... I'm not sure. Since 6.4.0 alpha 3, very few changes have been made: however, I'm currently in the process of releasing 6.4.0 beta 3, which only has...
OK, I know this is off the wall for this board, but we MUST have some pretty good mappers and model makers out there, so here it goes 8-) I have been mapping...
cdunde wrote: G'day cdunde! ... I can't make claim to any expertise, but here are a few thoughts. ... Shaders are Q3's answer to Q2's animated textures, except...
Rowdy
david@...
May 10, 2004 3:13 am
15481
Bravo Rowdy, Excellent replies and links! 8-) They were simple, direct and to the point. Just what I needed. I find if I can get a good bases like that to...
Is there an easy way to track down brushes with bad faces? I am using Quark for Torque and I have a huge model that I keep trying to export but it gives me an...
... That's easy! I assume you already use WAD files (not .spr) - just change the last palette index (first one is white fading to black as the last one) to the...
And about the static models: they are either simply models that are still, like tables or rocks or the author meant frame based models, that basically switch...
Thank you for that Marco 8-) I kind of thought that's what was happening. I haven't really gotten into that type of modeling with the scripting and AI yet. But...
Well now, this stuff's getting kind of interesting 8-o A lot of the Q3Arena shaders were not showing up in QuArK's Texture Browser (for various reasons), just...
... G'day cdunde, I have that problem, and altho I seem to recall that someone posted a solution to it a long time ago (maybe it was me!), it has been so long ...
Rowdy
david@...
May 12, 2004 8:54 am
15489
... What game was that? Half-Life models are basically one file only (except for additional model files that just store large textures or animation sets). Far...
(clip...) ... (except for additional model files that just store large textures or animation sets). Far Cry? As a mater of fact,... yes (good guess) I bought...
... a ... long ... little ... OK, Rowdy. I'll put you on the list. I had to change some of the script files and convert some jpg to tga images. So once I go...
Click here: TWHL: Half-Life WorldCraft / Hammer Mapping Tutorials and Resources use this link, this website will ansewer any question about mod making or ...
... and ... making or ... and ... Thank you RagingGoblin12, 8-) But could you try that link again please, it didn't come through 8-( G-day m8 cdunde...
Found something else on this Rowdy. I kept finding that some of the textures were not in the folders at all. finally I did a search on the net for one of the...
... <snip> ... An awesome find, cdunde! Well done :-) Rowdy...
Rowdy
david@...
May 13, 2004 3:22 am
15496
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the quark group. File : /Q3QuArK...
quark@yahoogroups.com
May 13, 2004 7:30 am
15497
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the quark group. File : /Q3QuArK...
quark@yahoogroups.com
May 13, 2004 7:31 am
15498
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the quark group. File : /Q3QuArK...
quark@yahoogroups.com
May 13, 2004 7:34 am
15499
... G'day cdunde, Wierd. The messages arrived announcing file1 and file2, and I downloaded those files without problem. When I tried to get file4 (announced...
Rowdy
david@...
May 13, 2004 7:47 am
15500
... at ... names ... Thank you Rowdy; Only one problem, you probably already noticed, I tried to upload the files with needed corrections to the script files...
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the quark group. File :...
quark@yahoogroups.com
May 13, 2004 8:09 am
15502
... directory ... notation) ... Exactly Rowdy 8-( I had to take the whole thing down, sorry. I just put up a new one with just the script files for QuArK,...
... That is possible, IIRC many of the Q3 patches have introduced additional shaders (or fixed old ones), plus there might have been a shader file installed...
Rowdy
david@...
May 13, 2004 8:30 am
15504
That one really gives me problems too. Only way I know of is to use trial and error of going back and deleting all last placed brushes! BTW, is there a way to...