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quark · QuArK - Quake Army Knife editor
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Messages 16896 - 16925 of 17302   Oldest  |  < Older  |  Newer >  |  Newest
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16896
Hi there Zhlt latest compile tools i.e. ver 3.3 is giving me "Bad Surface Extents" error. While if i use ZHLT 1.7p15 it works perfectly fine. Are there any...
Muhammad Usman Iqbal
ozikbal
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Dec 6, 2005
11:13 am
16897
Hi where can i download ZHLT 1.7p15's source code? im unable to find it. Regards Usman...
Muhammad Usman Iqbal
ozikbal
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Dec 6, 2005
11:13 am
16898
Hi Muhammad; I take it you are talking about Half-Life. I do not do any HL mapping so I will try my best here for you. I did a search on Google.com for ZHLT...
cdunde
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Dec 6, 2005
6:06 pm
16899
Better yet, you can just go to the QuArK Official site download section where I have just updated the tool links for H-L: ...
cdunde
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Dec 6, 2005
6:27 pm
16900
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the quark group. File : /ENTITY...
quark@yahoogroups.com
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Dec 17, 2005
8:12 pm
16901
Great job Dann ;-) I just updated the header history and version number and committed your file to the CVS so it will be included in the next release. Thank...
cdunde
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Dec 17, 2005
9:38 pm
16902
Hello to all of you, My name is Juan, I am new to the group and I hope to exchange knowledge with you. I have a little easy problem here. I say easy because I...
juanlevien
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Dec 25, 2005
2:16 pm
16903
Hi Juan, welcome and glad to have you with us ;-) It just sounds like a minor configuration problem. It also sounds like you have already read about how to set...
cdunde
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Dec 25, 2005
6:55 pm
16904
Hello cdunde, Thanks for your quick reply. Today I am going to test what you say, and then I'll resend this message with my comments. I reply you below your...
Juan Jose Costello Le...
juanlevien
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Dec 25, 2005
8:21 pm
16905
Hi cdunde, Well, finally it worked Ok. Thanks. Now I have some questions: I am wondering if some AutoCAD 3D drawings can be imported inside the Quake2 engine....
Juan Jose Costello Le...
juanlevien
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Dec 27, 2005
12:36 pm
16906
... Good to hear and you're welcome ;-) ... the Quake2 ... I was working with a fellow from Brazil that was able to but I do not know what process he used, if...
cdunde
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Dec 27, 2005
3:57 pm
16907
I've been making maps for SoF1 now for almost 2 years. I've just started having this issue with Quark. I've uninstalled and reinstalled numerous times to no...
eramech
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Dec 30, 2005
3:13 am
16908
Hummmm. the only thing I can think of off hand might be its DataSOF.qrk file, but the only change there was the temporary removal and reinstatement of the...
cdunde
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Dec 30, 2005
4:00 am
16909
Hello! Since version 6.5 i can't see my custom textures for my mod based on Half-Life 2. I get a message saying that the shader has no image to display. But if...
kukipette
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Dec 30, 2005
5:33 pm
16910
Hi kukipette ; Well 6.5.0 alpha1 was released Aug 18, 2005 and 6.4.1 alpha 3 on Jun 07, 2005, if those are the versions you are talking about. So there is just...
cdunde
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Dec 30, 2005
7:48 pm
16911
Hi cdunde! Nice to get a so quick answer. So I've tried every version of Quark . With 6.4.1 alpha3 i can see the textures in texture browser, no problem. But...
kukipette
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Dec 31, 2005
4:38 am
16912
I would like you to try a little experiment. First, make a backup copy of your addons folder for Half-Life2. Then copy the Half-Life2 addons folder from the...
cdunde
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Dec 31, 2005
10:49 am
16913
I've just followed your advice and i have switched the half-life 2 addon folder for the one of the 641, but it did not changed anything to my problem and quark...
kukipette
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Dec 31, 2005
6:57 pm
16914
I guess the next question would be, does it still work with the 6.4.1 alpha3 version like it use to? cdunde ... From: "kukipette" <jfvfoutoir@...> To:...
cdunde
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Jan 1, 2006
9:08 am
16915
Hi! cdunde I have found the origin of the problem, with Quark 6.5.0 the HL2 materials support has been changed. The problem is in the QkHL2mat.pas The method...
kukipette
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Jan 3, 2006
1:48 am
16916
I just saw your post about the fix, Great Job ! ;-) Can you please e-mail me a copy of the corrected QkHL2mat.pas file and I will put it into the CVS files for...
cdunde
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Jan 3, 2006
2:38 am
16917
The version I had was from May of 2005. I read on the site where there were issues with previous versions prior to Dec. I installed 6.3 and this helped. I then...
Glenn
eramech
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Jan 5, 2006
2:11 pm
16918
So the problem was really with the game and not QuArK. Well at least that was good to hear. Glad you solved your problem and thanks you for letting us know ;-)...
cdunde
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Jan 5, 2006
5:58 pm
16919
Ok. Hi. I'm new here. Yippee. Now that all that's aside... I've been trying to figure this out for a few hours now, but I haven't been able to find...
Im not telling.
bahumuttt
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Jan 8, 2006
12:53 am
16920
Well hello Sarioya 8-) Good so see you have joined us Even though I have mapped for Q2 I never used bots. But I know someone who has and still does. His name...
cdunde
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Jan 8, 2006
7:23 am
16921
I'm not so much interested in setting up paths for bots, but for the standard Quake 2 monsters instead. Sorry if I wasn't very clear on that. Anyway... I...
Im not telling.
bahumuttt
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Jan 9, 2006
12:06 am
16922
... and ... why, ... spawn ... Buttons have the same functions as triggers already, you should see they have the same "target" field you can set to whatever...
Przemek
soulburner_p...
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Jan 9, 2006
10:14 am
16923
I tried what you said, and it still didn't work, so I gutted the entire lighting for my level thus far(all of one room). I got the flickering lights to work,...
Im not telling.
bahumuttt
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Jan 9, 2006
10:48 pm
16924
Then again, maybe I don't have the switch working right... For some reason, I have to hit the switch twice before the lights come on... Any ideas as to why...
Im not telling.
bahumuttt
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Jan 10, 2006
6:06 am
16925
News: QuArK 6.5.0 alpha 4 with new Quick Object Makers & 2D Rulers Options now released! for more information please visit the Offical QuArK website -...
cdunde
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Jan 15, 2006
5:33 am
Messages 16896 - 16925 of 17302   Oldest  |  < Older  |  Newer >  |  Newest
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