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quark · QuArK - Quake Army Knife editor
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Messages 17034 - 17063 of 17302   Oldest  |  < Older  |  Newer >  |  Newest
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17034
I'm making a Q2 map. I need to convert some of the brushes into detail brushes, and have no how. Can someone please help me. I'm ususng QuARK 6.5.0alpha4...
franc_cassar
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Apr 14, 2006
5:26 pm
17035
First select the brush and either Right-click or use EDIT menu, Texture Flags, Detail - Mike...
Mike
krystalwolf21
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Apr 14, 2006
5:47 pm
17036
thanks :) Mike <mccall1@...> wrote: First select the brush and either Right-click or use EDIT menu, Texture Flags, Detail - Mike ... -- SPONSORED LINKS ...
Franc Cassar
franc_cassar
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Apr 14, 2006
6:19 pm
17037
Hi all I try to understand gtkRadiant map format for programming a exporter ( blender to Quark or GtkRadiant). I read this page : ...
Gardent
marcgardent
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Apr 22, 2006
1:25 pm
17038
think for quicly reply. Yes! My big problem is 2 step (2. convert all faces of such a part into the three-point notation and make a "brush"). I noticed that...
Gardent
marcgardent
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Apr 22, 2006
10:50 pm
17039
I finally figured out how to use lights in the QuArK editor. So I made a map and the lights compiled fine with the map and the lights worked in the Torque...
website_ghost
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Apr 24, 2006
4:24 am
17040
... made ... worked ... just ... up ... shut ... holes. I ... in ... virus. ... can ... though ... Between the time the lights worked and then went bad, did...
cdunde
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Apr 24, 2006
4:46 am
17041
Can someone help me? I've pointed to all the build programs, but when I select GO!, it won't build. All of my other games like Quake 2, Heretic 2, Hexen 2...
ncc1853
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Apr 24, 2006
3:59 pm
17042
I've never built a map for STVEF but I see it uses the same tools as Quake3 Q3map.exe and it looks like all the Default settings are there for QuArK. Perhaps...
cdunde
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Apr 24, 2006
8:07 pm
17043
No I used the same file. And I reinstalled the same version, but it was in the same folder; I was just gonna let it overwrite all the files. I was using an...
website_ghost
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Apr 25, 2006
12:59 am
17044
Ok, now that rings a bell. I think the lighting entity that QuArK provides only works inside a room area, like the default room that uses a slip brush at the...
cdunde
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Apr 25, 2006
3:59 am
17045
I solved the problem! QuArK expects you to install the game into a directory called STVEF not Star Trek Voyager Elite Force. As soon as I re-installed,...
ncc1853
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Apr 25, 2006
4:55 am
17046
Actually you can select any directory using the ... buttons on the far right, I think your problem was having spaces in your folder name. Try using under score...
cdunde
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Apr 25, 2006
4:43 pm
17047
You cannot use ANY directory. Python reported there was no STVEF to find stuff in. Besides, 'Quake 3 Arena' works just fine, so much for spaces in the name....
ncc1853
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Apr 25, 2006
11:52 pm
17048
... to ... That could very well be, but I don't remember reading where you said anything about that before. Try looking in the Defaults.qrk file, you can...
cdunde
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Apr 26, 2006
4:31 am
17049
Does anyone know where I can get tutorial .map files to look at? Thanks!...
ncc1853
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Apr 26, 2006
3:32 pm
17050
Here is the Python report.... Traceback (most recent call last): File "E:\Program Files\QuArK\quarkpy\qbaseeditor.py", line 352, in onclose if...
ncc1853
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Apr 26, 2006
4:00 pm
17051
... Hi ncc1856; When you post you need to give a lot more information, what game do you want to map for. QuArK handles over 20. 8-o Thanks, cdunde...
cdunde
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Apr 26, 2006
5:47 pm
17052
... It's trying to divide some by 0. Post the detail of what you were doing that lead up to this error to occur. I'm thinking you are trying to open a map that...
cdunde
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Apr 26, 2006
5:47 pm
17053
If I try to change a texture, the browser says it can't find xxxx.tga. Please insert CD, blah blah blah about 80 times! Obviously, the CD is in. Is this a...
ncc1853
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Apr 26, 2006
10:24 pm
17054
... at? ... do you ... How about Quake 2 simple stuff like doors? It has been years since I've done this kind of thing....
ncc1853
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Apr 26, 2006
10:33 pm
17055
I open up scav1.bsp in QuArk explorer, I select the Open In Map Editor button, then POOF! I am using QuArK 6.5 alpha 6. ... to ... support. ... 352, ... ...
ncc1853
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Apr 27, 2006
2:18 am
17056
I thought that was the problem too, but it still doesn't work. It compiled and opened in Torque perfectly before (when I put the lights outside), but now it...
website_ghost
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Apr 27, 2006
3:07 am
17057
Hi everyone, Frankly Wc sucks -:) I have been using Quark for a year or so and would like to make maps for Dod source. I dont have a choice for this option and...
Charles
sgtwabbit
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Apr 27, 2006
4:03 am
17058
Just to respond to your various post ;-) There are not many that view this site a lot and I do not know the particulars for every game. So I would suggest that...
cdunde
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Apr 27, 2006
8:14 am
17059
If I recall correctly, some time ago I think I had a similar problem while mapping for Torque. I never found out what caused it or how it happed, but the...
cdunde
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Apr 27, 2006
8:26 am
17060
Good question Charles, You would probably do better to ask on the QuArK Forums site http://www.dark-forge.com/forums/index.php where there are a lot more plp...
cdunde
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Apr 27, 2006
8:28 am
17061
... I get that problem everytime I try to work with Quake3, regardless the version or what packs are installed. To me it feels like Q3 just disintegrates,...
krystalwolf21
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Apr 27, 2006
2:31 pm
17062
... L2 ... maps ... am I ... hl2 ... it? ... Thanks for the reply didnt even know there was another forum! I did get the 3d viewer to work I missed (copied) a...
Charles
sgtwabbit
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Apr 27, 2006
6:48 pm
17063
... Entities are actually hard coded in a .qrk addon file. H-L2 base entities are in the addons\HL2\data.qrk file. You can open that with a text editor...
cdunde
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Apr 27, 2006
8:11 pm
Messages 17034 - 17063 of 17302   Oldest  |  < Older  |  Newer >  |  Newest
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