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quark · QuArK - Quake Army Knife editor
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Messages 15410 - 15440 of 17302   Oldest  |  < Older  |  Newer >  |  Newest
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15410
Hi here is the problem im facing: 1 brushes (totalling 6 sides) discarded from clipping hulls CreateBrush: 10%...Error: Entity 0, Brush 47: outside...
ozikbal
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Apr 1, 2004
10:06 am
15411
... Not sure exactly, but if it says that it is OUTSIDE world and gives coordinates like that, than it *might* be the problem with the maximum size of the map...
-ED
minused@...
Send Email
Apr 1, 2004
1:31 pm
15412
... This is a straightforward illegal brush (coordinates near +/- 10,000). QuArK's problem finder should find and eliminate these automatically. In this case...
Rolf Hulsbergen
rolf_hulsbergen
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Apr 1, 2004
3:54 pm
15413
I would say that Ed is probably on the right track. You may have cut a brush causing a face to go outside the limits. Try using the entity/brush finder to...
cdunde
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Apr 1, 2004
4:08 pm
15414
Hi there Thanks alot, i deleted some of the over done brushes and finally got it all fine. Now heres another question i want to ask, When i build my map now,...
ozikbal
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Apr 2, 2004
11:18 am
15415
Well, from what I have read in the past, it takes a very long time for all of the light calculations. Some people have stated times of up to 24 hours if I...
cdunde
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Apr 2, 2004
4:01 pm
15416
Im making a map for counter strike and I ran into a bit of a problem. I have one side starting out in a open field going into a forest. Im trying to make it so...
drdapoo
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Apr 3, 2004
5:09 pm
15417
Hi sure i will send u BUT i can only see your email as "<cdunde1@c...>" maybe if u write with spaces it wont convert it into this format. laterz Muhammad Usman...
ozikbal
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Apr 5, 2004
5:36 am
15418
Hi, I have a question relating to counter strike. I tryed putting in the player_start located in the counter strike addon but it wont let me decide if its...
jacktunra
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Apr 7, 2004
12:46 am
15419
Hi I have a question relating to making a counter strike map. When I go try and add in a player into my counterstrike map, i select it in the counterstrike...
jacktunra
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Apr 7, 2004
12:46 am
15420
... The answer to both questions comes from the DataHL.qrk file (you should find it in your addons/Half-Life directory): info_player_start = Counter-terrorist...
Rowdy
david@...
Send Email
Apr 7, 2004
3:31 am
15421
Hello, I was just wondering if there were ever any plans or versions of Quark that supported Linux or OSX? There don't seem to be any good level editors for...
jbaxend_mes
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Apr 8, 2004
6:34 am
15422
... Unfortunately QuArK currently only runs natively under Windows (as it was written using Windows development tools i.e. Delphi), however there are...
Rowdy
david@...
Send Email
Apr 8, 2004
7:17 am
15423
... Hang on: did you say that you create a BSP without lighting okay? That requires HLVIS to run successfully. Are you sure that it's not HLRAD that's...
Peter TB Brett
BRETTP98
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Apr 8, 2004
10:31 am
15424
Hi I want to find out tips and techniques for optimization of Half life maps in quark. If somebody can refer me to some link or suggest something? Waiting in...
ozikbal
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Apr 8, 2004
2:17 pm
15425
Hi, im trying to play a few custom sounds but I have no clue where to put them. In what directory do i put my custom sound that I want to use for counter...
jacktunra
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Apr 8, 2004
9:52 pm
15426
... As a start, look at the tips at: http://collective.valve-erc.com/index.php?doc=1037750093-52533100 ...
Peter TB Brett
BRETTP98
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Apr 9, 2004
2:59 am
15427
... who ... I run quark under winex for linux (a commercial version of Wine that supports directX) and it is my understanding that quark will run under linux...
bgoodwin91006
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Apr 9, 2004
7:00 am
15428
Change the ones you do see, with the ones you want... and see what it will do. Use the same frequention for the sounds, ie. 11000hz 44000hz. this is not a...
Rinie Brouwers
quatrotski
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Apr 9, 2004
11:17 am
15429
ALright, thanks. But I have 1 big problem. In what folder are the sounds stored, for both HL and Counter Strike. Thats my big problem. I dont know I go to put...
jacktunra
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Apr 9, 2004
1:45 pm
15430
QuArK should be configured to store things (it uses when configuring a map) in a folder named tmpQuArK under the main game folder, place a new folder (in the...
cdunde
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Apr 9, 2004
5:54 pm
15432
... The unit sizes in Half-Life are the same as in any editor. There is no scaling factor. Just set the grid to 1. You can see the size of a block when you...
Marco Leise
nerdiii
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Apr 11, 2004
2:42 am
15433
... If the tree tops are brush entities you can set their light flags to 'opaque'. They will then cast shadows, but the calculation is currently a bit slow. It...
Marco Leise
nerdiii
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Apr 11, 2004
2:47 am
15434
... The sound folder under valve or cstrike is correct. You can also create subfolders with your map name to identify them easily. In the entity type:...
Marco Leise
nerdiii
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Apr 11, 2004
2:58 am
15435
Hi I recently made a map in quark. I have added one light i.e. light_environment, to it. I left it for compilation on Friday night, and now its Tuesday...
ozikbal
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Apr 13, 2004
7:32 am
15436
... Map compilation can take a long time, but unless it is a *very* complicated map I would not expect it to still be running after so long. Some questions: ...
Rowdy
david@...
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Apr 13, 2004
7:40 am
15437
yea im doing it for Half Life. ... im using zhlt253 updated version. ... speed, ... ahumm!!! my pc is 3GHz, 2GBRam with Geforce Fx5700. I am using Windows XP...
ozikbal
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Apr 13, 2004
9:15 am
15438
Hey, just installed quake 1 on my mom's computer again (yeah, i know it's old, but it's fun!) and went hunting for some QuakeC mods... and found _nothing_. I...
funkiedamouse
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Apr 13, 2004
5:10 pm
15439
sup guys/gals... i just put up a phpbb2 forum dedicated mainly to mapping... id love it if some of you poped in from time to time (or just sometime, anytime)...
riggsy18
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Apr 14, 2004
9:03 am
15440
... Nice PC :-) Given that configuration, I can't imagine any map taking so long to compile. I suspect something has gone wrong somewhere, especially if you...
Rowdy
david@...
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Apr 14, 2004
9:59 pm
Messages 15410 - 15440 of 17302   Oldest  |  < Older  |  Newer >  |  Newest
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