... Thx. Good to know. I had visited the Sven site for the entity list (just browsing through). I don't think I would find Quark users in the Sven forum. I ...
... If you select File - Save as file... from the main menu of the map-editing window, the default appears to be to save as a binary .qkm file. Alternatives...
Rowdy
david@...
Aug 1, 2004 10:05 pm
15705
... It will be interesting to see how well it is integrated. AFAIK changes to QuArK's Delphi source are needed too in order to support a new game. But it is...
Rowdy
david@...
Aug 1, 2004 10:06 pm
15706
I'm having this same issue... I really think someone need to come up with a really good how to on using quark with steam. I saw how to get the files, but it's...
Wow this would be great if it went smoothly. I want to port my old map cs_italia to CS2 and also the one I was working on (before I ran into the brush ...
I read somewhere that a spiral staircase builder was added to the latest 6.4. This was a few months back and at the time I didn't need one but now I need one...
... Try ... Commands - Insert map item ... Then select: Duplicators & misc Then select: radial Double-click the icon in the tree-view of the edit-window to...
Rowdy
david@...
Aug 5, 2004 3:02 am
15710
... it ... the ... Hi Rowdy 8-) That is certainly one way, but I think he is talking about either the Staircase Maker or the Spiral Staircase that the Make...
... Thanks i worked this out aswell. I couldnt find any prefabs for SOF2, so i copied in some Counterstrike ones :). The texture dont switch across, or at...
I have been one two difference boxes, and noticed with the new quark that the saircase builder seems to be graphicaly bugged. I used to get straight looking...
Thanks everyone! I'm going to try both ways tonight when I get home. ... the ... didn't ... where ... change ... the ... command ... and ... view. ... you ... ...
If the side-on view of the stairs is that it's made of triangles, with
edges running from one corner of the whole staircase to the corners of
the individual...
... give you ... You can, double click on the Staircase Maker in the tree view, that will take you to the Specifics/Arg view (or click it once, then click the...
No, the actual difference (recollecting a bit more about this, which I
haven't been thinking about for a while), is that the old way
(rectangles) breaks up a...
... Right, afaik all 3d engine rendering (and definitely all the quake-engine variant rendering) is based on triangles, because they can be combined to...
Nice to see you back on the board tiglari 8-) and I hope Decker shows up again too, you guys are quite a team! It has not been the same without you two. Best...
hear hear And hello to you to btw cdunde ;) Decker drops by in my quark irc channel from time to time. Ill slap him some and summon him in this direction if he...
I don't know if I'll manage to do more QuArK coding any time soon, been busy with other stuff, and not playing Q-engine games (not even D3 yet, but maybe...
... Haha, I just imagine some Valve coder downloading the QuArK source just to find out it is written in Delphi. Then he buys himself Delphi, takes some...
I want to have a water level rise in my map, to maybe trap an unsuspecting visitor. I tried doing a plat with water flags, but it didn't work. Is it possible,...
Yes Rosco, it is possible at least I have done it in Quake 2. What game are you mapping for? It's lat here right now so I'll check it out tomorrow and let you ...
... Maybe try using a func_train until cdunde can come back with a more coherent suggestion ;) Rowdy...
Rowdy
david@...
Aug 17, 2004 7:00 am
15731
Its the func_water you need. Set it a targetname and an angle and it will move in that specified direction. _____ Van: ross_godden [mailto:rgggrg@...] ...
Sorry for making you wait Rossco. I had to get some sleep :-\ Anyway, I haven't ever used the func_water like eXo suggested, but that's what it says it is for....