I have noticed through a number of test that if I go over 12,000KB in the Texture Browser by, importing custom textures, it will lock up the 3D textured view...
... There is a section in the info base, or in the tutorial, about that. Have you tried those steps? I seem to recall having added hundreds of textures (more...
Rowdy
david@...
Feb 10, 2004 8:53 pm
15248
... that. ... I think I did a long time ago, but they didn't take for some reason 8- \ I'll give it another try. Thanks Rowdy ;-) cdunde...
... Make sure you completely exit QuArK after adding a texture link - I have had, in the past, terrible trouble with losing my config if I didn't exit...
Rowdy
david@...
Feb 10, 2004 10:31 pm
15250
Hi everyone.... I always think that there is no Cooperative mode on HALFLIFE,but searching on the mods database of planethalflife I get with a secction named...
... Samuel, aparentemente si que hay soporte para coop,... Mira esta seccion del SDK: /* ============ EntSelectSpawnPoint Returns the entity to spawn at USES...
WOW! But I think that is really cool ;-) Having people in different countries and languages all using QuArK and helping each other with their maps and games. I...
I am new to this mapping thing. I've downloaded all the tutorials and followed them. When I place an entity (generic sink) it points to the west on the map and...
Hi eramech; Welcome to QuArK 8-) Just for future ref. when you ask a question it helps to give the game you are mapping for. Anyway, for Quake2 entities and...
Thanks for replying. I am using this in SoF. The only time the ball shows up so far is when I install a door. Not even on the player start. ... From: cdunde ...
OK, try this. If you will notice with the "info_player_start" entity, the last "Specific" item should be "angle" with an "Arg" of "360" and it should have the...
Hi, I need the Entity list for UT, but I didn't find it over the web. Can someone help me with it, it would be nice. Thanx, DiSc -- GMX ProMail (250 MB...
Thanks for replying again. I have gotten more help from you than when I was using SoFSDK. This editor has allot better interface and more controls and will...
... when I was using SoFSDK. This editor has allot better interface and more controls and will compile easier and faster. The problem was in DataSoF. I can...
OK ! What's the trick? 8-\ I read the Infobase about linking to texture files: help/intro.texturebrowser.menu.html#linktofolder and after making the links I...
... Creating a list will be a problem for now until I solve the one I have with the viewing. Will continue to work with it and compare with the values set in...
Hi, I want to create a Jedi Academy Addon for QuArK. Although I'm a little confused and could use a little direction. Right now if I make a map and compile it...
... 1;maxplayers 2" ... equipo ... Uh.. ok,.. thanX from reply', I have tested the way U told me. This area the steps I taked: STEP1: I have created a map...
After looking at the DataSoF.qrk addon file I found all most none of the entities, that would use the angle specific, have it and there are a lot of them. So...
Would like to help you Haplo, but I have no idea 8-\ Perhaps someone else on the board can give him a hand? cdunde ... addon I ... error. ... code ... wrong ...
Opps! Just noticed, don't use the hint the way it is, that's for angles instead of angle (although it may also work and let you turn it any direction). Use...
Are you sure Jedi Akademy is an add-on for Jedi Knight 2? If it comes with its own engine you would have to code the new map (and file) formats into QuArK...
There is no coop mode in Half-Life. That is why Sven-Coop was founded. It is a mod that allows cooperative gameplay, but I know they had a hard time supporting...
Ahhh yes you are correct. Jedi Academy is using a modified Quake 3 engine where as the Jedi Knight 2 uses modified Quake 2 engine. Looks like I'll be either...
Quake 3 you say... Soldier Of Fortune 2 uses a modified Quake 3 engine, too. Maybe you could create a fake SoF2 directory with a fake executable file and the...
Yes, SOF2 and JKA are essentially the same game. ... From: Marco Leise To: quark@yahoogroups.com Sent: Tuesday, February 17, 2004 5:50 AM Subject: RE: [quark]...
After taking a bit of a break from mapping, I just downloaded the latest version of Quark onto my new computer, up for the last version I was using - 6.3. I...