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quark · QuArK - Quake Army Knife editor
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Messages 14310 - 14339 of 17302   Oldest  |  < Older  |  Newer >  |  Newest
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14310
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the quark group. File : /ENTITY...
quark@yahoogroups.com
Send Email
May 1, 2003
4:51 pm
14311
cool, thanks :) -- Neur0 mailto:neurointhenet@......
Remy van Noorden
neurointhenet
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May 2, 2003
1:10 pm
14312
What does it mean when it puts a red X on the player/lights/items etc Its really annoying when you make a map with NO holes in, no problems, built perfectly....
x67676755
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May 2, 2003
1:45 pm
14313
i have a few maps ive done in Q3 and they all work to my knowlege because i have tried them by launching q3 from quark and it works. but i have no idea how to...
sherwoodtrooper
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May 4, 2003
12:26 am
14314
I map for Quake 2 but there should be similarities. I don't know about bots, so someone else can help there. Once you compile a bsp file of your map, you will...
cdunde
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May 4, 2003
3:15 am
14315
After building a map for counter strike i have hit a problem. I can get the game to run the map and the hostages work but the i can,t define who starts where...
sl_darth_mole
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May 4, 2003
3:11 pm
14316
Info_player_start = CT spawn Info_player_deathmatch = T spawn If you don't include buyzones, then the spawn locations can double as a buyzone....
Cash Car Star
cashcarstar41
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May 4, 2003
8:53 pm
14317
QuArK's internal leak-finder does sometimes find holes that are not there. The general fix is to close the map, completely exit QuArK, restart QuArK and most...
DG
david@...
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May 4, 2003
10:10 pm
14318
Q3 maps should be copied to the baseq3/maps directory, you should also copy any custom textures into the baseq3/textures directory, custom sounds into ... and...
DG
david@...
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May 4, 2003
10:19 pm
14319
I know this is more a quark-python issue, but I thought I might get a responce sooner here. What would the script be to check that a single face selection has ...
cdunde
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May 4, 2003
11:33 pm
14320
i have done quite a few q2 maps, and am fairly familiar with the building part. A few days ago, i started my firts CS map, and i have a few of problems : 1)...
Lord Thunder
thun52000
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May 7, 2003
11:33 am
14321
I got almost the same problem, i am wanting to work wth op-force maps.and cant seem to get quark to to run my maps.I have reconfigured to the gearbox...
Neal Strong
wolfedog2004
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May 7, 2003
1:18 pm
14322
Hey, you two are right, fortunately these ARE noob problems :) First of all you might want uncheck 'always create pak files' in 'Games- ... 1. MODs &...
Marco Leise
nerdiii
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May 7, 2003
2:46 pm
14323
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the quark group. File : /CUSTOM PLUG-INS...
quark@yahoogroups.com
Send Email
May 8, 2003
6:40 am
14324
Hello , That helped ALOT! thanx man :) qyc> Hey, you two are right, fortunately these ARE noob problems :) qyc> First of all you might want uncheck 'always...
te_caut
thun52000
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May 8, 2003
11:09 am
14325
Hello good folks... Im happily editing Q2 with QuArK ..but one entity puzzles me : target_clone .....can anyone here tell me something about it...how it works?...
Kim Brian Jensen
kimbrian@...
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May 9, 2003
5:24 pm
14326
Are there any plans to add export functions for the flex model (FM) format in the near future? I've been looking for a way to convert MDL models into the FM...
dannj
dannsdinosaurs
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May 9, 2003
10:20 pm
14327
There's a prog called mdl2, that converts *.mdl files to *.md2 or Q2 See: Quake 2 Modeller 0.90b ... This is a Quake2 Model Editor. This will only run on...
Rinie Brouwers
quatrotski
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May 9, 2003
10:37 pm
14328
Hey ppl, Im having so many frustrating problems running Hexen2 maps from quark. The level design is no problem, its the building/compiling (GO!build...
The Heretic
mt_heretic
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May 10, 2003
12:55 am
14329
I'll check it out, it's been a while since there's been any Hx2 editing traffic, I'll have to reinstall some stuff. You might check out how things go with...
tiglari
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May 10, 2003
2:46 am
14330
Well I'm actually getting a different error, involving map versions, but the ones you're getting look rather like there might be some problem in...
tiglari
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May 10, 2003
6:59 am
14331
target_clone Well it could be i missed something all those years, but as far as i know a target_clone does not exist in Q2 ? Neur0...
Remy van Noorden
neurointhenet
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May 10, 2003
10:35 am
14332
Lo Tiglari Just to shorten the trip so to speak i will quote heretic: Hullnum 1: No entities in empty space -- no filling performed Hullnum 5: No entities in...
Remy van Noorden
neurointhenet
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May 10, 2003
10:39 am
14333
I tried just compiling the default room, with the build tools on the quark website. I used Quark 63, it worked fine. However, this appeared in the console- ...
x67676755
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May 10, 2003
5:01 pm
14334
... For which a workaround that worked for me is to hit the 'prepare used textures' button before running the build. Anyway doing that I managed to get a map...
tiglari
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May 11, 2003
3:59 am
14335
I'm listening, but since I don't own (and have never played) Hexen2, I don't want to do that. Also, Q1 keeps me quite occupied already as it is ... In any...
aguir_re
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May 11, 2003
9:18 am
14336
Hi Its been a while since ive touched QuArK, and my latest project was started in the early 6.3 version. I just installed the minipython, QuArK 6.3, the 6.3 3b...
Remy van Noorden
neurointhenet
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May 11, 2003
2:11 pm
14337
When i try to start a new project i get this: TypeError: unexpected keyword argument: infobaselink Traceback (innermost last): File "C:\Program Files\QuArK...
Remy van Noorden
neurointhenet
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May 11, 2003
2:13 pm
14338
AHHH NeurO!!! What are you messing around with different verions?!?!? The latest version of QuArK is 6.4! And only there will the new toolbar and the...
Marco Leise
nerdiii
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May 11, 2003
2:46 pm
14339
ok I figured out the info start deal i have made 4 maps so far that all work my current 1 though is going wacky hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)...
dthpnlty4u
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May 12, 2003
3:14 am
Messages 14310 - 14339 of 17302   Oldest  |  < Older  |  Newer >  |  Newest
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