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quark · QuArK - Quake Army Knife editor
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Messages 17237 - 17269 of 17302   Oldest  |  < Older  |  Newer >  |  Newest
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17237
I have a map I just made, and I can't figure out how to use the bot waypoint editor. I've read the breif thing about it here: C:\Program ...
franc_cassar
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Dec 22, 2007
6:56 pm
17238
Could you please open a topic here: http://www.dark-forge.com/forums/ This is where most of the support-action is. Greetz, DanielPharos...
danielpharos
Offline Send Email
Dec 22, 2007
8:12 pm
17239
I have a room in a Quake 1 map I am building which has a barred staircase up to a button which will open the exit door. What I am trying to do is:- When you...
sceletope
Offline Send Email
Mar 24, 2008
10:18 am
17240
undefined [Non-text portions of this message have been removed]...
MICHAEL MCCALL
krystalwolf21
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Mar 24, 2008
11:34 am
17241
undefined [Non-text portions of this message have been removed]...
MICHAEL MCCALL
krystalwolf21
Offline Send Email
Mar 24, 2008
12:14 pm
17245
I don't know which of my e-mails are getting through becuause they either show up Undefined to me or not at all. This one is typed out in Plain Text. - Mike...
MICHAEL MCCALL
krystalwolf21
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Mar 24, 2008
12:36 pm
17246
(Damn Netscape!) Make a separate relay for killing the door and calling the ogres. http://members.shaw.ca/mccall1/q1test.qkm - Mike ... From: sceletope...
MICHAEL MCCALL
krystalwolf21
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Mar 24, 2008
12:37 pm
17247
Hi Mike, Thanks, that sorted it :) I have tried two relays, one calling the other which didn't work, I hadn't thought about using the same target name for both...
Rob Hancock
sceletope
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Mar 24, 2008
3:05 pm
17248
Thanks, that sorted it :) I have tried two relays, one calling the other which didn't work, I hadn't thought about using the same target name for both relays...
sceletope
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Mar 24, 2008
3:06 pm
17249
I was gonna post on the forum and ask if anyone knows of any good websites for some quake 2 prefabs, but it looks like the forum is down again. So if anyone...
franc_cassar
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Apr 30, 2008
5:47 pm
17250
Hi Franc, As most Prefabs sites are down you might try TurboSquid. They have models for free. Catch some dfx or 3dxs models and turn them into your Quake2 ...
Rinie Brouwers
quatrotski
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Apr 30, 2008
9:36 pm
17251
Cool, I never knew you could do that. Does MS save them as .map or .md2? - Mike ... [Non-text portions of this message have been removed]...
Mike
krystalwolf21
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May 1, 2008
1:20 am
17252
The oppertunity of MilkShape's import and export capeabilties is almost unlimited. I use it more than the editor itself (shamely...) Import the model in 3ds...
Rinie Brouwers
quatrotski
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May 1, 2008
8:36 pm
17253
cool, I'll give it a look, thanks ... From: Rinie Brouwers <gimli@...> To: quark@yahoogroups.com Sent: Wednesday, April 30, 2008 5:36:43 PM Subject: Re:...
Franc Cassar
franc_cassar
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May 2, 2008
2:09 am
17254
Oh, mine's registered :P. - Mike ============================ ... [Non-text portions of this message have been removed]...
Mike
krystalwolf21
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May 2, 2008
4:30 am
17255
Hi everybody, We've got a new forum online, located here: http://quark.planetquake.gamespy.com/forums/ See you all there, DanielPharos...
danielpharos
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May 7, 2008
12:56 pm
17256
Im having some problems getting quark to show textures in tf2 mode I have quark set to hl2 game mode and i have tried setting both hl2 and tf2 folders in the...
pendaz_18
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May 9, 2008
3:29 pm
17257
If anybody is interested, this question/discussion continues here: http://quark.planetquake.gamespy.com/forums/index.php?topic=6.0 Greetz, DanielPharos...
danielpharos
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May 14, 2008
2:07 pm
17258
Hello, Recently, I wrote a solid geometry compiler which uses the Quake 1 .Map file format. The editor of my preference is QuArK. Because the Quake .Map...
wouterbu
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May 20, 2008
8:38 am
17259
Hello Buddingh', QkMapPoly:TPolyhedron.SaveAsTextPolyhedron was renamed to SaveAsMapTextTPolygon (prog/QkQuakeMap.pas), but you want SaveAsMapTextTFace. Thanks...
danielpharos
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May 21, 2008
11:03 am
17260
hey how are you rinie do you like chocolate? are you the one that likes chocolate? i think i am having amnesia 0_0 Tttyl Love, Lornie ... From: Rinie Brouwers ...
Lawrence Herbert III
lawjh@...
Send Email
May 28, 2008
8:51 pm
17261
And this is supported to mean... what? Greetz, DanielPharos ... likes chocolate? i think i am having amnesia 0_0 Tttyl...
danielpharos
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May 29, 2008
11:59 am
17262
Silly Daniel, tricks are for kids! Also there's a new QuArK forum: http://quark.planetquake.gamespy.com/forums/ - Mike ================================= ... ...
Mike
krystalwolf21
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May 30, 2008
7:17 am
17263
Don't know where you adding to, Lawrence. I just answered a question from Frank Cassar about texture placement in Quark. If you're accounted on yahoogroups for...
Rinie Brouwers
quatrotski
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May 31, 2008
6:49 pm
17264
MadFox, Keep cool, internet is full of moron :P JPL ... De : Rinie Brouwers <gimli@...> À : quark@yahoogroups.com Envoyé le : Samedi, 31 Mai 2008,...
Jean-Philippe LAMBERT
lambert_jph
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May 31, 2008
7:28 pm
17265
Dear fellow mappers, We (clan Q2C) are attempting to organize a Quake 2 mapping contest for sometime in the next month or so... The requirements are fairly...
William Plews
wplews
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Jul 17, 2008
10:11 am
17266
Wow, cool. For a coincidence, me and a friend of mine took Q2 out of the box again a few days ago. How is the contest going? Looking at the forum, I'm not 100%...
Massimo DZ8
maxdz8
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Jul 24, 2008
5:35 pm
17267
Forums seem to be not working right now so... I was wondering, how would i change the drag n drop operation of the tree-view back to the strictly reorder?...
Chris
csg_3dgamer
Online Now Send Email
Jul 26, 2008
8:11 pm
17268
Use your right mouse button to move entities in the tree-view, it also give the option to insert in to group or move here, copy insert in to group or copy...
William Plews
wplews
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Jul 27, 2008
11:27 am
17269
See thats just it, the "insert into group" option is default. I want to make the "move" option the default behavior...maybe insert and alt or something. ...
Chris
csg_3dgamer
Online Now Send Email
Jul 27, 2008
12:24 pm
Messages 17237 - 17269 of 17302   Oldest  |  < Older  |  Newer >  |  Newest
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