I think part of the aim in supporting Q3A, apart from supporting Q3A, is to
document what has to be done to add support for a new game, so that when another
new game comes along, for example Tribe, it will be a lot easier to add support
for it to QuArK.
One problem in starting this all off is what source to use? Armin released 5.11
beta - is there a list of what he did between 5.10 and 5.11 so we know where to
look for potential problems (like the ones I found last week)? Plus there is
tiglari's build which, from comments made in the list, contains some very useful
features - do we use that source instead? Also someone said they would post a
list of what Armin had planned to do to QuArK, which might give us a little push
in the right direction also.
Rowdy
-----Original Message-----
From: tiglari@... [SMTP:tiglari@...]
Sent: Monday, November 29, 1999 8:18 PM
To: quark@eGroups.com
Subject: [quark] Re: Quark Game Support
d1am0n-@... wrote:
original article:http://www.egroups.com/group/quark/?start=3394
> Will Quark ever support tribes? because if worldcraft can
> convert....quark can, because worldcraft is a toy compaired to quark.
>
Interesting point. On that basis, I'd say that Quark will support
Tribe if and only if somebody does the work - neither Armin nor I have
time to take it on, but I'm hoping that the interest expressed last
week in Q3A support will produce some action, and on that basis we'll
be able to build up some resources to make it easier for people to
learn to support new games.
In Quake1 if you don't run light (arghlight) on your bsp the map will be
full bright.
//Limpan
>From: delete@...
>Reply-To: quark@egroups.com
>To: quark@eGroups.com
>Subject: [quark] light, light, light
>Date: Mon, 29 Nov 1999 08:36:37 -0800
>MIME-Version: 1.0
>From quark-return-3329-limpan Mon Nov 29 08:53:57 1999
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>
>ik i make a level and run it via QuArK, my level is allright. but if i
>make an bsp file run it not via QuArK my level is full of light!! even
>if i remove all light entetys. so if anyone knows how to solve this
>problem please reply.
>
>
>------------------------------------------------------------------------
>-- Create a poll/survey for your group!
>-- http://www.egroups.com/vote?listname=quark&m=1
>
>
______________________________________________________
ik i make a level and run it via QuArK, my level is allright. but if i
make an bsp file run it not via QuArK my level is full of light!! even
if i remove all light entetys. so if anyone knows how to solve this
problem please reply.
I was looking into some ID soft's Q2 maps, and noticed how they placed
walls with the "HINT" texture into doors and in the sky. Basicely, at points
that separate different area's in the map (take a look at Q2DM1 [The Edge]
for example).
Maybe Q1 uses this too and this might be related to the problem mentioned
below? (I really have no idea what the impact of doing this is, and was just
wondering...)
Bjorn.
> -----Original Message-----
> From: DEVELOPMEN/FMS112/david On Behalf Of Dave
> Sent: Thursday, November 25, 1999 03:29
> To: 'quark@eGroups.com'
> Subject: RE: [quark] QuArk 4.7
>
> PII 400MHz is good, 32M RAM is not good. That will slow things down a
> bit. What video card have you got? Are you using software mode or
> OpenGL?
>
> Maybe you could try making a backup copy of your level. Then delete this
> big room and add it in again, but just the walls. See if that works. If
> it does, start adding details in a few at a time until it stops working
> again.
>
> I have only created Quake 2 levels, maybe someone else has had the same
> trouble with Quake 1??
>
> Dave
>
> -----Original Message-----
> From: ooppoo@... [SMTP:ooppoo@...]
> Sent: Thursday, November 25, 1999 1:18 PM
> To: quark@eGroups.com
> Subject: [quark] QuArk 4.7
>
> Hi!Last question (today) :-)
> I tried to place a temporaly wall in the midlle of the room, but don't
> work. The "ghosts" (your color is grey) appears and overlaps the
> temporaly wall and disappear if I walk im my map. Maybe the problem is
> my computer (P II 400Mhz 32Mb Ram)- not the Quake engine. I've seem
> other maps more big and detailed without this problem. These problems
> stay in my map if I compile it?
> Thanks for the patience!
>
> ------------------------------------------------------------------------
> et the most popular downloads on the Web. Theyıre new!
> Theyıre hot! They're FREE! Utilities, drivers, games.
> It's all here. http://clickhere.egroups.com/click/1610
>
>
>
> -- 20 megs of disk space in your group's Document Vault
> -- http://www.egroups.com/docvault/quark/?m=1
>
>
I have some job in Lithtech engine!
And have a lot of old .map sources.
I need to convert it to DeDit format (there is an export to .map
there, but no import :(((((( )
Do anybody know a way to make such convertion without writing
converter myself ????
d1am0n-@... wrote:
original article:http://www.egroups.com/group/quark/?start=3394
> Will Quark ever support tribes? because if worldcraft can
> convert....quark can, because worldcraft is a toy compaired to quark.
>
Interesting point. On that basis, I'd say that Quark will support
Tribe if and only if somebody does the work - neither Armin nor I have
time to take it on, but I'm hoping that the interest expressed last
week in Q3A support will produce some action, and on that basis we'll
be able to build up some resources to make it easier for people to
learn to support new games.
I agree, I think they shoudl throw this on the page to. It took me well
over a week to get this figured out. I spent a few days going thru the
facts, and couldnt find anything, cept in one article where I saw
something about deleting the temp file in the /windows folder.
"david melax" <mela-@...> wrote:
original article:http://www.egroups.com/group/quark/?start=3393
> I had this exact problem. The error happened because I added the
half-life
> add-on and the second file that we are recommended to use, (the one
with the
> new defaults file in it.) Between the two of them, one of them causes
> version 5.10 to go wonky. One error message said that one of the new
files
> was only for version 5.11 and not for 5.10. The error messages led
me down
> a dozen dead end paths when trying to fix this. (At one point I
> contemplated loading version 4.07!) I would recommend that the quark
website
> should be updated to warn people of this possible problem!
>
> My solution was a little different. I found that I could install
version
> 5.11, and version 5.11qta (qta works better, got fatal bugs with
5.11). Who
> knows, in all my fooling around (it did take most a day) I may have
deleted
> out the TEMP directory, which stompwater say was his solution.
>
> I should introduce myself, my name is dave and this is my first time
posting
> to this discussion forum.
> Dave
>
>
> ----- Original Message -----
> From: <stompwater@...>
> To: <quark@eGroups.com>
> Sent: Friday, November 26, 1999 3:40 PM
> Subject: [quark] reinstall problems
>
>
> > I just recently had to reinstall QUARK, due to something I did in
the
> > setup, and it wouldnt let me open QUARK from there on out. Had to do
> > with some half life things I was adding. Thats not where my main
prob
> > is. I Went to setup to reinstall, and got an error right off the
bat.
> > ((ERROR: Sorry the setup program failed to load, file may be
corrupted.
> > Download again.)) So I downloaded it again, and same thing over and
> > over. I have gone as far as downloading it 5 times, everytime same
> > error. Just wondering if this is something you have heard of, and
have
> > a fix for.
> >
> >
> >
I had this exact problem. The error happened because I added the half-life
add-on and the second file that we are recommended to use, (the one with the
new defaults file in it.) Between the two of them, one of them causes
version 5.10 to go wonky. One error message said that one of the new files
was only for version 5.11 and not for 5.10. The error messages led me down
a dozen dead end paths when trying to fix this. (At one point I
contemplated loading version 4.07!) I would recommend that the quark website
should be updated to warn people of this possible problem!
My solution was a little different. I found that I could install version
5.11, and version 5.11qta (qta works better, got fatal bugs with 5.11). Who
knows, in all my fooling around (it did take most a day) I may have deleted
out the TEMP directory, which stompwater say was his solution.
I should introduce myself, my name is dave and this is my first time posting
to this discussion forum.
Dave
----- Original Message -----
From: <stompwater@...>
To: <quark@eGroups.com>
Sent: Friday, November 26, 1999 3:40 PM
Subject: [quark] reinstall problems
> I just recently had to reinstall QUARK, due to something I did in the
> setup, and it wouldnt let me open QUARK from there on out. Had to do
> with some half life things I was adding. Thats not where my main prob
> is. I Went to setup to reinstall, and got an error right off the bat.
> ((ERROR: Sorry the setup program failed to load, file may be corrupted.
> Download again.)) So I downloaded it again, and same thing over and
> over. I have gone as far as downloading it 5 times, everytime same
> error. Just wondering if this is something you have heard of, and have
> a fix for.
>
>
>
> ------------------------------------------------------------------------
> Was the salesman clueless? Productopia has the answers.
> http://clickhere.egroups.com/click/1702
>
>
>
> -- Talk to your group with your own voice!
> -- http://www.egroups.com/VoiceChatPage?listName=quark&m=1
>
>
[On Sun, 28 Nov 1999 12:37:06 +0100, "Fredrik Karlsson" <karlzon@...>
wrote:]
>Right now I am making a nice cs map, it´s a big house and i need a elevator for
8-9 floors. How do i do? I wan´t the elevator to come to the floor you are at. I
meen, ju press a button on the, say, 5th floor - and then the elevator comes to
the 5th floor.
Check out http://halflife.gamedesign.net - there's an tutorial on how to make
an elevator for 3 floors. Then its just the matter of figure out the system,
and add the last 5-6 floors.
--
/Decker - webmaster of QuArK map-editor (Q1,Q2,Hx2,Hr2,HL,SiN)
decker#planetquake.com - http://www.planetquake.com/quark
decker#post1.tele.dk - http://home1.inet.tele.dk/decker
Right now I am making a nice cs map, it´s a big house and i need a elevator for 8-9 floors. How do i do? I wan´t the elevator to come to the floor you are at. I meen, ju press a button on the, say, 5th floor - and then the elevator comes to the 5th floor.
Please! Someone help me whit this task. If you need i can send you the map, and you can see for yourself.
ps If you give me an explenation... Make it very detaild.
"rowdy" <rowd-@...> wrote:
original article:http://www.egroups.com/group/quark/?start=3379
> Welcome, happy to help, and I think we both learned something. But
that's
> not the first thing I would have thought of. Now, why did it happen?
> Dunno, maybe the install program extracted itself into the
\windows\python
> directory, then tried to start Python to finish the install expecting
to
> find the files in \windows\python, but found some corrupt ones in
> \windows\temp first. Grasping at straws here, but if someone can
diagnose
> it maybe we can stop it from happening again.
>
> Well done
>
> Rowdy aka Dave
>
> -----Original Message-----
> From: stompwater@... <stompwater@...>
> To: quark@eGroups.com <quark@eGroups.com>
> Date: Saturday, 27 November 1999 20:12
> Subject: [quark] reinstall problems- HAHAHAHA
>
>
> >HEHE i cant beleive this, I delted everything in the windows\temp
> >directory, and went back to the install, and bamm there it was
install.
> >I cant belive it, i deleted everthing searched everywhere, guess it
> >skiped the temp, unsure. But I got install now. Sorry about the
trouble
> >and thanks for tryin dave. sorry i put ya thru that over and over.
for
> >me the easiest things, are the last I come across, hehe DUH. Kinda
like
> >Im lookin for my keys for an hour or so, and they was in my hand the
> >whole time. hehe thanks
>
>
>
To conserve space I began deleting files in my WINDOWS/TEMP folder when
I found them elsewhere, like the system directory. Seeing as it just
holds temporary files it shouldn't have been a problem, but after
doing so my 3D card wouldn't run properly and had to be reinstalled.
Seems Windows95 still uses files there, so if they're erased somethings
don't work. In your case the files there may have been corrupted in
some way telling Windows it can't extract the program and erasing the
file would allow Windows to treat it normally.
"benny larsson" <familjen.larsson.mellblo-@...> wrote:
original article:http://www.egroups.com/group/quark/?start=3373
> Hello!
> When I create a brush in QuArK, the maximum face number is six (a
cube), and I can't figure out how to make brushes with omre faces. Is
there anybody who can help me?
>
> -OsKaR
>
Quick way to add a face or two to any poly is to cut a corner then
reposition the vertices where you want. If you want a lot of sides try
making an n-prism and specify the number.
>I've put some at:
>
> www.hereticii.com/tiglari/editor/quark-dev.zip
>
>Little blurbs on `QObjects', qrk files, forms and other stuff to help
>people get started. Very scrappy & very incomplete.
... but so much more than we had before.
Cool, dude :)
Rowdy
I've put some at:
www.hereticii.com/tiglari/editor/quark-dev.zip
Little blurbs on `QObjects', qrk files, forms and other stuff to help
people get started. Very scrappy & very incomplete.
Okay now the python thing says that a "token" on line 8 is too big?
First - what is a token?
second- isn't there an easier way to compile .map files?
third - Where is line 8 (what is a line 8?)?
fourth - I must be the most imcompentant map maker in the world.
On Sun, 28 Nov 1999 11:41:49 +1100, "Rowdy" <rowdy@...>
wrote:
>Hmmm, interesting. Except that it does not seem to have an upper limit when
>affecting the health value. I stood on the trigger_hurt (with dmg of -5)
>for a while and my health hit 500 and looked like it would keep going. I
>can't remember exactly what the Q1 healing pools did, did they stop at 100%?
"....and even use a timer that shuts it off...."
Rust has tutorials on that sort of thing.
>Rowdy
>
>-----Original Message-----
>From: ShryQe <shryqe@...>
>To: quark@egroups.com <quark@egroups.com>
>Date: Sunday, 28 November 1999 10:56
>Subject: [quark] Re: Healing pools
>
>
>On Sun, 28 Nov 1999 09:46:48 +1100, "Rowdy" <rowdy@...>
>wrote:
>
>>Uh, I vaguely remember seeing something like that in a user-made level, not
>a pool, but a tube you could climb into and every 30 seconds or so it would
>add a certain amount to your health. I can't remember which map it was tho,
>not an id level tho.
>>
>>One alternative might be a button which, when pressed, spawns a small
>health right under the button which the user would collect there and then.
>
>On a hunch, I tried giving a negative dmg value to trigger_hurt and it
>does add health. You'll be able to create a healing pool...and even
>use a timer that shuts it off at some point.
>
><snip>
--
Shryqe aka Phantom[w|d] of CTF Clan Walking Dead
Rabbitpoo's_House_of_the_Walking_Dead Q2CTF at 198.87.144.199
PLENTY of bandwidth, Linux, and 100% OGL match ready
Clan page & links http://my.voyager.net/shryqe/wd
Hmmm, interesting. Except that it does not seem to have an upper limit when
affecting the health value. I stood on the trigger_hurt (with dmg of -5)
for a while and my health hit 500 and looked like it would keep going. I
can't remember exactly what the Q1 healing pools did, did they stop at 100%?
Rowdy
-----Original Message-----
From: ShryQe <shryqe@...>
To: quark@egroups.com <quark@egroups.com>
Date: Sunday, 28 November 1999 10:56
Subject: [quark] Re: Healing pools
On Sun, 28 Nov 1999 09:46:48 +1100, "Rowdy" <rowdy@...>
wrote:
>Uh, I vaguely remember seeing something like that in a user-made level, not
a pool, but a tube you could climb into and every 30 seconds or so it would
add a certain amount to your health. I can't remember which map it was tho,
not an id level tho.
>
>One alternative might be a button which, when pressed, spawns a small
health right under the button which the user would collect there and then.
On a hunch, I tried giving a negative dmg value to trigger_hurt and it
does add health. You'll be able to create a healing pool...and even
use a timer that shuts it off at some point.
<snip>
--
Shryqe aka Phantom[w|d] of CTF Clan Walking Dead
Rabbitpoo's_House_of_the_Walking_Dead Q2CTF at 198.87.144.199
PLENTY of bandwidth, Linux, and 100% OGL match ready
Clan page & links http://my.voyager.net/shryqe/wd
On Sun, 28 Nov 1999 09:46:48 +1100, "Rowdy" <rowdy@...>
wrote:
>Uh, I vaguely remember seeing something like that in a user-made level, not a
pool, but a tube you could climb into and every 30 seconds or so it would add a
certain amount to your health. I can't remember which map it was tho, not an id
level tho.
>
>One alternative might be a button which, when pressed, spawns a small health
right under the button which the user would collect there and then.
On a hunch, I tried giving a negative dmg value to trigger_hurt and it
does add health. You'll be able to create a healing pool...and even
use a timer that shuts it off at some point.
Here are Rust's notes about trigger_hurt. There are also tutorials on
how to use timers and triggers to get effects like this to work the
way you want them to.
http://www.gamedesign.net/quake2/quake2tutorials.php3
trigger_hurt is another pretty easy entity to use. Its an area that
you specify that when the player comes in contact with it he/she will
take damage. You can specify the damage by setting the key value pair
dmg. There are a number of spawnflags for a trigger_hurt. They are
start_off, toggle, silent, no_protection, and slow. start_off and
toggle are for trigger_hurt entities that are triggered. So you could
have an area where the player wasn't taking damage but then one of
their actions triggers something that causes the player to take
constant damage until he/she is out of the area of the trigger_hurt.
There are a lot of uses for this. Slow simply decreases the frequency
of the damage taken. trigger_hurt can also be used for setting
traps..like the floor opens and the player falls into a pit of spikes.
just draw a brush covering the tips of the spikes and make it into a
trigger_hurt.
> In Quake 1 there was some odd pools in some of the levels that healed you
if you had been damaged. When you had healed your self a while the healing power
was drained and a message like "Healing poll is drained" appeared. Is there any
way to do something like that in Quake 2?
--
Shryqe aka Phantom[w|d] of CTF Clan Walking Dead
Rabbitpoo's_House_of_the_Walking_Dead Q2CTF at 198.87.144.199
PLENTY of bandwidth, Linux, and 100% OGL match ready
Clan page & links http://my.voyager.net/shryqe/wd
Greetings
You can either download some prefabs (you can get lots of prefabs including
architecture, furniture, bridges, machinery etc.) and use those, or make
your own.
There are some links on the QuArK home page to prefab sites, also look back
in some previous messages in the eGroup which refer to prfeab sites.
To make your own, you can set a small grid size (maybe 1), zoom right in,
put a bunch of polys in the level and move them around until they look right
and are the right scale (that is the most difficult), collect them together
into a group in QuArK (select all the polys and press the "new group" button
(which is right near the compass)), and then you can easily copy the group
elsewhere in your level.
hth
Rowdy
-----Original Message-----
From: delete@... <delete@...>
To: quark@eGroups.com <quark@eGroups.com>
Date: Sunday, 28 November 1999 3:01
Subject: [quark] how do i put chairs and stuff in my level
>can someone please tell me how i can put fast opjects in my level, like
>a desk or something
Uh, I vaguely remember seeing something like that in a user-made level, not a pool, but a tube you could climb into and every 30 seconds or so it would add a certain amount to your health. I can't remember which map it was tho, not an id level tho.
One alternative might be a button which, when pressed, spawns a small health right under the button which the user would collect there and then.
In Quake 1 there was some odd pools in some of the levels that healed you if you had been damaged. When you had healed your self a while the healing power was drained and a message like "Healing poll is drained" appeared. Is there any way to do something like that in Quake 2?
Welcome, happy to help, and I think we both learned something. But that's
not the first thing I would have thought of. Now, why did it happen?
Dunno, maybe the install program extracted itself into the \windows\python
directory, then tried to start Python to finish the install expecting to
find the files in \windows\python, but found some corrupt ones in
\windows\temp first. Grasping at straws here, but if someone can diagnose
it maybe we can stop it from happening again.
Well done
Rowdy aka Dave
-----Original Message-----
From: stompwater@... <stompwater@...>
To: quark@eGroups.com <quark@eGroups.com>
Date: Saturday, 27 November 1999 20:12
Subject: [quark] reinstall problems- HAHAHAHA
>HEHE i cant beleive this, I delted everything in the windows\temp
>directory, and went back to the install, and bamm there it was install.
>I cant belive it, i deleted everthing searched everywhere, guess it
>skiped the temp, unsure. But I got install now. Sorry about the trouble
>and thanks for tryin dave. sorry i put ya thru that over and over. for
>me the easiest things, are the last I come across, hehe DUH. Kinda like
>Im lookin for my keys for an hour or so, and they was in my hand the
>whole time. hehe thanks
Good to see you got it all sorted out. A valuable lesson for us all.
stompwater@... wrote:
HEHE i cant beleive this, I delted everything in
the windows\temp
directory, and went back to the install, and bamm there it was install.
I cant belive it, i deleted everthing searched everywhere, guess it
skiped the temp, unsure. But I got install now. Sorry about the trouble
and thanks for tryin dave. sorry i put ya thru that over and over.
for
me the easiest things, are the last I come across, hehe DUH. Kinda
like
Im lookin for my keys for an hour or so, and they was in my hand the
whole time. hehe thanks
------------------------------------------------------------------------
Accurate impartial advice on everything from laptops to tablesaws.
http://clickhere.egroups.com/click/1701
[On Thu, 25 Nov 1999 17:06:34 -0800, tiglari@... wrote:]
>Did that second zip work for you, are or is the fix below for the first?
I never downloaded the second zip. I only got the first one.
--
/Decker - webmaster of QuArK map-editor (Q1,Q2,Hx2,Hr2,HL,SiN)
decker#planetquake.com - http://www.planetquake.com/quark
decker#post1.tele.dk - http://home1.inet.tele.dk/decker
When I create a brush in QuArK, the maximum face number is six (a cube), and I can't figure out how to make brushes with omre faces. Is there anybody who can help me?
In Quake 1 there was some odd pools in some of the levels that healed you if you had been damaged. When you had healed your self a while the healing power was drained and a message like "Healing poll is drained" appeared. Is there any way to do something like that in Quake 2?