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quark · QuArK - Quake Army Knife editor
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Messages 16857 - 16886 of 17302   Oldest  |  < Older  |  Newer >  |  Newest
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16857
Hi, I installed today latest QuArK release (i.e 6.5 alpha), and I tried to reinstall my personnal texture using texture toolbox as it did with QuArK 6.4...
Jean-Philippe LAMBERT
lambert_jph
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Nov 5, 2005
5:24 pm
16858
From what I have read and dealt with, the linking abilities of QuArK are a bit questionable when it comes to actually saving that link information. Personally...
cdunde
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Nov 6, 2005
6:28 am
16859
cdunde, I made a quick search on previous post, and I guess I find a tips. It sounds that the texture files need to be located in the QuArK directory, in order...
Jean-Philippe LAMBERT
lambert_jph
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Nov 6, 2005
8:13 am
16860
Hi JPL Just a few quick questions, when you say they have to be in QuArK directory, do you mean in their own folder named "texture" or exactly how do they need...
cdunde
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Nov 6, 2005
5:42 pm
16861
cdunde, When I said that texture files have to be in QuArK directory: I meant in the same directory where QuArK.exe is located (i.e where you installed...
Jean-Philippe LAMBERT
lambert_jph
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Nov 6, 2005
6:08 pm
16862
... in the same directory where QuArK.exe is located (i.e where you installed QuArK)... Yes, I know. But what is confusing me is: Are you putting the...
cdunde
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Nov 6, 2005
6:55 pm
16863
cdunde, I have to put the individual files in QuArK's main folder... (and I got only 25 wad files... for the moment ;P) Initially, all the wad files were...
Jean-Philippe LAMBERT
lambert_jph
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Nov 7, 2005
7:49 am
16864
... That is a sloppy way to have to do it and I was never aware of having to do it that way. ... Very sorry to hear about you loosing those files. 8-( Of...
cdunde
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Nov 7, 2005
8:49 am
16865
cdunde, Concerning lost files, It was also my fault: if I remember well, uninstall executable was not present in 6.4.0-alpha2 release (I am not sure...), so a...
Jean-Philippe LAMBERT
lambert_jph
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Nov 7, 2005
10:29 am
16866
After doing some testing of the Texture Linking system, this is what I have found to be successful. Much like the instructions given in the Infobase: ...
cdunde
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Nov 8, 2005
6:41 am
16867
cdunde, I save the procedure described in the tutorial, but unfortunatly, as written, it does work for Quake 1... Would it be possible to investigate about...
Jean-Philippe LAMBERT
lambert_jph
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Nov 8, 2005
5:37 pm
16868
cdunde, I save the procedure described in the tutorial, but unfortunatly, as written, it does work for Quake 1... Would it be possible to investigate about...
cdunde
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Nov 8, 2005
7:55 pm
16869
cdunde, Shit, I made amistake, I wanted to say it does NOT work for Quake 1... sorry... ... So, would it be possible to solve the issue by saving the linked...
Jean-Philippe LAMBERT
lambert_jph
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Nov 8, 2005
8:01 pm
16870
cdunde, Oh oh, 2 mails have crossed each other ... ... Well, trying to work only with a import copy files is not a big deal if textures already match Q1...
Jean-Philippe LAMBERT
lambert_jph
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Nov 8, 2005
8:07 pm
16871
... Yup ;-) ... deal if textures already match Q1 palette... Unfortunatly, most of Quake mapper (like me), use textures coming from Q2/Q3/HL/etc.. and then you...
cdunde
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Nov 8, 2005
8:46 pm
16872
cdunde, ... for >that to ... Well, it sounds I have to find a good turnaround there ;P AS I already said, I can easily restore the link in the toolbox each...
Jean-Philippe LAMBERT
lambert_jph
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Nov 9, 2005
7:00 am
16873
... That may very well be possible, but I have never worked in that area. But one other thing to try is create a hand editable version of a qrk file (that you...
cdunde
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Nov 9, 2005
8:14 am
16874
Hello all! I haven't checked back here in a while, I've been really busy with my job and moving, among other things as well. Anyways, I'm working on things...
Kedhrin Gonzalez
kedhrin
Online Now Send Email
Nov 10, 2005
3:12 am
16875
Hello everyone, I'm looking to get a cusotm qrk data file made that is an interesting twist between quake 3 and quake 1 for the dark places engine. I'm ...
Kedhrin Gonzalez
kedhrin
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Nov 10, 2005
3:20 am
16876
... From: "Kedhrin Gonzalez" <kedhrin@...> To: <quark@yahoogroups.com> Sent: Wednesday, November 09, 2005 7:19 PM Subject: [quark] Custom QRK file ... ...
cdunde
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Nov 10, 2005
5:03 am
16877
... From: "Kedhrin Gonzalez" <kedhrin@...> To: <quark@yahoogroups.com> Sent: Wednesday, November 09, 2005 7:12 PM Subject: [quark] ASE format ... ...
cdunde
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Nov 10, 2005
6:04 am
16878
Can anyone explain to me how to make 'invisible' walls in hl2/cs:source maps? I've seen them done in some other maps i've played in, they're usually used to...
Pendaz
pendaz_18
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Nov 10, 2005
9:34 am
16879
... Pick a "nodraw" texture for the wall you want to be invisible, but blocking. I think it should work....
Przemek
soulburner_p...
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Nov 10, 2005
9:40 am
16880
Nodraw? could you give me an example please?...
Pendaz
pendaz_18
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Nov 10, 2005
9:51 am
16881
cdunde, I tried to create texture links in toolbox in Quake2 mode, and it worked fine... at least for Quake2.... Unfortunatly, when I came back to Quake 1...
Jean-Philippe LAMBERT
lambert_jph
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Nov 11, 2005
7:51 pm
16882
Hi Jean; Sorry it took me a while to get back to you, been tearing down my old system and installing stuff on my new one. I find the best way to track things...
cdunde
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Nov 13, 2005
1:09 am
16883
What is the easiest way to make a hall (for Quake)? How about a winding hall? Is it possible to add nodes to a brush (ie so as to make a pentagon out of a...
ewwfq
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Nov 19, 2005
8:23 pm
16884
ewwfq, Well, try this tutorial at http://www.gamedesign.net/node/42 : it's about Quake2, but you maybe will find some good tips for you... OTOH, I really...
Jean-Philippe LAMBERT
lambert_jph
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Nov 19, 2005
10:39 pm
16885
Is it possible to make a waterpool with Diggers (I tried with substraction and it was a bit tedious)? If yes, what is the way, step- by-step?...
ewwfq
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Nov 20, 2005
10:52 am
16886
... Well, diggers are just negative brushes that effect other brushes at the same tree level. So you would need to create your opening in the ground, you might...
cdunde
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Nov 20, 2005
5:57 pm
Messages 16857 - 16886 of 17302   Oldest  |  < Older  |  Newer >  |  Newest
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