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quark · QuArK - Quake Army Knife editor
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Messages 17146 - 17175 of 17302   Oldest  |  < Older  |  Newer >  |  Newest
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17146
Hey, I don't know how this works and it is very late but I have a few map files designed for Quake and I want to use them in a game I am creating for Torque....
leviputna
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Aug 2, 2006
2:28 pm
17147
Hi, I think you can open two sessions of QuArK, one for Torque and the other for the game that the maps are currently made for. Then just copy and paste from...
cdunde
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Aug 2, 2006
5:17 pm
17148
... folder of the source zip file, which you already have. ... I found it. But now, how do I install it? The "Install Packages" menu option requires *.bpl...
kairaisen
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Aug 3, 2006
6:19 pm
17149
... Or maybe I have to install it together with the "runtime packages"?...
kairaisen
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Aug 3, 2006
6:30 pm
17150
You should be able to just click on the vclar40.dpk file and that will start up Delphi 6 and load the file. Then you should see a small window open showing the...
cdunde
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Aug 3, 2006
9:35 pm
17151
Right now I'm struggling to modify the files "DataPrey.qrk" and "UserData Prey.qrk" (copied from the analogous Doom 3 files) the right way, to make them...
kairaisen
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Aug 11, 2006
9:32 pm
17152
As we know Quark Supports Torque Game Engine (http://www.garagegames.com/). but does anyone here actauly play/make .difs with quark here? if so i was wondering...
firga1234
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Aug 11, 2006
10:55 pm
17153
Yes, QuArK does make dif files for Torque, also we just added a new feature (that will come out in the next release) to group your files into individual...
cdunde
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Aug 11, 2006
11:34 pm
17154
... Hash: SHA1 ... Just a hint ... I understand that Prey is based on the Doom 3 engine? If so, Doom 3 uses only materials - it does not use the plain textures...
Rowdy
terminalmaniak
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Aug 12, 2006
4:07 am
17155
Please bare with me, I am answering you in more of a tutorial fashion because I might add this to the QuArK Infobase docs for others as well. So it is a bit...
cdunde
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Aug 12, 2006
5:48 am
17156
Hi, I just made my first little quake 3 map using version 6.2 it runs fine from quark. My question is what do I need to do so that my friends can play it. Do...
Michael Fender
ranger2112flp
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Oct 12, 2006
11:04 pm
17157
Hi Michael; I f you only used standard files, textures, sounds things like that, which come with the game then you do not need to send those files. Just the...
cdunde
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Oct 13, 2006
4:12 am
17158
cdunde, Thanks for the info. My map uses only stock q3 textures. When I selected "Always create pak files instead of writing files in" it created a file ...
MYCATWILATACKYOU@...
ranger2112flp
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Oct 13, 2006
7:53 pm
17159
Aw..... So this is a multi player map you are making. I have not gotten into Q3 or on line maps and I didn't think that Q3 needed or used aas files, which are...
cdunde
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Oct 13, 2006
9:19 pm
17160
I registered on Dark Forge, but I have not got an activation code in my email yet. I dont see see a "button" to click to post a new post guess I will have to...
MYCATWILATACKYOU@...
ranger2112flp
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Oct 13, 2006
10:33 pm
17161
Really?! Didn't know they had it that way, probably to avoid spamming. Well if you don't get on soon let me know and I'll send a message to the administrator. ...
cdunde
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Oct 14, 2006
3:32 am
17162
I got it to work :) :)... Thanks for your help.. Mike [Non-text portions of this message have been removed]...
MYCATWILATACKYOU@...
ranger2112flp
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Oct 15, 2006
6:01 am
17163
glad I could be of help. To: quark@...: MYCATWILATACKYOU@...: Sun, 15 Oct 2006 01:59:32 -0400Subject: Re: [quark] Quake 3 question I...
Lyle Anderson
drbitchy
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Oct 17, 2006
7:39 pm
17164
I have some very complex (carved) brushes that aren't getting to *.map very well (I think), and I think it may be possible that when I copy/paste/rotate these...
rastoboy29
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Oct 22, 2006
1:58 am
17165
It's more than likely because QuArK is hard coded to round off at 5 or 6 decimals. Apparently it was thought that would be more than enough for accuracy for...
cdunde
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Oct 22, 2006
5:43 am
17166
Hi all, Do you really want to build something off-grid ? Wow, I guess you know what you are doing, because I already experiment some big leak issues due to...
Jean-Philippe LAMBERT
lambert_jph
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Oct 22, 2006
8:18 am
17167
... I fully agree with you there Jean. ;-) cdunde...
cdunde
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Oct 22, 2006
9:33 am
17168
Hi cdunde, Thanks for that. I suspect the issue I am running into in Quark (and all the other map editors) is down to lack of precision. I'm using Torque,...
lee latham
rastoboy29
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Oct 22, 2006
4:19 pm
17169
Now that I've thought it over a little more, cdunde, is precision really the issue? I rather think that 6 decimal places probably is plenty accurate, still....
lee latham
rastoboy29
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Oct 23, 2006
4:22 am
17170
... Not really. ... Well, let me clear one thing up, I'm not programmer. 8-| I just got into QuArK and learned its Python about 3 or 4 years ago because it was...
cdunde
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Oct 23, 2006
6:11 am
17171
Hi cdunde, Actually, yes, it was helpful in just letting me know that I might not perhaps be an idiot. It's reassuring! :-) I'm certainly no coplanar guru,...
lee latham
rastoboy29
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Oct 23, 2006
11:08 pm
17172
i can see only cross.. what do I have to do?? plz, tell me...
scongh
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Oct 24, 2006
4:25 am
17173
Hi Scongh, Are you trying to open an existing map? If not, that's what I would expect to see. Trying putting some shapes in? ... ...
lee latham
rastoboy29
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Oct 24, 2006
5:26 am
17174
Scongh, Read this before starting a mpa ;) http://quark.planetquake.gamespy.com/infobase/index.html Best regards JPL ... ...
Jean-Philippe LAMBERT
lambert_jph
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Oct 24, 2006
6:30 am
17175
You have to give us a little more to go on there scongh. 8-| But by chance, are you running QuArK under Windows XP Chinese version? If so, switch to the...
cdunde
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Oct 24, 2006
6:31 am
Messages 17146 - 17175 of 17302   Oldest  |  < Older  |  Newer >  |  Newest
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