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Messages 15950 - 15979 of 17302   Oldest  |  < Older  |  Newer >  |  Newest
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15950
to be short. as far as i know Doom 3 uses the same brush system as Q3 (and other Qs, unlike Unreal etc.). donno about curves... all the fancy stuuf is done...
-ED
minused@...
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Nov 1, 2004
12:42 pm
15951
... That doesn't sound unreasonable, apart from the entities. Things like func_door, info_teleport_dest and so on are what really make .map files ...
Rowdy
terminalmaniak
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Nov 1, 2004
10:29 pm
15952
oh yes! Just to note that's why i wrote "place stuff" in the end. create geometry, put it into Doom3 and then just place what you need from entities. And btw i...
-ED
minused@...
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Nov 2, 2004
1:11 pm
15953
ok i have a map for sof im almost done with and i need to make it snow but i dont know how can someone tell me how to make it snow i know you use some sorta...
chris
helpsass
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Nov 2, 2004
8:28 pm
15954
... Since you are using sof to map with, does it have an entity to do snow? I map for Quake2 and it does not have such an entity, but I did find an addon type...
cdunde
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Nov 2, 2004
11:48 pm
15955
yea, it says under enviormens this environ_snow and environ_player_snow but ill look thanks dude lol later...
chris
helpsass
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Nov 3, 2004
12:11 am
15956
... From looking at the list of entities and their specifics, I would guess that there is a checkbox next to the environ_snow entity that, when checked, turns...
Rowdy
david@...
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Nov 3, 2004
12:19 am
15957
DIDNT WORK...
chris
helpsass
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Nov 3, 2004
2:42 am
15958
Enter your vote today! A new poll has been created for the quark group: who would you vote for presdient? o bush o kerry o nader o mickey mouse o...
quark@yahoogroups.com
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Nov 3, 2004
2:55 am
15959
... Maybe try adding: environ_snow (and set it's targetname = "snow1") trigger_always (and set it's target = "snow1" - the same as the targetname above). The...
Rowdy
david@...
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Nov 3, 2004
2:55 am
15960
... Rowdy scratches his head and wonders how this poll relates to QuArK. Rowdy...
Rowdy
david@...
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Nov 3, 2004
2:58 am
15961
Hey guys, I am new to the group and just wanted to say hi! If you would like to check out a pic of me I took yesterday, or talk to me check my profile our over...
Bubiboo
tristan5911@...
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Nov 3, 2004
11:09 am
15962
Hmmm... is this spam? Peter ... -- mailto:peter@... http://www.peter-b.co.uk/...
Peter TB Brett
BRETTP98
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Nov 3, 2004
11:26 am
15963
... Erm, to quote the web site "25 / female seeks male aged 26 - 99 Bucharest,". This is *NOT* that kind of forum! Rowdy...
Rowdy
terminalmaniak
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Nov 3, 2004
12:21 pm
15964
I thought Decker made our site restricted to eliminate this kind of stuff some time ago? I know he put me on as administrator, but I had him remove me because ...
cdunde
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Nov 3, 2004
6:35 pm
15965
Hi Everyone, Fate-RPG is currently looking for two Quark or Hammer Editor mappers to create structures for our non-commercial project. More details about our...
michaelbollanduk
michaelbolla...
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Nov 3, 2004
10:29 pm
15966
hi, map guys: I read some article which says relationship between map and CPU processing time. the article made some comparision at two maps: one is large map,...
Weiquan Yuan
wyuan4@...
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Nov 4, 2004
2:11 am
15967
Hi everyone, I'm going to make a habit from now on of hanging around on irc.freenode.net, in the #quark channel. Please feel free to use this channel for...
Peter TB Brett
BRETTP98
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Nov 4, 2004
10:11 am
15968
I'd assume it's the additional load because of the larger map as well as having to deal with the large number of clients is the reason for this. ... the ... ...
michaelbollanduk
michaelbolla...
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Nov 4, 2004
7:51 pm
15969
hi, michaelbollanduk: thanks for your reply, but in the two experimentations, there are the same number of clients.so I would like to why the larger map bring ...
Weiquan Yuan
wyuan4@...
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Nov 4, 2004
8:18 pm
15970
... Maybe something to do with the server game engine trying to scan a larger map area to see where clients (players) are, what they can see, where they can...
Rowdy
david@...
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Nov 4, 2004
9:41 pm
15971
ok ive gotten this far i have a snow texture that works i got it from a brilant map a guy made and it snowed in it but were having problems with it we found...
chris
helpsass
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Nov 7, 2004
12:27 am
15972
ok our clan red and black knows theres a program out there that converts a bsp to qkm and we need it becasue a guy on our clan lost his qkm and needs to...
chris
helpsass
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Nov 7, 2004
1:27 am
15973
The following quark poll is now closed. Here are the final results: POLL QUESTION: who would you vote for presdient? CHOICES AND RESULTS - bush, 2 votes,...
quark@yahoogroups.com
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Nov 7, 2004
1:28 am
15974 alexander
alexsourceforge
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Nov 7, 2004
2:38 am
15975
... There are some out there to convert .bsp to .map, and QuArK can read .map files. For which game? Rowdy...
Rowdy
terminalmaniak
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Nov 7, 2004
2:49 am
15976
... lost ... A quick search that works for just about ANY kind of program is to use google for what you expect the file name to be. In this case, BSP2MAP will...
silverpaladin1
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Nov 8, 2004
7:03 pm
15977
for sof...
chris
helpsass
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Nov 9, 2004
1:36 am
15978
should work just fine. ... From: "chris" <fhs2002@...> To: <quark@yahoogroups.com> Sent: Monday, November 08, 2004 8:35 PM Subject: [quark] Re: .bsp to...
SilverPaladin
silverpaladin1
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Nov 11, 2004
4:50 am
15979
For example I have a white wall, and beside it other green wall. When I put some light, the green wall reflect on white wall giving some green color to white...
orochimaster
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Nov 11, 2004
5:19 pm
Messages 15950 - 15979 of 17302   Oldest  |  < Older  |  Newer >  |  Newest
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