I'm making a Q2 map. I need to convert some of the brushes into detail brushes, and have no how. Can someone please help me. I'm ususng QuARK 6.5.0alpha4...
thanks :) Mike <mccall1@...> wrote: First select the brush and either Right-click or use EDIT menu, Texture Flags, Detail - Mike ... -- SPONSORED LINKS ...
think for quicly reply. Yes! My big problem is 2 step (2. convert all faces of such a part into the three-point notation and make a "brush"). I noticed that...
I finally figured out how to use lights in the QuArK editor. So I made a map and the lights compiled fine with the map and the lights worked in the Torque...
... made ... worked ... just ... up ... shut ... holes. I ... in ... virus. ... can ... though ... Between the time the lights worked and then went bad, did...
Can someone help me? I've pointed to all the build programs, but when I select GO!, it won't build. All of my other games like Quake 2, Heretic 2, Hexen 2...
I've never built a map for STVEF but I see it uses the same tools as Quake3 Q3map.exe and it looks like all the Default settings are there for QuArK. Perhaps...
No I used the same file. And I reinstalled the same version, but it was in the same folder; I was just gonna let it overwrite all the files. I was using an...
Ok, now that rings a bell. I think the lighting entity that QuArK provides only works inside a room area, like the default room that uses a slip brush at the...
I solved the problem! QuArK expects you to install the game into a directory called STVEF not Star Trek Voyager Elite Force. As soon as I re-installed,...
Actually you can select any directory using the ... buttons on the far right, I think your problem was having spaces in your folder name. Try using under score...
You cannot use ANY directory. Python reported there was no STVEF to find stuff in. Besides, 'Quake 3 Arena' works just fine, so much for spaces in the name....
... to ... That could very well be, but I don't remember reading where you said anything about that before. Try looking in the Defaults.qrk file, you can...
... It's trying to divide some by 0. Post the detail of what you were doing that lead up to this error to occur. I'm thinking you are trying to open a map that...
If I try to change a texture, the browser says it can't find xxxx.tga. Please insert CD, blah blah blah about 80 times! Obviously, the CD is in. Is this a...
I open up scav1.bsp in QuArk explorer, I select the Open In Map Editor button, then POOF! I am using QuArK 6.5 alpha 6. ... to ... support. ... 352, ... ...
I thought that was the problem too, but it still doesn't work. It compiled and opened in Torque perfectly before (when I put the lights outside), but now it...
Hi everyone, Frankly Wc sucks -:) I have been using Quark for a year or so and would like to make maps for Dod source. I dont have a choice for this option and...
Just to respond to your various post ;-) There are not many that view this site a lot and I do not know the particulars for every game. So I would suggest that...
If I recall correctly, some time ago I think I had a similar problem while mapping for Torque. I never found out what caused it or how it happed, but the...
Good question Charles, You would probably do better to ask on the QuArK Forums site http://www.dark-forge.com/forums/index.php where there are a lot more plp...
... I get that problem everytime I try to work with Quake3, regardless the version or what packs are installed. To me it feels like Q3 just disintegrates,...
... L2 ... maps ... am I ... hl2 ... it? ... Thanks for the reply didnt even know there was another forum! I did get the 3d viewer to work I missed (copied) a...
... Entities are actually hard coded in a .qrk addon file. H-L2 base entities are in the addons\HL2\data.qrk file. You can open that with a text editor...