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quark · QuArK - Quake Army Knife editor
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Messages 16537 - 16566 of 17302   Oldest  |  < Older  |  Newer >  |  Newest
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16537
Sorry, anyideas? as im really waiting on getting these custom textures in Quark working. It appears that Quark is getting confused on the texture link? cheers!...
James McLellan
jms_mclellan
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Apr 1, 2005
8:01 am
16538
... This is done by the so called SceneProxy - it copys the output of open gl rendering to the window. I did believe this was switched off completely - seems...
Alexander
alexsourceforge
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Apr 1, 2005
11:49 am
16539
It seems the texture has to be exported to some directory for beeing processed by the compiler tools. We can do that, but have to figure out - how is this...
Alexander
alexsourceforge
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Apr 1, 2005
12:27 pm
16540
So, if I placed the textures in my CS:S Map folder, when I compile the map in theory the should work?? thanks for the reply. ... From: Alexander To:...
James McLellan
jms_mclellan
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Apr 1, 2005
2:34 pm
16541
Thanks for the replies cdunde. You are most helpful and your tutorial is written very well. Is there anyway to speed up the process of the 3d textured view.. ...
drbitchy
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Apr 1, 2005
5:56 pm
16542
... It is always nice to know those in a group who work with the same tools... could be just a curiousity thing on my part......
drbitchy
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Apr 1, 2005
6:03 pm
16543
Hi, we found out how it works: you copy your custom textures and materials files into a materials folder inside of the cstrike folder. if you have a custom...
Alexander
alexsourceforge
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Apr 1, 2005
7:05 pm
16544
Hi, Thanks for the response; im finding that the issue is with Quark, and how its locating the texture. At the moment if I link a new texture in Quark it...
James McLellan
jms_mclellan
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Apr 1, 2005
7:29 pm
16545
... Thank you, I'm glad it helped you. You may find a little stumbling block when you go to export it. I did and fixed it by removing one of the last end...
cdunde
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Apr 1, 2005
9:12 pm
16546
This is a wild guess on my part but as I remember, in making other new game addons, the path to the textures is set up in the Data (game).qrk file and it seems...
cdunde
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Apr 1, 2005
9:39 pm
16547
Hello, A> we found out how it works: A> you copy your custom textures and materials files into a materials A> folder inside of the cstrike folder. A> if you...
cybox
hasipurzel
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Apr 1, 2005
9:44 pm
16548
I should have also mentioned that as you register addon files in QuArK that if you add more than one and they have identical items in them then the last one...
cdunde
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Apr 1, 2005
9:48 pm
16549
... I did not have a problem exporting it, but it sure caused havoc putting it into the torque engine, as soon as I relite the scene the engine blows up and...
drbitchy
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Apr 1, 2005
9:50 pm
16550
I noticed in one of your posts that you said you made breakable glass in torqu, I was wondering how you managed to do this... seams that we can not even export...
drbitchy
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Apr 1, 2005
9:52 pm
16551
... black... That is most likely your texture size. Check it. Torque only wants textures that are multiples of 64. Like 64x64, 128x128, 256x256 and 512x512....
cdunde
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Apr 2, 2005
12:47 am
16552
... Who said that, I know I didn't 8-0 seams ... Yea, that's a very touchy tool. I know the maker of it was working on things. But I have my best luck with an...
cdunde
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Apr 2, 2005
12:49 am
16553
You can implement a resource which allows transparencies on brushes as long as they are within a structure. Ive been using a customized TGErad compiler from my...
James McLellan
jms_mclellan
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Apr 2, 2005
8:47 am
16554
I hope no one minds but ive installed a forum specifically for Quark users, though the newsgroup is very handy a lot of information is simply lost as its very...
James McLellan
jms_mclellan
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Apr 2, 2005
9:20 am
16555
... Mmmmmk, one BIG request - QuArK's name is properly capitalised as "QuArK" as an abbreviation for "Quake Army Knife". Could you correct that where...
Rowdy
terminalmaniak
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Apr 2, 2005
9:40 am
16556
Hi Rowdy, I must apologizes regarding the wiki clash, I have tried to aim the forums at new users & simplicity of use regarding Quark, and to try and tie...
James McLellan
jms_mclellan
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Apr 2, 2005
10:01 am
16557
I use quark for torque! rock on n' !@#$ ... Well I have done a bit of structure work for the FATE game. I build all of them seen in this concept art: ...
The Muhzark
themadmuhzark
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Apr 2, 2005
1:08 pm
16558
... as long as they are within a structure. Well ! 8-0 you lost me there. Can you give an example of what you mean? ... So you are saying that does the same,...
cdunde
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Apr 2, 2005
4:42 pm
16559
... Its mostly a Torque side adjustment, below is a link to one of two Resources that I know about regarding TGE, (I can't find the second one, though its...
James McLellan
jms_mclellan
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Apr 2, 2005
7:05 pm
16560
... forums at new users & simplicity of use regarding Quark, and to try and tie together all of the information into a dynamic and editable system (e.g. The...
fredrick_vamstad
fredrick_vam...
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Apr 2, 2005
7:25 pm
16561
... the ... at ... sticky ... and ... of ... any ... I too have problems using and getting around in wiki. The layout compliments this posting site and I...
cdunde
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Apr 2, 2005
11:51 pm
16562
... On the contrary, I find mailing lists much easier to deal with than online forums. :-( Threaded mail client + local (v. fast) regexp search = very, very...
Peter TB Brett
BRETTP98
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Apr 3, 2005
6:29 am
16563
Hi Peter, I do agree with mailing lists you do get a quick response; though for a new QuArK user its allot easier to browse a forum to look for information? ...
James McLellan
jms_mclellan
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Apr 3, 2005
7:05 am
16564
I run a fair few websites myself, and I understand the difficulty of keeping them up to date, and having the worry in making sure they are backed up often in...
James McLellan
jms_mclellan
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Apr 3, 2005
7:34 am
16565
finally...... a quark forum.... great job james :) James McLellan <pug@...> wrote: I run a fair few websites myself, and I understand the difficulty...
Chris Glenn
csg_3dgamer
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Apr 3, 2005
9:28 pm
16566
I have no clue what the first line ment, i speak and read only 4 languages. Main reason why this board is quite obvious. There is no real way things get...
fredrick_vamstad
fredrick_vam...
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Apr 3, 2005
10:56 pm
Messages 16537 - 16566 of 17302   Oldest  |  < Older  |  Newer >  |  Newest
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