Switching back and forth between Quark and 3ds Max I am finding it difficult to use two different sets of 3d navigation keys. In configuration->map->mouse I...
Switching back and forth between Quark and 3ds Max I am finding it difficult to use two different sets of 3d navigation keys. In configuration->map->mouse I...
Hi all, I have been having a bit of trouble when it comes to grid snapping. If I rotate or duplicate/copy a brush, I have to manually snap each vertice back ...
J & K Trier
kimnjeff@...
Apr 2, 2003 3:09 pm
14147
i'd like to know about this as well. have given up on using the mirror/rotate tools for anything other than working stuff out because all they do is cause...
Yeah, I was thinking that there should be a way to make a selection and press a button that would snap all vertices to the grid within the selection. I...
J & K Trier
kimnjeff@...
Apr 2, 2003 3:33 pm
14149
can't remember - does snapping to grid snap on the vertexes of the poly or its centre (hopefully not the latter)? ... and ... somehow. Maybe ... because ... ...
Not sure why my last message double-posted, oh well.. In further trying to tweak the key/mouse navigation, I noticed the 2d/3d pan command is inconstent. By...
I beleave the floating-point coords that you're talking about can be turned off on the Options > Configuration > Map Options menu. cdunde ... because ... the ...
I haven't had any problem copy/pasting, but if I rotate a brush and the center mass is not on a vertex, what I sometimes do will be to temporarily create a...
Another tip is try to have cubes in even measurements on all sides, i.e., 12x8x128 instead of 12x9x128. The latter will cause vertices to be off grid when...
This took me a while to figure out. If I select one thing, then click the Selection menu, I get an access violation: QuArK 6.3 Address in the program :...
While I'm on a posting roll... The "zoom to" feature works well in the 2d views. However in the 3d view, it only orients the camera. It does not move the...
Correct, this was a bug that was previously noted and Tiglari fixed in ver. 6.4alpha, but it sounds like the correction was not passed on to 6.3.3, using the...
I would like to add, there was a Parent/Child relationship selection problem that was also fixed in the 6.4alpha version along with a number of new features,...
Thanks guys. I will keep that in mind. I guess there is no way to do a multiple accurate snap. -Jeff...
J & K Trier
kimnjeff@...
Apr 3, 2003 3:00 am
14161
I installed the 6.4 alpha. The selection menu problem is fixed in this version. I was going through the readme to see what's changed. Most of the bullets in...
I was wondering if it were possible to see the lights you place in OpenGL view. Currently, I need to import the map into the game to see how my lighting...
J & K Trier
kimnjeff@...
Apr 3, 2003 4:21 am
14163
Is there a tube maker shortcut for Quark? I've ready the tutorial I found on tube making with 45 degree bends, ect. It refers to skewing a brush which I've not...
It does for Quake2 but only for the basic light entity. If other custom light entities are used (from Lazarus, the modified for Quark version) only the model...
depends which game you're mapping for. if you're mapping for a game that supports patch meshes (bezier curves) then it might be worth using those. otherwise,...
... bullets in the readme are duplicated twice. ... After all the hours tiglari puts in working on QuArK, he might stutter a little now and then. ;-) ... ...
Yes, I was pretty desparate to get stuff into people's hands before having to spend a lot of time on other things, as I am doing now. Will try to make more...
Thanks, -Jeff ... From: "cdunde" <cdunde1@...> To: <quark@yahoogroups.com> Sent: Thursday, April 03, 2003 2:04 AM Subject: [quark] Re: Seeing Lights ... ...
J & K Trier
kimnjeff@...
Apr 3, 2003 12:20 pm
14169
Thanks cdunde ,tiglari and Decker, for the continued efforts! Neur0 btw, since banana isnt about much i could use another operator to help people out with HL...
I've uploaded a new version of the patch, gettable from the QuArK hompage or the 'latest' page. Sorry that took a bit longer than expected, still pretty busy....
One thing I like about Quark is the way you can organize things visually in folders and groups in the tree view, and copy and move them around. An enhancement...