Hi, looks like I am joining back this newsgroup after almost 3 years of absance. Except this time its with a new ID. I had deleted my old Yahoo id (fpbrowser)....
... creations. ... them ... them ... heading ... Quark ... Welcome back 8-) You might want to sign up at the more active QuArK forum that was started after you...
... Yep, QuArK simply saves a Quake .map and uses the map2dif converter to compile that to a DIF file. So, if anything breaks after the .map export, there's...
... I have no idea. What I hate the most is since I have no ownership on the license (so do all the other contributors not being a project member), I am being...
... But here is what I get when I compile a DIF with shared faces : When compiling a high detailed map, it crashes : Traceback (most recent call last): File...
... Just tried it again. I simply created 2 brushes placed side by side and took the north, south, up and down faces to have them shared. Applied the same...
... 264, in ... 516, in ... ["wad"], ... 209, in ... type) - ... first ... texture. ... OK, that error is indeed coming from QuArK itself. Just don't use ...
... _____________________________________________________________________________- hey, is this a mistake or something? I've got a big collection of emails ...
... emails ... Correct me if I'm wrong, but this is a Yahoo-group. Everybody received everything anybody posts to here, right? If you've received emails that ...
I have a room in a Quake 1 map I am building which has a barred staircase up to a button which will open the exit door. What I am trying to do is:- When you...
I don't know which of my e-mails are getting through becuause they either show up Undefined to me or not at all. This one is typed out in Plain Text. - Mike...
(Damn Netscape!) Make a separate relay for killing the door and calling the ogres. http://members.shaw.ca/mccall1/q1test.qkm - Mike ... From: sceletope...
Hi Mike, Thanks, that sorted it :) I have tried two relays, one calling the other which didn't work, I hadn't thought about using the same target name for both...
Thanks, that sorted it :) I have tried two relays, one calling the other which didn't work, I hadn't thought about using the same target name for both relays...
I was gonna post on the forum and ask if anyone knows of any good websites for some quake 2 prefabs, but it looks like the forum is down again. So if anyone...
Hi Franc, As most Prefabs sites are down you might try TurboSquid. They have models for free. Catch some dfx or 3dxs models and turn them into your Quake2 ...
The oppertunity of MilkShape's import and export capeabilties is almost unlimited. I use it more than the editor itself (shamely...) Import the model in 3ds...
cool, I'll give it a look, thanks ... From: Rinie Brouwers <gimli@...> To: quark@yahoogroups.com Sent: Wednesday, April 30, 2008 5:36:43 PM Subject: Re:...
Im having some problems getting quark to show textures in tf2 mode I have quark set to hl2 game mode and i have tried setting both hl2 and tf2 folders in the...
If anybody is interested, this question/discussion continues here: http://quark.planetquake.gamespy.com/forums/index.php?topic=6.0 Greetz, DanielPharos...
Hello, Recently, I wrote a solid geometry compiler which uses the Quake 1 .Map file format. The editor of my preference is QuArK. Because the Quake .Map...
Hello Buddingh', QkMapPoly:TPolyhedron.SaveAsTextPolyhedron was renamed to SaveAsMapTextTPolygon (prog/QkQuakeMap.pas), but you want SaveAsMapTextTFace. Thanks...