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quark · QuArK - Quake Army Knife editor
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Messages 17075 - 17104 of 17302   Oldest  |  < Older  |  Newer >  |  Newest
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17075
Actually, it does support "Alien Arena" maps. I've actually compiled a "full bright" version of the map that I'm now having issuse with all of the sudden....
Franc Cassar
franc_cassar
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May 3, 2006
1:42 am
17076
I have it. I don't like the way it works. It completly backarwds to the way QuARK is set up. The issue I'm having is within QuARK and doesn't have anything to...
Franc Cassar
franc_cassar
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May 3, 2006
1:46 am
17077
Ok, I figured out what causes the error message I got that caused this whole mess. Appearently, when I save what I'm working on as a .map instead of a .qkm, I...
Franc Cassar
franc_cassar
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May 3, 2006
3:55 am
17078
First of all Franc, I would like to apologize to you for what I said earlier. That was a bit harsh. ;-) But I am confused, especially after reading what little...
cdunde
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May 3, 2006
4:41 am
17079
I think that qbsp3, qvis3 and qrad3 are build tools for both Q3 and Q2, I'm not sure because I'm relatively new this. As for the mixture of Quake 3 Arena and...
Franc Cassar
franc_cassar
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May 4, 2006
5:16 am
17080
... Q2, I'm not sure because I'm relatively new this. Those are definitely for Q2 but not Q3 and people have even made their own variations of that set of...
cdunde
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May 4, 2006
7:38 am
17081
Hello, Anyone have any recommendations for creating custom objects? For example, I have made a simple 3-cube object which I am using over and over again. I...
rastoboy29
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May 8, 2006
12:17 am
17082
Hi Lee; Yup, your answer is "make a prefab out of it" ;-) Just open one of your map files that has your object in it. RMB click on it and select "Copy" from...
cdunde
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May 8, 2006
12:43 am
17083
Hey cdunde, Now that's service! I didn't hope to receive a reply before tomorrow. But seriously thanks, budddy.. May I question you a bit further? I had...
lee latham
rastoboy29
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May 8, 2006
1:57 am
17084
... Your welcome. 8-) No problem, I just happened to be around then ;-) But I'll shut down here pretty soon. ... Hay, good question. I never tried that one...
cdunde
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May 8, 2006
2:36 am
17085
Hey cdunde, Thanks again for that. I see where you're coming from. I'll have to jack with it to find the workflow that works for me. Thanks again. A couple...
lee latham
rastoboy29
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May 8, 2006
3:23 am
17086
... You certainly welcome ;-) ... You're like me...just full of questions...that's how we learn 8-) ... Glad to hear that 8-) I usually just drop in for a...
cdunde
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May 8, 2006
5:26 am
17087
So many questions and answers, I'm not entirely sure the Prefabs question was finished but here's my note. When you make a prefab, you can paste groups ('make...
Mike
krystalwolf21
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May 8, 2006
2:16 pm
17088
could someone explain to me in detail how to create a natural looking sky in css. i've tried creating a box some place on the map with a skybox texture and a...
Marc Pendaz
pendaz_18
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May 10, 2006
12:32 pm
17089
How do you name your map? I know I can save it as "dm8" and and after it compiles and is installed I can type map dm8 and it'll load. What I want to do is give...
franc_cassar
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May 13, 2006
5:42 am
17090
Hi, In the top worldspawn (http://quark.planetquake.gamespy.com/infobase/maped.tutorial.starting.html#defaultroom) you can click on the property icon, and fill...
Jean-Philippe LAMBERT
lambert_jph
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May 13, 2006
5:57 am
17091
thanks, I'll give it a try ... New Yahoo! Messenger with Voice. Call regular phones from your PC and save big. [Non-text portions of this message have been...
Franc Cassar
franc_cassar
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May 13, 2006
5:36 pm
17092
You know what's strange, I don't have any of these options. Is there a standard Quark way of searching for a brush number? I can't find it for the life of me....
lee latham
rastoboy29
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May 14, 2006
9:11 pm
17093
No, that's the only way. You should have that function unless you are using a fairly old version of QuArK. You might want to update. HTH, cdunde...
cdunde
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May 14, 2006
10:01 pm
17094
i just setup quark (yet again) and everything seems to work apart from when i come to compile my map i get this error: ...
pendaz_18
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May 30, 2006
6:50 am
17095
I've had my Yahoo account for almost 4 years now only to access this forum. I never use it for anything else. I want to get rid of it but if I cannot use your...
fpbrowser
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Jun 7, 2006
8:47 pm
17096
Just curious because if I have the time and oportunity, I might join a D3 MOD. I've never used the D3 editor. I used to work with Quark for q1, q2 and q3. I am...
fpbrowser
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Jun 7, 2006
8:49 pm
17097
If you want to really help, you are welcome to join me on the QuArK Developers Team where I can show you what needs to be done to increase the support for D3,...
cdunde
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Jun 7, 2006
10:08 pm
17098
This forum really isn't all that active any more. You would do better to join the current QuArK forum site, link below ...
cdunde
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Jun 8, 2006
12:03 am
17099
I've tried the Prepair materials command and compiled my map and the custom textures I imported are not working. Anyone have any insite on how to circumvent...
Ken
ellisgn2000
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Jun 9, 2006
5:49 am
17100
I'm not an hl2 modeller, but are the textures present in the directory that hl2 expects them in? In what way are they not working? Not showing up at all? ...
lee latham
rastoboy29
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Jun 9, 2006
6:58 am
17101
Right they just don't show up. The compiler gives an error about my custom images being not found. I've tried to place the VTF files in several different...
Ken
ellisgn2000
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Jun 9, 2006
7:28 pm
17102
Aw, now we start getting some detail to work with ;-) Ok, VTF files are (from what I can decipher) ValveTextureFiles. VMF files are ValveMaterialFiles, these...
cdunde
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Jun 9, 2006
9:59 pm
17103
... thing as the old Quake 3 "shader" files ... finish effect of a particular texture. ... VTF-2 is the "bumpmap" texture image file, ... forth. ... be pointed...
Ken
ellisgn2000
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Jun 9, 2006
10:37 pm
17104
(BIG clip) ... Glad to hear that Kin. ;-) If you have more questions try this other QuArK Forums site http://www.dark-forge.com/forums/index.php It has a lot...
cdunde
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Jun 9, 2006
11:07 pm
Messages 17075 - 17104 of 17302   Oldest  |  < Older  |  Newer >  |  Newest
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