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quark · QuArK - Quake Army Knife editor
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Messages 16694 - 16723 of 17302   Oldest  |  < Older  |  Newer >  |  Newest
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16694
Hello Quarkers, My name is Kedhrin "Peeves" Gonzalez, I'm a moderator over at RUST Game Design (www.gamedesign.net). Recently, i've picked up using Quark again...
Kedhrin Gonzalez
kedhrin
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Jul 6, 2005
9:55 pm
16695
... Hello Peeves ;-) (snip) ... presently I am involved heavily with another project, but I will try to give you some input to help you along your way. 1)...
cdunde
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Jul 7, 2005
12:33 am
16696
Hey there, Thanks for a good reply :) I will try those steps you said. About the .ASE format - how about this, for quark only, what IS a format besides the...
Kedhrin Gonzalez
kedhrin
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Jul 7, 2005
3:15 am
16697
... Of course Q3.md3, Q2.md2 and the original Q1.mdl models will. I do not believe HL's mdl models do and I think Alex or someone was working on trying to get...
cdunde
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Jul 7, 2005
5:45 am
16698
... HL2 Models are not yet supported fully, currently we show a bounding box in the glviewer. The HL2 format is very complex and its not md3. :) About D3 -...
Alexander
alexsourceforge
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Jul 7, 2005
7:10 am
16699
... ROFLMAO ;-) *cough* Actually I have found some code that purports to allow viewing of Doom 3 models, but haven't had a chance to do anything with it. Rowdy...
Rowdy
terminalmaniak
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Jul 7, 2005
9:34 am
16700
Thanks for the replies guys, here is some more information on the ASE file format... http://www.essi.fr/~buffa/cours/synthese_image/DOCS/Tutoriaux/Nate/as ...
Kedhrin Gonzalez
kedhrin
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Jul 7, 2005
1:24 pm
16701
Rowdy - the author of Dark Places, Lord Havoc told me to send you this link... http://cvs.icculus.org/cvs/neither/neither/darkwar/model.c? rev=1.22&view=auto ...
Kedhrin Gonzalez
kedhrin
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Jul 7, 2005
2:09 pm
16702
Hmm.. could you provide some ase file samples ? ... -- best regards alex...
Alexander
alexsourceforge
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Jul 7, 2005
9:22 pm
16703
i am actually having difficulty exporting them right now, but here are some already made. http://www.planetquake.com/kaziganthe/models.htm i'm having a bunch...
Kedhrin Gonzalez
kedhrin
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Jul 8, 2005
11:56 am
16704
Just wondering if I could get a little help so I could start making some maps for Source on Linux. I posted here already, just figured I could get peoples help...
Nate
talk2nate
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Jul 8, 2005
3:19 pm
16705
... work. Heretic II Flex Models (FM) also show up in QuArK (although with their skins mapped upside down... better than nothing though!)...
dannj
dannsdinosaurs
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Jul 8, 2005
11:26 pm
16706
Ups this is a bug ! What texture format do they use ? ... -- best regards alex...
Alexander
alexsourceforge
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Jul 11, 2005
8:30 am
16707
... 8-bit and 32-bit mipmaps (M8 & M32) ... their...
dannj
dannsdinosaurs
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Jul 12, 2005
10:44 pm
16708
Some info about the ASE format for support in the building of Q3Map2 1) the name of the materials for the model must be the directory from the game/mod...
Kedhrin Gonzalez
kedhrin
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Jul 13, 2005
2:34 am
16709
... From: "Kedhrin Gonzalez" <kedhrin@...> To: <quark@yahoogroups.com> Sent: Tuesday, July 12, 2005 7:34 PM Subject: [quark] Re: Rust Moderator needing...
cdunde
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Jul 13, 2005
5:32 am
16710
The path to the model doesn't matter, you can load the model from any directory as long as it is in the Quake 3 Directory (for now, I haven't had time to edit...
Kedhrin Gonzalez
kedhrin
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Jul 13, 2005
7:06 am
16711
i want to know can i use a plugin for gmax to export .map file for import in QuArk? or any way to import DXF or 3DS file in QuArk or Hammer....
v_r_boy
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Jul 15, 2005
5:41 pm
16712
... the imported file will be a *.mdl file, and Quark61 can open them.< Don't know if that is your purpose? Madfox. ... From: v_r_boy To: quark@yahoogroups.com...
Rinie Brouwers
quatrotski
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Jul 16, 2005
3:36 am
16713
i want a program or plugin to import DXF file in QuArk For mapping for Counter Strike,Tempest is a Gmax plugin and you cam make map for quake ,but can't make...
v_r_boy
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Jul 16, 2005
1:36 pm
16714
You could try mdl2map, dxf2map, or even try shareware AC3D. It has a lot of import export oppertunities. Madfox. ... From: v_r_boy To: quark@yahoogroups.com ...
Rinie Brouwers
quatrotski
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Jul 16, 2005
4:34 pm
16715
how to ad model in a map?please explain me i want to add mdl file in my map...
v_r_boy
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Jul 20, 2005
9:35 pm
16716
there is a internal model editor.... toolboxes>>New files>> model ......... but i dont know how to make the model after that. ... Christopher...
Chris Glenn
csg_3dgamer
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Jul 20, 2005
9:38 pm
16717
but i want use model not create i want to add some model from /moder folder to my map such as a car or tree.......
v_r_boy
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Jul 20, 2005
10:00 pm
16718
which game are you mapping for? ... From: v_r_boy To: quark@yahoogroups.com Sent: Thursday, July 21, 2005 12:00 AM Subject: [quark] Re: mdl but i want use...
Marc Pendaz
pendaz_18
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Jul 20, 2005
10:58 pm
16719
half life(counter strike) ... file in ... Service....
v_r_boy
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Jul 20, 2005
11:28 pm
16720
Unfortunately QuArK does not support displaying mdl model files for Half-Life. It will display mdl Quake 1, md2 Quake 2 and md3 Quake 3 models. Sorry. 8-( ...
cdunde
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Jul 21, 2005
1:52 am
16721
But you can still *add* models , cant you ? ... -- best regards alex...
Alexander
alexsourceforge
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Jul 21, 2005
8:05 am
16722
To V_r_boy, open your map in quark, click the commands menu at the top (near the middle) then click 'Insert Map Item', this will show a list of all the...
Marc Pendaz
pendaz_18
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Jul 21, 2005
9:25 am
16723
Correct, I should have elaborated on that a little more <|8-9 I was only thinking of the actual displaying of them in QuArK. cdunde ... top (near the middle)...
cdunde
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Jul 21, 2005
4:56 pm
Messages 16694 - 16723 of 17302   Oldest  |  < Older  |  Newer >  |  Newest
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