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quark · QuArK - Quake Army Knife editor
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Messages 17268 - 17302 of 17302   Oldest  |  < Older  |  Newer >  |  Newest
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17268
Use your right mouse button to move entities in the tree-view, it also give the option to insert in to group or move here, copy insert in to group or copy...
William Plews
wplews
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Jul 27, 2008
11:27 am
17269
See thats just it, the "insert into group" option is default. I want to make the "move" option the default behavior...maybe insert and alt or something. ...
Chris
csg_3dgamer
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Jul 27, 2008
12:24 pm
17270
Whenever I put a light object inside a room, it dosnt want to show. For example, if i put a blue spotlight inside my room, on the wire frame views it shows but...
eloykid500
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Sep 24, 2008
9:03 pm
17271
When you build the map, does it say it leaked? Quark doesn't build quake 2 lighting by it self, nor will it show it. the lighting it shows is dynamic lighitng...
Chris Glenn
csg_3dgamer
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Sep 24, 2008
10:21 pm
17272
... quake 2 lighting by it self, nor will it show it. the lighting it shows is dynamic lighitng which is something q2 does not have. ... For ... the...
eloykid500
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Sep 24, 2008
11:21 pm
17273
Go into the configuration of quark, then to quake II, and make sure the "build in console" is checked. Then run QBSP3 and check to see if it says...
Chris Glenn
csg_3dgamer
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Sep 24, 2008
11:28 pm
17276
... the "build in console" is checked. Then run QBSP3 and check to see if it says "*******LEAKEd****** as the second row of numbers. ... shows ... show. ... ...
eloykid500
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Sep 24, 2008
11:34 pm
17277
Bring up quark>>look at the menu bar>>click Edit>>Configuration>>Quake 2 ... From: eloykid500 <eloykid500@...> To: quark@yahoogroups.com Sent: Wednesday,...
Chris Glenn
csg_3dgamer
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Sep 24, 2008
11:39 pm
17278
... and over again? ... Edit>>Configuration>>Quake 2 ... sure ... if ... build...
eloykid500
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Sep 24, 2008
11:47 pm
17279
... SetQdirFromPath: no "quake2" in C:quake2\tmpquark\maps/newmap.bsp ... see ... it ... light. ... wire ... doesn't...
eloykid500
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Sep 25, 2008
12:25 am
17280
... From: eloykid500 <eloykid500@...> To: quark@yahoogroups.com Sent: Wednesday, September 24, 2008 8:24:59 PM Subject: [quark] Re: Quake 2 Lighting -...
Chris Glenn
csg_3dgamer
Online Now Send Email
Sep 25, 2008
12:26 am
17281
... still gettin the same message from the console. ... over ... make ... doesn't ... lighting ... to ... problem?...
eloykid500
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Sep 25, 2008
12:31 am
17282
Might want to clear your setup.qrk file ONLY if you map just for quake 2 in quark. 1: Bring up a new map under quake 2 mode 2: Edit>>Configuration>>Quake II. ...
Chris Glenn
csg_3dgamer
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Sep 25, 2008
12:37 am
17283
... please. I dont want to continue this on forever. Might want to clear your setup.qrk file ONLY if you map just for quake 2 in quark. ... it. (BSP, VIS, RAD)...
eloykid500
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Sep 25, 2008
12:47 am
17284
... it ... isnt ... tools ... <csg_3dgamer@ ...> ... the ... the...
eloykid500
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Sep 25, 2008
1:43 am
17285
[b]LeRay Quake II Cafe' Quake II Mapping Contest #6[/b] Stop by and leave comments for the Mappers maps. ...
William Plews
wplews
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Oct 4, 2008
9:16 pm
17288
OK, who let the spambots in??? [Non-text portions of this message have been removed]...
Chris Glenn
csg_3dgamer
Online Now Send Email
Dec 1, 2008
1:55 am
17290
Hello people.I am almost noob in QuArK and need help to put a decal in my maps. I don't know how to do this with quark. Modify those .map files and write...
H8OR
h8or85
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Dec 17, 2008
2:50 pm
17291
Hi! For what game are you mapping? HL2?...
Dirk Schibelius
dirk_schibelius
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Dec 17, 2008
4:43 pm
17292
The final format of bsp must be same as Quake 3....
H8OR
h8or85
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Dec 17, 2008
7:18 pm
17293
Hi! I did it this way 4 Q3: I made a thin brush (So 1 to 2 units thick) with nodraw texture on it. And at the surface the "decal" shader texture. Then I put...
Dirk Schibelius
dirk_schibelius
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Dec 18, 2008
5:07 pm
17294
Hi! Can someone tell me how I can create volumetric (foggy) lightbeams like some lamps in Prey's spindle maps have? I looked for hours in da internet but didnt...
Dirk Schibelius
dirk_schibelius
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Dec 26, 2008
10:50 pm
17295
Hi Dirk, One way I have seen people do it (in Star Trek Voyager: Elite Force, a Quake 3-engine game) is just create a normal spotlight, and use see- through...
danielpharos
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Dec 27, 2008
12:43 pm
17296
Hi! Thanx for that tip, bt I know that already. I found out now, by trying to use the built in editor (thats very hard to use for me) that they use a...
Dirk Schibelius
dirk_schibelius
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Dec 28, 2008
7:05 pm
17297
Ah, but that's easy: There are nine numbers, written as floating point values. The "e-007"- part means "ten to the power of minus seven" --> almost zero....
danielpharos
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Jan 8, 2009
3:52 pm
17298
Thanx! Bt thats a bit hard to understand for me, I thought that are something like coordinates. regards Dirk...
Dirk Schibelius
dirk_schibelius
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Jan 8, 2009
5:37 pm
17299
Yeah, things get very mathy fast. There's no escaping it! :) If you need more help with this, it's better to open a topic on the main forum about it:...
danielpharos
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Jan 14, 2009
7:04 pm
17300
Hi! Is it possible to add support for .lwo- and .ase- Models for Doom3 and support for Source- engine models .mdl and displacements to the map editor? That...
Dirk Schibelius
dirk_schibelius
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Mar 5, 2009
11:33 am
17301
Yes, that's possible, but it's going to take time (and lots of it). We'll certainly put it on our (big) to-do-list! Greetz, DanielPharos...
danielpharos
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Mar 5, 2009
9:48 pm
17302
ATTENTION ALL ACTIVE Q2 MAPPERS!!!! Dear fellow mappers, We (clan Q2C) are attempting to organize a Quake 2 mapping contest for sometime in the next month or...
William Plews
wplews
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Jun 25, 2009
12:36 am
Messages 17268 - 17302 of 17302   Oldest  |  < Older  |  Newer >  |  Newest
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