Search the web
Sign In
New User? Sign Up
reckoning · Discussion of Hunter: the Reckoning RPG
? Already a member? Sign in to Yahoo!

Yahoo! Groups Tips

Did you know...
Hear how Yahoo! Groups has changed the lives of others. Take me there.

Best of Y! Groups

   Check them out and nominate your group.
Having problems with message search? Fill out this form to ensure your group is one of the first to be migrated to the new message search system.

Messages

  Messages Help
Advanced
Messages 2451 - 2480 of 2509   Newest  |  < Newer  |  Older >  |  Oldest
Messages: Show Message Summaries   (Group by Topic) Sort by Date v  
#2480 From: "signal to noise" <signal_to_noise@...>
Date: Mon Dec 19, 2005 4:32 pm
Subject: RE: hello i'm new here!
henry_quirk
Offline Offline
Send Email Send Email
 
I got a question though, I play vampire, a little werewolf and mage... The
walking dead... the rots: in which book can i read about them?

(((the now defunct WRAITH series of books...of course, now that the WoD
itself is defunct, calling a single game defunct is redundant.)))

what other names do they have?

(((ghost, risen, zombie, and on and on...)))

what would a vampire call it?

(((whatever your ST decides to say they call it, i imagine.)))

are they the makings of a giovanni?

(((the giovanni are vamps, are they not? no: the walking dead are just
that...dead folks who keep moving around. mostly they're the sprits of the
dead come back to take residence in empty bodies (not always the original
models).)))

Why did i only read about them in hunter, why not in vampire?

(((hunter presents all the other beasts of the WoD in the light of hunters'
ignorance about everything. a vampire sees a zombie and his culture and
experience tell him one thing or another about the active corpse. a hunter
sees a zombie and -- for the most part -- all he has to go on is what he's
read in books and seen in bad movies. it's all about perspective.)))

If they are so many, are they fomori? or what?

(((no. the walking dead are people -- dead people -- who don't stay dead.
there's a reason why many -- if not most -- are back but that's not
important for a hunter game. all you need to know is that your hunters
(ordinary folk) now have to face the extraordinary and horrifying...all
story proceeds from that.)))

the thing is, if they are many, i would love to put them in vampire games,
and werewolf games. Like i do put fomori in vampire games for cross gaming
:D

(((If i were you: i'd spend less time worrying about the 'official' story on
the walking dead, and just go with what works for you and your game. hunter
-- in many ways -- in a 'canonless' game in that the big story, the big
explanations for things just aren't so important to the struggles of the
characters. good luck with whatever you do...)))

#2479 From: "masallaweb" <heinz@...>
Date: Wed Dec 7, 2005 4:47 pm
Subject: hello i'm new here!
masallaweb
Offline Offline
Send Email Send Email
 
just saying hi from argentina
books here cost 3 times what they cost anywhere else, so after
purchasing hunter i try to get the most from discussing rules with
other players and storytellers :D

I got a question though, I play vampire, a little werewolf and mage...
The walking dead... the rots: in which book can i read about them? what
other names do they have? what would a vampire call it? are they the
makings of a giovanni? Why did i only read about them in hunter, why
not in vampire? If they are so many, are they fomori? or what?
I'm mixed up :P
the thing is, if they are many, i would love to put them in vampire
games, and werewolf games. Like i do put fomori in vampire games for
cross gaming :D
thanx!

#2478 From: reckoning@yahoogroups.com
Date: Thu Dec 1, 2005 12:03 pm
Subject: File - list-rules.txt
reckoning@yahoogroups.com
Send Email Send Email
 
Here are some words from your list manager about how to get most out of the
Reckoning list. You get them as a free bonus with your pending subscription, and
they're posted to the mailing list itself every so often.

THE PRINCIPLE

Everything that follows builds on one principle: be polite. If in doubt, read
Miss Manners books.

THE PRINCIPLE, EXPANDED

This list, like every list I run, is my Virtual Living Room. I welcome all
points of view as long as they're expressed in ways that don't make the other
guests angry or uncomfortable. If anyone should feel unwelcome, I'll take care
of it. I exercise no official authority on White Wolf's behalf, and I have no
monopoly on the power to start mailing lists and other discussion forums, which
means I have no duty to tolerate everything that someone might think
appropriate. You can and should start a new list if mine proves sufficiently
unsatisfactory.

Here, I hope to find ideas and attitudes and speculations and humor and many
other good things. Several people who have worked or will work on the game are
on here, and I believe they share my view that interaction with the public is a
good thing. This doesn't mean just dealing with the handful who can shout
loudest, but with as many points of view as possible, and with as little
destructive noise as possible.

DETAILS AND EXAMPLES

It is okay to like Hunter, and okay to dislike it. It's okay to like some parts
and dislike others. It's okay to have wishes and preferences. It's just not okay
to abuse others for disagreeing.

This list is for people who want to learn about the game, talk about it, _and
use it_. If you really hate Hunter, this isn't the right place. Take your flames
to alt.games.whitewolf, or a hole in the ground, or some place that's not here.
If you persist in angry tirades after I tell you to tone it down or stop, I will
remove you. You do not lack other places to go and congregate with people who
also think Hunter sucks.

Hunter is a World of Darkness game, but it is also its own game. Inevitably
we'll talk a lot about how Hunter interacts with the rest of the WoD. That's
fun. We'll have different views about what should be high or low priority, and
that's fun, too. It's not fun to flame people because they have different ideas.
If you persist too vigorously in shoving everything in Hunter into your
understanding of Mage (or Werewolf, or whatever) cosmology, and most
particularly in telling others they're doing wrong if they disagree, then I will
remove you. The only requirement for a Hunter game is that it work as a Hunter
game. Keep that in mind and things will go more smoothly.

In addition, Hunter lends itself to variant readings of the WoD and the
incorporation of other material. Some people are mad syncretists who like
creating unholy hybrids in their game labs, while others prefer pristine
conceptual purity. Both of those are fine ways to game. The only wrong answers
are the ones that lead to your group not having fun. The fact that something is
declared thus and so on page X of book Y for some other WoD game carries no
automatic weight of authority here. If you think you've got the superior
understanding, demonstrate it through persuasion and the power of example.

Like every new game, Hunter has some errata. It also has design choices which
may or may not please you. Keep your discussion framed in terms of your
perspective. "I dislike X because I like 1, 2, and 3 in my games, and this makes
that harder" leads to many more productive conversations than "X is just bad".
It's good to have preferences and to explain them; it's bad to insult the
character, integrity, or intelligence of people who disagree with you. (Nor am I
amused by disingenuous efforts to weasel out of responsibility for attacks
hidden behind indirection and weasel words.) Keep it focused on ideas.

Remember that when you do spot problems, the best redress you can hope for is
acknowledgement in errata and corrections in upcoming releases. No amount of
shrieking can change books in print; you'll have to take a marker to your own
copy. Once you identify something that seems like an error, focus on solutions.
"But it's still broken in my book" is not a useful or interesting answer to "How
about trying X, Y, or Z to work around this?". It's only necessary to identify a
problem once, while the discussion of possible solutions is open-ended.

I like writeups. Few things add as much to online gaming discussion as actual
examples. Let us know what you do with the game - gaming creators write this
stuff to be used, after all. Obviously we can't all play every new game (he
said, eying shelf after shelf of scarcely-used games), but never let theory
drown out practice.

LET THE GOOD TIMES ROLL

Gaming is for fun. If you're just utterly not having fun, for goodness' sake,
put Hunter down and go do something else. If it makes you angry, if it makes you
sad, if it steals your pleasure, it's not worth it. Do what you enjoy and don't
sweat the rest.

SPOILERS

The core rulebook is on topic, without spoiler protections, immediately. All
other books get three months of spoiler protection for general material, six
months for adventures. Please put "Spoiler" or the equivalent in your subject
line and 20 lines or so of blank (or entertaining non-spoiler) space in the body
of your message. When in doubt, feel free to check with me. Promotional and
preview materials don't need spoiler protection, though please do choose good
clear subject lines so that people who want to avoid them can do so.

ATTACHMENTS AND SPECIAL FORMATS

Don't.

Send plain text. Don't send anything else.

Don't send HTML. If you're new or just not technically minded, we'll help you
set your mail client not to default to HTML-formatted mail. If the problem
persists, I will remove you, though.

Don't attach text files or Word files or viruses or applications or anything
else. Don't paste in GIFs or JPGs or MP3s or anything else. Just send text. If
you want to share any other sort of file, please put it up on the Web and share
the URL here.

(If it seems of general interest to the list, I might put it in the Onelist file
space. Talk with me on the side.)

WHEN PROBLEMS HAPPEN

When, not if. We're not perfect.

Sometimes you will disagree with other list members. When this happens (and it
will), do these things in this order:

1. Discuss it with the other person, _privately_.

2. Discuss it with me, _privately_.

Do not under any circumstances start netcopping on your own. If the list needs
it, I'll do it. If you really want to run a list, you can start one of your own
as easily I did.

CONCLUSION

Thanks!

-- Bruce Baugh, bruce-baugh@..., List Manager

#2477 From: reckoning@yahoogroups.com
Date: Tue Nov 1, 2005 11:14 am
Subject: File - list-rules.txt
reckoning@yahoogroups.com
Send Email Send Email
 
Here are some words from your list manager about how to get most out of the
Reckoning list. You get them as a free bonus with your pending subscription, and
they're posted to the mailing list itself every so often.

THE PRINCIPLE

Everything that follows builds on one principle: be polite. If in doubt, read
Miss Manners books.

THE PRINCIPLE, EXPANDED

This list, like every list I run, is my Virtual Living Room. I welcome all
points of view as long as they're expressed in ways that don't make the other
guests angry or uncomfortable. If anyone should feel unwelcome, I'll take care
of it. I exercise no official authority on White Wolf's behalf, and I have no
monopoly on the power to start mailing lists and other discussion forums, which
means I have no duty to tolerate everything that someone might think
appropriate. You can and should start a new list if mine proves sufficiently
unsatisfactory.

Here, I hope to find ideas and attitudes and speculations and humor and many
other good things. Several people who have worked or will work on the game are
on here, and I believe they share my view that interaction with the public is a
good thing. This doesn't mean just dealing with the handful who can shout
loudest, but with as many points of view as possible, and with as little
destructive noise as possible.

DETAILS AND EXAMPLES

It is okay to like Hunter, and okay to dislike it. It's okay to like some parts
and dislike others. It's okay to have wishes and preferences. It's just not okay
to abuse others for disagreeing.

This list is for people who want to learn about the game, talk about it, _and
use it_. If you really hate Hunter, this isn't the right place. Take your flames
to alt.games.whitewolf, or a hole in the ground, or some place that's not here.
If you persist in angry tirades after I tell you to tone it down or stop, I will
remove you. You do not lack other places to go and congregate with people who
also think Hunter sucks.

Hunter is a World of Darkness game, but it is also its own game. Inevitably
we'll talk a lot about how Hunter interacts with the rest of the WoD. That's
fun. We'll have different views about what should be high or low priority, and
that's fun, too. It's not fun to flame people because they have different ideas.
If you persist too vigorously in shoving everything in Hunter into your
understanding of Mage (or Werewolf, or whatever) cosmology, and most
particularly in telling others they're doing wrong if they disagree, then I will
remove you. The only requirement for a Hunter game is that it work as a Hunter
game. Keep that in mind and things will go more smoothly.

In addition, Hunter lends itself to variant readings of the WoD and the
incorporation of other material. Some people are mad syncretists who like
creating unholy hybrids in their game labs, while others prefer pristine
conceptual purity. Both of those are fine ways to game. The only wrong answers
are the ones that lead to your group not having fun. The fact that something is
declared thus and so on page X of book Y for some other WoD game carries no
automatic weight of authority here. If you think you've got the superior
understanding, demonstrate it through persuasion and the power of example.

Like every new game, Hunter has some errata. It also has design choices which
may or may not please you. Keep your discussion framed in terms of your
perspective. "I dislike X because I like 1, 2, and 3 in my games, and this makes
that harder" leads to many more productive conversations than "X is just bad".
It's good to have preferences and to explain them; it's bad to insult the
character, integrity, or intelligence of people who disagree with you. (Nor am I
amused by disingenuous efforts to weasel out of responsibility for attacks
hidden behind indirection and weasel words.) Keep it focused on ideas.

Remember that when you do spot problems, the best redress you can hope for is
acknowledgement in errata and corrections in upcoming releases. No amount of
shrieking can change books in print; you'll have to take a marker to your own
copy. Once you identify something that seems like an error, focus on solutions.
"But it's still broken in my book" is not a useful or interesting answer to "How
about trying X, Y, or Z to work around this?". It's only necessary to identify a
problem once, while the discussion of possible solutions is open-ended.

I like writeups. Few things add as much to online gaming discussion as actual
examples. Let us know what you do with the game - gaming creators write this
stuff to be used, after all. Obviously we can't all play every new game (he
said, eying shelf after shelf of scarcely-used games), but never let theory
drown out practice.

LET THE GOOD TIMES ROLL

Gaming is for fun. If you're just utterly not having fun, for goodness' sake,
put Hunter down and go do something else. If it makes you angry, if it makes you
sad, if it steals your pleasure, it's not worth it. Do what you enjoy and don't
sweat the rest.

SPOILERS

The core rulebook is on topic, without spoiler protections, immediately. All
other books get three months of spoiler protection for general material, six
months for adventures. Please put "Spoiler" or the equivalent in your subject
line and 20 lines or so of blank (or entertaining non-spoiler) space in the body
of your message. When in doubt, feel free to check with me. Promotional and
preview materials don't need spoiler protection, though please do choose good
clear subject lines so that people who want to avoid them can do so.

ATTACHMENTS AND SPECIAL FORMATS

Don't.

Send plain text. Don't send anything else.

Don't send HTML. If you're new or just not technically minded, we'll help you
set your mail client not to default to HTML-formatted mail. If the problem
persists, I will remove you, though.

Don't attach text files or Word files or viruses or applications or anything
else. Don't paste in GIFs or JPGs or MP3s or anything else. Just send text. If
you want to share any other sort of file, please put it up on the Web and share
the URL here.

(If it seems of general interest to the list, I might put it in the Onelist file
space. Talk with me on the side.)

WHEN PROBLEMS HAPPEN

When, not if. We're not perfect.

Sometimes you will disagree with other list members. When this happens (and it
will), do these things in this order:

1. Discuss it with the other person, _privately_.

2. Discuss it with me, _privately_.

Do not under any circumstances start netcopping on your own. If the list needs
it, I'll do it. If you really want to run a list, you can start one of your own
as easily I did.

CONCLUSION

Thanks!

-- Bruce Baugh, bruce-baugh@..., List Manager

#2476 From: "signal to noise" <signal_to_noise@...>
Date: Thu Oct 27, 2005 3:05 pm
Subject: Re: Re: inspiration on tv
henry_quirk
Offline Offline
Send Email Send Email
 
>>>I try to look for inspiration in the most unlikely of places.

(((how about a game based on the series Lost? take the show as it is...throw
in one vampire...mix thoroughly...see what happens...)))

(((if not a vamp, them maybe a were, or one of the lesser monstrosities of
the WoD...anything to get the blood flowing...)))

#2475 From: Stryfe Lee Starlight <stryfe_lee_starlight@...>
Date: Wed Oct 26, 2005 11:55 pm
Subject: Re: Re: inspiration on tv
stryfe_lee_s...
Offline Offline
Send Email Send Email
 
I try to look for inspiration in the most unlikely
of places.
    Take the hit show Survivor for instance. Imagine a
hunter who has had to rely on his own resilience and
adaptability to combat the Fangs that plague his home
town. Back woods Wisconsin can be dangerous, but so
can a man who has learned to Survive on his own. Fangs
have a monopoly on almost anything in a town, so when
the going gets tough, Tough-it-out.
    Any Sci-fi, Fantasy, or Horror Book / Movie can
give you Ideas, it is what you do with those ideas
that will define your game.
    Any questions, drop me a line. Hints, Answers,
Tips, and Ideas run rampant within my mind.





__________________________________
Yahoo! Mail - PC Magazine Editors' Choice 2005
http://mail.yahoo.com

#2474 From: reckoning@yahoogroups.com
Date: Sat Oct 1, 2005 9:45 am
Subject: File - list-rules.txt
reckoning@yahoogroups.com
Send Email Send Email
 
Here are some words from your list manager about how to get most out of the
Reckoning list. You get them as a free bonus with your pending subscription, and
they're posted to the mailing list itself every so often.

THE PRINCIPLE

Everything that follows builds on one principle: be polite. If in doubt, read
Miss Manners books.

THE PRINCIPLE, EXPANDED

This list, like every list I run, is my Virtual Living Room. I welcome all
points of view as long as they're expressed in ways that don't make the other
guests angry or uncomfortable. If anyone should feel unwelcome, I'll take care
of it. I exercise no official authority on White Wolf's behalf, and I have no
monopoly on the power to start mailing lists and other discussion forums, which
means I have no duty to tolerate everything that someone might think
appropriate. You can and should start a new list if mine proves sufficiently
unsatisfactory.

Here, I hope to find ideas and attitudes and speculations and humor and many
other good things. Several people who have worked or will work on the game are
on here, and I believe they share my view that interaction with the public is a
good thing. This doesn't mean just dealing with the handful who can shout
loudest, but with as many points of view as possible, and with as little
destructive noise as possible.

DETAILS AND EXAMPLES

It is okay to like Hunter, and okay to dislike it. It's okay to like some parts
and dislike others. It's okay to have wishes and preferences. It's just not okay
to abuse others for disagreeing.

This list is for people who want to learn about the game, talk about it, _and
use it_. If you really hate Hunter, this isn't the right place. Take your flames
to alt.games.whitewolf, or a hole in the ground, or some place that's not here.
If you persist in angry tirades after I tell you to tone it down or stop, I will
remove you. You do not lack other places to go and congregate with people who
also think Hunter sucks.

Hunter is a World of Darkness game, but it is also its own game. Inevitably
we'll talk a lot about how Hunter interacts with the rest of the WoD. That's
fun. We'll have different views about what should be high or low priority, and
that's fun, too. It's not fun to flame people because they have different ideas.
If you persist too vigorously in shoving everything in Hunter into your
understanding of Mage (or Werewolf, or whatever) cosmology, and most
particularly in telling others they're doing wrong if they disagree, then I will
remove you. The only requirement for a Hunter game is that it work as a Hunter
game. Keep that in mind and things will go more smoothly.

In addition, Hunter lends itself to variant readings of the WoD and the
incorporation of other material. Some people are mad syncretists who like
creating unholy hybrids in their game labs, while others prefer pristine
conceptual purity. Both of those are fine ways to game. The only wrong answers
are the ones that lead to your group not having fun. The fact that something is
declared thus and so on page X of book Y for some other WoD game carries no
automatic weight of authority here. If you think you've got the superior
understanding, demonstrate it through persuasion and the power of example.

Like every new game, Hunter has some errata. It also has design choices which
may or may not please you. Keep your discussion framed in terms of your
perspective. "I dislike X because I like 1, 2, and 3 in my games, and this makes
that harder" leads to many more productive conversations than "X is just bad".
It's good to have preferences and to explain them; it's bad to insult the
character, integrity, or intelligence of people who disagree with you. (Nor am I
amused by disingenuous efforts to weasel out of responsibility for attacks
hidden behind indirection and weasel words.) Keep it focused on ideas.

Remember that when you do spot problems, the best redress you can hope for is
acknowledgement in errata and corrections in upcoming releases. No amount of
shrieking can change books in print; you'll have to take a marker to your own
copy. Once you identify something that seems like an error, focus on solutions.
"But it's still broken in my book" is not a useful or interesting answer to "How
about trying X, Y, or Z to work around this?". It's only necessary to identify a
problem once, while the discussion of possible solutions is open-ended.

I like writeups. Few things add as much to online gaming discussion as actual
examples. Let us know what you do with the game - gaming creators write this
stuff to be used, after all. Obviously we can't all play every new game (he
said, eying shelf after shelf of scarcely-used games), but never let theory
drown out practice.

LET THE GOOD TIMES ROLL

Gaming is for fun. If you're just utterly not having fun, for goodness' sake,
put Hunter down and go do something else. If it makes you angry, if it makes you
sad, if it steals your pleasure, it's not worth it. Do what you enjoy and don't
sweat the rest.

SPOILERS

The core rulebook is on topic, without spoiler protections, immediately. All
other books get three months of spoiler protection for general material, six
months for adventures. Please put "Spoiler" or the equivalent in your subject
line and 20 lines or so of blank (or entertaining non-spoiler) space in the body
of your message. When in doubt, feel free to check with me. Promotional and
preview materials don't need spoiler protection, though please do choose good
clear subject lines so that people who want to avoid them can do so.

ATTACHMENTS AND SPECIAL FORMATS

Don't.

Send plain text. Don't send anything else.

Don't send HTML. If you're new or just not technically minded, we'll help you
set your mail client not to default to HTML-formatted mail. If the problem
persists, I will remove you, though.

Don't attach text files or Word files or viruses or applications or anything
else. Don't paste in GIFs or JPGs or MP3s or anything else. Just send text. If
you want to share any other sort of file, please put it up on the Web and share
the URL here.

(If it seems of general interest to the list, I might put it in the Onelist file
space. Talk with me on the side.)

WHEN PROBLEMS HAPPEN

When, not if. We're not perfect.

Sometimes you will disagree with other list members. When this happens (and it
will), do these things in this order:

1. Discuss it with the other person, _privately_.

2. Discuss it with me, _privately_.

Do not under any circumstances start netcopping on your own. If the list needs
it, I'll do it. If you really want to run a list, you can start one of your own
as easily I did.

CONCLUSION

Thanks!

-- Bruce Baugh, bruce-baugh@..., List Manager

#2473 From: reckoning@yahoogroups.com
Date: Thu Sep 1, 2005 9:48 am
Subject: File - list-rules.txt
reckoning@yahoogroups.com
Send Email Send Email
 
Here are some words from your list manager about how to get most out of the
Reckoning list. You get them as a free bonus with your pending subscription, and
they're posted to the mailing list itself every so often.

THE PRINCIPLE

Everything that follows builds on one principle: be polite. If in doubt, read
Miss Manners books.

THE PRINCIPLE, EXPANDED

This list, like every list I run, is my Virtual Living Room. I welcome all
points of view as long as they're expressed in ways that don't make the other
guests angry or uncomfortable. If anyone should feel unwelcome, I'll take care
of it. I exercise no official authority on White Wolf's behalf, and I have no
monopoly on the power to start mailing lists and other discussion forums, which
means I have no duty to tolerate everything that someone might think
appropriate. You can and should start a new list if mine proves sufficiently
unsatisfactory.

Here, I hope to find ideas and attitudes and speculations and humor and many
other good things. Several people who have worked or will work on the game are
on here, and I believe they share my view that interaction with the public is a
good thing. This doesn't mean just dealing with the handful who can shout
loudest, but with as many points of view as possible, and with as little
destructive noise as possible.

DETAILS AND EXAMPLES

It is okay to like Hunter, and okay to dislike it. It's okay to like some parts
and dislike others. It's okay to have wishes and preferences. It's just not okay
to abuse others for disagreeing.

This list is for people who want to learn about the game, talk about it, _and
use it_. If you really hate Hunter, this isn't the right place. Take your flames
to alt.games.whitewolf, or a hole in the ground, or some place that's not here.
If you persist in angry tirades after I tell you to tone it down or stop, I will
remove you. You do not lack other places to go and congregate with people who
also think Hunter sucks.

Hunter is a World of Darkness game, but it is also its own game. Inevitably
we'll talk a lot about how Hunter interacts with the rest of the WoD. That's
fun. We'll have different views about what should be high or low priority, and
that's fun, too. It's not fun to flame people because they have different ideas.
If you persist too vigorously in shoving everything in Hunter into your
understanding of Mage (or Werewolf, or whatever) cosmology, and most
particularly in telling others they're doing wrong if they disagree, then I will
remove you. The only requirement for a Hunter game is that it work as a Hunter
game. Keep that in mind and things will go more smoothly.

In addition, Hunter lends itself to variant readings of the WoD and the
incorporation of other material. Some people are mad syncretists who like
creating unholy hybrids in their game labs, while others prefer pristine
conceptual purity. Both of those are fine ways to game. The only wrong answers
are the ones that lead to your group not having fun. The fact that something is
declared thus and so on page X of book Y for some other WoD game carries no
automatic weight of authority here. If you think you've got the superior
understanding, demonstrate it through persuasion and the power of example.

Like every new game, Hunter has some errata. It also has design choices which
may or may not please you. Keep your discussion framed in terms of your
perspective. "I dislike X because I like 1, 2, and 3 in my games, and this makes
that harder" leads to many more productive conversations than "X is just bad".
It's good to have preferences and to explain them; it's bad to insult the
character, integrity, or intelligence of people who disagree with you. (Nor am I
amused by disingenuous efforts to weasel out of responsibility for attacks
hidden behind indirection and weasel words.) Keep it focused on ideas.

Remember that when you do spot problems, the best redress you can hope for is
acknowledgement in errata and corrections in upcoming releases. No amount of
shrieking can change books in print; you'll have to take a marker to your own
copy. Once you identify something that seems like an error, focus on solutions.
"But it's still broken in my book" is not a useful or interesting answer to "How
about trying X, Y, or Z to work around this?". It's only necessary to identify a
problem once, while the discussion of possible solutions is open-ended.

I like writeups. Few things add as much to online gaming discussion as actual
examples. Let us know what you do with the game - gaming creators write this
stuff to be used, after all. Obviously we can't all play every new game (he
said, eying shelf after shelf of scarcely-used games), but never let theory
drown out practice.

LET THE GOOD TIMES ROLL

Gaming is for fun. If you're just utterly not having fun, for goodness' sake,
put Hunter down and go do something else. If it makes you angry, if it makes you
sad, if it steals your pleasure, it's not worth it. Do what you enjoy and don't
sweat the rest.

SPOILERS

The core rulebook is on topic, without spoiler protections, immediately. All
other books get three months of spoiler protection for general material, six
months for adventures. Please put "Spoiler" or the equivalent in your subject
line and 20 lines or so of blank (or entertaining non-spoiler) space in the body
of your message. When in doubt, feel free to check with me. Promotional and
preview materials don't need spoiler protection, though please do choose good
clear subject lines so that people who want to avoid them can do so.

ATTACHMENTS AND SPECIAL FORMATS

Don't.

Send plain text. Don't send anything else.

Don't send HTML. If you're new or just not technically minded, we'll help you
set your mail client not to default to HTML-formatted mail. If the problem
persists, I will remove you, though.

Don't attach text files or Word files or viruses or applications or anything
else. Don't paste in GIFs or JPGs or MP3s or anything else. Just send text. If
you want to share any other sort of file, please put it up on the Web and share
the URL here.

(If it seems of general interest to the list, I might put it in the Onelist file
space. Talk with me on the side.)

WHEN PROBLEMS HAPPEN

When, not if. We're not perfect.

Sometimes you will disagree with other list members. When this happens (and it
will), do these things in this order:

1. Discuss it with the other person, _privately_.

2. Discuss it with me, _privately_.

Do not under any circumstances start netcopping on your own. If the list needs
it, I'll do it. If you really want to run a list, you can start one of your own
as easily I did.

CONCLUSION

Thanks!

-- Bruce Baugh, bruce-baugh@..., List Manager

#2472 From: reckoning@yahoogroups.com
Date: Mon Aug 1, 2005 8:47 am
Subject: File - list-rules.txt
reckoning@yahoogroups.com
Send Email Send Email
 
Here are some words from your list manager about how to get most out of the
Reckoning list. You get them as a free bonus with your pending subscription, and
they're posted to the mailing list itself every so often.

THE PRINCIPLE

Everything that follows builds on one principle: be polite. If in doubt, read
Miss Manners books.

THE PRINCIPLE, EXPANDED

This list, like every list I run, is my Virtual Living Room. I welcome all
points of view as long as they're expressed in ways that don't make the other
guests angry or uncomfortable. If anyone should feel unwelcome, I'll take care
of it. I exercise no official authority on White Wolf's behalf, and I have no
monopoly on the power to start mailing lists and other discussion forums, which
means I have no duty to tolerate everything that someone might think
appropriate. You can and should start a new list if mine proves sufficiently
unsatisfactory.

Here, I hope to find ideas and attitudes and speculations and humor and many
other good things. Several people who have worked or will work on the game are
on here, and I believe they share my view that interaction with the public is a
good thing. This doesn't mean just dealing with the handful who can shout
loudest, but with as many points of view as possible, and with as little
destructive noise as possible.

DETAILS AND EXAMPLES

It is okay to like Hunter, and okay to dislike it. It's okay to like some parts
and dislike others. It's okay to have wishes and preferences. It's just not okay
to abuse others for disagreeing.

This list is for people who want to learn about the game, talk about it, _and
use it_. If you really hate Hunter, this isn't the right place. Take your flames
to alt.games.whitewolf, or a hole in the ground, or some place that's not here.
If you persist in angry tirades after I tell you to tone it down or stop, I will
remove you. You do not lack other places to go and congregate with people who
also think Hunter sucks.

Hunter is a World of Darkness game, but it is also its own game. Inevitably
we'll talk a lot about how Hunter interacts with the rest of the WoD. That's
fun. We'll have different views about what should be high or low priority, and
that's fun, too. It's not fun to flame people because they have different ideas.
If you persist too vigorously in shoving everything in Hunter into your
understanding of Mage (or Werewolf, or whatever) cosmology, and most
particularly in telling others they're doing wrong if they disagree, then I will
remove you. The only requirement for a Hunter game is that it work as a Hunter
game. Keep that in mind and things will go more smoothly.

In addition, Hunter lends itself to variant readings of the WoD and the
incorporation of other material. Some people are mad syncretists who like
creating unholy hybrids in their game labs, while others prefer pristine
conceptual purity. Both of those are fine ways to game. The only wrong answers
are the ones that lead to your group not having fun. The fact that something is
declared thus and so on page X of book Y for some other WoD game carries no
automatic weight of authority here. If you think you've got the superior
understanding, demonstrate it through persuasion and the power of example.

Like every new game, Hunter has some errata. It also has design choices which
may or may not please you. Keep your discussion framed in terms of your
perspective. "I dislike X because I like 1, 2, and 3 in my games, and this makes
that harder" leads to many more productive conversations than "X is just bad".
It's good to have preferences and to explain them; it's bad to insult the
character, integrity, or intelligence of people who disagree with you. (Nor am I
amused by disingenuous efforts to weasel out of responsibility for attacks
hidden behind indirection and weasel words.) Keep it focused on ideas.

Remember that when you do spot problems, the best redress you can hope for is
acknowledgement in errata and corrections in upcoming releases. No amount of
shrieking can change books in print; you'll have to take a marker to your own
copy. Once you identify something that seems like an error, focus on solutions.
"But it's still broken in my book" is not a useful or interesting answer to "How
about trying X, Y, or Z to work around this?". It's only necessary to identify a
problem once, while the discussion of possible solutions is open-ended.

I like writeups. Few things add as much to online gaming discussion as actual
examples. Let us know what you do with the game - gaming creators write this
stuff to be used, after all. Obviously we can't all play every new game (he
said, eying shelf after shelf of scarcely-used games), but never let theory
drown out practice.

LET THE GOOD TIMES ROLL

Gaming is for fun. If you're just utterly not having fun, for goodness' sake,
put Hunter down and go do something else. If it makes you angry, if it makes you
sad, if it steals your pleasure, it's not worth it. Do what you enjoy and don't
sweat the rest.

SPOILERS

The core rulebook is on topic, without spoiler protections, immediately. All
other books get three months of spoiler protection for general material, six
months for adventures. Please put "Spoiler" or the equivalent in your subject
line and 20 lines or so of blank (or entertaining non-spoiler) space in the body
of your message. When in doubt, feel free to check with me. Promotional and
preview materials don't need spoiler protection, though please do choose good
clear subject lines so that people who want to avoid them can do so.

ATTACHMENTS AND SPECIAL FORMATS

Don't.

Send plain text. Don't send anything else.

Don't send HTML. If you're new or just not technically minded, we'll help you
set your mail client not to default to HTML-formatted mail. If the problem
persists, I will remove you, though.

Don't attach text files or Word files or viruses or applications or anything
else. Don't paste in GIFs or JPGs or MP3s or anything else. Just send text. If
you want to share any other sort of file, please put it up on the Web and share
the URL here.

(If it seems of general interest to the list, I might put it in the Onelist file
space. Talk with me on the side.)

WHEN PROBLEMS HAPPEN

When, not if. We're not perfect.

Sometimes you will disagree with other list members. When this happens (and it
will), do these things in this order:

1. Discuss it with the other person, _privately_.

2. Discuss it with me, _privately_.

Do not under any circumstances start netcopping on your own. If the list needs
it, I'll do it. If you really want to run a list, you can start one of your own
as easily I did.

CONCLUSION

Thanks!

-- Bruce Baugh, bruce-baugh@..., List Manager

#2471 From: "signal to noise" <signal_to_noise@...>
Date: Mon Jul 25, 2005 8:09 pm
Subject: RE: Question
henry_quirk
Offline Offline
Send Email Send Email
 
I have played both of the Hunter for xbox (Hunter: The Reckoning and
Hunter: The Reckoning Redeemer) and I have recently bought the core
rule book and was wondering if any of the characters for the games are
mentioned anywhere in the other books? (especially Carpenter)

(((if you're asking if the characters from the videogames are in the
RPG...don't know, i don't do videogames. Carpenter is a bad guy in the RPG
(don't know about the videogame) and you can find him featured prominently
in the Hunter supplement: The Walking Dead. he is also a lead character in
one of the white wolf novels...sorry, don't know the name.  --henry)))

#2470 From: "renagade2913x" <shr909@...>
Date: Thu Jul 21, 2005 10:52 pm
Subject: Question
renagade2913x
Offline Offline
Send Email Send Email
 
I have played both of the Hunter for xbox (Hunter: The Reckoning and
Hunter: The Reckoning Redeemer) and I have recently bought the core
rule book and was wondering if any of the characters for the games are
mentioned anywhere in the other books? (especially Carpenter)

#2469 From: "raziel_fallen_vampire_666" <raziel_fallen_vampire_666@...>
Date: Thu Jul 14, 2005 6:52 am
Subject: carpenter
raziel_falle...
Offline Offline
Send Email Send Email
 
anyone got any good pics of him? if so please im me at violent_j666777

#2468 From: "henry_quirk" <signal_to_noise@...>
Date: Mon Jul 18, 2005 7:43 pm
Subject: round robin, anyone?
henry_quirk
Offline Offline
Send Email Send Email
 
a small group of us have been haphazardly working a RR on the
huntercouncil list and -- while i wait for SOMEONE to post -- i thought
i might start another.

i have an idea in mind: an h:tr variant...means participants will
either have to start new chars, or generate  variants of existing
chars. i, myself, will use a variation of my intrepid detective, harry
bochs.

so, anyone wannna play? if so ***SEND ME A PRIVATE***, then once i have
three or four or five players other than myself, i'll contact the
participants with the essential bits of information...then we begin to
dazzle whatever's left of any of the lists... --henry's, harry's, and
job's source matter

ps: i'm lookin' to get a crew in play by next monday...that gives you
all 'till sunday to decide if you wanna play, or not. c'mon: take the
challenge!

#2467 From: reckoning@yahoogroups.com
Date: Fri Jul 1, 2005 9:25 am
Subject: File - list-rules.txt
reckoning@yahoogroups.com
Send Email Send Email
 
Here are some words from your list manager about how to get most out of the
Reckoning list. You get them as a free bonus with your pending subscription, and
they're posted to the mailing list itself every so often.

THE PRINCIPLE

Everything that follows builds on one principle: be polite. If in doubt, read
Miss Manners books.

THE PRINCIPLE, EXPANDED

This list, like every list I run, is my Virtual Living Room. I welcome all
points of view as long as they're expressed in ways that don't make the other
guests angry or uncomfortable. If anyone should feel unwelcome, I'll take care
of it. I exercise no official authority on White Wolf's behalf, and I have no
monopoly on the power to start mailing lists and other discussion forums, which
means I have no duty to tolerate everything that someone might think
appropriate. You can and should start a new list if mine proves sufficiently
unsatisfactory.

Here, I hope to find ideas and attitudes and speculations and humor and many
other good things. Several people who have worked or will work on the game are
on here, and I believe they share my view that interaction with the public is a
good thing. This doesn't mean just dealing with the handful who can shout
loudest, but with as many points of view as possible, and with as little
destructive noise as possible.

DETAILS AND EXAMPLES

It is okay to like Hunter, and okay to dislike it. It's okay to like some parts
and dislike others. It's okay to have wishes and preferences. It's just not okay
to abuse others for disagreeing.

This list is for people who want to learn about the game, talk about it, _and
use it_. If you really hate Hunter, this isn't the right place. Take your flames
to alt.games.whitewolf, or a hole in the ground, or some place that's not here.
If you persist in angry tirades after I tell you to tone it down or stop, I will
remove you. You do not lack other places to go and congregate with people who
also think Hunter sucks.

Hunter is a World of Darkness game, but it is also its own game. Inevitably
we'll talk a lot about how Hunter interacts with the rest of the WoD. That's
fun. We'll have different views about what should be high or low priority, and
that's fun, too. It's not fun to flame people because they have different ideas.
If you persist too vigorously in shoving everything in Hunter into your
understanding of Mage (or Werewolf, or whatever) cosmology, and most
particularly in telling others they're doing wrong if they disagree, then I will
remove you. The only requirement for a Hunter game is that it work as a Hunter
game. Keep that in mind and things will go more smoothly.

In addition, Hunter lends itself to variant readings of the WoD and the
incorporation of other material. Some people are mad syncretists who like
creating unholy hybrids in their game labs, while others prefer pristine
conceptual purity. Both of those are fine ways to game. The only wrong answers
are the ones that lead to your group not having fun. The fact that something is
declared thus and so on page X of book Y for some other WoD game carries no
automatic weight of authority here. If you think you've got the superior
understanding, demonstrate it through persuasion and the power of example.

Like every new game, Hunter has some errata. It also has design choices which
may or may not please you. Keep your discussion framed in terms of your
perspective. "I dislike X because I like 1, 2, and 3 in my games, and this makes
that harder" leads to many more productive conversations than "X is just bad".
It's good to have preferences and to explain them; it's bad to insult the
character, integrity, or intelligence of people who disagree with you. (Nor am I
amused by disingenuous efforts to weasel out of responsibility for attacks
hidden behind indirection and weasel words.) Keep it focused on ideas.

Remember that when you do spot problems, the best redress you can hope for is
acknowledgement in errata and corrections in upcoming releases. No amount of
shrieking can change books in print; you'll have to take a marker to your own
copy. Once you identify something that seems like an error, focus on solutions.
"But it's still broken in my book" is not a useful or interesting answer to "How
about trying X, Y, or Z to work around this?". It's only necessary to identify a
problem once, while the discussion of possible solutions is open-ended.

I like writeups. Few things add as much to online gaming discussion as actual
examples. Let us know what you do with the game - gaming creators write this
stuff to be used, after all. Obviously we can't all play every new game (he
said, eying shelf after shelf of scarcely-used games), but never let theory
drown out practice.

LET THE GOOD TIMES ROLL

Gaming is for fun. If you're just utterly not having fun, for goodness' sake,
put Hunter down and go do something else. If it makes you angry, if it makes you
sad, if it steals your pleasure, it's not worth it. Do what you enjoy and don't
sweat the rest.

SPOILERS

The core rulebook is on topic, without spoiler protections, immediately. All
other books get three months of spoiler protection for general material, six
months for adventures. Please put "Spoiler" or the equivalent in your subject
line and 20 lines or so of blank (or entertaining non-spoiler) space in the body
of your message. When in doubt, feel free to check with me. Promotional and
preview materials don't need spoiler protection, though please do choose good
clear subject lines so that people who want to avoid them can do so.

ATTACHMENTS AND SPECIAL FORMATS

Don't.

Send plain text. Don't send anything else.

Don't send HTML. If you're new or just not technically minded, we'll help you
set your mail client not to default to HTML-formatted mail. If the problem
persists, I will remove you, though.

Don't attach text files or Word files or viruses or applications or anything
else. Don't paste in GIFs or JPGs or MP3s or anything else. Just send text. If
you want to share any other sort of file, please put it up on the Web and share
the URL here.

(If it seems of general interest to the list, I might put it in the Onelist file
space. Talk with me on the side.)

WHEN PROBLEMS HAPPEN

When, not if. We're not perfect.

Sometimes you will disagree with other list members. When this happens (and it
will), do these things in this order:

1. Discuss it with the other person, _privately_.

2. Discuss it with me, _privately_.

Do not under any circumstances start netcopping on your own. If the list needs
it, I'll do it. If you really want to run a list, you can start one of your own
as easily I did.

CONCLUSION

Thanks!

-- Bruce Baugh, bruce-baugh@..., List Manager

#2466 From: saulot@...
Date: Thu Jun 2, 2005 7:48 pm
Subject: Re: Reckoning - Still Alive ...
arcanum_world
Offline Offline
Send Email Send Email
 
Absolutely! I'm running Hunter with new World of Darkness rules...

#2465 From: "frodo baggins" <ss_panzergrenadier@...>
Date: Sun May 22, 2005 10:52 pm
Subject: Re: Reckoning - Still Alive ... :)
asskickin_zo...
Offline Offline
Send Email Send Email
 
I'm GAME!

_________________________________________________________________
FREE pop-up blocking with the new MSN Toolbar – get it now!
http://toolbar.msn.click-url.com/go/onm00200415ave/direct/01/

#2464 From: reckoning@yahoogroups.com
Date: Wed Jun 1, 2005 9:02 am
Subject: File - list-rules.txt
reckoning@yahoogroups.com
Send Email Send Email
 
Here are some words from your list manager about how to get most out of the
Reckoning list. You get them as a free bonus with your pending subscription, and
they're posted to the mailing list itself every so often.

THE PRINCIPLE

Everything that follows builds on one principle: be polite. If in doubt, read
Miss Manners books.

THE PRINCIPLE, EXPANDED

This list, like every list I run, is my Virtual Living Room. I welcome all
points of view as long as they're expressed in ways that don't make the other
guests angry or uncomfortable. If anyone should feel unwelcome, I'll take care
of it. I exercise no official authority on White Wolf's behalf, and I have no
monopoly on the power to start mailing lists and other discussion forums, which
means I have no duty to tolerate everything that someone might think
appropriate. You can and should start a new list if mine proves sufficiently
unsatisfactory.

Here, I hope to find ideas and attitudes and speculations and humor and many
other good things. Several people who have worked or will work on the game are
on here, and I believe they share my view that interaction with the public is a
good thing. This doesn't mean just dealing with the handful who can shout
loudest, but with as many points of view as possible, and with as little
destructive noise as possible.

DETAILS AND EXAMPLES

It is okay to like Hunter, and okay to dislike it. It's okay to like some parts
and dislike others. It's okay to have wishes and preferences. It's just not okay
to abuse others for disagreeing.

This list is for people who want to learn about the game, talk about it, _and
use it_. If you really hate Hunter, this isn't the right place. Take your flames
to alt.games.whitewolf, or a hole in the ground, or some place that's not here.
If you persist in angry tirades after I tell you to tone it down or stop, I will
remove you. You do not lack other places to go and congregate with people who
also think Hunter sucks.

Hunter is a World of Darkness game, but it is also its own game. Inevitably
we'll talk a lot about how Hunter interacts with the rest of the WoD. That's
fun. We'll have different views about what should be high or low priority, and
that's fun, too. It's not fun to flame people because they have different ideas.
If you persist too vigorously in shoving everything in Hunter into your
understanding of Mage (or Werewolf, or whatever) cosmology, and most
particularly in telling others they're doing wrong if they disagree, then I will
remove you. The only requirement for a Hunter game is that it work as a Hunter
game. Keep that in mind and things will go more smoothly.

In addition, Hunter lends itself to variant readings of the WoD and the
incorporation of other material. Some people are mad syncretists who like
creating unholy hybrids in their game labs, while others prefer pristine
conceptual purity. Both of those are fine ways to game. The only wrong answers
are the ones that lead to your group not having fun. The fact that something is
declared thus and so on page X of book Y for some other WoD game carries no
automatic weight of authority here. If you think you've got the superior
understanding, demonstrate it through persuasion and the power of example.

Like every new game, Hunter has some errata. It also has design choices which
may or may not please you. Keep your discussion framed in terms of your
perspective. "I dislike X because I like 1, 2, and 3 in my games, and this makes
that harder" leads to many more productive conversations than "X is just bad".
It's good to have preferences and to explain them; it's bad to insult the
character, integrity, or intelligence of people who disagree with you. (Nor am I
amused by disingenuous efforts to weasel out of responsibility for attacks
hidden behind indirection and weasel words.) Keep it focused on ideas.

Remember that when you do spot problems, the best redress you can hope for is
acknowledgement in errata and corrections in upcoming releases. No amount of
shrieking can change books in print; you'll have to take a marker to your own
copy. Once you identify something that seems like an error, focus on solutions.
"But it's still broken in my book" is not a useful or interesting answer to "How
about trying X, Y, or Z to work around this?". It's only necessary to identify a
problem once, while the discussion of possible solutions is open-ended.

I like writeups. Few things add as much to online gaming discussion as actual
examples. Let us know what you do with the game - gaming creators write this
stuff to be used, after all. Obviously we can't all play every new game (he
said, eying shelf after shelf of scarcely-used games), but never let theory
drown out practice.

LET THE GOOD TIMES ROLL

Gaming is for fun. If you're just utterly not having fun, for goodness' sake,
put Hunter down and go do something else. If it makes you angry, if it makes you
sad, if it steals your pleasure, it's not worth it. Do what you enjoy and don't
sweat the rest.

SPOILERS

The core rulebook is on topic, without spoiler protections, immediately. All
other books get three months of spoiler protection for general material, six
months for adventures. Please put "Spoiler" or the equivalent in your subject
line and 20 lines or so of blank (or entertaining non-spoiler) space in the body
of your message. When in doubt, feel free to check with me. Promotional and
preview materials don't need spoiler protection, though please do choose good
clear subject lines so that people who want to avoid them can do so.

ATTACHMENTS AND SPECIAL FORMATS

Don't.

Send plain text. Don't send anything else.

Don't send HTML. If you're new or just not technically minded, we'll help you
set your mail client not to default to HTML-formatted mail. If the problem
persists, I will remove you, though.

Don't attach text files or Word files or viruses or applications or anything
else. Don't paste in GIFs or JPGs or MP3s or anything else. Just send text. If
you want to share any other sort of file, please put it up on the Web and share
the URL here.

(If it seems of general interest to the list, I might put it in the Onelist file
space. Talk with me on the side.)

WHEN PROBLEMS HAPPEN

When, not if. We're not perfect.

Sometimes you will disagree with other list members. When this happens (and it
will), do these things in this order:

1. Discuss it with the other person, _privately_.

2. Discuss it with me, _privately_.

Do not under any circumstances start netcopping on your own. If the list needs
it, I'll do it. If you really want to run a list, you can start one of your own
as easily I did.

CONCLUSION

Thanks!

-- Bruce Baugh, bruce-baugh@..., List Manager

#2463 From: Watcher 6161 <watcher6161@...>
Date: Mon May 23, 2005 5:26 pm
Subject: RE: Reckoning - Still Alive ... :)
watcher6161
Offline Offline
Send Email Send Email
 
Alexia [redgel404]:  "Hey, it's 'united we stand' not 'blindly we follow.'" -
Alexia's gotten to be part of one of the largest groups of hunters ever rounded
up.  So naturally she takes it upon herself to provoke damn near everyone,
especially anyone who has self-styled themselves a 'leader.'
Rykia:  "I don't know what else can go wrong, but it will." - After a possesed
mobile home, flesh-eating undead deer, and evil Barbie dolls, Rykia is convinced
that she is in a bad way.  Doesn't hurt that her parents are both zombies.

signal to noise <signal_to_noise@...> wrote:
I've signed off too many old groups already. I think I'll stick around
here. I coined a phrase once to describe my old character Libra's
chronicle: "Defiance Never Dies; Never Quits; Never Looks Back."

(((Henry's might be: 'jesus christ, when does this horrorshow end?' or 'when
does the rollercoaster stop? I wanna get off...' Hey, anyone who's reading:
what might your character's catch phrase be? And why? Best entry gets a
no-prize... --Henry's competitive spirit)))


----
"This sugarcane, this lemonade
This hurricane, I'm not afraid
C'mon, c'mon, no one can see me cry
This lightning storm, this tidalwave
This avalanche, I'm not afraid
C'mon, c'mon, no one can see me cry"
- R.E.M., "Imitation of Life"


__________________________________________________
Do You Yahoo!?
Tired of spam?  Yahoo! Mail has the best spam protection around
http://mail.yahoo.com

[Non-text portions of this message have been removed]

#2462 From: "signal to noise" <signal_to_noise@...>
Date: Mon May 23, 2005 4:45 pm
Subject: RE: Reckoning - Still Alive ... :)
henry_quirk
Offline Offline
Send Email Send Email
 
I'm just checking some of my old Yahoo groups. A lot of them have
already closed down due to lack of activity. But some of them are still
seemingly going strong.

(((I think we hardy few just refuse to let go...thank god for that...)))

This one, for instance. The last posting was May 8th. For a Yahoo
group, that's recent. :)

I've signed off too many old groups already. I think I'll stick around
here. I coined a phrase once to describe my old character Libra's
chronicle: "Defiance Never Dies; Never Quits; Never Looks Back."

(((Henry's might be: 'jesus christ, when does this horrorshow end?' or 'when
does the rollercoaster stop? I wanna get off...' Hey, anyone who's reading:
what might your character's catch phrase be? And why? Best entry gets a
no-prize... --Henry's competitive spirit)))

#2461 From: "J. Tuomas Harviainen" <jushar@...>
Date: Sun May 22, 2005 3:57 pm
Subject: Re: Reckoning - Still Alive ... :)
jiituomas
Offline Offline
Send Email Send Email
 
On Sun, 22 May 2005, Adam Tinworth wrote:

> Hunter's publication days may be over, and its developer moved on
> from WW, but there are plenty of us still keen on the game. I'll be
> getting my old group together for a game later in the year. I'm sure
> many others are still playing, too.

Indeed there are. I for one am actually starting a re-run of an old game
that got interrupted in two weeks. The game may be out of print, but not
out of mind.

	 -Jiituomas

#2460 From: Adam Tinworth <adders@...>
Date: Sun May 22, 2005 3:46 pm
Subject: Re: Reckoning - Still Alive ... :)
adamtinworth
Offline Offline
Send Email Send Email
 
On 22 May 2005, at 14:19, Fiat Knox wrote:

> I've signed off too many old groups already. I think I'll stick around
> here. I coined a phrase once to describe my old character Libra's
> chronicle: "Defiance Never Dies; Never Quits; Never Looks Back."

Hunter's publication days may be over, and its developer moved on
from WW, but there are plenty of us still keen on the game. I'll be
getting my old group together for a game later in the year. I'm sure
many others are still playing, too.

Adam

__
Adam Tinworth
adders@... / adam@...
AIM: JournoAdam       MSN: adam_tinworth@...
http://www.adam.tinworth.name/



[Non-text portions of this message have been removed]

#2459 From: "Fiat Knox" <fiat_knox@...>
Date: Sun May 22, 2005 1:19 pm
Subject: Reckoning - Still Alive ... :)
fiat_knox
Offline Offline
Send Email Send Email
 
I'm just checking some of my old Yahoo groups. A lot of them have
already closed down due to lack of activity. But some of them are still
seemingly going strong.

This one, for instance. The last posting was May 8th. For a Yahoo
group, that's recent. :)

I've signed off too many old groups already. I think I'll stick around
here. I coined a phrase once to describe my old character Libra's
chronicle: "Defiance Never Dies; Never Quits; Never Looks Back."

#2458 From: "Michael" <nemesiscafe@...>
Date: Sun May 8, 2005 1:37 am
Subject: new gaming group for Hutchinson KS
nemesiscafe
Offline Offline
Send Email Send Email
 
Hello all,
I'd like to announce that the webpage for The Hutchinson Organization
of Role-Players has opened the doors on its website. Our aim is
similar to the SEKGG and is in responce to the lack of organization or
communication between Hutchinson gaming groups. We also got a little
inspired at Gorilla-con II seeing how much fun it was. So I got
together with the my people and we've founded T.H.O.R. (not
pretentious at all eh?)
If anyone knows anyone in the Hutchinson area (45 minutes northwest of
wichita) could you please send them this URL, in case they'd like to
get involved with us.
And without further ado...here is the website....
http://www.thoronline.org

Regards,
Mike G.

#2457 From: Aldri Romero Paredes Montaño <mr_roggers@...>
Date: Thu Apr 21, 2005 2:00 pm
Subject: Re: Hermit Creedbook
gofa666
Offline Offline
Send Email Send Email
 
here you get it
LIFE IS JUST A DREAM AND DEATH IS OUR TRUTH; IN THE SEA OF WICKEDNESS WE RISE
LIKE THE DARK FENIX TO THE BLACK HEAVEN OF DESTINY
   ----- Original Message -----
   From: Ian
   To: reckoning@yahoogroups.com
   Sent: Monday, April 11, 2005 8:26 AM
   Subject: [reckoning] Hermit Creedbook




   Would anyone be kind enough to hook me up with the Hermit Creedbook
   Edges? Thanks








   Post message: reckoning@yahoogroups.com
   Subscribe:  reckoning-subscribe@yahoogroups.com
   Unsubscribe:  reckoning-unsubscribe@yahoogroups.com
   List owner:  reckoning-owner@yahoogroups.com

   Group home page:
     http://groups.yahoo.com/group/reckoning



------------------------------------------------------------------------------
   Yahoo! Groups Links

     a.. To visit your group on the web, go to:
     http://groups.yahoo.com/group/reckoning/

     b.. To unsubscribe from this group, send an email to:
     reckoning-unsubscribe@yahoogroups.com

     c.. Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.



[Non-text portions of this message have been removed]

#2456 From: "Ian" <evil_sushi@...>
Date: Tue Apr 19, 2005 7:06 pm
Subject: Re: Hermit Creedbook
evil_sushi
Offline Offline
Send Email Send Email
 
Nevermind, got ahold of the book, actually all i need now is the
Redeemer edges if anyone could do that

--- In reckoning@yahoogroups.com, "Ian" <evil_sushi@y...> wrote:
>
>
> Would anyone be kind enough to hook me up with the Hermit Creedbook
> Edges? Thanks

#2455 From: reckoning@yahoogroups.com
Date: Sun May 1, 2005 9:52 am
Subject: File - list-rules.txt
reckoning@yahoogroups.com
Send Email Send Email
 
Here are some words from your list manager about how to get most out of the
Reckoning list. You get them as a free bonus with your pending subscription, and
they're posted to the mailing list itself every so often.

THE PRINCIPLE

Everything that follows builds on one principle: be polite. If in doubt, read
Miss Manners books.

THE PRINCIPLE, EXPANDED

This list, like every list I run, is my Virtual Living Room. I welcome all
points of view as long as they're expressed in ways that don't make the other
guests angry or uncomfortable. If anyone should feel unwelcome, I'll take care
of it. I exercise no official authority on White Wolf's behalf, and I have no
monopoly on the power to start mailing lists and other discussion forums, which
means I have no duty to tolerate everything that someone might think
appropriate. You can and should start a new list if mine proves sufficiently
unsatisfactory.

Here, I hope to find ideas and attitudes and speculations and humor and many
other good things. Several people who have worked or will work on the game are
on here, and I believe they share my view that interaction with the public is a
good thing. This doesn't mean just dealing with the handful who can shout
loudest, but with as many points of view as possible, and with as little
destructive noise as possible.

DETAILS AND EXAMPLES

It is okay to like Hunter, and okay to dislike it. It's okay to like some parts
and dislike others. It's okay to have wishes and preferences. It's just not okay
to abuse others for disagreeing.

This list is for people who want to learn about the game, talk about it, _and
use it_. If you really hate Hunter, this isn't the right place. Take your flames
to alt.games.whitewolf, or a hole in the ground, or some place that's not here.
If you persist in angry tirades after I tell you to tone it down or stop, I will
remove you. You do not lack other places to go and congregate with people who
also think Hunter sucks.

Hunter is a World of Darkness game, but it is also its own game. Inevitably
we'll talk a lot about how Hunter interacts with the rest of the WoD. That's
fun. We'll have different views about what should be high or low priority, and
that's fun, too. It's not fun to flame people because they have different ideas.
If you persist too vigorously in shoving everything in Hunter into your
understanding of Mage (or Werewolf, or whatever) cosmology, and most
particularly in telling others they're doing wrong if they disagree, then I will
remove you. The only requirement for a Hunter game is that it work as a Hunter
game. Keep that in mind and things will go more smoothly.

In addition, Hunter lends itself to variant readings of the WoD and the
incorporation of other material. Some people are mad syncretists who like
creating unholy hybrids in their game labs, while others prefer pristine
conceptual purity. Both of those are fine ways to game. The only wrong answers
are the ones that lead to your group not having fun. The fact that something is
declared thus and so on page X of book Y for some other WoD game carries no
automatic weight of authority here. If you think you've got the superior
understanding, demonstrate it through persuasion and the power of example.

Like every new game, Hunter has some errata. It also has design choices which
may or may not please you. Keep your discussion framed in terms of your
perspective. "I dislike X because I like 1, 2, and 3 in my games, and this makes
that harder" leads to many more productive conversations than "X is just bad".
It's good to have preferences and to explain them; it's bad to insult the
character, integrity, or intelligence of people who disagree with you. (Nor am I
amused by disingenuous efforts to weasel out of responsibility for attacks
hidden behind indirection and weasel words.) Keep it focused on ideas.

Remember that when you do spot problems, the best redress you can hope for is
acknowledgement in errata and corrections in upcoming releases. No amount of
shrieking can change books in print; you'll have to take a marker to your own
copy. Once you identify something that seems like an error, focus on solutions.
"But it's still broken in my book" is not a useful or interesting answer to "How
about trying X, Y, or Z to work around this?". It's only necessary to identify a
problem once, while the discussion of possible solutions is open-ended.

I like writeups. Few things add as much to online gaming discussion as actual
examples. Let us know what you do with the game - gaming creators write this
stuff to be used, after all. Obviously we can't all play every new game (he
said, eying shelf after shelf of scarcely-used games), but never let theory
drown out practice.

LET THE GOOD TIMES ROLL

Gaming is for fun. If you're just utterly not having fun, for goodness' sake,
put Hunter down and go do something else. If it makes you angry, if it makes you
sad, if it steals your pleasure, it's not worth it. Do what you enjoy and don't
sweat the rest.

SPOILERS

The core rulebook is on topic, without spoiler protections, immediately. All
other books get three months of spoiler protection for general material, six
months for adventures. Please put "Spoiler" or the equivalent in your subject
line and 20 lines or so of blank (or entertaining non-spoiler) space in the body
of your message. When in doubt, feel free to check with me. Promotional and
preview materials don't need spoiler protection, though please do choose good
clear subject lines so that people who want to avoid them can do so.

ATTACHMENTS AND SPECIAL FORMATS

Don't.

Send plain text. Don't send anything else.

Don't send HTML. If you're new or just not technically minded, we'll help you
set your mail client not to default to HTML-formatted mail. If the problem
persists, I will remove you, though.

Don't attach text files or Word files or viruses or applications or anything
else. Don't paste in GIFs or JPGs or MP3s or anything else. Just send text. If
you want to share any other sort of file, please put it up on the Web and share
the URL here.

(If it seems of general interest to the list, I might put it in the Onelist file
space. Talk with me on the side.)

WHEN PROBLEMS HAPPEN

When, not if. We're not perfect.

Sometimes you will disagree with other list members. When this happens (and it
will), do these things in this order:

1. Discuss it with the other person, _privately_.

2. Discuss it with me, _privately_.

Do not under any circumstances start netcopping on your own. If the list needs
it, I'll do it. If you really want to run a list, you can start one of your own
as easily I did.

CONCLUSION

Thanks!

-- Bruce Baugh, bruce-baugh@..., List Manager

#2454 From: "Ian" <evil_sushi@...>
Date: Mon Apr 11, 2005 1:26 pm
Subject: Hermit Creedbook
evil_sushi
Offline Offline
Send Email Send Email
 
Would anyone be kind enough to hook me up with the Hermit Creedbook
Edges? Thanks

#2453 From: Ian Wellons <evil_sushi@...>
Date: Thu Apr 7, 2005 5:51 pm
Subject: Re: inspiration on tv
evil_sushi
Offline Offline
Send Email Send Email
 
For what kind of resource material?  Plotlines?
Characters?  Monsters?  And have you already looked at
movies (i assume so, but i don't know you so i don't
know....weird sentence...) because if not i can name a
few.


--- nategarth <nategarth@...> wrote:
>
> Hey I know its been awhile since I posted but I was
> trying to figure
> out what tv shows could I use for resource material
>
>
>
>

__________________________________________________
Do You Yahoo!?
Tired of spam?  Yahoo! Mail has the best spam protection around
http://mail.yahoo.com

#2452 From: "signal to noise" <signal_to_noise@...>
Date: Tue Apr 12, 2005 10:39 pm
Subject: RE: Re: inspiration on tv
henry_quirk
Offline Offline
Send Email Send Email
 
screw tv...and the movies...and the latest piece of published shit catching
everyone's' eye(s)...the best stuff will come from inside your own
head...spend a little time thinking about your life and the lives of people
you know...inject a supranatural element -- whether it be ghost or 'were' or
vamp -- and imagine how your life, or the lives of people you know, would be
affected...leave out the friggin' damsels in distress...leave out the
muscular jock-asses...leave out wise and all-knowing mentors...also, leave
out beasties too big to fight, or too easily understood...don't be afraid to
stray far and wide from established canon.

here's an idea:

begin a new game...make your players play themselves (or characters very
close to themselves)...set the whole thing in THIS world, with one vital
exception...the DEMON scenario...leave out all the other standards of the
WoD...make it a DEMON-only world...play everything low-key and creepy with
lots of thralls, a few ambiguously aligned demon npc's and have one
earthbound sitting like cthulhu deep in the background, its presence felt
increasingly as the game unfolds but never actually encountered...'till
maybe the end.

let me know how it plays out... --henry's shade

#2451 From: Richard Ayars <ellwynx@...>
Date: Sat Apr 9, 2005 9:15 pm
Subject: Re: Re: inspiration on tv
ellwynx
Offline Offline
Send Email Send Email
 
wotonwhy4@... wrote:

>
> --- In reckoning@yahoogroups.com, "nategarth" <nategarth@y...> wrote:
> >
> > Hey I know its been awhile since I posted but I was trying to figure
> > out what tv shows could I use for resource material
>
> Resource material doesn't come easily for Hunter from TV shows... at
> least over in the uk (no sky/cable/digital for me... sigh). I suppose
> there's always 'charmed' (although quite frankly it was a terrible
> show). There was another show I saw once about a woman who could
> reverse time to save lives, or something,


Tru Calling  Thursdays @ 9pm on Fox.

> but other than that, nothing
> very hunter-y. Perhaps things like CSI when they're trying to catch
> maniacs could provide insipiration for characters (especially those
> who used to be, or still are, coppers) as to how to avoid being caught
> by the authorities, or for the storyteller to make the authorities
> more difficult to evade.
>
> Sorry I couldn't be anymore help, I tend to use movies and newspapers
> for my inspiration.
>
>
>
>
>
> Post message: reckoning@yahoogroups.com
> Subscribe:  reckoning-subscribe@yahoogroups.com
> Unsubscribe:  reckoning-unsubscribe@yahoogroups.com
> List owner:  reckoning-owner@yahoogroups.com
>
> Group home page:
>   http://groups.yahoo.com/group/reckoning
>
>
> Yahoo! Groups Sponsor
> ADVERTISEMENT
>
<http://us.ard.yahoo.com/SIG=129ilhb2k/M=340683.6297345.7283895.5359267/D=groups\
/S=1705346811:HM/EXP=1113053088/A=2631808/R=0/SIG=11hr7rcjg/*http://www.meetup.c\
om/topics/games/rpg/t/y_rpg1>
>
>
>
> ------------------------------------------------------------------------
> Yahoo! Groups Links
>
>     * To visit your group on the web, go to:
>       http://groups.yahoo.com/group/reckoning/
>
>     * To unsubscribe from this group, send an email to:
>       reckoning-unsubscribe@yahoogroups.com
>       <mailto:reckoning-unsubscribe@yahoogroups.com?subject=Unsubscribe>
>
>     * Your use of Yahoo! Groups is subject to the Yahoo! Terms of
>       Service <http://docs.yahoo.com/info/terms/>.
>
>


[Non-text portions of this message have been removed]

Messages 2451 - 2480 of 2509   Newest  |  < Newer  |  Older >  |  Oldest
Advanced
Add to My Yahoo!      XML What's This?

Copyright © 2009 Yahoo! Inc. All rights reserved.
Privacy Policy - Terms of Service - Guidelines - Help