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quark · QuArK - Quake Army Knife editor
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Messages 16040 - 16069 of 17302   Oldest  |  < Older  |  Newer >  |  Newest
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16040
Well of course the teleporter uses a model. -.- If you insert the teleporter thingy under the menu in QUARK like stated, you'll clearly find a misc_model....
psyberducky
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Dec 1, 2004
9:49 pm
16041
ARGH... is there any possible way to just explain it again. Inserting the "teleporter/teleport" menu item in the QUARK editor brings up a group. INSIDE of that...
psyberducky
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Dec 1, 2004
9:53 pm
16042
... http://q3.beyondirc.net/prefabs/Devloper/models/mapobjects/teleporter/ ??? ;-) Rowdy...
Rowdy
david@...
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Dec 1, 2004
11:58 pm
16043
... http://q3.beyondirc.net/prefabs/Devloper/models/mapobjects/teleporter/ ... Heck of a link there Rowdy!, I use to be able to see the Jesus and other models...
cdunde
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Dec 2, 2004
5:47 am
16044
... http://q3.beyondirc.net/prefabs/Devloper/models/mapobjects/teleporter / ... Omg, the teleporter works! Now, the other thing. When I try to insert the...
psyberducky
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Dec 2, 2004
9:35 pm
16045
hi, every map hacker: I am interested in the Quake map creation. I just have one question, how do you know the map type from the structure of the map? some...
Weiquan Yuan
wyuan4@...
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Dec 3, 2004
12:03 am
16046
... Quake 3 has a .arena file that contains a section that specifies what game types the map is intended for. The .arena file should have the same name as the...
Rowdy
david@...
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Dec 3, 2004
12:34 am
16047
... http://q3.beyondirc.net/prefabs/Devloper/models/mapobjects/teleporter ... I show those in my pak0.pk3 file under the textures/sfx directory. I put the...
cdunde
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Dec 3, 2004
7:39 am
16048
Has anyone in this list tried the rendering engines Ogre and Crystal Space? ______________________________________ Eduardo Gomez, www.innerlab.com...
Innerlab
sacredmind01
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Dec 3, 2004
6:30 pm
16049
... I have not, however QuArK does include support for Crystal Space. Rowdy...
Rowdy
terminalmaniak
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Dec 3, 2004
11:59 pm
16050
Is this the old problem with the display driver? I have this problem on both of my laptop and desktop PC. I am new to quark, anyone could give some clue on...
lingfei_song
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Dec 7, 2004
2:23 am
16051
... No it is not a display driver problem, this has to do with the handling of the files them selves by Quark. What kind of a problem are you having and for...
cdunde
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Dec 7, 2004
2:34 am
16052
is there any support for the source engine planned? i find hammer (as it is based on worldcraft) astoundingly inacceptable compared to quark....
Leonard :paniq: Ritter
paniq@...
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Dec 7, 2004
4:38 am
16053
... It is currently being worked on :-) Rowdy...
Rowdy
david@...
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Dec 7, 2004
4:41 am
16054
... Thanks for you reply! I was using Quark for Torque Game Engine. After adding new brush (cube for example), there's nothing added to either view areas but...
lingfei_song
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Dec 7, 2004
12:58 pm
16055
... function ... Well, apparently you are having a problem with the "Staircase Maker" that is under the "Shape builders" menu. It provides its own poly brush,...
cdunde
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Dec 7, 2004
4:57 pm
16056
Hi Orchimaster, Are you saying you can link to Quake2 in a web page? Does anyone know how to display your Quake2 map in html code? Seems like a cool way to...
mudflap_central
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Dec 7, 2004
10:34 pm
16057
... I am using 6.3 now but the problem exists in 6.4 as well. And I couldn't locate the "Staircase Maker" and also the "Shape builders" menu, is this some kind...
lingfei_song
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Dec 8, 2004
2:22 am
16058
... Have you downloaded these from the official QuArK site: http://dynamic5.gamespy.com/~quark/ or from the Torque site? Either way, the Staircase Maker should...
cdunde
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Dec 8, 2004
1:00 pm
16059
Hi everyone, I just joined the group in hopes of finding some help. As stated above, I'm using QuArK to export "interiors" for the Torque engine. I've got the...
jboy_123
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Dec 8, 2004
10:21 pm
16060
I'm not sure than anyone here knows enough about the torque engine to say. For Quake-engine games, you'ld want to make structural (potentially vis-blocking)...
tiglari4
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Dec 9, 2004
2:45 am
16061
... environment ... based? ... Hi Jeff; I joined a game group called FATE not long ago to do Structural buildings using Quark for the Torque engine. The link...
cdunde
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Dec 9, 2004
3:26 am
16062
... Sorry, I forgot to answer this one, yes sometimes you will get a node error because of intersecting brushes, but not always. I made it a practice to build...
cdunde
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Dec 9, 2004
3:33 am
16063
It seems that I downloaded the installer from Torque Site. Because I download it again from http://dynamic5.gamespy.com/~quark/ and the installation UI is...
Song, LingfeiX
lingfei_song
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Dec 9, 2004
5:50 am
16064
Sorry, I found no pictures/attachments could be posted here. ... download it again from http://dynamic5.gamespy.com/~quark/ and the installation UI is...
lingfei_song
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Dec 9, 2004
6:11 am
16065
Enter your vote today! A new poll has been created for the quark group: What should the QuArK team do about the Infobase and the new wiki-based website? (This...
quark@yahoogroups.com
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Dec 9, 2004
8:49 am
16066
I want to post this to both boards for max. exposure. lingfei_song is having a real strange problem with Quark. He/She has tried two different version of Quark...
cdunde
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Dec 10, 2004
5:59 pm
16067
... I've created a new bug report for this issue: <https://sourceforge.net/tracker/index.php?func=detail&aid=1083211&group_id=1181&atid=101181> lingfei_song,...
Peter TB Brett
BRETTP98
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Dec 10, 2004
10:11 pm
16068
... The only time I had anything remotely like this was with some very old video drivers (ATI) under Windows 98 way back when I started using QuArK. IIRC that...
Rowdy
terminalmaniak
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Dec 10, 2004
10:17 pm
16069
... func=detail&aid=1083211&group_id=1181&atid=101181> Good idea Peter. ... environment? It ... I knew there was something I thought of last night and forgot...
cdunde
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Dec 11, 2004
12:09 am
Messages 16040 - 16069 of 17302   Oldest  |  < Older  |  Newer >  |  Newest
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