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quark · QuArK - Quake Army Knife editor
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Messages 15778 - 15807 of 17302   Oldest  |  < Older  |  Newer >  |  Newest
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15778
... Hash: SHA1 ... You need to use a tool such as Wally to compile your textures into a WAD file before you can use them with Half-Life. You should also note...
Peter Brett
BRETTP98
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Sep 1, 2004
3:35 pm
15779
... Half Life is based on Quake1 that use point light entitys, the radiosity coolness whas design before. light entitys where not removed by defaul, and...
tei
zenzener0
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Sep 2, 2004
5:18 pm
15780
... maybe: the vis tool dont know about mirrors, so some polys can be optimized out with mirrors you can make a whole maze to be visible (with a complex mess ...
tei
zenzener0
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Sep 2, 2004
5:19 pm
15781
hi.. im using quark with a custom made addon, and I want to know if its possible to have the arrow in other properties of one entity.. I have this: ...
Danny Angelo Carminat...
danny_cabelo
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Sep 8, 2004
9:22 pm
15782
... You can't do it directly, you need to use a multi_manager entity: http://collective.valve-erc.com/index.php?ent=multi_manager HTH, Peter -- ...
Peter TB Brett
BRETTP98
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Sep 9, 2004
7:29 am
15783
Why can't the textured window be made into the accelerated 3D window? I rarely have issues with the accelerated window not resonding. The textured window...
Jacal Ahumado
eighty90two
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Sep 12, 2004
4:22 am
15784
If you are using the latest version of QuArK you can clear up most of these viewing problems by hitting the tab key. It may take a couple of Tab key hits. The...
cdunde
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Sep 12, 2004
7:25 am
15785
I use Win2000 and I like it. I run it parallel to WinME. Windows XP is so much different and 'user friendly'. That's nothing for me ol' nerd....
Marco Leise
nerdiii
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Sep 12, 2004
2:56 pm
15786
Well, the engine to load is specified in the .qrk add-on file. If you copy the Half-Life add-on and modify some entities only QuArK will still try to configure...
Marco Leise
nerdiii
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Sep 12, 2004
3:15 pm
15787
I just checked the FOV. Games usually use 90° so you can see what happens around you, but when I am at usual distance from my 18.5" monitor the screen only...
Marco Leise
nerdiii
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Sep 12, 2004
3:24 pm
15788
And if I remember correctly Wally has a really slow and bad 8-Bit converter, so you should really use another program to convert the textures to 8-Bit first!...
Marco Leise
nerdiii
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Sep 12, 2004
3:30 pm
15789
hi there which tool shd i use then for 8bit texturing so that it also converts them into .wad format. i know qlumpy is out there... but havent tried it... that...
Usman Iqbal
ozikbal
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Sep 16, 2004
10:52 am
15790
i'm using 6.4 alpha and have found a few annoying behaviors. Are these bugs or am I working incorrectly? Rotating groups ... Sometimes, and i stress...
Lee Davies
leedaviesvbs...
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Sep 16, 2004
11:06 am
15791
... I assume you use a decent editor (e.g. Photoshop, Paint Shop Pro, the Gimp...) for creating your textures. This is what I tend to do, using Paint Shop Pro:...
Peter TB Brett
BRETTP98
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Sep 16, 2004
12:01 pm
15792
... Why not texmex?...
tei
zenzener0
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Sep 16, 2004
2:16 pm
15793
... This could just be a rounding error. ... This could also be a rounding error. QuArK works internally with planes IIRC, and a vertex just happens to be...
Rowdy
david@...
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Sep 16, 2004
10:10 pm
15794
... Is it possible to snap to grid at all then in quark?...
Lee Davies
leedaviesvbs...
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Sep 17, 2004
11:41 am
15795
I just tried to view the CVS at the SourceForge site and QuArK's main site at http://dynamic.gamespy.com/~quark/ and neither one of them are working! What's...
cdunde
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Sep 17, 2004
2:06 pm
15796
Do you know fisheyequake? and panquake? Its two quake engines that use "eye fish" projection. fisheye is very interesting because able *infinite* fov, while...
tei
zenzener0
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Sep 17, 2004
4:15 pm
15797
i have a question how do you make the czero bots appear in custom single player missions in Condition-zero Deleted scenes? [Non-text portions of this message...
RagingGoblin12@...
raginggoblin12
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Sep 18, 2004
1:48 am
15798
hmmm im using Adobe photoshop for texture painting. Now i convert my colors to 8-bit within photoshop. What process shd i use to get my files into wally so...
Usman Iqbal
ozikbal
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Sep 18, 2004
8:51 am
15799
damnn yea i noticed the samething abt a month ago... i thought it might b for a day or two. BUT this is looking bad... i hope its not what we are thinking. ......
Usman Iqbal
ozikbal
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Sep 18, 2004
8:54 am
15800
... Hash: SHA1 ... Can't help you there, sorry. I haven't mapped for Half-Life in quite a while now due to running Linux and therefore finding it difficult to...
Peter Brett
BRETTP98
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Sep 18, 2004
4:30 pm
15801
... For Quake and Quake 2, using Photoshop to make textures then making them 8-bit requires that I use the same 8-bit pallet used in the game. To do that, I...
Karen Pouelle
hockeyvixen
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Sep 19, 2004
6:09 pm
15802
The dynamic server responds to ftp, but I won't be able to see if I can log in until I'm back in Oz and can look up my password. tiglari-in-Philadelphia...
tiglari4
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Sep 19, 2004
11:34 pm
15803
Right, mine does too, but the section on PlanetQuake witch contains the larger files does not. Are you really in Philadelphia? I wish you were in So....
cdunde
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Sep 20, 2004
3:12 am
15804
Silverpaladin1 on the Yahoo python-quark site just posted the proper link for the QuArK main site for those of you that have been having a problem with the old...
cdunde
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Sep 21, 2004
3:01 am
15805
If this can't produce the desired behavior, it would be possible to change the arrow-drawing behavior by modifying the `finishdrawing' procedure in the python...
tiglari
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Sep 24, 2004
4:55 pm
15806
The dynamic.gamespy.com ftp server still seems to come up, but I'll have to get home and look up the password to see if I can still log into it....
tiglari
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Sep 24, 2004
4:55 pm
15807
OK it's fixed now ;-) This was the reply from Gamespy: As Amanda stated, that "down" message was a holding page for 404, 403 and 500 errors during our...
cdunde
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Sep 24, 2004
9:35 pm
Messages 15778 - 15807 of 17302   Oldest  |  < Older  |  Newer >  |  Newest
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