What does it mean when it puts a red X on the player/lights/items etc Its really annoying when you make a map with NO holes in, no problems, built perfectly....
i have a few maps ive done in Q3 and they all work to my knowlege because i have tried them by launching q3 from quark and it works. but i have no idea how to...
I map for Quake 2 but there should be similarities. I don't know about bots, so someone else can help there. Once you compile a bsp file of your map, you will...
After building a map for counter strike i have hit a problem. I can get the game to run the map and the hostages work but the i can,t define who starts where...
QuArK's internal leak-finder does sometimes find holes that are not there. The general fix is to close the map, completely exit QuArK, restart QuArK and most...
DG
david@...
May 4, 2003 10:10 pm
14318
Q3 maps should be copied to the baseq3/maps directory, you should also copy any custom textures into the baseq3/textures directory, custom sounds into ... and...
DG
david@...
May 4, 2003 10:19 pm
14319
I know this is more a quark-python issue, but I thought I might get a responce sooner here. What would the script be to check that a single face selection has ...
i have done quite a few q2 maps, and am fairly familiar with the building part. A few days ago, i started my firts CS map, and i have a few of problems : 1)...
I got almost the same problem, i am wanting to work wth op-force maps.and cant seem to get quark to to run my maps.I have reconfigured to the gearbox...
Hey, you two are right, fortunately these ARE noob problems :) First of all you might want uncheck 'always create pak files' in 'Games- ... 1. MODs &...
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the quark group. File : /CUSTOM PLUG-INS...
quark@yahoogroups.com
May 8, 2003 6:40 am
14324
Hello , That helped ALOT! thanx man :) qyc> Hey, you two are right, fortunately these ARE noob problems :) qyc> First of all you might want uncheck 'always...
Hello good folks... Im happily editing Q2 with QuArK ..but one entity puzzles me : target_clone .....can anyone here tell me something about it...how it works?...
Kim Brian Jensen
kimbrian@...
May 9, 2003 5:24 pm
14326
Are there any plans to add export functions for the flex model (FM) format in the near future? I've been looking for a way to convert MDL models into the FM...
There's a prog called mdl2, that converts *.mdl files to *.md2 or Q2 See: Quake 2 Modeller 0.90b ... This is a Quake2 Model Editor. This will only run on...
Hey ppl, Im having so many frustrating problems running Hexen2 maps from quark. The level design is no problem, its the building/compiling (GO!build...
I'll check it out, it's been a while since there's been any Hx2 editing traffic, I'll have to reinstall some stuff. You might check out how things go with...
Lo Tiglari Just to shorten the trip so to speak i will quote heretic: Hullnum 1: No entities in empty space -- no filling performed Hullnum 5: No entities in...
I tried just compiling the default room, with the build tools on the quark website. I used Quark 63, it worked fine. However, this appeared in the console- ...
... For which a workaround that worked for me is to hit the 'prepare used textures' button before running the build. Anyway doing that I managed to get a map...
I'm listening, but since I don't own (and have never played) Hexen2, I don't want to do that. Also, Q1 keeps me quite occupied already as it is ... In any...
Hi Its been a while since ive touched QuArK, and my latest project was started in the early 6.3 version. I just installed the minipython, QuArK 6.3, the 6.3 3b...
When i try to start a new project i get this: TypeError: unexpected keyword argument: infobaselink Traceback (innermost last): File "C:\Program Files\QuArK...
AHHH NeurO!!! What are you messing around with different verions?!?!? The latest version of QuArK is 6.4! And only there will the new toolbar and the...
ok I figured out the info start deal i have made 4 maps so far that all work my current 1 though is going wacky hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)...