Hi there, can someone help me, I want to create animated textures for a Kingpin-level. In Q2 it works fine, but since KP uses .tga-textures, it doesn't work. I...
gschibelius@...
Mar 2, 2002 9:11 am
11597
In Half-Life I make a strong effort to keep everything on the grid. Sometimes it's just not possible with slanted faces, and even with simple cubes the...
Restrict to selection feature is somewhat handy, but inconsistent in the implementation. It should honor the setting in Layout - Gray out of view, or Hide out...
Hi, here's how you can make animated textures for Q2: First, create a set of new textures out of .pcx-pictures or so(remember the Q2-palette!), convert them ...
gschibelius@...
Mar 3, 2002 11:06 am
11601
How would you light a whole map, like if it was outside? Thanks...
ITS ALLLL GOOD! I figured it out. To make smaller images in quark you can enlarge the worldspawn, screw around with the polys, and when finished, shrink it...
Michael Landau
mlandau@...
Mar 3, 2002 4:40 pm
11603
Full Bright! hehe ... From: solomon3366 <j_wolf33@...> To: quark@yahoogroups.com <quark@yahoogroups.com> Date: zondag 3 maart 2002 17:05 Subject:...
Michael Landau
mlandau@...
Mar 3, 2002 4:41 pm
11604
You can place a sky on your map (you know, that blue box that you get if you start a new map), put a enviroment light in your map and thats all. But that's no...
r_rietveld@...
Mar 3, 2002 9:37 pm
11605
... the ... it back ... but for ... Actually, I think what you would want to do here is zoom in, change the grid size, and then mess with the polys... that way...
... the ... it back ... but for ... Actually, I think what you would want to do here is zoom in, change the grid size, and then mess with the polys... that way...
Didn't it have something to do with the texture name? Something like +0button was the first frame, +1button was the second frame, +2button was the third frame...
DG
david@...
Mar 3, 2002 11:18 pm
11608
Depends on the game. ZHLT (Zoner's Half-Life Tools) for example includes a HLRAD option "-ambient" to control the ambient light level. Rowdy...
DG
david@...
Mar 3, 2002 11:26 pm
11609
you can also: configuration=>map=>options=>grid active (uncross it) to build in any size you damn want to!...
Michael Landau
mlandau@...
Mar 4, 2002 12:21 am
11610
I've had this problem before where Half-life couldn't run my map because it said it can't find Frame 1 of texture Whatever. Before, this was simply what I...
... Sometimes it's just not possible with slanted faces, and even with simple cubes the vertices often come off the grid by a few decimal points. ... instead...
If your texture starts with a "-" and then a number, then it is a randomly tiling texture and the texture will be randomly tiled on the surface will all others...
Question from a Quark-newbie; I created a room (quite large) But when I try it, it sometimes starts disappearing... (Until I walk up to a wall or object, then...
Steven Voordijk
stevenve@...
Mar 5, 2002 2:40 pm
11614
I heard you have to use a generic ambient to insert your own sound in HL. But what things do I have to set to get sound from it. And does it have to be...
r_rietveld@...
Mar 5, 2002 2:42 pm
11615
now when i try to compile a map i get this in the q2 console: ERROR: PF_setmodel NULL ??????? -mike...
Michael Landau
mlandau@...
Mar 5, 2002 9:08 pm
11616
Ik weet niet of je in quark zelf bedoelt of in quake. Maar in quark rendert ie dingen van een bepaalde afstand niet meer zodat het gewoon zwart word dus. In...
r_rietveld@...
Mar 5, 2002 10:45 pm
11617
Hi, that's the engine of Q2, it lets disappear stuff, that's to far away (ca. 1200 units). DiSc -- GMX - Die Kommunikationsplattform im Internet. ...
gschibelius@...
Mar 5, 2002 11:41 pm
11618
Click on Layout and View All, I think it is. Make sure it is not set to Grey out on Distance Items. ... From: Steven Voordijk To: quark@yahoogroups.com Sent:...
I found this on the internet: PF_setmodel null Remains at console without starting level. An entity that requires association with a brush, Such as a...
r_rietveld@...
Mar 6, 2002 1:28 am
11620
http://www.quake2.com/qworkshop/info/errors/startup.htm "PF_setmodel null - Remains at console without starting level. An entity that requires association with...
DG
david@...
Mar 6, 2002 2:43 am
11621
Hi, That thing whith the "+0..., +1..., +2... .... +a..." also does'nt work in KP, and I want to create texture sets with above 2 frames. Animations with 2 ...
gschibelius@...
Mar 6, 2002 3:01 am
11622
On www.planetquake.com/quark/latest Fixing the problem whereby the group icon in the treeview wasn't being greyed out when groups are hidden/greyed out. I've...
Thanks Brian. That was part of it. For some reason QuArK only includes the textures that are IN the map itself, not the others in the chain that are needed ...
Probably just a room too big. This is an internal limitation of the Q2 engine. Try putting some blkocks on the floor in the room, spaced across the room, and...
DG
david@...
Mar 6, 2002 12:34 pm
11625
... in HL. But what things do I have to set to get sound from it. And does it have to be triggerd to start making sound? ... please help me? :) Take a look at ...