Am I correct in assuming that snapshots are updates? I am having a lot of trouble with the Alpha 3 release and getting the edit button to do anything in the...
... These days there is not *too* much difference between snapshots and alpha releases. Alpha releases tend to have better release documentation, and try to...
Rowdy
david@...
Jul 4, 2004 10:08 pm
15654
Someone else had the same problem. Go to this message link for the answer and what to do. http://games.groups.yahoo.com/group/quark/message/15643 If you still...
Thanks but that was me. I'm still having fairly basic problems. I really love Quark, but since I went to version 6, it's been a whole lot more difficult than...
Well, I think I have it figured out now. I dumped all the files from the snapshot into the quark folder and it works. i can even import tga files into a new...
Hi there I am working on a map with lots of terrains... valleys... and a road going through them... 1) What Software should i use to generate my terrain? 2) If...
To edit heighfield you can use a picture editor, like GIMP, Photoshop (expensive!) or Paint Shop Pro (crappy!), whatever that save has RAW. Or you can use a 3d...
Hello everyone, Is there a way to assign a property to a regular brush that makes it unaffected by a negative poly? I am making a tower and the easiest way to...
Lo David That issue is discussed overhere: http://q2jump.wireplay.co.uk/modules.php?name=Forums&file=viewtopic&t=104&sid=a82b4eb072f5e8119a5967a310de81c0 -- ...
Personally I use Terrain Generator v3.0.0 Beta Build 15 for my quake 2 mapping, you can get it at: http://countermap.counter-strike.net/Nemesis/index.php?p=9 ...
... it ... in ... 1) Well that is not really correct, the trick is to make a "group" folder in Quark, put your basic tower and your negative brush only in ...
... Unless there are any tools out there, the most generic way is to copy everything from teh Q1 map, then start a new SOF map and paste everything in. Then...
Rowdy
david@...
Jul 8, 2004 2:36 am
15665
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the quark group. File : /CUSTOM PREFABS...
quark@yahoogroups.com
Jul 8, 2004 8:30 am
15666
Mail Delivery Failed - This mail couldn't be represented ... FFleXE1JBqp~6WgZXäz'9Si%a>P!_0Sv)H~!L&;<wiG_W ... FljL&E:4?g%230au!UhQep,IJIV*ähA4VMMßän.gv'sS...
oh great, this is exactly what i was looking for. -But if i want to keep my wpoly count below 600 at any instance... what settings do you prefer? -And should i...
Hi Is there any way i can do visibility grouping, so that a group of my brushes remain invisible until i get close to them. Does Hint Brushes serve the same...
This application has crashed! Please consult the programmer in charge of this a pplication! SOFBSP caused an EXCEPTION_ACCESS_VIOLATION in module SOFBSP.EXE...
Sorry, just got back from a little vacation. I forgot about that part of it. Just put all the hints and clips in a group folder and then mark them as...
I do not know what game you are mapping for (try to include that info) but for Quake2 you could use a func_wall and put your brushes in that, then a...
Sorry, forgot to mention, im mapping for Half Life. If you are mapping for Q2 then you might not know about the problem i'm talking about, coz thats specific...
... For which game? For Quake 2, you would insert several info_player_deathmatch instead of a single info_player_start. Rowdy...
Rowdy
david@...
Jul 14, 2004 10:17 pm
15678
warning "Quark has found 36 invalid polyedron faces in this file. Look for the"broken face"icons in the list. QuarK has found 6 invalid polyhedrons in this...
... IIRC a "broken polyhedron" is one where, instead of having say 6 faces forming a cube, one or more of the faces is missing, making an invalid shape. If you...