The only thing I can say at this point is since you said it compiles without the stairs, then they are causing the problem and to try to isolate just the...
... Well, I don't know if it takes longer than RAD, but after all in this phase the compile tool has to find out exactly which parts of the map are visible...
thanks alot man its been a great help i'll be trying out Natural selection forums and will also try out HINT BRUSHES thanks alot Regards, Muhammad Usman Iqbal ...
I just got an eMail from Yahoo Groups, asking me if I wish to unsubscribe, but I never sent a mail to unsubscribe...@yahoogroups.com. A few days earlier I got...
... Yes it does, actually it has for some time, since 4-08-2002 from what I can tell. Just start the editor fresh and select Torque under the Games menu. Do...
Wow ! really sorry to hear that Marco 8-O I think someone has gotten into our site and that is why Decker (I think it was) restricted joining to Admin. auth....
marco atleast ppl at this forum dont want u to unsubscribe as uve been a great help to all of us at this forum. Hope you dont face these problems again. ...
... thank you cdunde and Muhammad. About your latest fight with the Half-Life engine: Do I understand correct that you want an object without shadows? Then you...
... With the ZHLT flag 'opaque' you can enable entities to produce a 'cast shadow' or whatever it is in English (I mean the shadow an object casts on the floor...
... I suspect that this may be a feature rather than a bug... anyway, with switchable texture lights in the latest builds, who needs light entities anyway? ...
... Or, in technical terms, an "undocumented feature" ;-)...
Rowdy
david@...
Jun 7, 2004 1:47 am
15565
heh thanks all now theres another problem with my zhl tools(this is the latest build im using), they are calculating no vis information when i compile my map...
I assume the stairs you created are rather complex. See if you can simplify them, while still retaining a nice looking map. More importantly: I do hope you've...
hi im using p13 version of xp-cageys builds heres the full message it gives me: " hlrad v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004) Zoner's Half-Life...
... <snip> ... I, who do not map for HL, am wondering whether the line "full vis [ off ] [ off ]" has got something to do with it. Maybe you need to pass an...
Rowdy
david@...
Jun 9, 2004 6:03 am
15572
hey this is really weird .... it was doing the visibility calculation yesterday with default vis settings but later it stopped ...and now when i did it -full...
... You don't need to do a full VIS for LeafThread to do its stuff. I'm sure noone was at your computer, but it's just some strange bug that occured because...
Hi there, sorry for bugging you guys all the time, but its only just because of you that i am learning new things. mmm... My new problem is: Command line:...
... Yes, under the Game menu (Half-Life menu) there is a function called "Select Brush Number", click on that and a small window will open. Hold the mouse over...
hey thanks man checked my brushes from .map file opened in text editor. Still couldnt open the 'Select Brush Number' window...nothing happens when i click on...
... Your welcome ;-) ... Hummm? That's strange, I only have the Half-Life demo but it was enough to let QuArK build the map, bsp and other related files in the...
thanks alot man yea i did find the problem... it was with some .map model i had imported in my level. - Which software do you use to model different elements...