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quark · QuArK - Quake Army Knife editor
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Messages 13833 - 13862 of 17302   Oldest  |  < Older  |  Newer >  |  Newest
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13833
I just installed a second monitor, both vga. The first monitor runs off an AGP GeForce2MX with 64MB, the second monitor runs off a PCI Verto MX 440-SE with...
cdunde <cdunde1@...>
cdunde
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Feb 2, 2003
9:06 am
13834
If this is for Q3 then you probably need to create a .arena file for your map (it has the same basname as your .bsp file, but the .arena extension). It goes...
Rowdy
terminalmaniak
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Feb 2, 2003
10:29 am
13835
hmm... i think i had such a problem with my tv-output, but im not sure. i dont use it because i want only one 3d camera and not two. and also when i use two...
Marco Leise
nerdiii
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Feb 2, 2003
6:31 pm
13836
Ah.. Managed to get the brush primitives parsed alright... Geometry-wise. For some reason, I'm just unable to convert the Q3 texture coordinate scheme to plain...
milifaar <martin@...>
milifaar
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Feb 3, 2003
2:24 am
13837
Not sure if this has been discussed before. Is there a way to enable support for (some) of the qer_ directives like qer_transparent (very useful for caulk) or...
milifaar <martin@...>
milifaar
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Feb 3, 2003
2:39 am
13838
This sounds a lot like a problem we thought we had solved a while ago, which version of QuArK is is it occurring with, main branch, 63 or both?...
tiglari <tiglari@...>
tiglari
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Feb 3, 2003
3:51 am
13839
Not without hacking the ogl. The scheme I've cooked up for the enhanced wallmaker has the caulk hull invisible by default. What does nocarve do?...
tiglari <tiglari@...>
tiglari
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Feb 3, 2003
3:55 am
13840
Are you trying to add something to QuArK or is this a pre-processor, I'm confused about the context. I've also got this problem that I had no 3d or graphics...
tiglari <tiglari@...>
tiglari
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Feb 3, 2003
4:00 am
13841
I just tride both and it is only 6.4 alpha with the problem. The copy I have is dated 123002, 6,749 kb. I noticed that the HEAD runtime CVS readme.txt file is...
cdunde <cdunde1@...>
cdunde
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Feb 3, 2003
8:13 am
13842
I just noticed that when I reqister the Q2_Lazarus.qrk that it knocks out being able to see any entity models in all the 3D views for both QuArk 6.3 and 6.4...
cdunde <cdunde1@...>
cdunde
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Feb 3, 2003
8:29 am
13843
Decker and somebody else worked out the fix for that some time last Northern summer, I think, if you search on words like dual and monitor in the quark-python...
tiglari <tiglari@...>
tiglari
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Feb 3, 2003
9:55 am
13844
I just finish making a new checkout and build of 6.4alpha and the problem is still there, unless I am downloading the wrong thing some how? But I don't think...
cdunde <cdunde1@...>
cdunde
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Feb 3, 2003
11:01 am
13845
This is for a post-QuArK stage, a custom BSP generator, so technically it doesn't have much to do with QuArK, other than that it has to parse the new map...
milifaar <martin@...>
milifaar
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Feb 3, 2003
3:14 pm
13846
Heya, I see how it can be done, but the logic escapes me. The format seems so difficult. Why is the three-dimensional form not given as the set of vertexes ...
mathijs008 <jupiterex...
mathijs008
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Feb 3, 2003
6:13 pm
13847
I just finished reading 15 postings on quark-python (searched on QuArK and Multiple Monitors) and the best I can tell 6.3 was the main at that time and it...
cdunde <cdunde1@...>
cdunde
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Feb 3, 2003
7:44 pm
13848
You'll have to ask John Carmack to be sure (I don't think there's anything about it in the Abrash black book). But note that any three points that aren't...
tiglari <tiglari@...>
tiglari
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Feb 3, 2003
8:29 pm
13849
Some of the changes were made to both branches, but maybe something got messed up, I'm trying to figure it out now; this sort of thing is inherently very...
tiglari <tiglari@...>
tiglari
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Feb 3, 2003
9:41 pm
13850
scanning my to-do lists, I think it's pretty unlikely that I'll be able to look at those files any time soon, so here's a tip: To find out what files changed...
tiglari <tiglari@...>
tiglari
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Feb 4, 2003
4:00 am
13851
I've made an update patch for QuArK 6.3.0, linked to from the 'latest' page: http://www.planetquake.com/quark/latest It adds a caulker, a target/targetted...
tiglari <tiglari@...>
tiglari
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Feb 4, 2003
10:30 am
13852
do the rotating door entities ONLY rotate about the origin of the map, or is there some way of specifying a rotation origin? Rosco...
ross_godden <rgggrg@....
ross_godden
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Feb 4, 2003
12:20 pm
13853
On 03-02-04 you wrote: rrtca> do the rotating door entities ONLY rotate about the origin of the rrtca> map, or is there some way of specifying a rotation...
Marek "Baczek" Baczy...
imbaczek@...
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Feb 4, 2003
12:45 pm
13854
Hmm... higher purpose... to answer your question: There are a lot of mathematical benefits when every volume is described by planes. First of all only convex...
Marco Leise
nerdiii
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Feb 4, 2003
1:42 pm
13855
You didn't specify a game here, but if you're making it in HL, there should be a brush coated with the origin texture when you plop the entity in. It'll swing...
Cash Car Star
cashcarstar41
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Feb 4, 2003
2:49 pm
13856
just noticed that if you give something a target and something else a targetname, eg: func_button - target:opendoor func_door - targetname:opendoor then the...
ut_fourdays <4days@...>
ut_fourdays
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Feb 6, 2003
12:48 am
13857
Had a system crash on 1 of my drives,lost HLife and Quark. Have a backup of quark6.2 reinstalled with HL Problem!! On running HL map I've a missing file...
tarquin65 <tarquin@...>
tarquin65
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Feb 6, 2003
12:54 am
13858
Have you tried the SourceForge link as well as the PQ one?...
tiglari <tiglari@...>
tiglari
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Feb 6, 2003
1:07 am
13859
My problem still trying to upgrade 6.2 to 6.3 i must admit fellows it was much better in the old days when we had our own site. tried fileplanet what a joke!!...
tarquin65 <tarquin@...>
tarquin65
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Feb 7, 2003
12:11 am
13860
If you go to the QuArK home page there should be a link which takes you to the latest version on FilePlanet. Be careful what you select from SourceForge,...
DG
david@...
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Feb 7, 2003
12:29 am
13861
Hi, I'm pretty new at this, but I have a problem when I try to run my Quake map. I checked all the files and everything, but it always comes out with the error...
Josh <joe_josh101@...>
joejosh101
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Feb 7, 2003
2:42 am
13862
Probably a leak or other problem in your map. Have a read of all the rest of the output from the build tools (you will probably need to scroll QuArK's console...
DG
david@...
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Feb 7, 2003
3:03 am
Messages 13833 - 13862 of 17302   Oldest  |  < Older  |  Newer >  |  Newest
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