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quark · QuArK - Quake Army Knife editor
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Messages 16914 - 16944 of 17302   Oldest  |  < Older  |  Newer >  |  Newest
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16914
I guess the next question would be, does it still work with the 6.4.1 alpha3 version like it use to? cdunde ... From: "kukipette" <jfvfoutoir@...> To:...
cdunde
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Jan 1, 2006
9:08 am
16915
Hi! cdunde I have found the origin of the problem, with Quark 6.5.0 the HL2 materials support has been changed. The problem is in the QkHL2mat.pas The method...
kukipette
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Jan 3, 2006
1:48 am
16916
I just saw your post about the fix, Great Job ! ;-) Can you please e-mail me a copy of the corrected QkHL2mat.pas file and I will put it into the CVS files for...
cdunde
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Jan 3, 2006
2:38 am
16917
The version I had was from May of 2005. I read on the site where there were issues with previous versions prior to Dec. I installed 6.3 and this helped. I then...
Glenn
eramech
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Jan 5, 2006
2:11 pm
16918
So the problem was really with the game and not QuArK. Well at least that was good to hear. Glad you solved your problem and thanks you for letting us know ;-)...
cdunde
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Jan 5, 2006
5:58 pm
16919
Ok. Hi. I'm new here. Yippee. Now that all that's aside... I've been trying to figure this out for a few hours now, but I haven't been able to find...
Im not telling.
bahumuttt
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Jan 8, 2006
12:53 am
16920
Well hello Sarioya 8-) Good so see you have joined us Even though I have mapped for Q2 I never used bots. But I know someone who has and still does. His name...
cdunde
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Jan 8, 2006
7:23 am
16921
I'm not so much interested in setting up paths for bots, but for the standard Quake 2 monsters instead. Sorry if I wasn't very clear on that. Anyway... I...
Im not telling.
bahumuttt
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Jan 9, 2006
12:06 am
16922
... and ... why, ... spawn ... Buttons have the same functions as triggers already, you should see they have the same "target" field you can set to whatever...
Przemek
soulburner_p...
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Jan 9, 2006
10:14 am
16923
I tried what you said, and it still didn't work, so I gutted the entire lighting for my level thus far(all of one room). I got the flickering lights to work,...
Im not telling.
bahumuttt
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Jan 9, 2006
10:48 pm
16924
Then again, maybe I don't have the switch working right... For some reason, I have to hit the switch twice before the lights come on... Any ideas as to why...
Im not telling.
bahumuttt
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Jan 10, 2006
6:06 am
16925
News: QuArK 6.5.0 alpha 4 with new Quick Object Makers & 2D Rulers Options now released! for more information please visit the Offical QuArK website -...
cdunde
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Jan 15, 2006
5:33 am
16926
Opps! Unaware that is was going to be so quick to add, a tack-on zip file for the recently released QuArK 6.5.0 alpha 4 for the new Quick Object Makers Hollow...
cdunde
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Jan 18, 2006
6:17 am
16927
I installed the new hollow tools patch and every time I load or ... Traceback (most recent call last): File "C:\QuArK\quarkpy\qmacro.py", line 34, in...
krystalwolf21
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Jan 20, 2006
1:08 am
16928
This should only go with the new QuArK 6.5.0 alpha 4 release. I used the installer .exe file but the zip file also works. Install that first, then unzip the...
cdunde
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Jan 20, 2006
7:31 am
16929
I am new to quark and need help with 2 basic thing: 1.how can I connect or make a passae between 2 rooms. 2.how can I assign a key to a door. I'm treing to...
reptor222
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Jan 20, 2006
7:50 pm
16930
2. Making a Key door Quite easy :). You'll need 3 things: Function_door, Trigger_once or multiple to open it and Trigger_key to lock it. The trigger targets...
krystalwolf21
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Jan 21, 2006
1:47 am
16931
It is NOT a addon to Quake3. Currently, the way quark is setup, its impossible to create maps for ET. ET is its own game, with its own .exe, resource, game...
nothus666
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Jan 30, 2006
5:12 am
16932
... Looking at what is in the DataQ3ET.qrk addon for Quake3, what else would be needed and can you get a listing to work from? Such as textures, weapon and...
cdunde
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Jan 30, 2006
7:25 am
16933
I'm having trouble running quake on Windows 2000, I'm able to run Winquake, but the game runs too fast, don't really know how to explain it, and in one of the...
Eric Curtis
ghettotyphoon76
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Jan 30, 2006
11:34 pm
16934
Actually, from what I can tell, the entities listing in DataQ3ET is correct. Its just that you can't run ET when you map, and it keeps looking into the baseq3...
nothus666
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Jan 31, 2006
5:16 am
16936
... The problem you're writing about is pretty common. It's because your computer is too fast! I don't think it has anything to do with Windows 2000. DOS Quake...
Przemek
soulburner_p...
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Jan 31, 2006
9:38 am
16937
... Just some questions that can effect ET as an addon for Q3 or its own game. ... What about weapon entities? I don't see any in the DataQ3ET.qrk addons file?...
cdunde
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Jan 31, 2006
11:53 pm
16938
... There are no weapon entities, you select your weapons in a menu, just like Counter-Strike. ... You can start up your own server just fine, its the same q3...
nothus666
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Feb 2, 2006
5:20 am
16939
BTW: I was looking thru the defaults.qrk file. You can literally copy/paste the RTCW stuff, then change the names to ET or ETMAIN for the base dir, and it...
nothus666
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Feb 2, 2006
5:24 am
16940
All, I have Googled and have not been able to find how to add a Quake III bot in my Quake 3 QuArk level. If someone could post a link or explaination, I would...
thunderguyrichb
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Feb 11, 2006
7:37 pm
16941
This would be the best place to ask that. HTH, cdunde http://quark.ironfoot.co.uk/forums/index.php ... III...
cdunde
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Feb 12, 2006
2:56 am
16942
I'm fairly new to QuArK and I'm trying to test my map but I keep getting this. I know it's really simple but since I'm so new to it (just introduced to the...
jdemuro1
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Feb 16, 2006
3:22 am
16943
Glad to see you join us ;-) See if I can help you here a little. First, always post what game you are mapping for because each that Quark supports is somewhat...
cdunde
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Feb 16, 2006
3:47 am
16944
ack. Sorry about that...I knew I forgot something. I'm building a map in Return to Castle Wolfenstein, but no, I'm not using bots. Actually I just want it to...
jdemuro1
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Feb 16, 2006
7:39 am
Messages 16914 - 16944 of 17302   Oldest  |  < Older  |  Newer >  |  Newest
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