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quark · QuArK - Quake Army Knife editor
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Messages 17209 - 17238 of 17302   Oldest  |  < Older  |  Newer >  |  Newest
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17209
Hi I am trying to do this, from Aeons Q4 mapping FAQ ... The Model: Right-click in 2D-view, and select New Model... to create a func_static object. As MP base...
thebe45t
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Aug 8, 2007
12:05 pm
17210
Just a quick update: I managed to get the func_static mpbase_round.lwo model to show, by setting the origin manually in Quark, for some reason I can't just ...
thebe45t
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Aug 8, 2007
2:47 pm
17211
LOL :) I figured it out - I had simple items on and it wasn't showing. But in the single player mode I didn't have simple items on, but it doesn't seem to show...
thebe45t
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Aug 8, 2007
3:07 pm
17212
Hello there, I'm trying to build the Quark's "Start room" for Half-life with Batch Compiler (Quark build works but i need everytime to copy the BSP from the...
frsmiloo
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Aug 17, 2007
7:20 pm
17213
make sure you have all of those textures in your folders. if you use custom textures, make sure you have those too. It's a texture problem, so maybe you have...
joe spaz
nukebomb24
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Aug 20, 2007
8:25 pm
17214
I'm working on a Q2 map and I have a brush that's on a 45 degree angle and I need it to rotate on that angle. I guess it would be on the x and y axis. Not sure...
franc_cassar
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Sep 2, 2007
1:03 am
17215
of course it is, bt mostly you must rearrange the vertices and textures to match the grid....
Dirk Schibelius
dirk_schibelius
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Sep 2, 2007
9:37 am
17216
cool, thanks. I'll see if I can get it to work Dirk Schibelius <Dschibelius@...> wrote: of course it is, bt mostly you must rearrange the vertices...
Franc Cassar
franc_cassar
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Sep 2, 2007
1:20 pm
17217
My Q2 map memory is a bit hazy, but you need to use the FUNC_ROTATING entity under the QUAKE2 ENTITIES drop down. Whatever you want to rotate MUST be included...
Godflesh
godtfleisch
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Sep 2, 2007
1:40 pm
17218
I know about the funciton_rotating entity. What my problem is the angle I need to brush to spin on. From what I can see , a brush can only rotate on the x, y,...
Franc Cassar
franc_cassar
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Sep 2, 2007
6:21 pm
17219
Please check this http://shub-hub.com/files/tools/hipprogs_doc.zip There are some map example using hipnotic rotating entities. The maps are in Quake .map...
Jean-Philippe LAMBERT
lambert_jph
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Sep 2, 2007
8:58 pm
17220
Ahh, I understand now... If I'm not mistaken, the previous advice someone gave was correct: Align the platform to the grid, get it rotating along the proper...
Godflesh
godtfleisch
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Sep 2, 2007
11:17 pm
17221
Yes, I get it now, thank you :) Godflesh <godflesh@...> wrote: Ahh, I understand now... If I'm not mistaken, the previous advice someone...
Franc Cassar
franc_cassar
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Sep 3, 2007
11:09 pm
17222
Hello everybody, Anyone knows if exists any addon for QuArK which allow us to open MD5 models on it ? I searched for this on google but I found nothing about...
ademirzanetti
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Sep 7, 2007
9:09 pm
17223
I'm sorry. It's Nazar, for cdunde. I have sent the email-letters to cdunde, a QuArK-moderator. But I can not receive the answer from him. It concerns the...
nazarilia
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Sep 10, 2007
10:26 pm
17224
I've send him your email too, to make sure he gets it. What's this ultra-modified version about? Greetz, DanielPharos...
danielpharos
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Sep 11, 2007
8:05 am
17225
Hi, i&#180;m Quark&#180;s user. I want to know if is possible to create maps for Open arena (http://openarena.ws) trought Quark. I tryed replace the quake 3...
Luis Fader
luisfader
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Oct 6, 2007
11:40 am
17226
Sure! You probably need to make a custom addon. There is a lot of info about that on the forum: http://www.dark-forge.com/forums/ I'd be nice if you share the...
danielpharos
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Oct 7, 2007
7:47 pm
17227
Hi, looks like I am joining back this newsgroup after almost 3 years of absance. Except this time its with a new ID. I had deleted my old Yahoo id (fpbrowser)....
browser_ice
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Nov 14, 2007
4:29 am
17228
... creations. ... them ... them ... heading ... Quark ... Welcome back 8-) You might want to sign up at the more active QuArK forum that was started after you...
cdunde
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Nov 14, 2007
6:14 am
17229
... Yep, QuArK simply saves a Quake .map and uses the map2dif converter to compile that to a DIF file. So, if anything breaks after the .map export, there's...
danielpharos
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Nov 14, 2007
9:52 am
17230
... I have no idea. What I hate the most is since I have no ownership on the license (so do all the other contributors not being a project member), I am being...
browser_ice
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Nov 14, 2007
9:11 pm
17231
... But here is what I get when I compile a DIF with shared faces : When compiling a high detailed map, it crashes : Traceback (most recent call last): File...
browser_ice
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Nov 14, 2007
9:17 pm
17232
... Just tried it again. I simply created 2 brushes placed side by side and took the north, south, up and down faces to have them shared. Applied the same...
browser_ice
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Nov 14, 2007
9:21 pm
17233
... 264, in ... 516, in ... ["wad"], ... 209, in ... type) - ... first ... texture. ... OK, that error is indeed coming from QuArK itself. Just don't use ...
danielpharos
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Nov 15, 2007
7:02 pm
17234
... _____________________________________________________________________________- hey, is this a mistake or something? I've got a big collection of emails ...
simon heggie
mr_lemony_fresh
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Nov 19, 2007
6:02 am
17235
... emails ... Correct me if I'm wrong, but this is a Yahoo-group. Everybody received everything anybody posts to here, right? If you've received emails that ...
danielpharos
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Nov 21, 2007
7:24 pm
17236
... oh ok, sorry i had no idea. but I'm still going to stay with the group cos i need access to the plugins and tools...
mr_lemony_fresh
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Nov 24, 2007
11:12 pm
17237
I have a map I just made, and I can't figure out how to use the bot waypoint editor. I've read the breif thing about it here: C:\Program ...
franc_cassar
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Dec 22, 2007
6:56 pm
17238
Could you please open a topic here: http://www.dark-forge.com/forums/ This is where most of the support-action is. Greetz, DanielPharos...
danielpharos
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Dec 22, 2007
8:12 pm
Messages 17209 - 17238 of 17302   Oldest  |  < Older  |  Newer >  |  Newest
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