Just started recently, most of the other times i'm only adjusting a few things and it's not open that long, but when i first load QuArK, it uses 48mb of ram....
Hallo! I start mapping for Doom3 and recognized that Quark 6.5 doesnt support reading map version 2, the original map format from Doom3. Is it possible to...
"Warning: raising a string exception is deprecated" What does that mean in plain English? :) It doesn't seem to affect anything though - but it occurs quite a...
Python 2.5 changed the way the raise statement works. You used to be able to just specify a message to be displayed. Now, you must specify the type of error...
can someone tell me why items get greyed out and are unable to click on when I am zoomed in close??? And how do people properly line up walls and floors...
If something is greyed out, it means it is not in the other views. say you have a top down view, and a side view. If the side view is only of the bottom half...
Daniel Walker
freerangejelly2@...
Mar 16, 2007 10:51 pm
17196
If so, where can I find a tutorial on how to do this? Thanks! Tony...
thanks Daniel for the greyed-out solution... seems a bit silly tho... I use high end 3D packages at work and often find that Quark just has a weird solution...
Hallo! Is it possible to add .ase and .lwo- Support to QuArK?Its for Doom3- and Quake4- editing. And whats up with the forum? I have the bad feeling that this...
Hi, Does anyone know if there's any place I can edit the size that brushes enlarge? I mean, everytime I click enlarge the brushes double it's size, can I...
Hi, Does anyone know if there's any place I can edit the size that brushes enlarge? I mean, everytime I click enlarge the brushes double it's size, can I...
Ricardo, Did you took a look into Configuration - Options for the game you are using ? Maybe you would find something there... but I'm not sure.... Best...
Chris, You are right, it is infalte/deflate optionfield within cfg icon... a beer for you ! Best regards JPL Chris Glenn <csg_3dgamer@...> a écrit :...
Thanks everybody, unfortunetly I was trying to enlarge my hole map, so if I use inflate, the brushes overlap.But I guess I the problem will be solved with the...
Here are your banks documents. [Non-text portions of this message have been removed]...
paniq@...
Apr 5, 2007 12:43 pm
17206
With Quark my levels seem to show up to bright in game, but in the 3d viewer its just fine. I haven't set any light sources to give off such a bright light....
icemallet 3D viewer is not reflecting the ingame 3D rendering: you have to compile your map (i.e QBSP, VIS, LIGHT) and the run the map with you engine to see...
I thought I posted about this before, but I could not find the message - So I probably dreamed it. So to get to the point. I think Quark needs it's own...
Hi I am trying to do this, from Aeons Q4 mapping FAQ ... The Model: Right-click in 2D-view, and select New Model... to create a func_static object. As MP base...
Just a quick update: I managed to get the func_static mpbase_round.lwo model to show, by setting the origin manually in Quark, for some reason I can't just ...
LOL :) I figured it out - I had simple items on and it wasn't showing. But in the single player mode I didn't have simple items on, but it doesn't seem to show...
Hello there, I'm trying to build the Quark's "Start room" for Half-life with Batch Compiler (Quark build works but i need everytime to copy the BSP from the...
make sure you have all of those textures in your folders. if you use custom textures, make sure you have those too. It's a texture problem, so maybe you have...
I'm working on a Q2 map and I have a brush that's on a 45 degree angle and I need it to rotate on that angle. I guess it would be on the x and y axis. Not sure...
My Q2 map memory is a bit hazy, but you need to use the FUNC_ROTATING entity under the QUAKE2 ENTITIES drop down. Whatever you want to rotate MUST be included...
I know about the funciton_rotating entity. What my problem is the angle I need to brush to spin on. From what I can see , a brush can only rotate on the x, y,...