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quark · QuArK - Quake Army Knife editor
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Messages 13967 - 13996 of 17302   Oldest  |  < Older  |  Newer >  |  Newest
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13967
Hi, ok I double checked that I had put things in the right directories and then I launched GtkRadiant to see if the skybox appeared there. It does. It's...
thediffuze <diffuze@....
thediffuze
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Mar 1, 2003
11:18 am
13968
... next ... It turns out that the DataHr2 file is just a simple text script, which didn't require any special programing knowledge on my part (it was easy...
dannj <dannj@...>
dannsdinosaurs
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Mar 1, 2003
9:27 pm
13969
Did I write that? hehehe ;-) Ok, having downloaded the skybox (I'll use sb-desert as this example) you should have desert_bk.jpg, desert_dn.jpg, (etc.) and...
Rowdy
terminalmaniak
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Mar 1, 2003
11:02 pm
13970
AWSOME!!! It works!!!!!! Ahhh!!!!! =D /diffuze ... Från: Rowdy [mailto:rowdy@...] Skickat: den 2 mars 2003 00:04 Till: quark@yahoogroups.com ...
diffuze
thediffuze
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Mar 2, 2003
12:09 am
13971
I have a "simple" question.. ;) Is there a way to hide my hint brushes in the OpenGL View window? (quark 6.3) TIA /diffuze...
diffuze
thediffuze
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Mar 2, 2003
1:40 am
13972
Err... I solved it 2 minutes after I had posted to the list.. I simply put my hint brushes in a group of their own, and chose to hide that group. Now they...
diffuze
thediffuze
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Mar 2, 2003
1:46 am
13973
You could try putting the hint brushes into their own group (or more than one group as necessary), then right-click on the group in the tree-view on the...
Rowdy
terminalmaniak
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Mar 2, 2003
1:53 am
13974
I've been working on a Quake 2 map. It compiles and runs, but when I start Quark next time and open the map, I get a message saying Quark is switching to Quake...
ross_godden <rgggrg@....
ross_godden
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Mar 2, 2003
11:27 am
13975
Afaik this hasn't happened before, for well-supported games. What version of QuArK are you using, have you tried reinstalling? ... I ... Quark ... too....
tiglari <tiglari@...>
tiglari
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Mar 2, 2003
8:01 pm
13976
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the quark group. File : /ENTITY...
quark@yahoogroups.com
Send Email
Mar 3, 2003
1:41 am
13977
... A nice trick to elaborate a little on this is to place all hint brushes in groups named "HINT" and do a search for this with the search function to select...
Rolf Hulsbergen <r.p....
rolf_hulsbergen
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Mar 3, 2003
12:39 pm
13978
I am trying to make a quake 1 map and its looking good so far but when I compile it the lighting doesnt work- in the open gl window i can see all the shadows...
x67676755 <x67676755@...
x67676755
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Mar 3, 2003
10:06 pm
13979
I work with quake2 but it should be the same. On your menu try using "Complete rebuild", it will take a while. When it is done it will NOT start the game...
cdunde <cdunde1@...>
cdunde
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Mar 3, 2003
10:47 pm
13980
No worries, you're not a nuisance at all, it's not so easy to learn to add stuff to QuArK that actually works. I'll add that I've enjoyed using the...
Avery Andrews
tiglari3
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Mar 3, 2003
11:02 pm
13981
Here's some lines I see in the Quark Console when I compile. However, when I do a full compile, things seem to be ok in the map aside from my obvious mistakes...
n4wwc <n4wwc@...>
n4wwc
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Mar 4, 2003
6:30 am
13982
I have Version 6. I'll try upgrading. ... when...
ross_godden <rgggrg@....
ross_godden
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Mar 4, 2003
11:01 am
13983
Hmmm... just a check, but did you perchance happen to move any of the brushes, I mean there may be a leak, I don't know if Q1 will do a RAD function if there...
Mike Zimmerman
zimm_sbc
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Mar 4, 2003
3:38 pm
13984
It works, so probably no big deal. But it is usually better to fix these problem. You have 5 brushes with mixed face contents and 15 with degenerate textures....
cdunde <cdunde1@...>
cdunde
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Mar 4, 2003
8:35 pm
13985
Hi, just checking out what's going on here and how's everybody doing. I dont' come here often now. I used to come here because of my Q2 and Q3 maping. My last...
fpbrowser
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Mar 5, 2003
4:51 pm
13986
Hi all -- I am a new member to this group, and an absolute newbie at level construction for Quake2. I work for a Media Laboratory which is currently in the...
fluxisgod
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Mar 5, 2003
8:59 pm
13987
I checked for leaks, there are none. Ive got txqbsp, rvis and arghrad. The map im doing isnt very big yet, 2 rooms. I tried copying and pasting all the stuff...
x67676755
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Mar 5, 2003
10:09 pm
13988
Allright ! Ive not fully investigated yet, but it seems to be working okay. Thanks a great deal cdunde, Im very grateful you were willing to take the time and...
Remy van Noorden
neurointhenet
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Mar 6, 2003
12:42 am
13989
You say you are mapping for Quake1 but your error message reflects Quake2. Are you sure you are using the correct compilers? It doesn't look like you are. try...
cdunde
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Mar 6, 2003
12:52 am
13990
Glad I could help, I'm just returning the favor other have done for me. Enjoy, cdunde ... take...
cdunde
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Mar 6, 2003
12:54 am
13991
... being ... ========= Thanks, I'll try that....
n4wwc
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Mar 6, 2003
1:12 am
13992
... ================= Well, I'm just learning how to make maps for Quake2. Got started about a month ago. I'm still bugged by the length of time it takes to...
n4wwc
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Mar 6, 2003
1:19 am
13993
It turns out that i was using arghrad instead of arghlite, so there was no lighting. dumb mistake of me but im confused as to how arghrad got in my quake1...
x67676755
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Mar 6, 2003
7:52 am
13994
For quake1 the correct radiosity tool is 'q1rad' ... quark-unsubscribe@yahoogroups.com....
Tei
zenzener0
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Mar 6, 2003
10:07 am
13995
I think I worked it out. I've been saving the map files as .map, once i started saving as .qkm no more problem. But what is the difference? I know I can't use...
ross_godden
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Mar 6, 2003
11:43 am
13996
haven't looked at the .map format for q1/q2 but i would've thought that they'd be varied enough for quark to differentiate between one and the other. ... once ...
ut_fourdays
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Mar 7, 2003
11:08 am
Messages 13967 - 13996 of 17302   Oldest  |  < Older  |  Newer >  |  Newest
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