Search the web
Sign In
New User? Sign Up
quark · QuArK - Quake Army Knife editor
? Already a member? Sign in to Yahoo!

Yahoo! Groups Tips

Did you know...
Real people. Real stories. See how Yahoo! Groups impacts members worldwide.

Best of Y! Groups

   Check them out and nominate your group.
Having problems with message search? Fill out this form to ensure your group is one of the first to be migrated to the new message search system.

Messages

  Messages Help
Advanced
Messages 15702 - 15732 of 17302   Oldest  |  < Older  |  Newer >  |  Newest
Messages: Simplify | Expand   (Group by Topic) Author Sort by Date ^
15702
I have the new version of quark. I can save to qrk files, but how would I save as QKM? I do not seem to have this option anymore. ...
Dark Allies
the_dark_allies
Offline Send Email
Aug 1, 2004
2:45 pm
15703
... Thx. Good to know. I had visited the Sven site for the entity list (just browsing through). I don't think I would find Quark users in the Sven forum. I ...
fpbrowser
Offline Send Email
Aug 1, 2004
6:09 pm
15704
... If you select File - Save as file... from the main menu of the map-editing window, the default appears to be to save as a binary .qkm file. Alternatives...
Rowdy
david@...
Send Email
Aug 1, 2004
10:05 pm
15705
... It will be interesting to see how well it is integrated. AFAIK changes to QuArK's Delphi source are needed too in order to support a new game. But it is...
Rowdy
david@...
Send Email
Aug 1, 2004
10:06 pm
15706
I'm having this same issue... I really think someone need to come up with a really good how to on using quark with steam. I saw how to get the files, but it's...
Ken
ellisgn2000
Online Now Send Email
Aug 1, 2004
10:08 pm
15707
Wow this would be great if it went smoothly. I want to port my old map cs_italia to CS2 and also the one I was working on (before I ran into the brush ...
Mike Zimmerman
zimm_sbc
Offline Send Email
Aug 2, 2004
5:42 pm
15708
I read somewhere that a spiral staircase builder was added to the latest 6.4. This was a few months back and at the time I didn't need one but now I need one...
David
DrummerCN
Offline Send Email
Aug 5, 2004
2:52 am
15709
... Try ... Commands - Insert map item ... Then select: Duplicators & misc Then select: radial Double-click the icon in the tree-view of the edit-window to...
Rowdy
david@...
Send Email
Aug 5, 2004
3:02 am
15710
... it ... the ... Hi Rowdy 8-) That is certainly one way, but I think he is talking about either the Staircase Maker or the Spiral Staircase that the Make...
cdunde
Offline Send Email
Aug 5, 2004
5:00 am
15711
... Thanks i worked this out aswell. I couldnt find any prefabs for SOF2, so i copied in some Counterstrike ones :). The texture dont switch across, or at...
pjfuller
Offline Send Email
Aug 5, 2004
2:57 pm
15713
I have been one two difference boxes, and noticed with the new quark that the saircase builder seems to be graphicaly bugged. I used to get straight looking...
Dark Allies
the_dark_allies
Offline Send Email
Aug 5, 2004
4:40 pm
15714
Thanks everyone! I'm going to try both ways tonight when I get home. ... the ... didn't ... where ... change ... the ... command ... and ... view. ... you ... ...
David
DrummerCN
Offline Send Email
Aug 5, 2004
5:52 pm
15715
If the side-on view of the stairs is that it's made of triangles, with edges running from one corner of the whole staircase to the corners of the individual...
tiglari4
Offline Send Email
Aug 8, 2004
10:06 am
15716
Ok, strange though. You'd think that having nice rectangles would give you a lot less polys to work with, than ugly triangles. ... ...
Dark Allies
the_dark_allies
Offline Send Email
Aug 8, 2004
8:41 pm
15717
... give you ... You can, double click on the Staircase Maker in the tree view, that will take you to the Specifics/Arg view (or click it once, then click the...
cdunde
Offline Send Email
Aug 8, 2004
9:33 pm
15718
No, the actual difference (recollecting a bit more about this, which I haven't been thinking about for a while), is that the old way (rectangles) breaks up a...
tiglari4
Offline Send Email
Aug 9, 2004
3:00 am
15719
... Right, afaik all 3d engine rendering (and definitely all the quake-engine variant rendering) is based on triangles, because they can be combined to...
tiglari4
Offline Send Email
Aug 9, 2004
3:10 am
15720
Nice to see you back on the board tiglari 8-) and I hope Decker shows up again too, you guys are quite a team! It has not been the same without you two. Best...
cdunde
Offline Send Email
Aug 9, 2004
4:41 am
15721
hear hear And hello to you to btw cdunde ;) Decker drops by in my quark irc channel from time to time. Ill slap him some and summon him in this direction if he...
Remy van Noorden
neurointhenet
Offline Send Email
Aug 9, 2004
8:47 am
15722
I don't know if I'll manage to do more QuArK coding any time soon, been busy with other stuff, and not playing Q-engine games (not even D3 yet, but maybe...
tiglari4
Offline Send Email
Aug 11, 2004
7:15 am
15723
So with tiglari and Decker not coding anymore, is that a sign that QuarK's development is starting to fade away ? ... try ... willing :) ... can be...
fpbrowser
Offline Send Email
Aug 11, 2004
4:56 pm
15724
... Haha, I just imagine some Valve coder downloading the QuArK source just to find out it is written in Delphi. Then he buys himself Delphi, takes some...
Marco Leise
nerdiii
Offline Send Email
Aug 12, 2004
12:21 pm
15725
Hi! Is there any chance that QuArK will support Doom3?...
Soulburner
soulburner_p...
Offline Send Email
Aug 13, 2004
11:25 pm
15726
I want to have a water level rise in my map, to maybe trap an unsuspecting visitor. I tried doing a plat with water flags, but it didn't work. Is it possible,...
ross_godden
Offline Send Email
Aug 17, 2004
5:31 am
15727
That would depend on what the map format looks like, judging from a brief look at the quake3world editing forum: ...
tiglari4
Offline Send Email
Aug 17, 2004
5:39 am
15728
Yes Rosco, it is possible at least I have done it in Quake 2. What game are you mapping for? It's lat here right now so I'll check it out tomorrow and let you ...
cdunde
Offline Send Email
Aug 17, 2004
6:04 am
15729
Thankyou so much. I'm using Quake 2 as well. All help is greatly appreciated. Rosco...
ross_godden
Offline Send Email
Aug 17, 2004
6:52 am
15730
... Maybe try using a func_train until cdunde can come back with a more coherent suggestion ;) Rowdy...
Rowdy
david@...
Send Email
Aug 17, 2004
7:00 am
15731
Its the func_water you need. Set it a targetname and an angle and it will move in that specified direction. _____ Van: ross_godden [mailto:rgggrg@...] ...
eXo
exo_00
Offline Send Email
Aug 17, 2004
8:56 am
15732
Sorry for making you wait Rossco. I had to get some sleep :-\ Anyway, I haven't ever used the func_water like eXo suggested, but that's what it says it is for....
cdunde
Offline Send Email
Aug 17, 2004
11:41 am
Messages 15702 - 15732 of 17302   Oldest  |  < Older  |  Newer >  |  Newest
Advanced
Add to My Yahoo!      XML What's This?

Copyright © 2009 Yahoo! Inc. All rights reserved.
Privacy Policy - Terms of Service - Guidelines - Help