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quark · QuArK - Quake Army Knife editor
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Messages 14144 - 14173 of 17302   Oldest  |  < Older  |  Newer >  |  Newest
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14144
Switching back and forth between Quark and 3ds Max I am finding it difficult to use two different sets of 3d navigation keys. In configuration->map->mouse I...
quantum_red
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Apr 2, 2003
5:39 am
14145
Switching back and forth between Quark and 3ds Max I am finding it difficult to use two different sets of 3d navigation keys. In configuration->map->mouse I...
quantum_red
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Apr 2, 2003
5:39 am
14146
Hi all, I have been having a bit of trouble when it comes to grid snapping. If I rotate or duplicate/copy a brush, I have to manually snap each vertice back ...
J & K Trier
kimnjeff@...
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Apr 2, 2003
3:09 pm
14147
i'd like to know about this as well. have given up on using the mirror/rotate tools for anything other than working stuff out because all they do is cause...
ut_fourdays
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Apr 2, 2003
3:17 pm
14148
Yeah, I was thinking that there should be a way to make a selection and press a button that would snap all vertices to the grid within the selection. I...
J & K Trier
kimnjeff@...
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Apr 2, 2003
3:33 pm
14149
can't remember - does snapping to grid snap on the vertexes of the poly or its centre (hopefully not the latter)? ... and ... somehow. Maybe ... because ... ...
ut_fourdays
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Apr 2, 2003
3:37 pm
14150
Not sure why my last message double-posted, oh well.. In further trying to tweak the key/mouse navigation, I noticed the 2d/3d pan command is inconstent. By...
quantum_red
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Apr 2, 2003
4:05 pm
14151
I beleave the floating-point coords that you're talking about can be turned off on the Options > Configuration > Map Options menu. cdunde ... because ... the ...
cdunde
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Apr 2, 2003
5:00 pm
14152
I haven't had any problem copy/pasting, but if I rotate a brush and the center mass is not on a vertex, what I sometimes do will be to temporarily create a...
Cash Car Star
cashcarstar41
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Apr 2, 2003
7:53 pm
14153
Another tip is try to have cubes in even measurements on all sides, i.e., 12x8x128 instead of 12x9x128. The latter will cause vertices to be off grid when...
quantum_red
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Apr 2, 2003
8:19 pm
14154
This took me a while to figure out. If I select one thing, then click the Selection menu, I get an access violation: QuArK 6.3 Address in the program :...
quantum_red
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Apr 2, 2003
8:33 pm
14155
While I'm on a posting roll... The "zoom to" feature works well in the 2d views. However in the 3d view, it only orients the camera. It does not move the...
quantum_red
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Apr 2, 2003
8:43 pm
14156
I replaced mapselection.py from update3 with the version from 6.3.0 and the problem goes away....
quantum_red
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Apr 2, 2003
9:41 pm
14157
Correct, this was a bug that was previously noted and Tiglari fixed in ver. 6.4alpha, but it sounds like the correction was not passed on to 6.3.3, using the...
cdunde
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Apr 3, 2003
2:13 am
14158
I would like to add, there was a Parent/Child relationship selection problem that was also fixed in the 6.4alpha version along with a number of new features,...
cdunde
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Apr 3, 2003
2:22 am
14159
Yach, maintaining multiple versions is a pain, I'll try to fix it tonight (unless my home ISP is continuing to have problems then)....
tiglari
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Apr 3, 2003
2:41 am
14160
Thanks guys. I will keep that in mind. I guess there is no way to do a multiple accurate snap. -Jeff...
J & K Trier
kimnjeff@...
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Apr 3, 2003
3:00 am
14161
I installed the 6.4 alpha. The selection menu problem is fixed in this version. I was going through the readme to see what's changed. Most of the bullets in...
quantum_red
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Apr 3, 2003
4:10 am
14162
I was wondering if it were possible to see the lights you place in OpenGL view. Currently, I need to import the map into the game to see how my lighting...
J & K Trier
kimnjeff@...
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Apr 3, 2003
4:21 am
14163
Is there a tube maker shortcut for Quark? I've ready the tutorial I found on tube making with 45 degree bends, ect. It refers to skewing a brush which I've not...
n4wwc
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Apr 3, 2003
6:34 am
14164
It does for Quake2 but only for the basic light entity. If other custom light entities are used (from Lazarus, the modified for Quark version) only the model...
cdunde
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Apr 3, 2003
10:04 am
14165
depends which game you're mapping for. if you're mapping for a game that supports patch meshes (bezier curves) then it might be worth using those. otherwise,...
ut_fourdays
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Apr 3, 2003
10:07 am
14166
... bullets in the readme are duplicated twice. ... After all the hours tiglari puts in working on QuArK, he might stutter a little now and then. ;-) ... ...
cdunde
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Apr 3, 2003
10:33 am
14167
Yes, I was pretty desparate to get stuff into people's hands before having to spend a lot of time on other things, as I am doing now. Will try to make more...
tiglari
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Apr 3, 2003
11:51 am
14168
Thanks, -Jeff ... From: "cdunde" <cdunde1@...> To: <quark@yahoogroups.com> Sent: Thursday, April 03, 2003 2:04 AM Subject: [quark] Re: Seeing Lights ... ...
J & K Trier
kimnjeff@...
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Apr 3, 2003
12:20 pm
14169
Thanks cdunde ,tiglari and Decker, for the continued efforts! Neur0 btw, since banana isnt about much i could use another operator to help people out with HL...
Remy van Noorden
neurointhenet
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Apr 3, 2003
12:39 pm
14170
Unfortunately I don't have the game, I'm a Q2 mapper also. cdunde ... help ... about :)...
cdunde
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Apr 3, 2003
8:19 pm
14171
I've uploaded a new version of the patch, gettable from the QuArK hompage or the 'latest' page. Sorry that took a bit longer than expected, still pretty busy....
tiglari
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Apr 4, 2003
11:19 am
14172
One thing I like about Quark is the way you can organize things visually in folders and groups in the tree view, and copy and move them around. An enhancement...
quantum_red
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Apr 4, 2003
8:53 pm
14173
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the quark group. File : /ENTITY...
quark@yahoogroups.com
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Apr 4, 2003
9:06 pm
Messages 14144 - 14173 of 17302   Oldest  |  < Older  |  Newer >  |  Newest
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