Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the quark group. File : /PROBLEMS/Test...
quark@yahoogroups.com
Jan 1, 2003 9:23 am
13468
OK, I've created two automated scripts regarding the Restrict To Selection-->RMB Vertex error. I have verified this error to occur without fail. Test Bed: ...
Yikes there it is, still in 63e, must have been a slightly different one I thought I got. This will is extremely useful technique. Would it be possible to...
Thankyou very much. I'm working on an underground project which requires things like black fog and smoke and stuff and i just couldn't see how to do it with...
I don't think that should be a problem. As long as there's nothing too strange about how QuArK makes a call to the OS when it saves something. More than likely...
OK, great, I've uploaded to the TESTS folder of the files area of the quark-python group (that group rather than this one because there's more space there, and...
OK cool. I've just joined that group as well, and downloaded the ZIP file. I'll take a look ASAP and let you know what I find. (In the Q-P group that is...) ...
The 2nd update patch for 63e is now in the files area, Decker's jumppad calculator for Q3A has been included, and some minor changes to the forms and prefabs...
I've been wondering how to accomplish this with my latest map. One of the missing textures in my map is the gothic_trim/tongue_bone texture. It does not exist...
... This may call for another sample map :-) I've been using extrude when manipulating the interiors of my walls, but I've found a fairly significant problem I...
I uploaded wallmaker_extruder_problem.qkm to the files->problems area. This map won't compile for me, I get an error: Error: Exceeded MAX_LEAF_FACES If you...
From a bit of googling to refresh my memory, this error is caused by overly complex brushes and areas, so might have something to do with the intrinsic nature...
In particular, thinking about it for another few seconds, the mitre option generates a much larger number of not-obviously-unneeded faces than the negative or...
I'm busy copy/pasting the coordinates and item names in loc files for Q2ACE and began wondering if there's a simpler way to have QuArK do it automatically,...
The QuArK addons that specify all that info are all in the text- based .qrk format, I believe; so you should be able to write some sort of Python script to...
... The csg/bsp process eliminates the edges in the void with the extrude option same as the others. I'm not sure what you're getting at. The point of the...
To add some speculation, I think the extrude option may have something wrong with the way it handles textures. I remember when I could compile with extrude...
Hi all, When I try to use "Build DIF only" utility with the default model for "torque". I got the error {unable to find texture "concrete" (.png or .jpg).. ...
... Alright, that means I'd have to find the .bsp reading code that separates the entity list and add an option there. I think there's a misunderstanding...
Is there a shortcut for RMB->navigate tree->(item)->select I use this frequently and I made a Quickeys macro but was wondering if there was a keystroke I...
gothic_trim/tongue_bone is both a texture and a shader. This is a Bad Thing as many applications (games/editors) won't necessarily know which one to display,...
Greetings, I am not familiar with the Torque directory structure etc., however here are a couple of guesses. Have you setup the paths to your Torque directory...
If you open a pak/pk3 file, there's a button for extracting all the entity lumps to disk; you can also save them from .bsp's by selecting it in the tree-view...
You might be right about that, but I find that the second test doesn't compile correctly under either mitre or extrude, but does if the room is made smaller;...
And there is definitely a problem with the texture scale on the extruded edges (one dimension is zero). Some variation in our results might be due to using...
I'm getting this error when I try to compile my map: Build failed, because it created the (-PTS) file: \Sierra\Half-Life\tmpQuArK\.\m aps\newmap.PTS My map...
thanks, I get it up without "texture: problem. But another things come up, it can't parse the .map file no matter I take out comments from this generated map...