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quark · QuArK - Quake Army Knife editor
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Messages 17227 - 17259 of 17302   Oldest  |  < Older  |  Newer >  |  Newest
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17227
Hi, looks like I am joining back this newsgroup after almost 3 years of absance. Except this time its with a new ID. I had deleted my old Yahoo id (fpbrowser)....
browser_ice
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Nov 14, 2007
4:29 am
17228
... creations. ... them ... them ... heading ... Quark ... Welcome back 8-) You might want to sign up at the more active QuArK forum that was started after you...
cdunde
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Nov 14, 2007
6:14 am
17229
... Yep, QuArK simply saves a Quake .map and uses the map2dif converter to compile that to a DIF file. So, if anything breaks after the .map export, there's...
danielpharos
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Nov 14, 2007
9:52 am
17230
... I have no idea. What I hate the most is since I have no ownership on the license (so do all the other contributors not being a project member), I am being...
browser_ice
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Nov 14, 2007
9:11 pm
17231
... But here is what I get when I compile a DIF with shared faces : When compiling a high detailed map, it crashes : Traceback (most recent call last): File...
browser_ice
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Nov 14, 2007
9:17 pm
17232
... Just tried it again. I simply created 2 brushes placed side by side and took the north, south, up and down faces to have them shared. Applied the same...
browser_ice
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Nov 14, 2007
9:21 pm
17233
... 264, in ... 516, in ... ["wad"], ... 209, in ... type) - ... first ... texture. ... OK, that error is indeed coming from QuArK itself. Just don't use ...
danielpharos
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Nov 15, 2007
7:02 pm
17234
... _____________________________________________________________________________- hey, is this a mistake or something? I've got a big collection of emails ...
simon heggie
mr_lemony_fresh
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Nov 19, 2007
6:02 am
17235
... emails ... Correct me if I'm wrong, but this is a Yahoo-group. Everybody received everything anybody posts to here, right? If you've received emails that ...
danielpharos
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Nov 21, 2007
7:24 pm
17236
... oh ok, sorry i had no idea. but I'm still going to stay with the group cos i need access to the plugins and tools...
mr_lemony_fresh
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Nov 24, 2007
11:12 pm
17237
I have a map I just made, and I can't figure out how to use the bot waypoint editor. I've read the breif thing about it here: C:\Program ...
franc_cassar
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Dec 22, 2007
6:56 pm
17238
Could you please open a topic here: http://www.dark-forge.com/forums/ This is where most of the support-action is. Greetz, DanielPharos...
danielpharos
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Dec 22, 2007
8:12 pm
17239
I have a room in a Quake 1 map I am building which has a barred staircase up to a button which will open the exit door. What I am trying to do is:- When you...
sceletope
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Mar 24, 2008
10:18 am
17240
undefined [Non-text portions of this message have been removed]...
MICHAEL MCCALL
krystalwolf21
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Mar 24, 2008
11:34 am
17241
undefined [Non-text portions of this message have been removed]...
MICHAEL MCCALL
krystalwolf21
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Mar 24, 2008
12:14 pm
17245
I don't know which of my e-mails are getting through becuause they either show up Undefined to me or not at all. This one is typed out in Plain Text. - Mike...
MICHAEL MCCALL
krystalwolf21
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Mar 24, 2008
12:36 pm
17246
(Damn Netscape!) Make a separate relay for killing the door and calling the ogres. http://members.shaw.ca/mccall1/q1test.qkm - Mike ... From: sceletope...
MICHAEL MCCALL
krystalwolf21
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Mar 24, 2008
12:37 pm
17247
Hi Mike, Thanks, that sorted it :) I have tried two relays, one calling the other which didn't work, I hadn't thought about using the same target name for both...
Rob Hancock
sceletope
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Mar 24, 2008
3:05 pm
17248
Thanks, that sorted it :) I have tried two relays, one calling the other which didn't work, I hadn't thought about using the same target name for both relays...
sceletope
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Mar 24, 2008
3:06 pm
17249
I was gonna post on the forum and ask if anyone knows of any good websites for some quake 2 prefabs, but it looks like the forum is down again. So if anyone...
franc_cassar
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Apr 30, 2008
5:47 pm
17250
Hi Franc, As most Prefabs sites are down you might try TurboSquid. They have models for free. Catch some dfx or 3dxs models and turn them into your Quake2 ...
Rinie Brouwers
quatrotski
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Apr 30, 2008
9:36 pm
17251
Cool, I never knew you could do that. Does MS save them as .map or .md2? - Mike ... [Non-text portions of this message have been removed]...
Mike
krystalwolf21
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May 1, 2008
1:20 am
17252
The oppertunity of MilkShape's import and export capeabilties is almost unlimited. I use it more than the editor itself (shamely...) Import the model in 3ds...
Rinie Brouwers
quatrotski
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May 1, 2008
8:36 pm
17253
cool, I'll give it a look, thanks ... From: Rinie Brouwers <gimli@...> To: quark@yahoogroups.com Sent: Wednesday, April 30, 2008 5:36:43 PM Subject: Re:...
Franc Cassar
franc_cassar
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May 2, 2008
2:09 am
17254
Oh, mine's registered :P. - Mike ============================ ... [Non-text portions of this message have been removed]...
Mike
krystalwolf21
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May 2, 2008
4:30 am
17255
Hi everybody, We've got a new forum online, located here: http://quark.planetquake.gamespy.com/forums/ See you all there, DanielPharos...
danielpharos
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May 7, 2008
12:56 pm
17256
Im having some problems getting quark to show textures in tf2 mode I have quark set to hl2 game mode and i have tried setting both hl2 and tf2 folders in the...
pendaz_18
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May 9, 2008
3:29 pm
17257
If anybody is interested, this question/discussion continues here: http://quark.planetquake.gamespy.com/forums/index.php?topic=6.0 Greetz, DanielPharos...
danielpharos
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May 14, 2008
2:07 pm
17258
Hello, Recently, I wrote a solid geometry compiler which uses the Quake 1 .Map file format. The editor of my preference is QuArK. Because the Quake .Map...
wouterbu
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May 20, 2008
8:38 am
17259
Hello Buddingh', QkMapPoly:TPolyhedron.SaveAsTextPolyhedron was renamed to SaveAsMapTextTPolygon (prog/QkQuakeMap.pas), but you want SaveAsMapTextTFace. Thanks...
danielpharos
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May 21, 2008
11:03 am
Messages 17227 - 17259 of 17302   Oldest  |  < Older  |  Newer >  |  Newest
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