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quark · QuArK - Quake Army Knife editor
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Messages 15550 - 15579 of 17302   Oldest  |  < Older  |  Newer >  |  Newest
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15550
The only thing I can say at this point is since you said it compiles without the stairs, then they are causing the problem and to try to isolate just the...
cdunde
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Jun 1, 2004
5:46 pm
15551
Will quark support jedi academy soon or is there a hack to get it to work with jedi academy?...
fluidmist182
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Jun 2, 2004
10:43 am
15552
... Well, I don't know if it takes longer than RAD, but after all in this phase the compile tool has to find out exactly which parts of the map are visible...
Marco Leise
nerdiii
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Jun 2, 2004
3:44 pm
15553
thanks alot man its been a great help i'll be trying out Natural selection forums and will also try out HINT BRUSHES thanks alot Regards, Muhammad Usman Iqbal ...
Muhammad Usman Iqbal
ozikbal
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Jun 3, 2004
7:23 am
15554
I just got an eMail from Yahoo Groups, asking me if I wish to unsubscribe, but I never sent a mail to unsubscribe...@yahoogroups.com. A few days earlier I got...
Marco Leise
nerdiii
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Jun 3, 2004
12:43 pm
15555
Does 6.4.0 alpha 3 support Torque? Thanks...
David
DrummerCN
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Jun 3, 2004
9:37 pm
15556
... Yes it does, actually it has for some time, since 4-08-2002 from what I can tell. Just start the editor fresh and select Torque under the Games menu. Do...
cdunde
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Jun 3, 2004
9:44 pm
15557
Wow ! really sorry to hear that Marco 8-O I think someone has gotten into our site and that is why Decker (I think it was) restricted joining to Admin. auth....
cdunde
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Jun 3, 2004
9:53 pm
15558
marco atleast ppl at this forum dont want u to unsubscribe as uve been a great help to all of us at this forum. Hope you dont face these problems again. ...
Muhammad Usman Iqbal
ozikbal
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Jun 4, 2004
11:15 am
15559
... thank you cdunde and Muhammad. About your latest fight with the Half-Life engine: Do I understand correct that you want an object without shadows? Then you...
Marco Leise
nerdiii
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Jun 5, 2004
1:40 am
15560
... IIRC, there's a ZHLT flag that does the same job...? Peter -- mailto:peter@... http://www.peter-b.co.uk...
Peter Brett
BRETTP98
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Jun 5, 2004
9:07 am
15561
... With the ZHLT flag 'opaque' you can enable entities to produce a 'cast shadow' or whatever it is in English (I mean the shadow an object casts on the floor...
Marco Leise
nerdiii
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Jun 5, 2004
6:58 pm
15562
... I suspect that this may be a feature rather than a bug... anyway, with switchable texture lights in the latest builds, who needs light entities anyway? ...
Peter Brett
BRETTP98
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Jun 5, 2004
8:19 pm
15563
... No, XP-Cagey fixed it, so it must have been a bug before :p...
Marco Leise
nerdiii
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Jun 7, 2004
1:29 am
15564
... Or, in technical terms, an "undocumented feature" ;-)...
Rowdy
david@...
Send Email
Jun 7, 2004
1:47 am
15565
heh thanks all now theres another problem with my zhl tools(this is the latest build im using), they are calculating no vis information when i compile my map...
Muhammad Usman Iqbal
ozikbal
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Jun 8, 2004
12:42 pm
15566
I assume the stairs you created are rather complex. See if you can simplify them, while still retaining a nice looking map. More importantly: I do hope you've...
Rolf Hulsbergen
rolf_hulsbergen
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Jun 8, 2004
3:12 pm
15567
... So what does VIS say? (And make sure you are not using XP-Cagey's tools version P14 or P15...nasty bugs)...
Marco Leise
nerdiii
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Jun 8, 2004
4:46 pm
15568
Yes and Yes. Thanks for the reply. ... __________________________________ Do you Yahoo!? Friends. Fun. Try the all-new Yahoo! Messenger. ...
David LaRocca
DrummerCN
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Jun 8, 2004
6:12 pm
15569
hi im using p13 version of xp-cageys builds heres the full message it gives me: " hlrad v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004) Zoner's Half-Life...
Muhammad Usman Iqbal
ozikbal
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Jun 9, 2004
5:52 am
15570
sorry missed these lines: HLVis says this " threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [...
Muhammad Usman Iqbal
ozikbal
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Jun 9, 2004
5:57 am
15571
... <snip> ... I, who do not map for HL, am wondering whether the line "full vis [ off ] [ off ]" has got something to do with it. Maybe you need to pass an...
Rowdy
david@...
Send Email
Jun 9, 2004
6:03 am
15572
hey this is really weird .... it was doing the visibility calculation yesterday with default vis settings but later it stopped ...and now when i did it -full...
Muhammad Usman Iqbal
ozikbal
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Jun 9, 2004
6:30 am
15573
... You don't need to do a full VIS for LeafThread to do its stuff. I'm sure noone was at your computer, but it's just some strange bug that occured because...
Marco Leise
nerdiii
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Jun 10, 2004
8:02 pm
15574
Hi there, sorry for bugging you guys all the time, but its only just because of you that i am learning new things. mmm... My new problem is: Command line:...
Muhammad Usman Iqbal
ozikbal
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Jun 14, 2004
2:21 pm
15575
... Yes, under the Game menu (Half-Life menu) there is a function called "Select Brush Number", click on that and a small window will open. Hold the mouse over...
cdunde
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Jun 14, 2004
8:25 pm
15576
hey thanks man checked my brushes from .map file opened in text editor. Still couldnt open the 'Select Brush Number' window...nothing happens when i click on...
Muhammad Usman Iqbal
ozikbal
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Jun 15, 2004
6:58 am
15577
... Your welcome ;-) ... Hummm? That's strange, I only have the Half-Life demo but it was enough to let QuArK build the map, bsp and other related files in the...
cdunde
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Jun 16, 2004
6:12 am
15578
thanks alot man yea i did find the problem... it was with some .map model i had imported in my level. - Which software do you use to model different elements...
Muhammad Usman Iqbal
ozikbal
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Jun 16, 2004
9:48 am
15579
Hey, now look at that one. This is a really funny worm I got today: The eMail header reads as follows: Return-Path: <decker@...> X-Flags: 0000 ...
Marco Leise
nerdiii
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Jun 16, 2004
1:19 pm
Messages 15550 - 15579 of 17302   Oldest  |  < Older  |  Newer >  |  Newest
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