every time i try to veiw it in something that isn't wired veiw it says that i need to locate gfx/palette.Imp. I have half life... but i can't find the cd to...
Quark creates the .bsp and other files in it's tmpquark folder inside Q3. But I seem to need to create a .PK3 file that goes in my baseq3 folder. Or I can't...
... Q3. ... Just any Zip program will work. UltimateZip is free and will do the job. You should zip it uncompressed for quicker map loading. And you must...
I have been spending days now just trying to get past some python menu stuff. I need someone to give me some help understanding what the problem is. Please get...
Im sorry I am unable to help, but your project intrigues me and I am going to purchase a book on python tomarrow and begin the learning process post haste. ...
Thank you for your reply Muhzark, if you get to how to deal with o object augments and menu items please let me know. Any body else out there? cdunde ... am...
Greetings, Recently there were some issues reported between QuArK and map2dif (being a Torque-related utility). A new version of map2dif was in the works, and...
More information - I've put in env_light and env_cubic (sp?) and still compile in full bright. (Runs like crap with env_cubic) mat_fullbright is set to 0 in my...
Has anyone looked at the source files for changes that might be the cause of this problem since this build and the last one that did work? I would think...
I would like to see your map and try to fix it. ... From: quark@yahoogroups.com Date: 03/08/05 05:10:50 To: quark@yahoogroups.com Subject: [quark] Re: lights...
Hello, K> More information - I've put in env_light and env_cubic (sp?) and K> still compile in full bright. (Runs like crap with env_cubic) K> mat_fullbright...
I've tested it with just normal lights and nothing. I meant light_env Map is sealed - used the search for hole command. Ran a complete rebuild. I am running...
Sorry Rowdy, I got dragged on to other things. It seems there are a number of issues. 6.3 produces less errors than 6.4 although the snapshot from 29/01/05...
This post was started by me... There is a bug in QuArK when it calls the compilers, where a adress for the light is left out. So there is no shadow effects...
I am STILL trying to get a spacific Shape Builder to get placed into the Editor by using a menu button. One other thing I did stumble across in the Quarkx docs...
I compiled and ran that example and it still gets the full bright.. I even limited it down to one light and brought down the intensity, an all the walls are...
None of this is relevant, please read backward in the post we have posted. And there is nothing none of us can do without a fixed version or a described...
Hello, K> I compiled and ran that example and it still gets the full bright.. I K> even limited it down to one light and brought down the intensity, an K> all...
Hi everybody, I'm quite new to map design... I've tried with qurk for Q2 and I got a lot of fun... the now I'm trying with MOHAA mapping... well I've just got...