Hey, I don't know how this works and it is very late but I have a few map files designed for Quake and I want to use them in a game I am creating for Torque....
Hi, I think you can open two sessions of QuArK, one for Torque and the other for the game that the maps are currently made for. Then just copy and paste from...
... folder of the source zip file, which you already have. ... I found it. But now, how do I install it? The "Install Packages" menu option requires *.bpl...
You should be able to just click on the vclar40.dpk file and that will start up Delphi 6 and load the file. Then you should see a small window open showing the...
Right now I'm struggling to modify the files "DataPrey.qrk" and "UserData Prey.qrk" (copied from the analogous Doom 3 files) the right way, to make them...
As we know Quark Supports Torque Game Engine (http://www.garagegames.com/). but does anyone here actauly play/make .difs with quark here? if so i was wondering...
Yes, QuArK does make dif files for Torque, also we just added a new feature (that will come out in the next release) to group your files into individual...
... Hash: SHA1 ... Just a hint ... I understand that Prey is based on the Doom 3 engine? If so, Doom 3 uses only materials - it does not use the plain textures...
Please bare with me, I am answering you in more of a tutorial fashion because I might add this to the QuArK Infobase docs for others as well. So it is a bit...
Hi, I just made my first little quake 3 map using version 6.2 it runs fine from quark. My question is what do I need to do so that my friends can play it. Do...
Hi Michael; I f you only used standard files, textures, sounds things like that, which come with the game then you do not need to send those files. Just the...
cdunde, Thanks for the info. My map uses only stock q3 textures. When I selected "Always create pak files instead of writing files in" it created a file ...
Aw..... So this is a multi player map you are making. I have not gotten into Q3 or on line maps and I didn't think that Q3 needed or used aas files, which are...
I registered on Dark Forge, but I have not got an activation code in my email yet. I dont see see a "button" to click to post a new post guess I will have to...
Really?! Didn't know they had it that way, probably to avoid spamming. Well if you don't get on soon let me know and I'll send a message to the administrator. ...
I have some very complex (carved) brushes that aren't getting to *.map very well (I think), and I think it may be possible that when I copy/paste/rotate these...
It's more than likely because QuArK is hard coded to round off at 5 or 6 decimals. Apparently it was thought that would be more than enough for accuracy for...
Hi all, Do you really want to build something off-grid ? Wow, I guess you know what you are doing, because I already experiment some big leak issues due to...
Hi cdunde, Thanks for that. I suspect the issue I am running into in Quark (and all the other map editors) is down to lack of precision. I'm using Torque,...
Now that I've thought it over a little more, cdunde, is precision really the issue? I rather think that 6 decimal places probably is plenty accurate, still....
... Not really. ... Well, let me clear one thing up, I'm not programmer. 8-| I just got into QuArK and learned its Python about 3 or 4 years ago because it was...
Hi cdunde, Actually, yes, it was helpful in just letting me know that I might not perhaps be an idiot. It's reassuring! :-) I'm certainly no coplanar guru,...
You have to give us a little more to go on there scongh. 8-| But by chance, are you running QuArK under Windows XP Chinese version? If so, switch to the...