Hi, I installed today latest QuArK release (i.e 6.5 alpha), and I tried to reinstall my personnal texture using texture toolbox as it did with QuArK 6.4...
From what I have read and dealt with, the linking abilities of QuArK are a bit questionable when it comes to actually saving that link information. Personally...
cdunde, I made a quick search on previous post, and I guess I find a tips. It sounds that the texture files need to be located in the QuArK directory, in order...
Hi JPL Just a few quick questions, when you say they have to be in QuArK directory, do you mean in their own folder named "texture" or exactly how do they need...
cdunde, When I said that texture files have to be in QuArK directory: I meant in the same directory where QuArK.exe is located (i.e where you installed...
... in the same directory where QuArK.exe is located (i.e where you installed QuArK)... Yes, I know. But what is confusing me is: Are you putting the...
cdunde, I have to put the individual files in QuArK's main folder... (and I got only 25 wad files... for the moment ;P) Initially, all the wad files were...
... That is a sloppy way to have to do it and I was never aware of having to do it that way. ... Very sorry to hear about you loosing those files. 8-( Of...
cdunde, Concerning lost files, It was also my fault: if I remember well, uninstall executable was not present in 6.4.0-alpha2 release (I am not sure...), so a...
After doing some testing of the Texture Linking system, this is what I have found to be successful. Much like the instructions given in the Infobase: ...
cdunde, I save the procedure described in the tutorial, but unfortunatly, as written, it does work for Quake 1... Would it be possible to investigate about...
cdunde, I save the procedure described in the tutorial, but unfortunatly, as written, it does work for Quake 1... Would it be possible to investigate about...
cdunde, Shit, I made amistake, I wanted to say it does NOT work for Quake 1... sorry... ... So, would it be possible to solve the issue by saving the linked...
cdunde, Oh oh, 2 mails have crossed each other ... ... Well, trying to work only with a import copy files is not a big deal if textures already match Q1...
... Yup ;-) ... deal if textures already match Q1 palette... Unfortunatly, most of Quake mapper (like me), use textures coming from Q2/Q3/HL/etc.. and then you...
cdunde, ... for >that to ... Well, it sounds I have to find a good turnaround there ;P AS I already said, I can easily restore the link in the toolbox each...
... That may very well be possible, but I have never worked in that area. But one other thing to try is create a hand editable version of a qrk file (that you...
Hello all! I haven't checked back here in a while, I've been really busy with my job and moving, among other things as well. Anyways, I'm working on things...
Hello everyone, I'm looking to get a cusotm qrk data file made that is an interesting twist between quake 3 and quake 1 for the dark places engine. I'm ...
Can anyone explain to me how to make 'invisible' walls in hl2/cs:source maps? I've seen them done in some other maps i've played in, they're usually used to...
cdunde, I tried to create texture links in toolbox in Quake2 mode, and it worked fine... at least for Quake2.... Unfortunatly, when I came back to Quake 1...
Hi Jean; Sorry it took me a while to get back to you, been tearing down my old system and installing stuff on my new one. I find the best way to track things...
What is the easiest way to make a hall (for Quake)? How about a winding hall? Is it possible to add nodes to a brush (ie so as to make a pentagon out of a...
ewwfq, Well, try this tutorial at http://www.gamedesign.net/node/42 : it's about Quake2, but you maybe will find some good tips for you... OTOH, I really...
... Well, diggers are just negative brushes that effect other brushes at the same tree level. So you would need to create your opening in the ground, you might...