1, 2000 7:23 pm
15826
... Honestly, I can't tell if you're being sarcastic or not. ... If a Fighter can deal more damage of ANY spell a mage of the same level can throw, I say it's...
Shadow Hunter
shadowknight88@...
Jul 1, 2000 7:43 pm
15827
... With all due respect, elaborate as to "why not" instead of being a smart *** about it... Killer B ...
Killer B
KillerB255@...
Jul 1, 2000 7:43 pm
15828
... I wouldn't say remove it in its entirety. Try giving the Ninja the Two Swords ability at a much later time, like level 40 or so... ... Nah. Two Hands is...
Killer B
KillerB255@...
Jul 1, 2000 8:23 pm
15829
I've been reading through the latest version of the FFRPG complete. In Chapter Five I found something that is either a typo, or a rule that was never...
azallin
azallin@...
Jul 1, 2000 8:57 pm
15830
... I'm not so sure. I realize that theory is different from practice, but with Two Hands, a fighter can deal as much, if not more than, a black mage. Even the...
Shadow Hunter
shadowknight88@...
Jul 1, 2000 9:16 pm
15831
... Er, not quite. The init. penalty of Spell level x 2 only happens if you cast it directly from a spell book, or something. Look at the section that shows ...
Sam the Tenebrous Dev...
Nonconformant@...
Jul 1, 2000 9:53 pm
15832
... Uh...Mages don't have initiative penalties, the Summoners being the exceptions to this. Killer B, the king of high-level campaigns ...
Killer B
KillerB255@...
Jul 1, 2000 10:28 pm
15833
... You've left out Armor, I notice. Assume the following. The character is fighting a monster twice his level, which has an Armor rating of 2xLevel and an...
R. Burns
rburns@...
Jul 2, 2000 12:21 am
15834
... Here's the thing. This is the Final Fantasy RPG, not the Completely Balanced and Impossible to Break RPG. Gutting the flavor of the game in the spirit of...
R. Burns
rburns@...
Jul 2, 2000 12:30 am
15835
Okay, I'm sorta back...I have 2797 Returner emails to read (YIKESS!!) but this is a start :P Anyway, I'm just going to try to stop some of the following...
Clay Gardner
sirclay@...
Jul 2, 2000 2:27 am
15836
... Because the forking sage is a munch! He is based on Tellah, a munchy mage. Either remove the class, make a note to GMs that this class is munchy, or leave...
Clay Gardner
sirclay@...
Jul 2, 2000 2:58 am
15837
... The major point is, wasn't it the same way in the egames? I know in FF5 (the FF I'm current playing through) My Knight Bartz can easily do more damage with...
Clay Gardner
sirclay@...
Jul 2, 2000 3:08 am
15838
<< Yet all mages have both an MP cost and an initiative penalty to deal >> Mage spells have no initiative penalty. At least, that's how I remember it. -Jeff...
Wraith760@...
Jul 2, 2000 3:19 am
15839
<< Actually, why not remove the ninja? I think it's a good idea...we'll just say Shadow was a PBCS who bought throw and used the rest of his points on stats,...
Wraith760@...
Jul 2, 2000 3:28 am
15840
... changes be ... Gauntlet that ... so give it ... last ... becomes 3d8). ... Here's a reply to your reply, You're dumb. What does that ccomplish, why do you...
William Mosher
drdarwin42@...
Jul 2, 2000 5:24 am
15841
People, recently, there have been a large strain of people suggesting ideas to balance out the system, not re-write it, balance it out so that one person...
William Mosher
drdarwin42@...
Jul 2, 2000 5:55 am
15842
... Why? The ideas expressed are absurd. Remove the 2 swords ability? Higher init penalties on the Swordmaster? Please, it's all unnecesarry. The core ...
Everclear
everclear@...
Jul 2, 2000 6:06 am
15843
... I'd think that some of us have been succeeding. We do try to keep the noise down to a dull roar, but I for one am not interested in seeing *all* the...
R. Burns
rburns@...
Jul 2, 2000 6:21 am
15844
... Although what you're saying is true...it's a lot better than spending three paragraphs being even dumber...as some have done on this list in the past. I'd...
Clay Gardner
sirclay@...
Jul 2, 2000 6:30 am
15845
... That would have to be a high-level monster, then. Even so, armor sucks *** in higher level campaigns...to the point where it's all but useless. ... Yes,...
Killer B
KillerB255@...
Jul 2, 2000 8:05 am
15846
... No it's not, especially against *any* class with multi-hitting abilities. 12d10 damage may hit the 999 damage cap a bit sooner (keyword: may, after all,...
Killer B
KillerB255@...
Jul 2, 2000 8:21 am
15847
... Actually, Two-Hands *isn't* that powerful, especially since the Fighter gets it at a later level instead of beginning play with it...unlike the Ninja's ...