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quark · QuArK - Quake Army Knife editor
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Messages 15330 - 15359 of 17302   Oldest  |  < Older  |  Newer >  |  Newest
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15330
... I usually use the Valve Editing Resource Centre: http://collective.valve-erc.com/ HTH, Peter -- mailto:peter@... http://www.peter-b.co.uk/...
Peter TB Brett
BRETTP98
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Mar 1, 2004
8:00 am
15331
Love the outdoors, literature, writing, and athletics [Non-text portions of this message have been removed]...
tim.smith@...
timsmith165
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Mar 1, 2004
10:10 am
15332
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the quark group. File : /ENTITY...
quark@yahoogroups.com
Send Email
Mar 2, 2004
8:13 pm
15333
thanks for the great link... i was wondering if theres any .bsp exporter for Maya? Warm Regards, Muhammad Usman Iqbal ... building a map...
ozikbal
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Mar 3, 2004
7:20 am
15334
I have a problem with QuArk: when I use the Wall Maker tool, I just don't get it how on earth can I change the inner face of the floor?...
tiger_eye1988
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Mar 3, 2004
2:53 pm
15335
Hello cuker2000, Monday, February 23, 2004, 8:44:52 AM, you wrote: c> all the progress on Quake done Quick(last I ever downloaded was c> QdQ_1635!) and the SDA...
-ED
minused@...
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Mar 3, 2004
4:45 pm
15336
Select the side of the poly that comes with the wall maker, then select the texture you want to use. When you "Dissociate Duplicator Images" (with the RMB...
cdunde
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Mar 3, 2004
5:23 pm
15337
Hi, The wall maker has six sides, every of the six walls is covered with the texture on the corresponding face. You can expand the tree view on the wall maker...
Marco Leise
nerdiii
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Mar 3, 2004
5:54 pm
15338
Hi there Please help me out, my queries are stated below: 1-Is there any way i can export curved surfaces in Half Life .bsp format? 2-Secondly, how can i model...
ozikbal
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Mar 4, 2004
7:38 am
15339
Argh, i don't like the plaintext :) password -- 34424 [Non-text portions of this message have been removed]...
tim.smith@...
timsmith165
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Mar 4, 2004
1:40 pm
15340
thanks. it did help...
tiger_eye1988
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Mar 4, 2004
2:36 pm
15341
1. If the curve has nothing in the right-click menu that looks like a function to convert it to some blocks, the Half-Life map format supports (Only convex...
Marco Leise
nerdiii
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Mar 4, 2004
6:08 pm
15342
does somebody know how do I move textures without auto - aligning them to the grid, or how can I make the grid smaller?...
tiger_eye1988
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Mar 5, 2004
9:47 am
15343 tiger_eye1988
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Mar 5, 2004
9:50 am
15344
If you are referring to the grid question, click on the grid icon button (not the number next to it) and a list of available settings will come down. You can...
cdunde
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Mar 5, 2004
10:53 am
15345
Hi thanks alot for the help Marco... really saved me lot of time :) 1- Another thing i was wondering about was, when i import models in quark, how can i...
ozikbal
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Mar 5, 2004
11:55 am
15346
... What is an image map? The model editor is not working very well at this time if you mean that by importing models. ... What default lights? Full bright?...
Marco Leise
nerdiii
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Mar 5, 2004
7:42 pm
15347
Hello! I used to quark a few years ago for q1 and q2 map editing. I love the program, finding it much friendlier and easier to use than some other stuff,...
k33ger69
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Mar 6, 2004
7:13 am
15348
It did answer. Thanks it helped a lot...
tiger_eye1988
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Mar 6, 2004
10:55 am
15349
There's some discussion of this inthe infobase, and also in an msg from me to the quark-python newsgroup on Feb 25. It would be very likely possible to set up...
tiglari
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Mar 6, 2004
11:29 pm
15350
Hi k33ger69 8-) I recently made up the Addon for ET. Look in the Files section > Addons for the DataQ3ET_v2.zip file. As tiglari said, without the mod it's...
cdunde
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Mar 7, 2004
1:05 am
15351
I can't find the file you mention. Looked on your website in the download section, and looked in CVS in the quark/runtime/addons section...so where can i find...
Matthew J Powers
k33ger69
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Mar 7, 2004
10:22 pm
15352
Here 's the link to the page, just click on the DataQ3ET_v2.zip file to download it. http://groups.yahoo.com/group/quark/files/ENTITY%20ADDONS/ 8-) cdunde ... ...
cdunde
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Mar 8, 2004
1:42 am
15353
Thanks! I didn't realize you store files on yahoo groups now...no mention of that on the website etc. Anyway, I grabbed it and did the dumb room test map. I...
Matthew J Powers
k33ger69
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Mar 8, 2004
4:03 am
15354
oops sorry... i meant "Lightmaps" not "imagemaps" my bad :( how can i generate lightmaps of the models that i have imported? Thanks ... in ... this time if you...
ozikbal
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Mar 8, 2004
4:25 am
15355
... mention ... run, ... Great feed back Matthew, Thank you 8-) Because ET and CoD are the first addons I have ever made from scratch I know some things are...
cdunde
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Mar 8, 2004
7:40 am
15356
I need some help with setting up proper custom textures. I can make links or copy the textures fine, but the dir structure doesn't work how I want it to (other...
ihavenolegs13
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Mar 8, 2004
11:06 pm
15357
... Erm, you mention "baseq2" from which I assume you are mapping for Quake 2. Q2 does not support JPG textures. Unless ... you are using one of the Q2 mods...
Rowdy
david@...
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Mar 8, 2004
11:10 pm
15358
I found it to be a lot easer to just create a new .qrk addon file for my Custom Textures and drag or Import them into that. Click Toolboxes > Texture...
cdunde
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Mar 9, 2004
12:24 am
15359
How to set up the textures isnt what he's asking. I've been having the same problem. It doesn't matter how we import or copy the textures. Quark writes out the...
Fafhrd
fafhrd_produ...
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Mar 9, 2004
3:17 am
Messages 15330 - 15359 of 17302   Oldest  |  < Older  |  Newer >  |  Newest
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