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quark · QuArK - Quake Army Knife editor
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Messages 17249 - 17280 of 17302   Oldest  |  < Older  |  Newer >  |  Newest
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17249
I was gonna post on the forum and ask if anyone knows of any good websites for some quake 2 prefabs, but it looks like the forum is down again. So if anyone...
franc_cassar
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Apr 30, 2008
5:47 pm
17250
Hi Franc, As most Prefabs sites are down you might try TurboSquid. They have models for free. Catch some dfx or 3dxs models and turn them into your Quake2 ...
Rinie Brouwers
quatrotski
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Apr 30, 2008
9:36 pm
17251
Cool, I never knew you could do that. Does MS save them as .map or .md2? - Mike ... [Non-text portions of this message have been removed]...
Mike
krystalwolf21
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May 1, 2008
1:20 am
17252
The oppertunity of MilkShape's import and export capeabilties is almost unlimited. I use it more than the editor itself (shamely...) Import the model in 3ds...
Rinie Brouwers
quatrotski
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May 1, 2008
8:36 pm
17253
cool, I'll give it a look, thanks ... From: Rinie Brouwers <gimli@...> To: quark@yahoogroups.com Sent: Wednesday, April 30, 2008 5:36:43 PM Subject: Re:...
Franc Cassar
franc_cassar
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May 2, 2008
2:09 am
17254
Oh, mine's registered :P. - Mike ============================ ... [Non-text portions of this message have been removed]...
Mike
krystalwolf21
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May 2, 2008
4:30 am
17255
Hi everybody, We've got a new forum online, located here: http://quark.planetquake.gamespy.com/forums/ See you all there, DanielPharos...
danielpharos
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May 7, 2008
12:56 pm
17256
Im having some problems getting quark to show textures in tf2 mode I have quark set to hl2 game mode and i have tried setting both hl2 and tf2 folders in the...
pendaz_18
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May 9, 2008
3:29 pm
17257
If anybody is interested, this question/discussion continues here: http://quark.planetquake.gamespy.com/forums/index.php?topic=6.0 Greetz, DanielPharos...
danielpharos
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May 14, 2008
2:07 pm
17258
Hello, Recently, I wrote a solid geometry compiler which uses the Quake 1 .Map file format. The editor of my preference is QuArK. Because the Quake .Map...
wouterbu
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May 20, 2008
8:38 am
17259
Hello Buddingh', QkMapPoly:TPolyhedron.SaveAsTextPolyhedron was renamed to SaveAsMapTextTPolygon (prog/QkQuakeMap.pas), but you want SaveAsMapTextTFace. Thanks...
danielpharos
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May 21, 2008
11:03 am
17260
hey how are you rinie do you like chocolate? are you the one that likes chocolate? i think i am having amnesia 0_0 Tttyl Love, Lornie ... From: Rinie Brouwers ...
Lawrence Herbert III
lawjh@...
Send Email
May 28, 2008
8:51 pm
17261
And this is supported to mean... what? Greetz, DanielPharos ... likes chocolate? i think i am having amnesia 0_0 Tttyl...
danielpharos
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May 29, 2008
11:59 am
17262
Silly Daniel, tricks are for kids! Also there's a new QuArK forum: http://quark.planetquake.gamespy.com/forums/ - Mike ================================= ... ...
Mike
krystalwolf21
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May 30, 2008
7:17 am
17263
Don't know where you adding to, Lawrence. I just answered a question from Frank Cassar about texture placement in Quark. If you're accounted on yahoogroups for...
Rinie Brouwers
quatrotski
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May 31, 2008
6:49 pm
17264
MadFox, Keep cool, internet is full of moron :P JPL ... De : Rinie Brouwers <gimli@...> À : quark@yahoogroups.com Envoyé le : Samedi, 31 Mai 2008,...
Jean-Philippe LAMBERT
lambert_jph
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May 31, 2008
7:28 pm
17265
Dear fellow mappers, We (clan Q2C) are attempting to organize a Quake 2 mapping contest for sometime in the next month or so... The requirements are fairly...
William Plews
wplews
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Jul 17, 2008
10:11 am
17266
Wow, cool. For a coincidence, me and a friend of mine took Q2 out of the box again a few days ago. How is the contest going? Looking at the forum, I'm not 100%...
Massimo DZ8
maxdz8
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Jul 24, 2008
5:35 pm
17267
Forums seem to be not working right now so... I was wondering, how would i change the drag n drop operation of the tree-view back to the strictly reorder?...
Chris
csg_3dgamer
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Jul 26, 2008
8:11 pm
17268
Use your right mouse button to move entities in the tree-view, it also give the option to insert in to group or move here, copy insert in to group or copy...
William Plews
wplews
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Jul 27, 2008
11:27 am
17269
See thats just it, the "insert into group" option is default. I want to make the "move" option the default behavior...maybe insert and alt or something. ...
Chris
csg_3dgamer
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Jul 27, 2008
12:24 pm
17270
Whenever I put a light object inside a room, it dosnt want to show. For example, if i put a blue spotlight inside my room, on the wire frame views it shows but...
eloykid500
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Sep 24, 2008
9:03 pm
17271
When you build the map, does it say it leaked? Quark doesn't build quake 2 lighting by it self, nor will it show it. the lighting it shows is dynamic lighitng...
Chris Glenn
csg_3dgamer
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Sep 24, 2008
10:21 pm
17272
... quake 2 lighting by it self, nor will it show it. the lighting it shows is dynamic lighitng which is something q2 does not have. ... For ... the...
eloykid500
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Sep 24, 2008
11:21 pm
17273
Go into the configuration of quark, then to quake II, and make sure the "build in console" is checked. Then run QBSP3 and check to see if it says...
Chris Glenn
csg_3dgamer
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Sep 24, 2008
11:28 pm
17276
... the "build in console" is checked. Then run QBSP3 and check to see if it says "*******LEAKEd****** as the second row of numbers. ... shows ... show. ... ...
eloykid500
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Sep 24, 2008
11:34 pm
17277
Bring up quark>>look at the menu bar>>click Edit>>Configuration>>Quake 2 ... From: eloykid500 <eloykid500@...> To: quark@yahoogroups.com Sent: Wednesday,...
Chris Glenn
csg_3dgamer
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Sep 24, 2008
11:39 pm
17278
... and over again? ... Edit>>Configuration>>Quake 2 ... sure ... if ... build...
eloykid500
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Sep 24, 2008
11:47 pm
17279
... SetQdirFromPath: no "quake2" in C:quake2\tmpquark\maps/newmap.bsp ... see ... it ... light. ... wire ... doesn't...
eloykid500
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Sep 25, 2008
12:25 am
17280
... From: eloykid500 <eloykid500@...> To: quark@yahoogroups.com Sent: Wednesday, September 24, 2008 8:24:59 PM Subject: [quark] Re: Quake 2 Lighting -...
Chris Glenn
csg_3dgamer
Offline Send Email
Sep 25, 2008
12:26 am
Messages 17249 - 17280 of 17302   Oldest  |  < Older  |  Newer >  |  Newest
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