Search the web
Sign In
New User? Sign Up
quark · QuArK - Quake Army Knife editor
? Already a member? Sign in to Yahoo!

Yahoo! Groups Tips

Did you know...
Real people. Real stories. See how Yahoo! Groups impacts members worldwide.

Best of Y! Groups

   Check them out and nominate your group.
Having problems with message search? Fill out this form to ensure your group is one of the first to be migrated to the new message search system.

Messages

  Messages Help
Advanced
Messages 11596 - 11625 of 17302   Oldest  |  < Older  |  Newer >  |  Newest
Messages: Simplify | Expand   (Group by Topic) Author Sort by Date ^
11596
Hi there, can someone help me, I want to create animated textures for a Kingpin-level. In Q2 it works fine, but since KP uses .tga-textures, it doesn't work. I...
gschibelius@...
Send Email
Mar 2, 2002
9:11 am
11597
In Half-Life I make a strong effort to keep everything on the grid. Sometimes it's just not possible with slanted faces, and even with simple cubes the...
quantum_red
Offline Send Email
Mar 2, 2002
7:34 pm
11598
Can someone tell me how to make animated textures for Q2 ? I know you can ;-) Thank you, Cdunde...
cdunde
Offline Send Email
Mar 2, 2002
8:21 pm
11599
Restrict to selection feature is somewhat handy, but inconsistent in the implementation. It should honor the setting in Layout - Gray out of view, or Hide out...
quantum_red
Offline Send Email
Mar 3, 2002
4:03 am
11600
Hi, here's how you can make animated textures for Q2: First, create a set of new textures out of .pcx-pictures or so(remember the Q2-palette!), convert them ...
gschibelius@...
Send Email
Mar 3, 2002
11:06 am
11601
How would you light a whole map, like if it was outside? Thanks...
solomon3366
Offline Send Email
Mar 3, 2002
4:03 pm
11602
ITS ALLLL GOOD! I figured it out. To make smaller images in quark you can enlarge the worldspawn, screw around with the polys, and when finished, shrink it...
Michael Landau
mlandau@...
Send Email
Mar 3, 2002
4:40 pm
11603
Full Bright! hehe ... From: solomon3366 <j_wolf33@...> To: quark@yahoogroups.com <quark@yahoogroups.com> Date: zondag 3 maart 2002 17:05 Subject:...
Michael Landau
mlandau@...
Send Email
Mar 3, 2002
4:41 pm
11604
You can place a sky on your map (you know, that blue box that you get if you start a new map), put a enviroment light in your map and thats all. But that's no...
r_rietveld@...
Send Email
Mar 3, 2002
9:37 pm
11605
... the ... it back ... but for ... Actually, I think what you would want to do here is zoom in, change the grid size, and then mess with the polys... that way...
funkiedamouse
Offline Send Email
Mar 3, 2002
10:40 pm
11606
... the ... it back ... but for ... Actually, I think what you would want to do here is zoom in, change the grid size, and then mess with the polys... that way...
funkiedamouse
Offline Send Email
Mar 3, 2002
10:44 pm
11607
Didn't it have something to do with the texture name? Something like +0button was the first frame, +1button was the second frame, +2button was the third frame...
DG
david@...
Send Email
Mar 3, 2002
11:18 pm
11608
Depends on the game. ZHLT (Zoner's Half-Life Tools) for example includes a HLRAD option "-ambient" to control the ambient light level. Rowdy...
DG
david@...
Send Email
Mar 3, 2002
11:26 pm
11609
you can also: configuration=>map=>options=>grid active (uncross it) to build in any size you damn want to!...
Michael Landau
mlandau@...
Send Email
Mar 4, 2002
12:21 am
11610
I've had this problem before where Half-life couldn't run my map because it said it can't find Frame 1 of texture Whatever. Before, this was simply what I...
zimm_sbc
Offline Send Email
Mar 4, 2002
5:35 am
11611
... Sometimes it's just not possible with slanted faces, and even with simple cubes the vertices often come off the grid by a few decimal points. ... instead...
rolf_hulsbergen
Offline Send Email
Mar 4, 2002
9:08 am
11612
If your texture starts with a "-" and then a number, then it is a randomly tiling texture and the texture will be randomly tiled on the surface will all others...
Brian Grigg
cashcarstar41
Offline Send Email
Mar 4, 2002
12:42 pm
11613
Question from a Quark-newbie; I created a room (quite large) But when I try it, it sometimes starts disappearing... (Until I walk up to a wall or object, then...
Steven Voordijk
stevenve@...
Send Email
Mar 5, 2002
2:40 pm
11614
I heard you have to use a generic ambient to insert your own sound in HL. But what things do I have to set to get sound from it. And does it have to be...
r_rietveld@...
Send Email
Mar 5, 2002
2:42 pm
11615
now when i try to compile a map i get this in the q2 console: ERROR: PF_setmodel NULL ??????? -mike...
Michael Landau
mlandau@...
Send Email
Mar 5, 2002
9:08 pm
11616
Ik weet niet of je in quark zelf bedoelt of in quake. Maar in quark rendert ie dingen van een bepaalde afstand niet meer zodat het gewoon zwart word dus. In...
r_rietveld@...
Send Email
Mar 5, 2002
10:45 pm
11617
Hi, that's the engine of Q2, it lets disappear stuff, that's to far away (ca. 1200 units). DiSc -- GMX - Die Kommunikationsplattform im Internet. ...
gschibelius@...
Send Email
Mar 5, 2002
11:41 pm
11618
Click on Layout and View All, I think it is. Make sure it is not set to Grey out on Distance Items. ... From: Steven Voordijk To: quark@yahoogroups.com Sent:...
My Brain Hurts
addicted2cou...
Offline Send Email
Mar 5, 2002
11:55 pm
11619
I found this on the internet: PF_setmodel null Remains at console without starting level. An entity that requires association with a brush, Such as a...
r_rietveld@...
Send Email
Mar 6, 2002
1:28 am
11620
http://www.quake2.com/qworkshop/info/errors/startup.htm "PF_setmodel null - Remains at console without starting level. An entity that requires association with...
DG
david@...
Send Email
Mar 6, 2002
2:43 am
11621
Hi, That thing whith the "+0..., +1..., +2... .... +a..." also does'nt work in KP, and I want to create texture sets with above 2 frames. Animations with 2 ...
gschibelius@...
Send Email
Mar 6, 2002
3:01 am
11622
On www.planetquake.com/quark/latest Fixing the problem whereby the group icon in the treeview wasn't being greyed out when groups are hidden/greyed out. I've...
tiglari
Offline Send Email
Mar 6, 2002
10:07 am
11623
Thanks Brian. That was part of it. For some reason QuArK only includes the textures that are IN the map itself, not the others in the chain that are needed ...
Mike Zimmerman
zimm_sbc
Offline Send Email
Mar 6, 2002
10:39 am
11624
Probably just a room too big. This is an internal limitation of the Q2 engine. Try putting some blkocks on the floor in the room, spaced across the room, and...
DG
david@...
Send Email
Mar 6, 2002
12:34 pm
11625
... in HL. But what things do I have to set to get sound from it. And does it have to be triggerd to start making sound? ... please help me? :) Take a look at ...
rolf_hulsbergen
Offline Send Email
Mar 6, 2002
1:02 pm
Messages 11596 - 11625 of 17302   Oldest  |  < Older  |  Newer >  |  Newest
Advanced
Add to My Yahoo!      XML What's This?

Copyright © 2009 Yahoo! Inc. All rights reserved.
Privacy Policy - Terms of Service - Guidelines - Help