Dear fellow mappers, We (clan Q2C) are attempting to organize a Quake 2 mapping contest for sometime in the next month or so... The requirements are fairly...
Wow, cool. For a coincidence, me and a friend of mine took Q2 out of the box again a few days ago. How is the contest going? Looking at the forum, I'm not 100%...
Forums seem to be not working right now so... I was wondering, how would i change the drag n drop operation of the tree-view back to the strictly reorder?...
Use your right mouse button to move entities in the tree-view, it also give the option to insert in to group or move here, copy insert in to group or copy...
See thats just it, the "insert into group" option is default. I want to make the "move" option the default behavior...maybe insert and alt or something. ...
Whenever I put a light object inside a room, it dosnt want to show. For example, if i put a blue spotlight inside my room, on the wire frame views it shows but...
When you build the map, does it say it leaked? Quark doesn't build quake 2 lighting by it self, nor will it show it. the lighting it shows is dynamic lighitng...
... quake 2 lighting by it self, nor will it show it. the lighting it shows is dynamic lighitng which is something q2 does not have. ... For ... the...
... the "build in console" is checked. Then run QBSP3 and check to see if it says "*******LEAKEd****** as the second row of numbers. ... shows ... show. ... ...
Bring up quark>>look at the menu bar>>click Edit>>Configuration>>Quake 2 ... From: eloykid500 <eloykid500@...> To: quark@yahoogroups.com Sent: Wednesday,...
Might want to clear your setup.qrk file ONLY if you map just for quake 2 in quark. 1: Bring up a new map under quake 2 mode 2: Edit>>Configuration>>Quake II. ...
... please. I dont want to continue this on forever. Might want to clear your setup.qrk file ONLY if you map just for quake 2 in quark. ... it. (BSP, VIS, RAD)...
Hello people.I am almost noob in QuArK and need help to put a decal in my maps. I don't know how to do this with quark. Modify those .map files and write...
Hi! I did it this way 4 Q3: I made a thin brush (So 1 to 2 units thick) with nodraw texture on it. And at the surface the "decal" shader texture. Then I put...
Hi! Can someone tell me how I can create volumetric (foggy) lightbeams like some lamps in Prey's spindle maps have? I looked for hours in da internet but didnt...
Hi Dirk, One way I have seen people do it (in Star Trek Voyager: Elite Force, a Quake 3-engine game) is just create a normal spotlight, and use see- through...
Hi! Thanx for that tip, bt I know that already. I found out now, by trying to use the built in editor (thats very hard to use for me) that they use a...
Ah, but that's easy: There are nine numbers, written as floating point values. The "e-007"- part means "ten to the power of minus seven" --> almost zero....
Yeah, things get very mathy fast. There's no escaping it! :) If you need more help with this, it's better to open a topic on the main forum about it:...