... Hash: SHA1 ... You need to use a tool such as Wally to compile your textures into a WAD file before you can use them with Half-Life. You should also note...
... Half Life is based on Quake1 that use point light entitys, the radiosity coolness whas design before. light entitys where not removed by defaul, and...
... maybe: the vis tool dont know about mirrors, so some polys can be optimized out with mirrors you can make a whole maze to be visible (with a complex mess ...
hi.. im using quark with a custom made addon, and I want to know if its possible to have the arrow in other properties of one entity.. I have this: ...
Why can't the textured window be made into the accelerated 3D window? I rarely have issues with the accelerated window not resonding. The textured window...
If you are using the latest version of QuArK you can clear up most of these viewing problems by hitting the tab key. It may take a couple of Tab key hits. The...
Well, the engine to load is specified in the .qrk add-on file. If you copy the Half-Life add-on and modify some entities only QuArK will still try to configure...
I just checked the FOV. Games usually use 90° so you can see what happens around you, but when I am at usual distance from my 18.5" monitor the screen only...
And if I remember correctly Wally has a really slow and bad 8-Bit converter, so you should really use another program to convert the textures to 8-Bit first!...
hi there which tool shd i use then for 8bit texturing so that it also converts them into .wad format. i know qlumpy is out there... but havent tried it... that...
i'm using 6.4 alpha and have found a few annoying behaviors. Are these bugs or am I working incorrectly? Rotating groups ... Sometimes, and i stress...
... I assume you use a decent editor (e.g. Photoshop, Paint Shop Pro, the Gimp...) for creating your textures. This is what I tend to do, using Paint Shop Pro:...
... This could just be a rounding error. ... This could also be a rounding error. QuArK works internally with planes IIRC, and a vertex just happens to be...
Rowdy
david@...
Sep 16, 2004 10:10 pm
15794
... Is it possible to snap to grid at all then in quark?...
I just tried to view the CVS at the SourceForge site and QuArK's main site at http://dynamic.gamespy.com/~quark/ and neither one of them are working! What's...
Do you know fisheyequake? and panquake? Its two quake engines that use "eye fish" projection. fisheye is very interesting because able *infinite* fov, while...
i have a question how do you make the czero bots appear in custom single player missions in Condition-zero Deleted scenes? [Non-text portions of this message...
hmmm im using Adobe photoshop for texture painting. Now i convert my colors to 8-bit within photoshop. What process shd i use to get my files into wally so...
damnn yea i noticed the samething abt a month ago... i thought it might b for a day or two. BUT this is looking bad... i hope its not what we are thinking. ......
... Hash: SHA1 ... Can't help you there, sorry. I haven't mapped for Half-Life in quite a while now due to running Linux and therefore finding it difficult to...
... For Quake and Quake 2, using Photoshop to make textures then making them 8-bit requires that I use the same 8-bit pallet used in the game. To do that, I...
The dynamic server responds to ftp, but I won't be able to see if I can log in until I'm back in Oz and can look up my password. tiglari-in-Philadelphia...
Right, mine does too, but the section on PlanetQuake witch contains the larger files does not. Are you really in Philadelphia? I wish you were in So....
Silverpaladin1 on the Yahoo python-quark site just posted the proper link for the QuArK main site for those of you that have been having a problem with the old...
If this can't produce the desired behavior, it would be possible to change the arrow-drawing behavior by modifying the `finishdrawing' procedure in the python...
OK it's fixed now ;-) This was the reply from Gamespy: As Amanda stated, that "down" message was a holding page for 404, 403 and 500 errors during our...