Hi, ok I double checked that I had put things in the right directories and then I launched GtkRadiant to see if the skybox appeared there. It does. It's...
... next ... It turns out that the DataHr2 file is just a simple text script, which didn't require any special programing knowledge on my part (it was easy...
Did I write that? hehehe ;-) Ok, having downloaded the skybox (I'll use sb-desert as this example) you should have desert_bk.jpg, desert_dn.jpg, (etc.) and...
Err... I solved it 2 minutes after I had posted to the list.. I simply put my hint brushes in a group of their own, and chose to hide that group. Now they...
You could try putting the hint brushes into their own group (or more than one group as necessary), then right-click on the group in the tree-view on the...
I've been working on a Quake 2 map. It compiles and runs, but when I start Quark next time and open the map, I get a message saying Quark is switching to Quake...
Afaik this hasn't happened before, for well-supported games. What version of QuArK are you using, have you tried reinstalling? ... I ... Quark ... too....
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the quark group. File : /ENTITY...
quark@yahoogroups.com
Mar 3, 2003 1:41 am
13977
... A nice trick to elaborate a little on this is to place all hint brushes in groups named "HINT" and do a search for this with the search function to select...
I am trying to make a quake 1 map and its looking good so far but when I compile it the lighting doesnt work- in the open gl window i can see all the shadows...
I work with quake2 but it should be the same. On your menu try using "Complete rebuild", it will take a while. When it is done it will NOT start the game...
Here's some lines I see in the Quark Console when I compile. However, when I do a full compile, things seem to be ok in the map aside from my obvious mistakes...
Hmmm... just a check, but did you perchance happen to move any of the brushes, I mean there may be a leak, I don't know if Q1 will do a RAD function if there...
It works, so probably no big deal. But it is usually better to fix these problem. You have 5 brushes with mixed face contents and 15 with degenerate textures....
Hi, just checking out what's going on here and how's everybody doing. I dont' come here often now. I used to come here because of my Q2 and Q3 maping. My last...
Hi all -- I am a new member to this group, and an absolute newbie at level construction for Quake2. I work for a Media Laboratory which is currently in the...
I checked for leaks, there are none. Ive got txqbsp, rvis and arghrad. The map im doing isnt very big yet, 2 rooms. I tried copying and pasting all the stuff...
Allright !
Ive not fully investigated yet, but it seems to be working okay.
Thanks a great deal cdunde, Im very grateful you were willing to take
the time and...
You say you are mapping for Quake1 but your error message reflects Quake2. Are you sure you are using the correct compilers? It doesn't look like you are. try...
... ================= Well, I'm just learning how to make maps for Quake2. Got started about a month ago. I'm still bugged by the length of time it takes to...
It turns out that i was using arghrad instead of arghlite, so there was no lighting. dumb mistake of me but im confused as to how arghrad got in my quake1...
I think I worked it out. I've been saving the map files as .map, once i started saving as .qkm no more problem. But what is the difference? I know I can't use...
haven't looked at the .map format for q1/q2 but i would've thought that they'd be varied enough for quark to differentiate between one and the other. ... once ...