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quark · QuArK - Quake Army Knife editor
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Messages 15650 - 15679 of 17302   Oldest  |  < Older  |  Newer >  |  Newest
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15650
hi dave, call me and help get me started. mark...
markars2002
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Jul 2, 2004
2:06 am
15651
... Steam uses the same files as the non-Steam version except for the localization and the cache files. If you copy all needed files into the...
Marco Leise
nerdiii
Offline Send Email
Jul 3, 2004
2:20 pm
15652
Am I correct in assuming that snapshots are updates? I am having a lot of trouble with the Alpha 3 release and getting the edit button to do anything in the...
ross_godden
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Jul 4, 2004
1:31 am
15653
... These days there is not *too* much difference between snapshots and alpha releases. Alpha releases tend to have better release documentation, and try to...
Rowdy
david@...
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Jul 4, 2004
10:08 pm
15654
Someone else had the same problem. Go to this message link for the answer and what to do. http://games.groups.yahoo.com/group/quark/message/15643 If you still...
cdunde
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Jul 5, 2004
2:33 am
15655
Thanks but that was me. I'm still having fairly basic problems. I really love Quark, but since I went to version 6, it's been a whole lot more difficult than...
ross_godden
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Jul 5, 2004
11:09 am
15656
Well, I think I have it figured out now. I dumped all the files from the snapshot into the quark folder and it works. i can even import tga files into a new...
ross_godden
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Jul 5, 2004
12:38 pm
15657
Hi there I am working on a map with lots of terrains... valleys... and a road going through them... 1) What Software should i use to generate my terrain? 2) If...
Muhammad Usman Iqbal
ozikbal
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Jul 7, 2004
11:24 am
15658
To edit heighfield you can use a picture editor, like GIMP, Photoshop (expensive!) or Paint Shop Pro (crappy!), whatever that save has RAW. Or you can use a 3d...
tei
zenzener0
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Jul 7, 2004
1:38 pm
15659
Hello everyone, Is there a way to assign a property to a regular brush that makes it unaffected by a negative poly? I am making a tower and the easiest way to...
David
DrummerCN
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Jul 7, 2004
3:33 pm
15660
Lo David That issue is discussed overhere: http://q2jump.wireplay.co.uk/modules.php?name=Forums&file=viewtopic&t=104&sid=a82b4eb072f5e8119a5967a310de81c0 -- ...
Remy van Noorden
neurointhenet
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Jul 7, 2004
5:36 pm
15661
Personally I use Terrain Generator v3.0.0 Beta Build 15 for my quake 2 mapping, you can get it at: http://countermap.counter-strike.net/Nemesis/index.php?p=9 ...
cdunde
Offline Send Email
Jul 7, 2004
10:03 pm
15662
... it ... in ... 1) Well that is not really correct, the trick is to make a "group" folder in Quark, put your basic tower and your negative brush only in ...
cdunde
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Jul 7, 2004
10:18 pm
15663
is there a way to convert a quake1 .map to a sof .map?...
synister_cop_killa
synister_cop...
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Jul 8, 2004
2:31 am
15664
... Unless there are any tools out there, the most generic way is to copy everything from teh Q1 map, then start a new SOF map and paste everything in. Then...
Rowdy
david@...
Send Email
Jul 8, 2004
2:36 am
15665
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the quark group. File : /CUSTOM PREFABS...
quark@yahoogroups.com
Send Email
Jul 8, 2004
8:30 am
15666
Mail Delivery Failed - This mail couldn't be represented ... FFleXE1JBqp~6WgZXäz'9Si%a>P!_0Sv)H~!L&;<wiG_W ... FljL&E:4?g%230au!UhQep,IJIV*ähA4VMMßän.gv'sS...
421621@...
zenzener0
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Jul 8, 2004
10:20 pm
15667
oh great, this is exactly what i was looking for. -But if i want to keep my wpoly count below 600 at any instance... what settings do you prefer? -And should i...
Muhammad Usman Iqbal
ozikbal
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Jul 9, 2004
6:19 am
15668
Hi Is there any way i can do visibility grouping, so that a group of my brushes remain invisible until i get close to them. Does Hint Brushes serve the same...
Muhammad Usman Iqbal
ozikbal
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Jul 9, 2004
12:30 pm
15669
Thanks very much, that is a big help! ... __________________________________ Do you Yahoo!? New and Improved Yahoo! Mail - 100MB free storage! ...
David LaRocca
DrummerCN
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Jul 9, 2004
1:23 pm
15670
Thanks! ... http://q2jump.wireplay.co.uk/modules.php?name=Forums&file=viewtopic&t=104&sid=a82b4eb072f5e8119a5967a310de81c0 ... ...
David LaRocca
DrummerCN
Offline Send Email
Jul 9, 2004
1:25 pm
15671
This application has crashed! Please consult the programmer in charge of this a pplication! SOFBSP caused an EXCEPTION_ACCESS_VIOLATION in module SOFBSP.EXE...
synister_cop_killa
synister_cop...
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Jul 10, 2004
6:14 am
15672
It's not QuArk. You should download the latest SOFSDK and get a new version of SOFBSP ... From: "synister_cop_killa" <puffaroach@...> To:...
SilverPaladin@...
silverpaladin1
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Jul 10, 2004
3:29 pm
15673
Sorry, just got back from a little vacation. I forgot about that part of it. Just put all the hints and clips in a group folder and then mark them as...
cdunde
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Jul 11, 2004
7:56 pm
15674
I do not know what game you are mapping for (try to include that info) but for Quake2 you could use a func_wall and put your brushes in that, then a...
cdunde
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Jul 11, 2004
7:56 pm
15675
Sorry, forgot to mention, im mapping for Half Life. If you are mapping for Q2 then you might not know about the problem i'm talking about, coz thats specific...
Muhammad Usman Iqbal
ozikbal
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Jul 12, 2004
6:02 am
15676
Hi. How i can make a multiplayer map with quark. ??....
gargoleitor2001
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Jul 14, 2004
2:26 pm
15677
... For which game? For Quake 2, you would insert several info_player_deathmatch instead of a single info_player_start. Rowdy...
Rowdy
david@...
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Jul 14, 2004
10:17 pm
15678
warning "Quark has found 36 invalid polyedron faces in this file. Look for the"broken face"icons in the list. QuarK has found 6 invalid polyhedrons in this...
anaecanaec
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Jul 22, 2004
8:11 am
15679
... IIRC a "broken polyhedron" is one where, instead of having say 6 faces forming a cube, one or more of the faces is missing, making an invalid shape. If you...
Rowdy
david@...
Send Email
Jul 22, 2004
8:35 am
Messages 15650 - 15679 of 17302   Oldest  |  < Older  |  Newer >  |  Newest
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